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#ifndef INCLUDED_BOBCAT_LOCALSERVERSOCKET_
#define INCLUDED_BOBCAT_LOCALSERVERSOCKET_

#include <string>

#include <bobcat/localsocketbase>

namespace FBB
{

class LocalServerSocket: public LocalSocketBase
{
    bool        d_unlink;
    std::string d_name;

    public:
        enum Socket
        {
            KEEP,
            UNLINK,
        };

        LocalServerSocket() = default;
        explicit LocalServerSocket(std::string const &name,     // 1.f
                                   Socket action = UNLINK);
        ~LocalServerSocket();

        void open(std::string const &name, Socket action = UNLINK);
        void listen(size_t backlog = 5, bool blocking = true);
        size_t accept();

    private:
        LocalServerSocket(LocalServerSocket const &other) = delete;
};

inline LocalServerSocket::LocalServerSocket(std::string const &name, 
                                           Socket action)
{
    open(name, action);
}

} // FBB

#endif