/usr/include/cal3d/skeleton.h is in libcal3d12-dev 0.11.0-7+b1.
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// skeleton.h //
// Copyright (C) 2001, 2002 Bruno 'Beosil' Heidelberger //
//****************************************************************************//
// This library is free software; you can redistribute it and/or modify it //
// under the terms of the GNU Lesser General Public License as published by //
// the Free Software Foundation; either version 2.1 of the License, or (at //
// your option) any later version. //
//****************************************************************************//
#ifndef CAL_SKELETON_H
#define CAL_SKELETON_H
#include "cal3d/global.h"
class CalCoreSkeleton;
class CalCoreModel;
class CalBone;
class CAL3D_API CalSkeleton
{
public:
CalSkeleton(CalCoreSkeleton* pCoreSkeleton);
~CalSkeleton();
void calculateState();
void clearState();
bool create(CalCoreSkeleton *pCoreSkeleton);
CalBone *getBone(int boneId) const;
CalCoreSkeleton *getCoreSkeleton() const;
std::vector<CalBone *>& getVectorBone();
void lockState();
void getBoneBoundingBox(float *min, float *max);
void calculateBoundingBoxes();
// DEBUG-CODE
int getBonePoints(float *pPoints);
int getBonePointsStatic(float *pPoints);
int getBoneLines(float *pLines);
int getBoneLinesStatic(float *pLines);
private:
CalCoreSkeleton *m_pCoreSkeleton;
std::vector<CalBone *> m_vectorBone;
bool m_isBoundingBoxesComputed;
};
#endif
//****************************************************************************//
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