/usr/include/cegui-0.8.7/CEGUI/RendererModules/OpenGL/ShaderManager.h is in libcegui-mk2-dev 0.8.7-1.3+b2.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
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created: Wed, 8th Feb 2012
author: Lukas E Meindl
*************************************************************************/
/***************************************************************************
* Copyright (C) 2004 - 2012 Paul D Turner & The CEGUI Development Team
*
* Permission is hereby granted, free of charge, to any person obtaining
* a copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, sublicense, and/or sell copies of the Software, and to
* permit persons to whom the Software is furnished to do so, subject to
* the following conditions:
*
* The above copyright notice and this permission notice shall be
* included in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
* IN NO EVENT SHALL THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR
* OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
* ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
* OTHER DEALINGS IN THE SOFTWARE.
***************************************************************************/
#ifndef _CEGUIOpenGL3ShaderManager_h_
#define _CEGUIOpenGL3ShaderManager_h_
#include "CEGUI/Base.h"
#include "CEGUI/RendererModules/OpenGL/GL.h"
#include <map>
#include <string>
#if defined(_MSC_VER)
# pragma warning(push)
# pragma warning(disable : 4251)
#endif
// Start of CEGUI namespace section
namespace CEGUI
{
class OpenGL3Shader;
enum OpenGL3ShaderID
{
SHADER_ID_STANDARDSHADER,
SHADER_ID_COUNT
};
class OpenGL3ShaderManager :
public AllocatedObject<OpenGL3ShaderManager>
{
public:
OpenGL3ShaderManager();
virtual ~OpenGL3ShaderManager();
OpenGL3Shader* getShader(GLuint id);
void loadShader(GLuint id, std::string vertexShader, std::string fragmentShader);
void initialiseShaders();
void deinitialiseShaders();
private:
typedef std::map<GLuint, OpenGL3Shader*> shaderContainerType;
shaderContainerType d_shaders;
bool d_shadersInitialised;
};
}
#endif
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