/usr/include/cegui-0.8.7/CEGUI/Vertex.h is in libcegui-mk2-dev 0.8.7-1.3+b2.
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created: Thu Jan 8 2009
author: Paul D Turner
*************************************************************************/
/***************************************************************************
* Copyright (C) 2004 - 2009 Paul D Turner & The CEGUI Development Team
*
* Permission is hereby granted, free of charge, to any person obtaining
* a copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, sublicense, and/or sell copies of the Software, and to
* permit persons to whom the Software is furnished to do so, subject to
* the following conditions:
*
* The above copyright notice and this permission notice shall be
* included in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
* IN NO EVENT SHALL THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR
* OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
* ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
* OTHER DEALINGS IN THE SOFTWARE.
***************************************************************************/
#ifndef _CEGUIVertex_h_
#define _CEGUIVertex_h_
#include "CEGUI/Vector.h"
#include "CEGUI/Colour.h"
// Start of CEGUI namespace section
namespace CEGUI
{
/*!
\brief
structure that is used to hold details of a single vertex in 3D space.
*/
struct Vertex :
public AllocatedObject<Vertex>
{
//! Position of the vertex in 3D space.
Vector3f position;
//! Texture co-ords to be applied to the vertex.
Vector2f tex_coords;
//! colour to be applied to the vertex.
Colour colour_val;
};
} // End of CEGUI namespace section
#endif // end of guard _CEGUIVertex_h_
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