/usr/include/dxflib/dl_extrusion.h is in libdxflib-dev 3.12.2-1.
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** Copyright (C) 2001-2013 RibbonSoft, GmbH. All rights reserved.
**
** This file is part of the dxflib project.
**
** This file is free software; you can redistribute it and/or modify
** it under the terms of the GNU General Public License as published by
** the Free Software Foundation; either version 2 of the License, or
** (at your option) any later version.
**
** Licensees holding valid dxflib Professional Edition licenses may use
** this file in accordance with the dxflib Commercial License
** Agreement provided with the Software.
**
** This file is provided AS IS with NO WARRANTY OF ANY KIND, INCLUDING THE
** WARRANTY OF DESIGN, MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE.
**
** See http://www.ribbonsoft.com for further details.
**
** Contact info@ribbonsoft.com if any conditions of this licensing are
** not clear to you.
**
**********************************************************************/
#ifndef DL_EXTRUSION_H
#define DL_EXTRUSION_H
#include "dl_global.h"
#include <math.h>
/**
* Storing and passing around attributes. Attributes
* are the layer name, color, width and line type.
*
* @author Andrew Mustun
*/
class DXFLIB_EXPORT DL_Extrusion {
public:
/**
* Default constructor.
*/
DL_Extrusion() {
direction = new double[3];
setDirection(0.0, 0.0, 1.0);
setElevation(0.0);
}
/**
* Destructor.
*/
~DL_Extrusion() {
delete[] direction ;
}
/**
* Constructor for DXF extrusion.
*
* @param direction Vector of axis along which the entity shall be extruded
* this is also the Z axis of the Entity coordinate system
* @param elevation Distance of the entities XY plane from the origin of the
* world coordinate system
*/
DL_Extrusion(double dx, double dy, double dz, double elevation) {
direction = new double[3];
setDirection(dx, dy, dz);
setElevation(elevation);
}
/**
* Sets the direction vector.
*/
void setDirection(double dx, double dy, double dz) {
direction[0]=dx;
direction[1]=dy;
direction[2]=dz;
}
/**
* @return direction vector.
*/
double* getDirection() const {
return direction;
}
/**
* @return direction vector.
*/
void getDirection(double dir[]) const {
dir[0]=direction[0];
dir[1]=direction[1];
dir[2]=direction[2];
}
/**
* Sets the elevation.
*/
void setElevation(double elevation) {
this->elevation = elevation;
}
/**
* @return Elevation.
*/
double getElevation() const {
return elevation;
}
/**
* Copies extrusion (deep copies) from another extrusion object.
*/
DL_Extrusion operator = (const DL_Extrusion& extru) {
setDirection(extru.direction[0], extru.direction[1], extru.direction[2]);
setElevation(extru.elevation);
return *this;
}
private:
double *direction;
double elevation;
};
#endif
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