/usr/include/cc++/buffer.h is in libcommoncpp2-dev 1.8.1-6.1.
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// Copyright (C) 2006-2010 David Sugar, Tycho Softworks.
//
// This program is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
//
// As a special exception, you may use this file as part of a free software
// library without restriction. Specifically, if other files instantiate
// templates or use macros or inline functions from this file, or you compile
// this file and link it with other files to produce an executable, this
// file does not by itself cause the resulting executable to be covered by
// the GNU General Public License. This exception does not however
// invalidate any other reasons why the executable file might be covered by
// the GNU General Public License.
//
// This exception applies only to the code released under the name GNU
// Common C++. If you copy code from other releases into a copy of GNU
// Common C++, as the General Public License permits, the exception does
// not apply to the code that you add in this way. To avoid misleading
// anyone as to the status of such modified files, you must delete
// this exception notice from them.
//
// If you write modifications of your own for GNU Common C++, it is your choice
// whether to permit this exception to apply to your modifications.
// If you do not wish that, delete this exception notice.
//
/**
* @file buffer.h
* @short object passing services between threads.
**/
#ifndef CCXX_BUFFER_H_
#define CCXX_BUFFER_H_
#ifndef CCXX_THREAD_H_
#include <cc++/thread.h>
#endif
#ifndef CCXX_STRING_H_
#include <cc++/string.h>
#endif
#ifdef CCXX_NAMESPACES
namespace ost {
#endif
/**
* The buffer class represents an IPC service that is built upon a buffer
* of fixed capacity that can be used to transfer objects between one or
* more producer and consumer threads. Producer threads post objects
* into the buffer, and consumer threads wait for and receive objects from
* the buffer. Semaphores are used to to block the buffer from overflowing
* and indicate when there is data available, and mutexes are used to protect
* multiple consumers and producer threads from stepping over each other.
*
* The buffer class is an abstract class in that the actual data being
* buffered is not directly specified within the buffer class itself. The
* buffer class should be used as a base class for a class that actually
* impliments buffering and which may be aware of the data types actually
* are being buffered. A template class could be created based on buffer
* for this purpose. Another possibility is to create a class derived
* from both Thread and Buffer which can be used to implement message passing
* threads.
*
* @author David Sugar <dyfet@ostel.com>
* @short Producer/Consumer buffer for use between threads.
*/
#ifdef WIN32
class __EXPORT Buffer : public Mutex
#else
class __EXPORT Buffer : public Conditional
#endif
{
private:
#ifdef WIN32
HANDLE sem_head, sem_tail;
#endif
size_t _size;
size_t _used;
protected:
/**
* Invoke derived class buffer peeking method.
* @return size of object found.
* @param buf pointer to copy contents of head of buffer to.
*/
virtual size_t onPeek(void *buf) = 0;
/**
* Invoke derived class object request from buffer.
* @return size of object returned.
* @param buf pointer to hold object returned from the buffer.
*/
virtual size_t onWait(void *buf) = 0;
/**
* Invoke derived class posting of object to buffer.
* @return size of object posted.
* @param buf pointer to object being posted to the buffer.
*/
virtual size_t onPost(void *buf) = 0;
public:
/**
* value to return when a timed operation returned with a
* timeout.
*/
static const size_t timeout;
/**
* Create a buffer object of known capacity.
* @param capacity is the integer capacity of the buffer.
*/
Buffer(size_t capacity);
/**
* In derived functions, may be used to free the actual memory
* used to hold buffered data.
*/
virtual ~Buffer();
/**
* Return the capacity of the buffer as specified at creation.
* @return size of buffer.
*/
inline size_t getSize(void)
{return _size;};
/**
* Return the current capacity in use for the buffer. Free space
* is technically getSize() - getUsed().
* @return integer used capacity of the buffer.
* @see #getSize
*/
inline size_t getUsed(void)
{return _used;};
/**
* Let one or more threads wait for an object to become available
* in the buffer. The waiting thread(s) will wait forever if no
* object is ever placed into the buffer.
*
* @return size of object passed by buffer in bytes.
* @param buf pointer to store object retrieved from the buffer.
* @param timeout time to wait.
*/
size_t wait(void *buf, timeout_t timeout = 0);
/**
* Post an object into the buffer and enable a waiting thread to
* receive it.
*
* @return size of object posted in bytes.
* @param buf pointer to object to store in the buffer.
* @param timeout time to wait.
*/
size_t post(void *buf, timeout_t timeout = 0);
/**
* Peek at the current content (first object) in the buffer.
*
* @return size of object in the buffer.
* @param buf pointer to store object found in the buffer.
*/
size_t peek(void *buf);
/**
* New virtual to test if buffer is a valid object.
* @return true if object is valid.
*/
virtual bool isValid(void);
};
/**
* A buffer class that holds a known capacity of fixed sized objects defined
* during creation.
*
* @author David Sugar <dyfet@ostel.com>
* @short producer/consumer buffer for fixed size objects.
*/
class __EXPORT FixedBuffer : public Buffer
{
private:
char *buf, *head, *tail;
size_t objsize;
protected:
/**
* Return the first object in the buffer.
* @return predefined size of this buffers objects.
* @param buf pointer to copy contents of head of buffer to.
*/
size_t onPeek(void *buf);
/**
* Wait for and return a fixed object in the buffer.
* @return predefined size of this buffers objects.
* @param buf pointer to hold object returned from the buffer.
*/
size_t onWait(void *buf);
/**
* Post an object of the appropriate size into the buffer.
* @return predefined size of this buffers objects.
* @param buf pointer to data to copy into the buffer.
*/
size_t onPost(void *buf);
public:
/**
* Create a buffer of known capacity for objects of a specified
* size.
*
* @param capacity of the buffer.
* @param objsize for each object held in the buffer.
*/
FixedBuffer(size_t capacity, size_t objsize);
/**
* Create a copy of an existing fixed size buffer and duplicate
* it's contents.
*
* @param fb existing FixedBuffer object.
*/
FixedBuffer(const FixedBuffer &fb);
/**
* Destroy the fixed buffer and free the memory used to store objects.
*/
virtual ~FixedBuffer();
FixedBuffer &operator=(const FixedBuffer &fb);
bool isValid(void);
};
/**
* Somewhat generic queue processing class to establish a producer
* consumer queue. This may be used to buffer cdr records, or for
* other purposes where an in-memory queue is needed for rapid
* posting. This class is derived from Mutex and maintains a linked
* list. A thread is used to dequeue data and pass it to a callback
* method that is used in place of "run" for each item present on the
* queue. The conditional is used to signal the run thread when new
* data is posted.
*
* This class was changed by Angelo Naselli to have a timeout on the queue
*
* @short in memory data queue interface.
* @author David Sugar <dyfet@ostel.com>
*/
class __EXPORT ThreadQueue : public Mutex, public Thread, public Semaphore
{
private:
void run(void); // private run method
protected:
typedef struct _data {
struct _data *next;
unsigned len;
char data[1];
} data_t;
timeout_t timeout;
bool started;
data_t *first, *last; // head/tail of list
String name;
/*
* Overloading of final(). It demarks Semaphore to avoid deadlock.
*/
virtual void final();
/**
* Start of dequeing. Maybe we need to connect a database
* or something, so we have a virtual...
*/
virtual void startQueue(void);
/**
* End of dequeing, we expect the queue is empty for now. Maybe
* we need to disconnect a database or something, so we have
* another virtual.
*/
virtual void stopQueue(void);
/**
* A derivable method to call when the timout is expired.
*/
virtual void onTimer(void);
/**
* Virtual callback method to handle processing of a queued
* data items. After the item is processed, it is deleted from
* memory. We can call multiple instances of runQueue in order
* if multiple items are waiting.
*
* @param data item being dequed.
*/
virtual void runQueue(void *data) = 0;
public:
/**
* Create instance of our queue and give it a process priority.
*
* @param id queue ID.
* @param pri process priority.
* @param stack stack size.
*/
ThreadQueue(const char *id, int pri, size_t stack = 0);
/**
* Destroy the queue.
*/
virtual ~ThreadQueue();
/**
* Set the queue timeout.
* When the timer expires, the onTimer() method is called
* for the thread
*
* @param timeout timeout in milliseconds.
*/
void setTimer(timeout_t timeout);
/**
* Put some unspecified data into this queue. A new qd
* structure is created and sized to contain a copy of
* the actual content.
*
* @param data pointer to data.
* @param len size of data.
*/
void post(const void *data, unsigned len);
};
/** @relates Buffer */
inline size_t get(Buffer &b, void *o, timeout_t t = 0)
{return b.wait(o, t);}
/** @relates Buffer */
inline size_t put(Buffer &b, void *o, timeout_t t = 0)
{return b.post(o, t);}
/** @relates Buffer */
inline size_t peek(Buffer &b, void *o)
{return b.peek(o);}
#ifdef CCXX_NAMESPACES
}
#endif
#endif
/** EMACS **
* Local variables:
* mode: c++
* c-basic-offset: 4
* End:
*/
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