/usr/include/cegui-0.8.7/CEGUI/RendererModules/OpenGL/GL.h is in libcegui-mk2-dev 0.8.7-1.3+b2.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
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created: Fri Jan 23 2009
author: Paul D Turner
*************************************************************************/
/***************************************************************************
* Copyright (C) 2004 - 2009 Paul D Turner & The CEGUI Development Team
*
* Permission is hereby granted, free of charge, to any person obtaining
* a copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, sublicense, and/or sell copies of the Software, and to
* permit persons to whom the Software is furnished to do so, subject to
* the following conditions:
*
* The above copyright notice and this permission notice shall be
* included in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
* IN NO EVENT SHALL THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR
* OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
* ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
* OTHER DEALINGS IN THE SOFTWARE.
***************************************************************************/
#ifndef _CEGUIOpenGL_h_
#define _CEGUIOpenGL_h_
#include "CEGUI/Config.h"
#if defined CEGUI_USE_EPOXY
#include <epoxy/gl.h>
#elif defined CEGUI_USE_GLEW
#include <GL/glew.h>
// When using GLEW, there's no need to "#include" the OpenGL headers.
#ifndef __APPLE__
# if (defined( __WIN32__ ) || defined( _WIN32 ))
# include <windows.h>
# endif
# include <GL/glu.h>
#else
# include <OpenGL/glu.h>
#endif
#else
#error Either "CEGUI_USE_EPOXY" or "CEGUI_USE_GLEW" must be defined. Defining both or none is invalid.
#endif
#ifndef GL_RGB565
#define GL_RGB565 0x8D62
#endif
#if (defined( __WIN32__ ) || defined( _WIN32 )) && !defined(CEGUI_STATIC)
# if defined(CEGUIOPENGLRENDERER_EXPORTS) || defined(CEGUIOPENGLES2RENDERER_EXPORTS)
# define OPENGL_GUIRENDERER_API __declspec(dllexport)
# else
# define OPENGL_GUIRENDERER_API __declspec(dllimport)
# endif
#else
# define OPENGL_GUIRENDERER_API
#endif
namespace CEGUI {
/*!
\brief
Provides information about the type of OpenGL used by an OpenGL context
(desktop OpenGL or OpenGL ES), the OpenGL version, and the OpenGL
extensions.
*/
class OPENGL_GUIRENDERER_API OpenGLInfo
{
public:
/*!
\brief
Type of the OpenGL (desktop or ES) context
*/
enum Type
{
TYPE_NONE, /*!< Not initalized yet */
TYPE_DESKTOP, /*!< Desktop OpenGL */
TYPE_ES /*!< OpenGL ES */
};
static OpenGLInfo& getSingleton() { return s_instance; }
/*!
\brief
Must be called before any other method.
Note that the information returned by other methods is with respect to
the OpenGL (desktop or ES) context that was current when this method was called.
*/
void init();
/*!
\brief
Type of the OpenGL (desktop or ES) context
*/
Type type() const { return d_type; }
/*!
\brief
Returns true if using Desktop OpenGL.
*/
bool isUsingDesktopOpengl() const { return type() == TYPE_DESKTOP; }
/*!
\brief
Returns true if using OpenGL ES.
*/
bool isUsingOpenglEs() const { return type() == TYPE_ES; }
/*!
\brief
Returns OpenGL (desktop or ES) major version. Only supports Epoxy!
Otherwise returns -1;
*/
GLint verMajor() const { return d_verMajor; }
/*!
\brief
Returns OpenGL (desktop or ES) minor version. Only supports Epoxy!
Otherwise returns -1;
*/
GLint verMinor() const { return d_verMinor; }
/*!
\brief
Returns true if the OpenGL (desktop or ES) version is at least "major.minor".
Only supports Epoxy! Otherwise returns false.
*/
bool verAtLeast(GLint major, GLint minor) {
return verMajor() > major || (verMajor() == major && verMinor() >= minor); }
/*!
\brief
Returns true if "S3TC" texture compression is supported.
Note: Works only with Epoxy OR with desktop OpenGL >= 3.0. Otherwise
returns false.
*/
bool isS3tcSupported() const { return d_isS3tcSupported; }
/*!
\brief
Returns true if NPOT (non-power-of-two) textures are supported.
*/
bool isNpotTextureSupported() const { return d_isNpotTextureSupported; }
/*!
\brief
Returns true if "glReadBuffer" is supported.
*/
bool isReadBufferSupported() const
{ return d_isReadBufferSupported; }
/*!
\brief
Returns true if "glPolygonMode" is supported.
*/
bool isPolygonModeSupported() const
{ return d_isPolygonModeSupported; }
/*!
\brief
Returns true if VAO-s (Vertex Array Objects) are supported.
*/
bool isVaoSupported() const { return d_isVaoSupported; }
/*!
\brief
Returns true if working with the read/draw framebuffers seperately is
supported.
*/
bool isSeperateReadAndDrawFramebufferSupported() const
{ return d_isSeperateReadAndDrawFramebufferSupported; }
bool isSizedInternalFormatSupported() const
{ return d_isSizedInternalFormatSupported; }
/* For internal use. Used to force the object to act is if we're using a
context of the specificed "verMajor_.verMinor_". This is useful to
check that an OpenGL (desktop/ES) version lower than the actual one
works correctly. Of course, this should work only if the actual
version is compatible with the forced version. For example this can be
used to check OpenGL ES 2.0 when the context is actually OpenGL ES 3.0
(which is compatible with OpenGL ES 2.0). */
void verForce(GLint verMajor_, GLint verMinor_);
private:
static OpenGLInfo s_instance;
OpenGLInfo();
void initTypeAndVer();
void initSupportedFeatures();
Type d_type;
GLint d_verMajor;
GLint d_verMinor;
GLint d_verMajorForce;
GLint d_verMinorForce;
bool d_isS3tcSupported;
bool d_isNpotTextureSupported;
bool d_isReadBufferSupported;
bool d_isPolygonModeSupported;
bool d_isSeperateReadAndDrawFramebufferSupported;
bool d_isVaoSupported;
bool d_isSizedInternalFormatSupported;
};
} // namespace CEGUI
#endif // end of guard _CEGUIOpenGL_h_
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