This file is indexed.

/usr/include/dolfin/mesh/MeshEditor.h is in libdolfin-dev 2016.2.0-2.

This file is owned by root:root, with mode 0o644.

The actual contents of the file can be viewed below.

  1
  2
  3
  4
  5
  6
  7
  8
  9
 10
 11
 12
 13
 14
 15
 16
 17
 18
 19
 20
 21
 22
 23
 24
 25
 26
 27
 28
 29
 30
 31
 32
 33
 34
 35
 36
 37
 38
 39
 40
 41
 42
 43
 44
 45
 46
 47
 48
 49
 50
 51
 52
 53
 54
 55
 56
 57
 58
 59
 60
 61
 62
 63
 64
 65
 66
 67
 68
 69
 70
 71
 72
 73
 74
 75
 76
 77
 78
 79
 80
 81
 82
 83
 84
 85
 86
 87
 88
 89
 90
 91
 92
 93
 94
 95
 96
 97
 98
 99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
// Copyright (C) 2006-2012 Anders Logg
//
// This file is part of DOLFIN.
//
// DOLFIN is free software: you can redistribute it and/or modify
// it under the terms of the GNU Lesser General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// DOLFIN is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public License
// along with DOLFIN. If not, see <http://www.gnu.org/licenses/>.
//
// First added:  2006-05-16
// Last changed: 2014-02-06

#ifndef __MESH_EDITOR_H
#define __MESH_EDITOR_H

#include <vector>
#include "CellType.h"
#include "Mesh.h"

namespace dolfin
{

  class Point;

  /// A simple mesh editor for creating simplicial meshes in 1D, 2D
  /// and 3D.

  class MeshEditor
  {
  public:

    /// Constructor
    MeshEditor();

    /// Destructor
    ~MeshEditor();

    /// Open mesh of given topological and geometrical dimension
    ///
    /// *Arguments*
    ///     mesh (_Mesh_)
    ///         The mesh to open.
    ///     tdim (std::size_t)
    ///         The topological dimension.
    ///     gdim (std::size_t)
    ///         The geometrical dimension.
    ///     degree (std::size_t)
    ///         The polynomial degree.
    /// *Example*
    ///     .. code-block:: c++
    ///
    ///         Mesh mesh;
    ///         MeshEditor editor;
    ///         editor.open(mesh, 2, 2, 1);
    ///
    void open(Mesh& mesh, std::size_t tdim, std::size_t gdim, std::size_t degree=1);

    /// Open mesh of given cell type, topological and geometrical dimension
    ///
    /// *Arguments*
    ///     mesh (_Mesh_)
    ///         The mesh to open.
    ///     type (CellType::Type)
    ///         Cell type.
    ///     tdim (std::size_t)
    ///         The topological dimension.
    ///     gdim (std::size_t)
    ///         The geometrical dimension.
    ///     degree (std::size_t)
    ///         The polynomial degree.
    void open(Mesh& mesh, CellType::Type type, std::size_t tdim,
              std::size_t gdim, std::size_t degree=1);

    /// Open mesh of given cell type, topological and geometrical dimension
    ///
    /// *Arguments*
    ///     mesh (_Mesh_)
    ///         The mesh to open.
    ///     type (std::string)
    ///         Cell type.
    ///     tdim (std::size_t)
    ///         The topological dimension.
    ///     gdim (std::size_t)
    ///         The geometrical dimension.
    ///     degree (std::size_t)
    ///         The polynomial degree.
    void open(Mesh& mesh, std::string type, std::size_t tdim,
              std::size_t gdim, std::size_t degree=1);

    /// Specify number of vertices (serial version)
    ///
    /// *Arguments*
    ///     num_vertices (std::size_t)
    ///         The number of vertices.
    ///
    /// *Example*
    ///     .. code-block:: c++
    ///
    ///         Mesh mesh;
    ///         MeshEditor editor;
    ///         editor.open(mesh, 2, 2);
    ///         editor.init_vertices(9);
    ///
    void init_vertices(std::size_t num_vertices)
    { init_vertices_global(num_vertices, num_vertices); }

    /// Initialise entities in MeshGeometry
    ///
    /// Create required Edges and Faces for the current polynomial degree
    /// in the mesh topology, so that points can be added for them.
    /// In order to initialise entities, cells must all be added first.
    ///
    void init_entities();

    /// Specify number of vertices (distributed version)
    ///
    /// *Arguments*
    ///     num_local_vertices (std::size_t)
    ///         The number of vertices on this process.
    ///     num_global_vertices (std::size_t)
    ///         The number of vertices in distributed mesh.
    ///     degree (std::size_t)
    ///         The polynomial degree of the mesh.
    ///
    /// *Example*
    ///     .. code-block:: c++
    ///
    ///         Mesh mesh;
    ///         MeshEditor editor;
    ///         editor.open(mesh, 2, 2);
    ///         editor.init_vertices(4, 8);
    ///
    void init_vertices_global(std::size_t num_local_vertices,
                              std::size_t num_global_vertices);

    /// Specify number of cells (serial version)
    ///
    /// *Arguments*
    ///     num_cells (std::size_t)
    ///         The number of cells.
    ///
    /// *Example*
    ///     .. code-block:: c++
    ///
    ///         Mesh mesh;
    ///         MeshEditor editor;
    ///         editor.open(mesh, 2, 2);
    ///         editor.init_cells(8);
    void init_cells(std::size_t num_cells)
    { init_cells_global(num_cells, num_cells); }

    /// Specify number of cells (distributed version)
    ///
    /// *Arguments*
    ///     num_local_cells (std::size_t)
    ///         The number of local cells.
    ///     num_global_cells (std::size_t)
    ///         The number of cells in distributed mesh.
    ///
    /// *Example*
    ///     .. code-block:: c++
    ///
    ///         Mesh mesh;
    ///         MeshEditor editor;
    ///         editor.open(mesh, 2, 2);
    ///         editor.init_cells(2, 6);
    ///
    void init_cells_global(std::size_t num_local_cells,
                           std::size_t num_global_cells);

    /// Add vertex v at given point p
    ///
    /// *Arguments*
    ///     index (std::size_t)
    ///         The vertex (index).
    ///     p (_Point_)
    ///         The point.
    void add_vertex(std::size_t index, const Point& p);

    /// Add vertex v at given coordinate x
    ///
    /// *Arguments*
    ///     index (std::size_t)
    ///         The vertex (index).
    ///     x (std::vector<double>)
    ///         The x-coordinates.
    void add_vertex(std::size_t index, const std::vector<double>& x);

    /// Add vertex v at given point x (for a 1D mesh)
    ///
    /// *Arguments*
    ///     index (std::size_t)
    ///         The vertex (index).
    ///     x (double)
    ///         The x-coordinate.
    void add_vertex(std::size_t index, double x);

    /// Add vertex v at given point (x, y) (for a 2D mesh)
    ///
    /// *Arguments*
    ///     index (std::size_t)
    ///         The vertex (index).
    ///     x (double)
    ///         The x-coordinate.
    ///     y (double)
    ///         The y-coordinate.
    void add_vertex(std::size_t index, double x, double y);

    /// Add vertex v at given point (x, y, z) (for a 3D mesh)
    ///
    /// *Arguments*
    ///     index (std::size_t)
    ///         The vertex (index).
    ///     x (double)
    ///         The x-coordinate.
    ///     y (double)
    ///         The y-coordinate.
    ///     z (double)
    ///         The z-coordinate.
    void add_vertex(std::size_t index, double x, double y, double z);

    /// Add vertex v at given point p
    ///
    /// *Arguments*
    ///     local_index (std::size_t)
    ///         The vertex (local index).
    ///     global_index (std::size_t)
    ///         The vertex (global_index).
    ///     p (_Point_)
    ///         The point.
    void add_vertex_global(std::size_t local_index, std::size_t global_index,
                           const Point& p);

    /// Add vertex v at given coordinate x
    ///
    /// *Arguments*
    ///     local_index (std::size_t)
    ///         The vertex (local index).
    ///     global_index (std::size_t)
    ///         The vertex (global_index).
    ///     x (std::vector<double>)
    ///         The x-coordinates.
    void add_vertex_global(std::size_t local_index, std::size_t global_index,
                           const std::vector<double>& x);

    /// Add a point in a given entity of dimension entity_dim
    void add_entity_point(std::size_t entity_dim, std::size_t order,
                          std::size_t index, const Point& p);

    /// Add cell with given vertices (1D)
    ///
    /// *Arguments*
    ///     c (std::size_t)
    ///         The cell (index).
    ///     v0 (std::vector<std::size_t>)
    ///         The first vertex (local index).
    ///     v1 (std::vector<std::size_t>)
    ///         The second vertex (local index).
    void add_cell(std::size_t c, std::size_t v0, std::size_t v1);

    /// Add cell with given vertices (2D)
    ///
    /// *Arguments*
    ///     c (std::size_t)
    ///         The cell (index).
    ///     v0 (std::vector<std::size_t>)
    ///         The first vertex (local index).
    ///     v1 (std::vector<std::size_t>)
    ///         The second vertex (local index).
    ///     v2 (std::vector<std::size_t>)
    ///         The third vertex (local index).
    void add_cell(std::size_t c, std::size_t v0, std::size_t v1,
                  std::size_t v2);

    /// Add cell with given vertices (3D)
    ///
    /// *Arguments*
    ///     c (std::size_t)
    ///         The cell (index).
    ///     v0 (std::vector<std::size_t>)
    ///         The first vertex (local index).
    ///     v1 (std::vector<std::size_t>)
    ///         The second vertex (local index).
    ///     v2 (std::vector<std::size_t>)
    ///         The third vertex (local index).
    ///     v3 (std::vector<std::size_t>)
    ///         The fourth vertex (local index).
    void add_cell(std::size_t c, std::size_t v0, std::size_t v1,
                  std::size_t v2, std::size_t v3);

    /// Add cell with given vertices (non-templated version for Python
    /// interface)
    ///
    /// *Arguments*
    ///     c (std::size_t)
    ///         The cell (index).
    ///     v (std::vector<std::size_t>)
    ///         The vertex indices (local indices)
    void add_cell(std::size_t c, const std::vector<std::size_t>& v)
    { add_cell(c, c, v); }

    /// Add cell with given vertices
    ///
    /// *Arguments*
    ///     c (std::size_t)
    ///         The cell (index).
    ///     v (typename T)
    ///         The vertex indices (local indices)
    template<typename T>
    void add_cell(std::size_t c, const T& v)
    { add_cell(c, c, v); }

    /// Add cell with given vertices
    ///
    /// *Arguments*
    ///     local_index (std::size_t)
    ///         The cell (index).
    ///     global_index (std::size_t)
    ///         The global (user) cell index.
    ///     v (std::vector<std::size_t>)
    ///         The vertex indices (local indices)
    template<typename T>
    void add_cell(std::size_t local_index, std::size_t global_index,
                  const T& v)
    {

      // dolfin_assert(v.size() == _tdim + 1);

      // Check vertices
      check_vertices(v);

      // Add cell
      add_cell_common(local_index, _tdim);

      // Set data
      _mesh->_topology(_tdim, 0).set(local_index, v);
      _mesh->_topology.set_global_index(_tdim, local_index, global_index);
    }

    /// Close mesh, finish editing, and order entities locally
    ///
    /// *Arguments*
    ///     order (bool)
    ///         Order entities locally if true. Default values is true.
    ///
    /// *Example*
    ///     .. code-block:: c++
    ///
    ///         MeshEditor editor;
    ///         editor.open(mesh, 2, 2);
    ///         ...
    ///         editor.close()
    ///
    void close(bool order=true);

  private:

    // Friends
    friend class TetrahedronCell;

    // Add vertex, common part
    void add_vertex_common(std::size_t v, std::size_t dim);

    // Add cell, common part
    void add_cell_common(std::size_t v, std::size_t dim);

    // Compute boundary indicators (exterior facets)
    void compute_boundary_indicators();

    // Clear all data
    void clear();

    // Check that vertices are in range
    template <typename T>
    void check_vertices(const T& v) const
    {
      for (std::size_t i = 0; i < v.size(); ++i)
      {
        if (_num_vertices > 0 && v[i] >= _num_vertices)
        {
          dolfin_error("MeshEditor.cpp",
                       "add cell using mesh editor",
                       "Vertex index (%d) out of range [0, %d)", v[i],
                       _num_vertices);
        }
      }
    }

    // The mesh
    Mesh* _mesh;

    // Topological dimension
    std::size_t _tdim;

    // Geometrical (Euclidean) dimension
    std::size_t _gdim;

    // Number of vertices
    std::size_t _num_vertices;

    // Number of cells
    std::size_t _num_cells;

    // Next available vertex
    std::size_t next_vertex;

    // Next available cell
    std::size_t next_cell;

    // Temporary storage for local cell data
    std::vector<std::size_t> _vertices;

  };

}

#endif