/usr/include/cwidget/toplevel.h is in libcwidget-dev 0.5.17-4+b1.
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//
// Copyright 2000, 2005, 2007-2008 Daniel Burrows
//
// This program is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; see the file COPYING. If not, write to
// the Free Software Foundation, Inc., 59 Temple Place - Suite 330,
// Boston, MA 02111-1307, USA.
//
/** \file toplevel.h
*
* \brief Routines to manage the global cwidget state.
*
* This file contains routines that manage the global state of the
* cwidget library: initializing and shutting it down, controlling
* its main loop, changing the top-level widget, etc.
*/
#ifndef TOPLEVEL_H
#define TOPLEVEL_H
#include <sigc++/signal.h>
#include <cwidget/generic/util/ref_ptr.h>
/** \brief The namespace containing everything defined by cwidget. */
namespace cwidget
{
/** \brief Return the version number of the library. */
std::string version();
namespace threads
{
class mutex;
}
namespace widgets
{
class widget;
}
/** \brief The namespace containing functions to manage the global
* state of cwidget.
*
* Routines in this namespace handle initializing and shutting down
* cwidget, running its main loop, setting the top-level widget,
* and other functions related to the top-level control structures
* of the library.
*/
namespace toplevel
{
/** An event in the global event queue. Events are dispatched
* serially by the main loop.
*/
class event
{
public:
virtual void dispatch() = 0;
virtual ~event();
};
/** An event based on sigc++ slots. This is important because it can
* avoid some timing issues that occur when an object is destroyed
* before its callback triggers. However, you cannot construct one
* of these threadsafely unless you are EXTREMELY careful, because it
* involves a slot copy; as with other sigc++ stuff, I recommend that
* you only create these in the 'main thread'. (of course, passing
* around pointers to the resulting object is just fine, as long as
* the final invocation is also in the main thread)
*/
class slot_event : public event
{
sigc::slot0<void> the_slot;
public:
slot_event(const sigc::slot0<void> &_the_slot)
: the_slot(_the_slot)
{
}
void dispatch();
};
/** \brief Initializes curses and the global state of the cwidget
* library.
*/
void init();
/** \brief Installs signal handlers to cleanly shut down cwidget.
*
* This is always invoked by cwidget::toplevel::init(). However,
* you might want to invoke it manually if you have removed the
* cwidget signal handlers (for instance, in order to invoke an
* external program).
*
* Installs signal handlers for TERM, INT, QUIT, SEGV, and ABRT
* which restore the terminal and exit the program.
*/
void install_sighandlers();
/** Sets the top-level widget to the new value, returning the old
* top-level widget. If the top-level widget is to be destroyed,
* IT IS THE CALLER'S RESPONSIBILITY TO CALL destroy() BEFORE
* DISCARDING THE REFERENCE!
*/
util::ref_ptr<widgets::widget> settoplevel(const util::ref_ptr<widgets::widget> &widget);
/** Posts a request to recalculate every widget's layout and update
* the screen. May be called from any thread.
*/
void queuelayout();
/** \brief Immediately recalculates the layout of all widgets. */
void layoutnow();
// Main loop handlers:
/** \brief Start the main event loop.
*
* This routine repeatedly removes events from the global queue
* and invokes event::dispatch() on them. It terminates when
* exitmain() is invoked or when an exception is thrown. In
* particular, callers should be prepared to catch
* cwidget::util::Exception instances:
*
* catch(cwidget::util::Exception &e)
* {
* }
*
* If an exception is thrown, the caller is responsible for
* invoking cwidget::toplevel::shutdown() to restore the terminal
* state. A simple way of testing that your code catches
* exceptions correctly is to redirect stdin from /dev/null; this
* will throw an exception stating that the program cannot read
* from stdin.
*
* \param synch Ignored; it is present for historical reasons and
* will be removed in a future release of cwidget.
*/
void mainloop(int synch=0);
/** Post the given event to the main event queue. When the event
* comes off the queue, its dispatch method will be invoked and it
* will immediately be destroyed.
*
* This method is thread-safe and is the main mechanism by which
* other threads should communicate with the main thread.
*/
void post_event(event *ev);
/** Dispatch any events in the event queue. This is deprecated in
* favor of the more reliable approach of using threads and
* post_event.
*
* \return \b true if pending input was found.
*/
bool poll();
void exitmain();
// Exits the main loop.
void redraw();
// Redraws the screen completely from scratch
/** Posts a request to redraw the screen; may be called from any thread. */
void update();
/** Executes any pending draws or redraws. */
void tryupdate();
/** Posts a request to update the cursor location; may be called from
* any thread.
*/
void updatecursor();
/** Hides all widgets and suspends Curses operation until
* resume() is called. In addition, sets SIGCONT and SIGTSTP
* to SIG_DFL (appropriate if you'll be running subprocesses);
* resume() will restore these handlers.
*/
void suspend();
/** Hides all widgets and suspends Curses operation until
* resume() is called, but does NOT reset the SIGCONT and
* SIGTSTP handlers.
*/
void suspend_without_signals();
/** Does the same thing as suspend, except that it also
* destroys the top-level widget. Call this when the program is
* exiting.
*/
void shutdown();
/** Returns to Curses mode after a suspend*, restoring any
* signal handlers that were modified by the suspend routine.
*/
void resume();
/** Invoke the given event in at least msecs from the current
* time.
*
* \return a numerical identifier of the new event; you can use this
* number to delete it.
*/
int addtimeout(event *ev, int msecs);
/** Delete the event with the given identifier. */
void deltimeout(int id);
void handleresize();
// Does anything needed to handle a window resize event.
// FIXME: I --think-- that this is now redundant
// Return a mutex that is held whenever the main loop is processing
// events or drawing the screen. The mutex can be held by other
// threads that want to do their own drawing or processing, although
// this is highly discouraged (use the event posting system instead
// to run code in the main loop).
threads::mutex &get_mutex();
/** \return the number of times that toplevel::suspend has been
* invoked since toplevel::init was invoked.
*
* This can be used to detect when a suspend has occurred between
* when an event was posted and when it fired. For instance, the
* input thread generates events that actually read from stdin,
* but if one of them fires after a suspend, the thread will get
* confused about how many events are trying to read and end up
* reading too many times and blowing up.
*/
int get_suspend_count();
extern sigc::signal0<void> main_hook;
// Called right after we finish handling input in the mainloop. Can
// be used (eg) to insert extra actions to be performed after all
// user-input (aptitude uses this to check for apt errors and pop up a
// message about them)
}
}
#endif
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