/usr/include/cal3d/loader.h is in libcal3d12-dev 0.11.0-7+b1.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
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// loader.h //
// Copyright (C) 2001, 2002 Bruno 'Beosil' Heidelberger //
//****************************************************************************//
// This library is free software; you can redistribute it and/or modify it //
// under the terms of the GNU Lesser General Public License as published by //
// the Free Software Foundation; either version 2.1 of the License, or (at //
// your option) any later version. //
//****************************************************************************//
#ifndef CAL_LOADER_H
#define CAL_LOADER_H
//****************************************************************************//
// Includes //
//****************************************************************************//
#include <string>
#include <istream>
#include "cal3d/global.h"
#include "cal3d/datasource.h"
#include "cal3d/coreanimation.h"
#include "cal3d/corematerial.h"
#include "cal3d/coremesh.h"
#include "cal3d/coreskeleton.h"
//****************************************************************************//
// Forward declarations //
//****************************************************************************//
class CalCoreModel;
class CalCoreBone;
class CalCoreSubmesh;
class CalCoreKeyframe;
enum
{
LOADER_ROTATE_X_AXIS = 1,
LOADER_INVERT_V_COORD = 2,
LOADER_FLIP_WINDING = 4
};
//****************************************************************************//
// Class declaration //
//****************************************************************************//
/*****************************************************************************/
/** The loader class.
*****************************************************************************/
class CAL3D_API CalLoader
{
// member functions
public:
static CalCoreAnimationPtr loadCoreAnimation(const std::string& strFilename, CalCoreSkeleton *skel=NULL);
static CalCoreMaterialPtr loadCoreMaterial(const std::string& strFilename);
static CalCoreMeshPtr loadCoreMesh(const std::string& strFilename);
static CalCoreSkeletonPtr loadCoreSkeleton(const std::string& strFilename);
static CalCoreAnimationPtr loadCoreAnimation(std::istream& inputStream, CalCoreSkeleton *skel=NULL);
static CalCoreMaterialPtr loadCoreMaterial(std::istream& inputStream);
static CalCoreMeshPtr loadCoreMesh(std::istream& inputStream);
static CalCoreSkeletonPtr loadCoreSkeleton(std::istream& inputStream);
static CalCoreAnimationPtr loadCoreAnimation(void* inputBuffer, CalCoreSkeleton *skel=NULL);
static CalCoreMaterialPtr loadCoreMaterial(void* inputBuffer);
static CalCoreMeshPtr loadCoreMesh(void* inputBuffer);
static CalCoreSkeletonPtr loadCoreSkeleton(void* inputBuffer);
static CalCoreAnimationPtr loadCoreAnimation(CalDataSource& inputSrc, CalCoreSkeleton *skel=NULL);
static CalCoreMaterialPtr loadCoreMaterial(CalDataSource& inputSrc);
static CalCoreMeshPtr loadCoreMesh(CalDataSource& inputSrc);
static CalCoreSkeletonPtr loadCoreSkeleton(CalDataSource& inputSrc);
static void setLoadingMode(int flags);
private:
static CalCoreBone *loadCoreBones(CalDataSource& dataSrc);
static CalCoreKeyframe *loadCoreKeyframe(CalDataSource& dataSrc);
static CalCoreSubmesh *loadCoreSubmesh(CalDataSource& dataSrc);
static CalCoreTrack *loadCoreTrack(CalDataSource& dataSrc, CalCoreSkeleton *skel, float duration);
static CalCoreAnimationPtr loadXmlCoreAnimation(const std::string& strFilename, CalCoreSkeleton *skel=NULL);
static CalCoreSkeletonPtr loadXmlCoreSkeleton(const std::string& strFilename);
static CalCoreMeshPtr loadXmlCoreMesh(const std::string& strFilename);
static CalCoreMaterialPtr loadXmlCoreMaterial(const std::string& strFilename);
static int loadingMode;
};
#endif
//****************************************************************************//
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