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/*
 * Copyright (C) 2006-2008 Marc Boris Duerner
 * Copyright (C) 2006-2008 Tommi Maekitalo
 * 
 * This library is free software; you can redistribute it and/or
 * modify it under the terms of the GNU Lesser General Public
 * License as published by the Free Software Foundation; either
 * version 2.1 of the License, or (at your option) any later version.
 * 
 * As a special exception, you may use this file as part of a free
 * software library without restriction. Specifically, if other files
 * instantiate templates or use macros or inline functions from this
 * file, or you compile this file and link it with other files to
 * produce an executable, this file does not by itself cause the
 * resulting executable to be covered by the GNU General Public
 * License. This exception does not however invalidate any other
 * reasons why the executable file might be covered by the GNU Library
 * General Public License.
 * 
 * This library is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
 * Lesser General Public License for more details.
 * 
 * You should have received a copy of the GNU Lesser General Public
 * License along with this library; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301  USA
 */
#if !defined(CXXTOOLS_SYSTEM_THREAD_H)
#define CXXTOOLS_SYSTEM_THREAD_H

#include <cxxtools/noncopyable.h>
#include <cxxtools/callable.h>
#include <cxxtools/function.h>
#include <cxxtools/method.h>

namespace cxxtools {

    /** @brief Platform independent threads

        This is a thread base class, which is flexible, but hard to use. Try
        to use either an AttachedThread or a DetachedThread instead !!!

        A Thread represents a separate thread of control within the program.
        It shares data with all the other threads within the process but
        executes independently in the way that a separate program does on a
        multitasking operating system. Each thread gets its own stack, which
        size is determinated by the operating system.

        The execution of a thread starts either by calling the start() which
        calls the thread entry object passed to the constructor. Threads can
        either be joined, so you can wait for them, or be detached, so they
        run indepentently. A thread can be forced to terminate by calling
        terminate(), however, doing so is dangerous and discouraged.

        Thread also provides a platform independent sleep function. A thread
        can give up CPU time either by calling Thread::yield() or sleep() to
        stop for a specified periode of time.
    */
    class Thread : protected NonCopyable
    {
        public:
            //! @brief Status of a thread
            enum State
            {
                Ready    = 0, //!< Thread was not started yet
                Running  = 1, //!< Thread was started
                Finished = 2  //!< Thread has Finished
            };

        protected:
            /** @brief Default Constructor

                Constructs a thread object without a thread entry. Use
                the init() method to set a callable. The thread will
                terminate immediately, if no thread entry is set.
            */
            Thread();

            /** @brief Constructs a thread with a thread entry

                Constructs a thread object to execute the %Callable \a cb.
                The Thread is not started on construction, but when start()
                is called.
            */
            explicit Thread(const Callable<void>& cb);

            /** @brief Initialize with a thread entry

                The callable \a cb will be used as the thread entry. If
                another thread entry was set previously it will be replaced.
            */
            void init(const Callable<void>& cb);

        public:
            /** @brief Destructor

                The thread must either be joined or detached before the
                destructor is called.
            */
            virtual ~Thread();

            //! @brief Returns the current state of the thread.
            State state() const
            { return _state; }

            /** @brief Starts the thread

                This starts the execution of the thread by calling the thread
                entry. Throws a SystemError on failure.
            */
            void start();

            void create()
            { this->start(); }

            /** @brief Exits athread.

                This function is meant to be called from within a thread to
                leave the thread at once. Implicitly called when the thread
                entry is left. Throws a SystemError on failure.
            */
            static void exit();

            /** @brief Yield CPU time

                This function is meant to be called from within a thread to
                give up the CPU to other threads. Throws a SystemError on
                failure.
            */
            static void yield();

            /** @brief Sleep for some time

                The calling thread sleeps for \a ms milliseconds. Throws a
                SystemError on failure.
            */
            static void sleep(unsigned int ms);

        protected:
            //! @brief Detaches the thread
            void detach();

            //! @brief Joins the thread
            void join();

            //! @brief Joins the thread
            bool joinNoThrow();

            //! @brief Terminates the thread
            void terminate();

        private:
            //! @internal
            Thread::State _state;

            //! @internal
            class ThreadImpl* _impl;
    };

    /** @brief Platform independent joinable thread

        %AttachedThreads are threads, which are managed by the creator,
        and are normally created on the stack. The creator must wait,
        until the thread terminates either explicitly by calling join()
        or implicitly by the destructor. The life-time of the callable
        object must exceed the life-time of the thread. Mind the order
        of destruction if the %AttachedThread is a member variable of
        a class.

        Example:
        \code
        struct Operation
        {
            void run()
            {
                // implement, whatever needs to be done in parallel
            }
        };

        int main()
        {
            Operation op;
            cxxtools::Thread thread( cxxtools::callable(op, &Operation::run) );
            thread.start();

            // the thread runs and we can do something else in parallel

            doMoreWork();

            // the thread's destructor waits for the thread to join
            // the op object outlives the thread object
            return 0;
        }
        \endcode
    */
    class AttachedThread : public Thread
    {
        public:
            /** @brief Constructs a thread with a thread entry

                Constructs a thread object to execute the %Callable \a cb.
                The Thread is not started on construction, but when start()
                is called.
            */
            explicit AttachedThread(const Callable<void>& cb)
            : Thread(cb)
            {}

            //! @brief Joins the thread, if not already joined.
            ~AttachedThread()
            {
                Thread::joinNoThrow();
            }

            /** @brief Wait explicitly for the thread to terminate.

                Join() is called automatically in the destructor if not
                already called. Throws SystemError on failure
            */
            void join()
            {
                Thread::join();
            }

            /** @brief Terminates the thread.

                Forces the thread to terminate is dangerous and discouraged.
            */
            void terminate()
            {
                Thread::terminate();
            }
    };

    /** @brief Platform independent detached thread

        A detached thread runs just for its own. The user does not need
        (actually can not even) wait for the thread to stop. The object
        is normally created on the heap.

        Example:
        \code
        class MyThread : public cxxtools::DetachedThread
        {
            protected:
                void run();
        };

        void MyThread::run()
        {
            // implement, whatever needs to be done in parallel
        }

        void someFunc()
        {
            MyThread *thread = new MyThread();
            thread->start();

            // here the thread runs and the program can do something
            // else in parallel. It continues to run even after this
            // function returns. The object is automatically destroyed,
            // when the thread has finished.
        }

        \endcode
    */
    class DetachedThread : public Thread
    {
        typedef void (*FuncPtrT)();

        public:
            explicit DetachedThread(FuncPtrT fp)
            : Thread( callable(fp) )
            {
                Thread::detach();
            }

        protected:
            /** @brief Constructs a detached thread

                Constructs a thread object to execute the virtual method
                run() when start() is called. %DetachedThreads are always
                destructed by the virtual method destroy(). If objects
                of this class are created by new, destroy() must be
                overloaded ti call delete.
            */
            DetachedThread()
            : Thread()
            {
                Thread::init( callable(*this, &DetachedThread::exec) );
                Thread::detach();
            }

            /** @brief Destroys a detached thread

                This method is called after the thread has finished. The
                default implementation uses delete to destruct this object.
            */
            virtual void destroy()
            { delete this; }

            /** @brief Thread entry method

                This method is executed in a separate thread once start()
                is called. Override this method to implement a thread.
            */
            virtual void run()
            {}

        private:
            //! @internal
            void exec()
            {
                this->run();
                this->destroy();
            }
    };

} // !namespace cxxtools

#endif // namespace cxxtools