/usr/include/dune/geometry/refinement/pyramidtriangulation.cc is in libdune-geometry-dev 2.5.0-1.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 | // -*- tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 2 -*-
// vi: set et ts=4 sw=2 sts=2:
#ifndef DUNE_GEOMETRY_REFINEMENT_PYRAMIDTRIANGULATION_CC
#define DUNE_GEOMETRY_REFINEMENT_PYRAMIDTRIANGULATION_CC
#include <dune/common/fvector.hh>
#include <dune/common/typetraits.hh>
#include <dune/geometry/referenceelements.hh>
#include <dune/geometry/type.hh>
#include "base.cc"
#include "simplex.cc"
namespace Dune
{
namespace RefinementImp
{
/*!
* \brief This namespace contains the \ref Refinement
* implementation for triangulating pyramids
* (GeometryType::pyramid -> GeometryType::simplex)
*/
namespace PyramidTriangulation
{
// ////////////
//
// Utilities
//
using Simplex::getPermutation;
using Simplex::referenceToKuhn;
// ////////////////////////////////////
//
// Refine a pyramid with simplices
//
// forward declaration of the iterator base
template<int dimension, class CoordType, int codimension>
class RefinementIteratorSpecial;
/*
* The permutations 0 and 1 of the Kuhn-decomposition of a cube into simplices form a pyramid.
* The resulting pyramid is not oriented the same as the reference pyramid and so the Kuhn-coordinates
* have to be transformed using the method below.
*/
template<int dimension, class CoordType> FieldVector<CoordType, dimension>
transformCoordinate(/*! Point to transform */ FieldVector<CoordType, dimension> point)
{
FieldVector<CoordType, dimension> transform;
transform[0]=1-point[0];
transform[1]=1-point[1];
transform[2]=point[2];
return transform;
}
/*!
* \brief Implementation of the refinement of a pyramid into simplices.
*
* Note that the virtual vertices of two intersecting simplices might have copies, i.e.
* by running over all vertices using the VertexIterator you might run over some twice.
*/
template<int dimension_, class CoordType>
class RefinementImp
{
public:
enum {dimension = dimension_};
typedef CoordType ctype;
template<int codimension>
struct Codim;
typedef typename Codim<dimension>::SubEntityIterator VertexIterator;
typedef FieldVector<CoordType, dimension> CoordVector;
typedef typename Codim<0>::SubEntityIterator ElementIterator;
typedef FieldVector<int, dimension+1> IndexVector;
static int nVertices(int level);
static VertexIterator vBegin(int level);
static VertexIterator vEnd(int level);
static int nElements(int level);
static ElementIterator eBegin(int level);
static ElementIterator eEnd(int level);
private:
friend class RefinementIteratorSpecial<dimension, CoordType, 0>;
friend class RefinementIteratorSpecial<dimension, CoordType, dimension>;
typedef Simplex::RefinementImp<dimension, CoordType> BackendRefinement;
enum { nKuhnSimplices = 2 };
};
template<int dimension, class CoordType>
template<int codimension>
struct RefinementImp<dimension, CoordType>::Codim
{
class SubEntityIterator;
typedef Dune::MultiLinearGeometry<CoordType,dimension-codimension,dimension> Geometry;
};
template<int dimension, class CoordType>
int
RefinementImp<dimension, CoordType>::
nVertices(int level)
{
return BackendRefinement::nVertices(level) * nKuhnSimplices;
}
template<int dimension, class CoordType>
typename RefinementImp<dimension, CoordType>::VertexIterator
RefinementImp<dimension, CoordType>::
vBegin(int level)
{
return VertexIterator(level);
}
template<int dimension, class CoordType>
typename RefinementImp<dimension, CoordType>::VertexIterator
RefinementImp<dimension, CoordType>::
vEnd(int level)
{
return VertexIterator(level, true);
}
template<int dimension, class CoordType>
int
RefinementImp<dimension, CoordType>::
nElements(int level)
{
return BackendRefinement::nElements(level) * nKuhnSimplices;
}
template<int dimension, class CoordType>
typename RefinementImp<dimension, CoordType>::ElementIterator
RefinementImp<dimension, CoordType>::
eBegin(int level)
{
return ElementIterator(level);
}
template<int dimension, class CoordType>
typename RefinementImp<dimension, CoordType>::ElementIterator
RefinementImp<dimension, CoordType>::
eEnd(int level)
{
return ElementIterator(level, true);
}
// //////////////
//
// The iterator
//
// vertices
template<int dimension, class CoordType>
class RefinementIteratorSpecial<dimension, CoordType, dimension>
{
public:
typedef RefinementImp<dimension, CoordType> Refinement;
typedef typename Refinement::CoordVector CoordVector;
typedef typename Refinement::template Codim<dimension>::Geometry Geometry;
RefinementIteratorSpecial(int level, bool end = false);
void increment();
CoordVector coords() const;
Geometry geometry() const;
int index() const;
protected:
typedef typename Refinement::BackendRefinement BackendRefinement;
typedef typename BackendRefinement::template Codim<dimension>::SubEntityIterator BackendIterator;
enum { nKuhnSimplices = 2 };
int level_;
int kuhnIndex;
BackendIterator backend;
const BackendIterator backendEnd;
};
template<int dimension, class CoordType>
RefinementIteratorSpecial<dimension, CoordType, dimension>::
RefinementIteratorSpecial(int level, bool end)
: level_(level), kuhnIndex(0),
backend(BackendRefinement::vBegin(level_)),
backendEnd(BackendRefinement::vEnd(level_))
{
if (end)
kuhnIndex = nKuhnSimplices;
}
template<int dimension, class CoordType>
void
RefinementIteratorSpecial<dimension, CoordType, dimension>::
increment()
{
++backend;
if(backend == backendEnd)
{
backend = BackendRefinement::vBegin(level_);
++kuhnIndex;
}
}
template<int dimension, class CoordType>
typename RefinementIteratorSpecial<dimension, CoordType, dimension>::CoordVector
RefinementIteratorSpecial<dimension, CoordType, dimension>::
coords() const
{
return transformCoordinate(referenceToKuhn(backend.coords(),
getPermutation<dimension>(kuhnIndex)));
}
template<int dimension, class CoordType>
typename RefinementIteratorSpecial<dimension, CoordType, dimension>::Geometry
RefinementIteratorSpecial<dimension, CoordType, dimension>::geometry () const
{
std::vector<CoordVector> corners(1);
corners[0] = referenceToKuhn(backend.coords(), getPermutation<dimension>(kuhnIndex));
return Geometry(GeometryType(0), corners);
}
template<int dimension, class CoordType>
int
RefinementIteratorSpecial<dimension, CoordType, dimension>::
index() const
{
return kuhnIndex*BackendRefinement::nVertices(level_) + backend.index();
}
// elements
template<int dimension, class CoordType>
class RefinementIteratorSpecial<dimension, CoordType, 0>
{
public:
typedef RefinementImp<dimension, CoordType> Refinement;
typedef typename Refinement::IndexVector IndexVector;
typedef typename Refinement::CoordVector CoordVector;
typedef typename Refinement::template Codim<0>::Geometry Geometry;
RefinementIteratorSpecial(int level, bool end = false);
void increment();
IndexVector vertexIndices() const;
int index() const;
CoordVector coords() const;
Geometry geometry() const;
private:
CoordVector global(const CoordVector &local) const;
protected:
typedef typename Refinement::BackendRefinement BackendRefinement;
typedef typename BackendRefinement::template Codim<0>::SubEntityIterator BackendIterator;
enum { nKuhnSimplices = 2};
int level_;
int kuhnIndex;
BackendIterator backend;
const BackendIterator backendEnd;
};
template<int dimension, class CoordType>
RefinementIteratorSpecial<dimension, CoordType, 0>::
RefinementIteratorSpecial(int level, bool end)
: level_(level), kuhnIndex(0),
backend(BackendRefinement::eBegin(level_)),
backendEnd(BackendRefinement::eEnd(level_))
{
if (end)
kuhnIndex = nKuhnSimplices;
}
template<int dimension, class CoordType>
void
RefinementIteratorSpecial<dimension, CoordType, 0>::
increment()
{
++backend;
if (backend == backendEnd)
{
backend = BackendRefinement::eBegin(level_);
++kuhnIndex;
}
}
template<int dimension, class CoordType>
typename RefinementIteratorSpecial<dimension, CoordType, 0>::IndexVector
RefinementIteratorSpecial<dimension, CoordType, 0>::
vertexIndices() const
{
IndexVector indices = backend.vertexIndices();
int base = kuhnIndex * BackendRefinement::nVertices(level_);
indices += base;
return indices;
}
template<int dimension, class CoordType>
int
RefinementIteratorSpecial<dimension, CoordType, 0>::
index() const
{
return kuhnIndex*BackendRefinement::nElements(level_) + backend.index();
}
template<int dimension, class CoordType>
typename RefinementIteratorSpecial<dimension, CoordType, 0>::CoordVector
RefinementIteratorSpecial<dimension, CoordType, 0>::
coords() const
{
return global(backend.coords());
}
template<int dimension, class CoordType>
typename RefinementIteratorSpecial<dimension, CoordType, 0>::Geometry
RefinementIteratorSpecial<dimension, CoordType, 0>::
geometry() const
{
const typename BackendIterator::Geometry &
bgeo = backend.geometry();
std::vector<CoordVector> corners(dimension+1);
for(int i = 0; i <= dimension; ++i)
corners[i] = global(bgeo.corner(i));
return Geometry(bgeo.type(), corners);
}
template<int dimension, class CoordType>
typename RefinementIteratorSpecial<dimension, CoordType, 0>::
CoordVector
RefinementIteratorSpecial<dimension, CoordType, 0>::
global(const CoordVector &local) const
{
return transformCoordinate(referenceToKuhn(local,
getPermutation<dimension>(kuhnIndex)));
}
// common
template<int dimension, class CoordType>
template<int codimension>
class RefinementImp<dimension, CoordType>::Codim<codimension>::SubEntityIterator
: public ForwardIteratorFacade<typename RefinementImp<dimension, CoordType>::template Codim<codimension>::SubEntityIterator, int>,
public RefinementIteratorSpecial<dimension, CoordType, codimension>
{
public:
typedef RefinementImp<dimension, CoordType> Refinement;
typedef SubEntityIterator This;
SubEntityIterator(int level, bool end = false);
bool equals(const This &other) const;
protected:
using RefinementIteratorSpecial<dimension, CoordType, codimension>::kuhnIndex;
using RefinementIteratorSpecial<dimension, CoordType, codimension>::backend;
};
#ifndef DOXYGEN
template<int dimension, class CoordType>
template<int codimension>
RefinementImp<dimension, CoordType>::Codim<codimension>::SubEntityIterator::
SubEntityIterator(int level, bool end)
: RefinementIteratorSpecial<dimension, CoordType, codimension>(level, end)
{}
template<int dimension, class CoordType>
template<int codimension>
bool
RefinementImp<dimension, CoordType>::Codim<codimension>::SubEntityIterator::
equals(const This &other) const
{
return kuhnIndex == other.kuhnIndex && backend == other.backend;
}
#endif
} // namespace PyramidTriangulation
} // namespace RefinementImp
namespace RefinementImp
{
// ///////////////////////
//
// The refinement traits
//
#ifndef DOXYGEN
template<unsigned topologyId, class CoordType, unsigned coerceToId>
struct Traits<
topologyId, CoordType, coerceToId, 3,
typename std::enable_if<
(Impl::PyramidTopology<3>::type::id >> 1) ==
(topologyId >> 1) &&
(Impl::SimplexTopology<3>::type::id >> 1) ==
(coerceToId >> 1)
>::type>
{
typedef PyramidTriangulation::RefinementImp<3, CoordType> Imp;
};
#endif
} // namespace RefinementImp
} // namespace Dune
#endif // DUNE_GEOMETRY_REFINEMENT_PYRAMIDTRIANGULATION_CC
|