/usr/include/cegui-0.8.7/CEGUI/RendererModules/OpenGL/StandardShaderVert.h is in libcegui-mk2-dev 0.8.7-1.3+b2.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
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created: Wed, 8th Feb 2012
author: Lukas E Meindl
*************************************************************************/
/***************************************************************************
* Copyright (C) 2004 - 2012 Paul D Turner & The CEGUI Development Team
*
* Permission is hereby granted, free of charge, to any person obtaining
* a copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, sublicense, and/or sell copies of the Software, and to
* permit persons to whom the Software is furnished to do so, subject to
* the following conditions:
*
* The above copyright notice and this permission notice shall be
* included in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
* IN NO EVENT SHALL THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR
* OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
* ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
* OTHER DEALINGS IN THE SOFTWARE.
***************************************************************************/
#ifndef _CEGUIOpenGL3StandardShaderVert_h_
#define _CEGUIOpenGL3StandardShaderVert_h_
namespace CEGUI
{
const char
StandardShaderVert_Opengl3[] =
"#version 150 core\n"
"uniform mat4 modelViewPerspMatrix;\n"
"in vec3 inPosition;\n"
"in vec2 inTexCoord;\n"
"in vec4 inColour;\n"
"out vec2 exTexCoord;\n"
"out vec4 exColour;\n"
"void main(void)\n"
"{\n"
"exTexCoord = inTexCoord;\n"
"exColour = inColour;\n"
"gl_Position = modelViewPerspMatrix * vec4(inPosition, 1.0);\n"
"}",
StandardShaderVert_OpenglEs2[] =
"#version 100\n"
"uniform mat4 modelViewPerspMatrix;\n"
"attribute vec3 inPosition;\n"
"attribute vec2 inTexCoord;\n"
"attribute vec4 inColour;\n"
"varying vec2 exTexCoord;\n"
"varying vec4 exColour;\n"
"void main(void)\n"
"{\n"
"exTexCoord = inTexCoord;\n"
"exColour = inColour;\n"
"gl_Position = modelViewPerspMatrix * vec4(inPosition, 1.0);\n"
"}",
StandardShaderVert_OpenglEs3[] =
"#version 300 es\n"
"uniform mat4 modelViewPerspMatrix;\n"
"in vec3 inPosition;\n"
"in vec2 inTexCoord;\n"
"in vec4 inColour;\n"
"out vec2 exTexCoord;\n"
"out vec4 exColour;\n"
"void main(void)\n"
"{\n"
"exTexCoord = inTexCoord;\n"
"exColour = inColour;\n"
"gl_Position = modelViewPerspMatrix * vec4(inPosition, 1.0);\n"
"}";
}
#endif
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