/usr/include/cegui-0.8.7/CEGUI/RendererModules/Irrlicht/TextureTarget.h is in libcegui-mk2-dev 0.8.7-1.3+b2.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
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created: Tue Mar 3 2009
author: Paul D Turner (parts based on original code by Thomas Suter)
*************************************************************************/
/***************************************************************************
* Copyright (C) 2004 - 2011 Paul D Turner & The CEGUI Development Team
*
* Permission is hereby granted, free of charge, to any person obtaining
* a copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, sublicense, and/or sell copies of the Software, and to
* permit persons to whom the Software is furnished to do so, subject to
* the following conditions:
*
* The above copyright notice and this permission notice shall be
* included in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
* IN NO EVENT SHALL THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR
* OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
* ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
* OTHER DEALINGS IN THE SOFTWARE.
***************************************************************************/
#ifndef _CEGUIIrrlichtTextureTarget_h_
#define _CEGUIIrrlichtTextureTarget_h_
#include "CEGUI/RendererModules/Irrlicht/RendererDef.h"
#include "../../TextureTarget.h"
#include "CEGUI/RendererModules/Irrlicht/RenderTarget.h"
#include "../../String.h"
#if defined(_MSC_VER)
# pragma warning(push)
# pragma warning(disable : 4250)
#endif
// Start of CEGUI namespace section
namespace CEGUI
{
class IrrlichtTexture;
//! CEGUI::TextureTarget implementation for the Irrlicht engine.
class IRR_GUIRENDERER_API IrrlichtTextureTarget : public IrrlichtRenderTarget<TextureTarget>
{
public:
//! Constructor.
IrrlichtTextureTarget(IrrlichtRenderer& owner,
irr::video::IVideoDriver& driver);
//! Destructor.
virtual ~IrrlichtTextureTarget();
// overrides from IrrlichtRenderTarget
void activate();
void deactivate();
// implementation of RenderTarget interface
bool isImageryCache() const;
// implement CEGUI::TextureTarget interface.
void clear();
Texture& getTexture() const;
void declareRenderSize(const Sizef& sz);
bool isRenderingInverted() const;
protected:
//! default / initial size for the underlying texture.
static const float DEFAULT_SIZE;
//! static data used for creating texture names
static uint s_textureNumber;
//! helper to generate unique texture names
static String generateTextureName();
//! cleans up the current render target texture used by this object.
void cleanupTargetTexture();
//! The irrlicht render target texture we'll be drawing to
irr::video::ITexture* d_texture;
//! This wraps d_texture so it can be used by the core CEGUI lib.
IrrlichtTexture* d_CEGUITexture;
};
#if defined(_MSC_VER)
# pragma warning(pop)
#endif
} // End of CEGUI namespace section
#endif // end of guard _CEGUIIrrlichtTextureTarget_h_
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