/usr/include/dune/geometry/axisalignedcubegeometry.hh is in libdune-geometry-dev 2.5.0-1.
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// vi: set et ts=4 sw=2 sts=2:
#ifndef DUNE_GEOMETRY_AXISALIGNED_CUBE_GEOMETRY_HH
#define DUNE_GEOMETRY_AXISALIGNED_CUBE_GEOMETRY_HH
/** \file
\brief A geometry implementation for axis-aligned hypercubes
*/
#include <bitset>
#include <dune/common/fvector.hh>
#include <dune/common/fmatrix.hh>
#include <dune/common/diagonalmatrix.hh>
#include <dune/common/unused.hh>
#include <dune/geometry/referenceelements.hh>
#include <dune/geometry/type.hh>
namespace Dune {
/** \brief A geometry implementation for axis-aligned hypercubes
*
* This code is much faster than a generic implementation for hexahedral elements.
* All methods use the fact that a geometry for axis-aligned cubes is basically just
* a(n affine) scaling in the coordinate directions.
*
* If dim < coorddim then local coordinates need to be suitably mapped to global ones.
* AxisAlignedCubeGeometry uses a special std::bitset 'axes' for this. 'axes' has coorddim
* entries, of which precisely 'dim' need to be set. Each set entry marks a local
* coordinate, i.e., a coordinate in which the cube has extension. The cube is flat
* in all other directions. Its coordinates in these directions is taking from
* the array called 'lower', which specifies the lower left corner of the hypercube.
*
* In the case of dim==coorddim, the code goes into overdrive. Then special code path's
* are taken (statically) which omit the conditionals needed to sort out the embedding
* of local into global coordinates. Aggressive compiler/scheduler optimization becomes
* possible. Additionally, the types returned by the methods jacobianTransposed
* and jacobianInverseTransposed are dedicated types for diagonal matrices (DiagonalMatrix).
*
* \tparam CoordType Type used for single coordinate coefficients
* \tparam dim Dimension of the cube
* \tparam coorddim Dimension of the space that the cube lives in
*/
template <class CoordType, unsigned int dim, unsigned int coorddim>
class AxisAlignedCubeGeometry
{
public:
/** \brief Dimension of the cube element */
enum {mydimension = dim};
/** \brief Dimension of the world space that the cube element is embedded in*/
enum {coorddimension = coorddim};
/** \brief Type used for single coordinate coefficients */
typedef CoordType ctype;
/** \brief Type used for a vector of element coordinates */
typedef FieldVector<ctype,dim> LocalCoordinate;
/** \brief Type used for a vector of world coordinates */
typedef FieldVector<ctype,coorddim> GlobalCoordinate;
/** \brief Return type of jacobianTransposed
This is a fast DiagonalMatrix if dim==coorddim, and a FieldMatrix otherwise.
The FieldMatrix will never contain more than one entry per row,
hence it could be replaced by something more efficient.
*/
typedef typename std::conditional<dim==coorddim,
DiagonalMatrix<ctype,dim>,
FieldMatrix<ctype,dim,coorddim> >::type JacobianTransposed;
/** \brief Return type of jacobianInverseTransposed
This is a fast DiagonalMatrix if dim==coorddim, and a FieldMatrix otherwise.
The FieldMatrix will never contain more than one entry per column,
hence it could be replaced by something more efficient.
*/
typedef typename std::conditional<dim==coorddim,
DiagonalMatrix<ctype,dim>,
FieldMatrix<ctype,coorddim,dim> >::type JacobianInverseTransposed;
/** \brief Constructor from a lower left and an upper right corner
\note Only for dim==coorddim
*/
AxisAlignedCubeGeometry(const Dune::FieldVector<ctype,coorddim> lower,
const Dune::FieldVector<ctype,coorddim> upper)
: lower_(lower),
upper_(upper),
axes_()
{
// all 'true', but is never actually used
axes_ = (1<<coorddim)-1;
}
/** \brief Constructor from a lower left and an upper right corner
*
* \param lower Coordinates for the lower left corner.
* \param upper Coordinates for the upper right corner.
* \param axes Each bit set to 'true' here corresponds to a local coordinate axis.
* In other words, precisely 'dim' bits must be set here.
*/
AxisAlignedCubeGeometry(const Dune::FieldVector<ctype,coorddim> lower,
const Dune::FieldVector<ctype,coorddim> upper,
const std::bitset<coorddim>& axes)
: lower_(lower),
upper_(upper),
axes_(axes)
{
assert(axes.count()==dim);
for (size_t i=0; i<coorddim; i++)
if (not axes_[i])
upper_[i] = lower_[i];
}
/** \brief Constructor from a single point only
\note Only for dim==0
*/
AxisAlignedCubeGeometry(const Dune::FieldVector<ctype,coorddim> lower)
: lower_(lower)
{}
/** \brief Assignment operator */
AxisAlignedCubeGeometry& operator=(const AxisAlignedCubeGeometry& other)
{
lower_ = other.lower_;
upper_ = other.upper_;
axes_ = other.axes_;
return *this;
}
/** \brief Type of the cube. Here: a hypercube of the correct dimension */
GeometryType type() const
{
return GeometryType(GeometryType::cube,dim);
}
/** \brief Map a point in local (element) coordinates to world coordinates */
GlobalCoordinate global(const LocalCoordinate& local) const
{
GlobalCoordinate result;
if (dim == coorddim) { // fast case
for (size_t i=0; i<coorddim; i++)
result[i] = lower_[i] + local[i]*(upper_[i] - lower_[i]);
} if (dim == 0) { // a vertex -- the other fast case
result = lower_; // hope for named-return-type-optimization
} else { // slow case
size_t lc=0;
for (size_t i=0; i<coorddim; i++)
result[i] = (axes_[i])
? lower_[i] + local[lc++]*(upper_[i] - lower_[i])
: lower_[i];
}
return result;
}
/** \brief Map a point in global (world) coordinates to element coordinates */
LocalCoordinate local(const GlobalCoordinate& global) const
{
LocalCoordinate result;
if (dim == coorddim) { // fast case
for (size_t i=0; i<dim; i++)
result[i] = (global[i] - lower_[i]) / (upper_[i] - lower_[i]);
} else if (dim != 0) { // slow case
size_t lc=0;
for (size_t i=0; i<coorddim; i++)
if (axes_[i])
result[lc++] = (global[i] - lower_[i]) / (upper_[i] - lower_[i]);
}
return result;
}
/** \brief Jacobian transposed of the transformation from local to global coordinates */
JacobianTransposed jacobianTransposed(DUNE_UNUSED const LocalCoordinate& local) const
{
JacobianTransposed result;
// Actually compute the result. Uses different methods depending
// on what kind of matrix JacobianTransposed is.
jacobianTransposed(result);
return result;
}
/** \brief Jacobian transposed of the transformation from local to global coordinates */
JacobianInverseTransposed jacobianInverseTransposed(DUNE_UNUSED const LocalCoordinate& local) const
{
JacobianInverseTransposed result;
// Actually compute the result. Uses different methods depending
// on what kind of matrix JacobianTransposed is.
jacobianInverseTransposed(result);
return result;
}
/** \brief Return the integration element, i.e., the determinant term in the integral
transformation formula
*/
ctype integrationElement(DUNE_UNUSED const LocalCoordinate& local) const
{
return volume();
}
/** \brief Return center of mass of the element */
GlobalCoordinate center() const
{
GlobalCoordinate result;
if (dim==0)
result = lower_;
else {
// Since lower_==upper_ for unused coordinates, this always does the right thing
for (size_t i=0; i<coorddim; i++)
result[i] = 0.5 * (lower_[i] + upper_[i]);
}
return result;
}
/** \brief Return the number of corners of the element */
int corners() const
{
return 1<<dim;
}
/** \brief Return world coordinates of the k-th corner of the element */
GlobalCoordinate corner(int k) const
{
GlobalCoordinate result;
if (dim == coorddim) { // fast case
for (size_t i=0; i<coorddim; i++)
result[i] = (k & (1<<i)) ? upper_[i] : lower_[i];
} if (dim == 0) { // vertex
result = lower_; // rely on named return-type optimization
} else { // slow case
unsigned int mask = 1;
for (size_t i=0; i<coorddim; i++) {
if (not axes_[i])
result[i] = lower_[i];
else {
result[i] = (k & mask) ? upper_[i] : lower_[i];
mask = (mask<<1);
}
}
}
return result;
}
/** \brief Return the element volume */
ctype volume() const
{
ctype vol = 1;
if (dim == coorddim) { // fast case
for (size_t i=0; i<dim; i++)
vol *= upper_[i] - lower_[i];
// do nothing if dim == 0
} else if (dim != 0) { // slow case
for (size_t i=0; i<coorddim; i++)
if (axes_[i])
vol *= upper_[i] - lower_[i];
}
return vol;
}
/** \brief Return if the element is affine. Here: yes */
bool affine() const
{
return true;
}
friend const ReferenceElement< ctype, dim > &referenceElement ( const AxisAlignedCubeGeometry &geometry )
{
return ReferenceElements< ctype, dim >::cube();
}
private:
// jacobianTransposed: fast case --> diagonal matrix
void jacobianTransposed ( DiagonalMatrix<ctype,dim> &jacobianTransposed ) const
{
for (size_t i=0; i<dim; i++)
jacobianTransposed.diagonal()[i] = upper_[i] - lower_[i];
}
// jacobianTransposed: slow case --> dense matrix
void jacobianTransposed ( FieldMatrix<ctype,dim,coorddim> &jacobianTransposed ) const
{
if (dim==0)
return;
size_t lc = 0;
for (size_t i=0; i<coorddim; i++)
if (axes_[i])
jacobianTransposed[lc++][i] = upper_[i] - lower_[i];
}
// jacobianInverseTransposed: fast case --> diagonal matrix
void jacobianInverseTransposed ( DiagonalMatrix<ctype,dim> &jacobianInverseTransposed ) const
{
for (size_t i=0; i<dim; i++)
jacobianInverseTransposed.diagonal()[i] = 1.0 / (upper_[i] - lower_[i]);
}
// jacobianInverseTransposed: slow case --> dense matrix
void jacobianInverseTransposed ( FieldMatrix<ctype,coorddim,dim> &jacobianInverseTransposed ) const
{
if (dim==0)
return;
size_t lc = 0;
for (size_t i=0; i<coorddim; i++)
if (axes_[i])
jacobianInverseTransposed[i][lc++] = 1.0 / (upper_[i] - lower_[i]);
}
Dune::FieldVector<ctype,coorddim> lower_;
Dune::FieldVector<ctype,coorddim> upper_;
std::bitset<coorddim> axes_;
};
} // namespace Dune
#endif
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