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<title>FBB::ClientSocket</title>
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<h1 id="title">FBB::ClientSocket</h1>
<h2 id="author">libbobcat-dev_4.04.00-x.tar.gz</h2>
<h2 id="date">2005-2016</h2>
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<title>FBB::ClientSocket(3bobcat)</title>
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<h1 id="title">FBB::ClientSocket(3bobcat)</h1>
<h2 id="author">libbobcat-dev_4.04.00-x.tar.gz Client Socket</h2>
<h2 id="date">2005-2016</h2>
<p>
<h2 >NAME</h2>FBB::ClientSocket - Client Socket connecting to a Server in the Internet
<p>
<h2 >SYNOPSIS</h2>
<strong >#include <bobcat/clientsocket></strong><br/>
Linking option: <em >-lbobcat</em>
<p>
<h2 >DESCRIPTION</h2>
An <strong >FBB::ClientSocket</strong> may be constructed to connect to some server
process in the internet. The socket made available by the <strong >FBB:ClientSocket</strong>
may be used to initialize a <strong >std::istream</strong> and/or <strong >std::ostream</strong>. The
<strong >std::istream</strong> is used to read information from the server process to which
the <strong >FBB::ClientSocket</strong> connects, The <strong >std::ostream</strong> is used to send
information to the server process to which the <strong >FBB::ClientSocket</strong> connects.
Since a socket may be considered a <em >file descriptor</em> the available
<strong >FBB::IFdStream</strong>, <strong >FBB::IFdStreamBuf</strong>, <strong >FBB::OFdStream</strong>, and
<strong >FBB::OFdStreamBuf</strong> classes may be used profitably here. Note that having
available a socket does not mean that this defines the communication
protocol. It is (still) the responsibility of the programmer to comply with an
existing protocol or to implement a tailor-made protocol. The latter situation
implies that the sequence of input- and output operations is defined by the
programmer.
<p>
A Unix Domain client socket can be defined using
<em >FBB::LocalClientSocket</em>.
<p>
<h2 >NAMESPACE</h2>
<strong >FBB</strong><br/>
All constructors, members, operators and manipulators, mentioned in this
man-page, are defined in the namespace <strong >FBB</strong>.
<p>
<h2 >INHERITS FROM</h2>
<strong >FBB::SocketBase</strong>
<p>
<h2 >CONSTRUCTOR</h2>
<ul>
<li> <strong >ClientSocket(std::string const &host, uint16_t port)</strong>:<br/>
This constructor initializes an <strong >FBB::ClientSocket</strong> object,
preparing it for a connection to the specified port at the given host. An
<strong >FBB::Exception</strong> is thrown if the socket could not be constructed. The
construction of the socket does not mean that a connection has actually been
established. In order to connect to the server, the member <strong >connect()</strong> (see
below) should be used.
</ul>
The copy constructor is not available.
<p>
<h2 >MEMBER FUNCTIONS</h2>
All members of <strong >FBB::SocketBase</strong> (and thus of <strong >FBB::InetAddress</strong>) are
available, as <strong >FBB::ClientSocket</strong> inherits from these classes.
<ul>
<li> <strong >int connect()</strong>:<br/>
This member returns a socket that can be used to communicate with the
server process. An <strong >FBB::Exception</strong> exception is thrown if the connection could
not be established or if the <strong >SocketBase</strong> base class could not properly be
constructed.
</ul>
<p>
<h2 >EXAMPLE</h2>
See also the <strong >serversocket</strong>(3bobcat) example.
<pre>
#include <iostream>
#include <bobcat/clientsocket>
#include <bobcat/ifdstream>
#include <bobcat/ofdstream>
#include <bobcat/a2x>
using namespace std;
using namespace FBB;
int main(int argc, char **argv)
try
{
if (argc == 1)
{
cerr << "Provide servername and port number\n";
return 1;
}
size_t port = A2x(argv[2]);
ClientSocket client(argv[1], port);
int fd = client.connect();
string line;
cout << "Connecting to socket " << fd << endl <<
"address = " << client.dottedDecimalAddress() << ", " <<
endl <<
"communication through port " << client.port() << endl;
IFdStream in(fd); // stream to read from
OFdStream out(fd); // stream to write to
while (true)
{
// Ask for a textline, stop if
cout << "? "; // empty / none
if (!getline(cin, line) || line.length() == 0)
return 0;
cout << "Line read: " << line << endl;
// Return the line to the server
out << line.c_str() << endl;
cout << "wrote line\n";
getline(in, line); // Wait for a reply from the server
cout << "Answer: " << line << endl;
}
return 0;
}
catch (Exception const &err)
{
cerr << err.what() << "\n" <<
"Can't connect to " << argv[1] << ", port " <<
argv[2] << endl;
return 1;
}
</pre>
<p>
<h2 >FILES</h2>
<em >bobcat/clientsocket</em> - defines the class interface
<p>
<h2 >SEE ALSO</h2>
<strong >bobcat</strong>(7), <strong >ifdstream</strong>(3bobcat), <strong >ifdstreambuf</strong>(3bobcat),
<strong >inetaddress</strong>(3bobcat), <strong >localclientsocket</strong>(3bobcat),
<strong >ofdstream</strong>(3bobcat), <strong >ofdstream</strong>(3bobcat), <strong >serversocket</strong>(3bobcat),
<strong >socketbase</strong>(3bobcat)
<p>
<h2 >BUGS</h2>
None Reported.
<p>
<h2 >DISTRIBUTION FILES</h2>
<ul>
<li> <em >bobcat_4.04.00-x.dsc</em>: detached signature;
<li> <em >bobcat_4.04.00-x.tar.gz</em>: source archive;
<li> <em >bobcat_4.04.00-x_i386.changes</em>: change log;
<li> <em >libbobcat1_4.04.00-x_*.deb</em>: debian package holding the
libraries;
<li> <em >libbobcat1-dev_4.04.00-x_*.deb</em>: debian package holding the
libraries, headers and manual pages;
<li> <em >http://sourceforge.net/projects/bobcat</em>: public archive location;
</ul>
<p>
<h2 >BOBCAT</h2>
Bobcat is an acronym of `Brokken's Own Base Classes And Templates'.
<p>
<h2 >COPYRIGHT</h2>
This is free software, distributed under the terms of the
GNU General Public License (GPL).
<p>
<h2 >AUTHOR</h2>
Frank B. Brokken (<strong >f.b.brokken@rug.nl</strong>).
<p>
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