/usr/include/ClanLib-1.0/ClanLib/Sound/soundoutput.h is in libclanlib-dev 1.0~svn3827-6.
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** ClanLib SDK
** Copyright (c) 1997-2005 The ClanLib Team
**
** This software is provided 'as-is', without any express or implied
** warranty. In no event will the authors be held liable for any damages
** arising from the use of this software.
**
** Permission is granted to anyone to use this software for any purpose,
** including commercial applications, and to alter it and redistribute it
** freely, subject to the following restrictions:
**
** 1. The origin of this software must not be misrepresented; you must not
** claim that you wrote the original software. If you use this software
** in a product, an acknowledgment in the product documentation would be
** appreciated but is not required.
** 2. Altered source versions must be plainly marked as such, and must not be
** misrepresented as being the original software.
** 3. This notice may not be removed or altered from any source distribution.
**
** Note: Some of the libraries ClanLib may link to may have additional
** requirements or restrictions.
**
** File Author(s):
**
** Magnus Norddahl
** (if your name is missing here, please add it)
*/
//! clanSound="Audio Mixing"
//! header=sound.h
#ifndef header_soundoutput
#define header_soundoutput
#ifdef CL_API_DLL
#ifdef CL_SOUND_EXPORT
#define CL_API_SOUND __declspec(dllexport)
#else
#define CL_API_SOUND __declspec(dllimport)
#endif
#else
#define CL_API_SOUND
#endif
#if _MSC_VER > 1000
#pragma once
#endif
#include <string>
class CL_SoundFilter;
class CL_SoundBuffer;
class CL_SoundOutput_Description;
class CL_SoundOutput_Generic;
//: SoundOutput interface in ClanLib.
//- !group=Sound/Audio Mixing!
//- !header=sound.h!
//- <p>CL_SoundOutput is the interface to a sound output device. It is used to
//- control the main mixer volume and other global settings.</p>
class CL_API_SOUND CL_SoundOutput
{
//! Construction:
public:
//: Constructs a sound output object.
CL_SoundOutput();
CL_SoundOutput(int mixing_frequency);
CL_SoundOutput(const CL_SoundOutput_Description &desc);
CL_SoundOutput(const CL_SoundOutput ©);
virtual ~CL_SoundOutput();
//! Attributes:
public:
//: True if the sound system has been properly initialized
bool has_sound() const;
//: Name of the output device.
const std::string &get_name() const;
//: Returns the mixing frequency for the sound output device.
int get_mixing_frequency() const;
//: Returns the main volume of the sound output.
float get_global_volume() const;
//: Returns the main panning position of the sound output.
float get_global_pan() const;
//! Operations:
public:
//: Copy assignment operator.
CL_SoundOutput &operator =(const CL_SoundOutput ©);
//: Stops all sample playbacks on the sound output.
void stop_all();
//: Sets the main/mixer volume on the sound output.
void set_global_volume(float volume);
//: Sets the main panning position on the sound output.
void set_global_pan(float pan);
//: Adds the sound filter to the sound output.
//param filter: Sound filter to pass sound through.
//param delete_filter: If true, the filter will be deleted when the sound output is destroyed.
void add_filter(CL_SoundFilter *filter, bool delete_filter = false);
//: Remove the sound filter from the session.
void remove_filter(CL_SoundFilter *filter);
//! Implementation:
private:
CL_SoundOutput_Generic *impl;
friend class CL_SoundBuffer;
};
#endif
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