/usr/include/ClanLib-1.0/ClanLib/GUI/deck.h is in libclanlib-dev 1.0~svn3827-6.
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1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 | /*
** ClanLib SDK
** Copyright (c) 1997-2005 The ClanLib Team
**
** This software is provided 'as-is', without any express or implied
** warranty. In no event will the authors be held liable for any damages
** arising from the use of this software.
**
** Permission is granted to anyone to use this software for any purpose,
** including commercial applications, and to alter it and redistribute it
** freely, subject to the following restrictions:
**
** 1. The origin of this software must not be misrepresented; you must not
** claim that you wrote the original software. If you use this software
** in a product, an acknowledgment in the product documentation would be
** appreciated but is not required.
** 2. Altered source versions must be plainly marked as such, and must not be
** misrepresented as being the original software.
** 3. This notice may not be removed or altered from any source distribution.
**
** Note: Some of the libraries ClanLib may link to may have additional
** requirements or restrictions.
**
** File Author(s):
**
** Magnus Norddahl
** (if your name is missing here, please add it)
*/
//! clanGUI="Framework"
//! header=gui.h
#ifndef header_deck
#define header_deck
#ifdef CL_API_DLL
#ifdef CL_GUI_EXPORT
#define CL_API_GUI __declspec(dllexport)
#else
#define CL_API_GUI __declspec(dllimport)
#endif
#else
#define CL_API_GUI
#endif
#if _MSC_VER > 1000
#pragma once
#endif
#include "component.h"
#include <map>
class CL_Deck_Generic;
//: Deck
//- !group=GUI/Framework!
//- !header=gui.h!
//- <p>Deck is a component manager that acts like a tab system.
//- It is used to group a list of components and show only one at a time.</p>
class CL_API_GUI CL_Deck
{
//! Construction:
public:
//: Deck Constructor
CL_Deck();
//: Deck Destructor
~CL_Deck();
//! Attributes:
public:
//: Returns the component identified by the specified name.
//- <p>If the component is not found, a CL_Error exception is thrown.</p>
CL_Component *get_component(const std::string &name);
//: Returns the current visible component.
//- <p>If no component has yet been added, NULL will be returned.</p>
CL_Component *get_visible();
//: Returns the stored component map.
std::map<std::string, CL_Component *> &get_map();
//! Operations:
public:
//: Add a component.
//- <p>If the component name exist, the previous added component will be replaced.</p>
void add(const std::string &name, CL_Component *component);
//: Swap visible component.
//- <p>If the component is not found, a CL_Error exception is thrown.</p>
void swap(const std::string &name);
//: Remove a component.
//- <p>If the component is not found, a CL_Error exception is thrown.</p>
void remove(const std::string &name);
//! Implementation:
private:
CL_Deck_Generic *impl;
};
#endif
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