/usr/include/clippoly/poly.h is in libclippoly-dev 0.11-6+b2.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
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// Copyright (C) 1993 Klamer Schutte
// klamer@mi.el.utwente.nl
// This library is free software; you can redistribute it and/or
// modify it under the terms of the GNU Library General Public
// License as published by the Free Software Foundation; either
// version 2 of the License, or (at your option) any later version.
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Library General Public License for more details.
// You should have received a copy of the GNU Library General Public
// License along with this library; if not, write to the Free
// Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
#ifndef POLY_H
#define POLY_H
// Revision 1.7 2005/03/12 16:32:36 klamer
// Changes to keep Visual C++ (vc98) silent while compiling.
//
// Revision 1.6 2005/02/28 21:12:05 klamer
// Made changes such that gcc 3.4.2 compiles silent with -ansi -pedantic -Wall.
//
// Revision 1.5 2005/02/28 17:21:12 klamer
// Changed to have g++ 3.2.3 run silently using g++ -ansi -pedantic -Wall -Wno-unused -Wno-reorder.
// Change use of (libg++) String to ANSI C++ string.
//
// Revision 1.2 1994/01/04 12:55:37 klamer
// Changed PolyNode constructors.
// Added Poly::revert() member.
//
// Revision 1.1 1993/10/27 14:43:52 klamer
// Initial revision
//
// Revision 1.2 1992/12/07 13:32:35 klamer
// Deleted comments from Poly::Poly(const Point &) in-class defined
// constructor.
//
// Revision 1.1 1992/12/07 10:46:35 klamer
// Initial revision
//
#ifdef __GNUG__
#pragma interface
#endif
#include <iostream>
#ifndef PRIMITIVES_H
#include <primitives.h>
#endif
#ifndef SET_H
#include <set.h>
#endif
#ifndef POSADDER_H
#include <posadder.h>
#endif
int intersect_right( const Edge &edge, const Point &point );
enum EdgeState { Unknown, None, Shared, Inside };
// enum LogicStates;
class Vec;
class Poly;
class PolyNode
{
friend class Poly;
friend class PolyIter;
friend class ConstPolyIter;
friend std::ostream &operator<<(std::ostream &, const PolyNode &);
public:
PolyNode *link()
{ return _link; }
const PolyNode *link() const
{ return _link; }
const Point &point() const
{ return p; }
EdgeState edgestate() const
{ return _edgestate; }
const PolyNode &prevnode() const;
// { return *_parent_poly->prevnode(this); }
const PolyNode &nextnode() const;
// { return *_parent_poly->nextnode(this); }
private:
PolyNode( const PolyNode © ); // Don't use
PolyNode( const PolyNode ©, const Poly *parent );
PolyNode( const Point &point, const Poly *parent, PolyNode *tail = 0)
: p( point ), next( tail ), prev(0), _link( 0 ),
_parent_poly( parent ), _edgestate( ::Unknown )
{ }
PolyNode( const Point &point, const Poly *parent, EdgeState es )
: p( point ), next( 0 ), prev(0), _link( 0 ),
_parent_poly( parent ), _edgestate( es )
{ }
~PolyNode();
void operator=( PolyNode node ); // Don't use it!
Point p;
PolyNode *next, *prev;
PolyNode *_link;
const Poly *_parent_poly;
const Poly *parent_poly() const;
EdgeState _edgestate;
};
class DirPolyIter;
class NodePEdge
{
const PolyNode *n1, *n2;
friend class Set<NodePEdge>;
friend class RSet<NodePEdge>;
NodePEdge()
{ }
public:
NodePEdge( const PolyNode *n_1, const PolyNode *n_2 )
: n1( n_1 ), n2( n_2 )
{ }
NodePEdge( const DirPolyIter &dpi );
int operator==( const NodePEdge &cmp ) const
{ return (n1 == cmp.n1) && (n2 == cmp.n2); }
};
typedef Set<const PolyNode *> PolyNodePList;
typedef SetIter<const PolyNode *> PolyNodePListIter;
typedef RSet<NodePEdge> NodePEdgeList;
typedef RSetIter<NodePEdge> NodePEdgeListIter;
enum Orientation { ClockWise, CounterClockWise };
class Poly
{
private:
friend class PolyIter;
friend class DirPolyIter;
PolyNode *list, *prev;
Poly &operator=( const Poly © ); // Don't use it!
public:
Poly( const Poly © )
: prev( 0 )
{ list = new PolyNode( *copy.list, this ); }
// Poly( const PolyNode *copy, const Poly *parent )
// : list( new PolyNode( copy, parent ) ), prev(0)
// { }
Poly( const Point &p, const Poly *parent, EdgeState es )
: list( new PolyNode( p, parent, es ) ), prev(0)
{ }
Poly( const Point &p )
// : list( new PolyNode( &PolyNode(p), 0 ) ), prev(0)
: prev(0)
{ list = new PolyNode( p, this ); }
~Poly()
{ delete list; }
void add( const Point &p, const Poly *parent, EdgeState es );
void add( const Point &p )
{ add( p, 0, ::Unknown ); } // 0 or this ???
int has_point( const Point &point ) const; // point inside *this?
const PolyNode *nextnode( const PolyNode *node ) const;
Orientation orientation() const;
double area() const;
void revert();
void make_prev() const;
const PolyNode *prevnode( const PolyNode *node ) const;
const Point &firstpoint() const
{ return list->point(); }
const PolyNode *firstnode() const
{ return list; }
double xmin() const;
double xmax() const;
double ymin() const;
double ymax() const;
int intersect_table( int hor, Vec &it, double h );
};
inline const PolyNode &
PolyNode::prevnode() const
{
return *_parent_poly->prevnode(this);
}
inline const PolyNode &
PolyNode::nextnode() const
{
return *_parent_poly->nextnode(this);
}
typedef Set<Poly *> PolyPList;
typedef SetIter<Poly *> PolyPListIter;
class PolyIter
{
Poly &poly;
PolyNode *cur, *app_next;
PolyNode *AppNext()
{ return (app_next != 0) ? app_next : poly.list; }
const PolyNode *AppNext() const
{ return (app_next != 0) ? app_next : poly.list; }
PolyNode *next(PolyNode *node)
{ return (node->next != 0) ? node->next : poly.list; }
PolyNode *add( const Point &point, int &new_point );
PolyNode *add( const Point &point )
{ int dummy; return add(point, dummy); }
public:
PolyIter( Poly &poly );
void reset()
{ app_next = poly.list; }
int operator() ();
PolyNode *node()
{ return cur; }
const PolyNode *node() const
{ return cur; }
const PolyNode *nextnode() const
{ return AppNext(); }
const PolyNode *prevnode() const
{ return poly.prevnode(node()); }
Edge edge() const
{ return Edge( cur->p, AppNext()->p ); }
static int add_point( PolyIter &a, PolyIter &b, const Point &p );
void set_shared()
{ cur->_edgestate = ::Shared; }
void set_inside()
{ cur->_edgestate = ::Inside; }
void set_none()
{ cur->_edgestate = ::None; }
};
enum IterDirection { FORWARD, BACKWARD, NONE };
class DirPolyIter
{
const Poly &_poly, &_linkpoly;
const IterDirection _dir;
const PolyNode *_node;
IterDirection dir() const
{ return _dir; }
const Poly &linkpoly() const
{ return _linkpoly; }
const PolyNode *prevnode() const;
public:
DirPolyIter( const Poly &poly, const PolyNode *node,
const Poly &link, IterDirection dir );
// Continue on link
DirPolyIter( const DirPolyIter &dpi, IterDirection dir );
void next()
{ _node = nextnode(); }
const PolyNode *node() const
{ return _node; }
const PolyNode *nextnode() const;
const PolyNode *link() const
{ return node()->link(); }
const Point &point() const
{ return node()->point(); }
const Point &nextpoint() const
{ return nextnode()->point(); }
const Point &linknextpoint() const
{ return linkpoly().nextnode(link())->point(); }
const Point &linkprevpoint() const
{ return linkpoly().prevnode(link())->point(); }
const Poly &poly() const
{ return _poly; }
EdgeState edgestate() const;
};
class ConstPolyIter
{
PolyIter polyiter;
const PolyNode *prevnode() const
{ return polyiter.prevnode(); }
const PolyNode *nextnode() const
{ return polyiter.nextnode(); }
public:
ConstPolyIter( const Poly &poly );
int operator() ()
{ return polyiter(); }
const PolyNode *node() const
{ return polyiter.node(); }
LogicStates parent(const Poly &poly);
const Point &point() const
{ return node()->point(); }
const Point &prevpoint() const
{ return prevnode()->point(); }
const Point &nextpoint() const
{ return nextnode()->point(); }
Edge edge() const
{ return polyiter.edge(); }
};
#endif /* POLY_H */
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