/usr/include/ClanLib-1.0/ClanLib/GUI/button.h is in libclanlib-dev 1.0~svn3827-6.
This file is owned by root:root, with mode 0o644.
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** ClanLib SDK
** Copyright (c) 1997-2005 The ClanLib Team
**
** This software is provided 'as-is', without any express or implied
** warranty. In no event will the authors be held liable for any damages
** arising from the use of this software.
**
** Permission is granted to anyone to use this software for any purpose,
** including commercial applications, and to alter it and redistribute it
** freely, subject to the following restrictions:
**
** 1. The origin of this software must not be misrepresented; you must not
** claim that you wrote the original software. If you use this software
** in a product, an acknowledgment in the product documentation would be
** appreciated but is not required.
** 2. Altered source versions must be plainly marked as such, and must not be
** misrepresented as being the original software.
** 3. This notice may not be removed or altered from any source distribution.
**
** Note: Some of the libraries ClanLib may link to may have additional
** requirements or restrictions.
**
** File Author(s):
**
** Magnus Norddahl
** (if your name is missing here, please add it)
*/
//! clanGUI="Controls"
//! header=gui.h
#ifndef header_button
#define header_button
#ifdef CL_API_DLL
#ifdef CL_GUI_EXPORT
#define CL_API_GUI __declspec(dllexport)
#else
#define CL_API_GUI __declspec(dllimport)
#endif
#else
#define CL_API_GUI
#endif
#if _MSC_VER > 1000
#pragma once
#endif
#include "component.h"
class CL_Surface;
class CL_Button_Generic;
//: Button component
//- !group=GUI/Controls!
//- !header=gui.h!
class CL_API_GUI CL_Button : public CL_Component
{
//! Construction:
public:
//: Button Constructor
CL_Button(
CL_Component *parent,
CL_StyleManager *style = NULL);
//: Button Constructor
CL_Button(
const std::string &text,
CL_Component *parent,
CL_StyleManager *style = NULL);
//: Button Constructor
CL_Button(
const CL_Point &pos,
const std::string &text,
CL_Component *parent,
CL_StyleManager *style = NULL);
//: Button Constructor
CL_Button(
const CL_Rect &pos,
const std::string &text,
CL_Component *parent,
CL_StyleManager *style = NULL);
//: Button Constructor
CL_Button(
const CL_Rect &pos,
CL_Component *parent,
CL_StyleManager *style = NULL);
//: Button Constructor
CL_Button(
const CL_Point &pos,
CL_Component *parent,
CL_StyleManager *style = NULL);
//: Button Destructor
virtual ~CL_Button();
//! Attributes:
public:
//: Returns the button text.
const std::string &get_text() const;
//: Returns true if the button is a toggle button.
bool is_toggle_button() const;
//: Returns true if the button state is down, or false if it is raised.
bool is_down() const;
//: Returns true if the button is visually pressed down, or false if it is raised.
//: This can be used by theme, to get immediate state of the button.
bool is_drawn_down() const;
//! Operations:
public:
//: Sets the button text.
void set_text(const std::string &text);
//: If toggle is true, pressing the button toggles it between an On and and Off state.
//: If toggle is false, pressing the button causes an action, then the button returns to the unpressed state.
void set_toggle_mode(bool toggle = true);
//: Sets the state of the button to pressed down if enable is true or to standing up if enable is false.
//: No signals are not emitted by this function.
void set_down(bool enable = true);
//: Toggle the button.
//: The toggled() signal are emitted by this function.
void toggle();
//! Signals:
public:
//: This signal is emitted whenever a toggle button changes status.
//param bool on: Is true if the button is on, or false otherwise.
CL_Signal_v1<bool> &sig_toggled();
//: This signal is emitted when the button is activated (i.e. first pressed down and then released when the mouse cursor is inside the button).
CL_Signal_v0 &sig_clicked();
//: This signal is emitted when the button is pressed down.
//: In most cases, you want to use sig_clicked() instead.
CL_Signal_v0 &sig_pressed();
//: This signal is emitted when the button is released.
//: In most cases, you want to use sig_clicked() instead.
CL_Signal_v0 &sig_released();
//! Implementation:
private:
CL_Button(const CL_Button ©) : CL_Component(NULL, NULL) { return; } // disallow copy construction.
CL_Button_Generic *impl;
};
#endif
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