/usr/include/edje-1/Edje_Common.h is in libedje-dev 1.8.6-2.5+b2.
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2022 2023 2024 2025 2026 2027 | /**
* @internal
*
* @typedef Edje_Version
* Type for edje version
*
* @ingroup Edje_General_Group
*/
typedef struct _Edje_Version
{
int major;
int minor;
int micro;
int revision;
} Edje_Version;
EAPI extern Edje_Version *edje_version;
/**
* @defgroup Edje_Object_Communication_Interface_Signal Edje Communication Interface: Signal
*
* @brief Functions that deal with signals.
*
* Edje has two communication interfaces between @b code and @b theme.
* Signals and messages.
*
* This group has functions that deal with signals. One can either
* emit a signal from @b code to a @b theme or create handles for
* the ones emitted from @b themes. Signals are identified by strings.
*
* @ingroup Edje_Object_Group
*
* @{
*/
typedef void (*Edje_Signal_Cb) (void *data, Evas_Object *obj, const char *emission, const char *source); /**< Edje signal callback functions's prototype definition. @c data will have the auxiliary data pointer set at the time the callback registration. @c obj will be a pointer the Edje object where the signal comes from. @c emission will identify the exact signal's emission string and @c source the exact signal's source one. */
/**
* @brief Get extra data passed to callbacks.
*
* @return the extra data for that callback.
*
* Some callbacks pass extra information. This function gives access to that
* extra information. It's somehow like event_info in smart callbacks.
*
* @see edje_object_signal_callback_add() for more on Edje signals.
* @since 1.1.0
*/
EAPI void * edje_object_signal_callback_extra_data_get(void);
/**
* @}
*/
/**
* @defgroup Edje_General_Group Edje General
* @ingroup Edje
*
* @brief This group discusses functions that have general purposes or affect Edje as a whole.
*
* Besides containing the initialize and shutdown functions of the library, which should
* always be called when we are using Edje, this module contains some other utilities that
* could be used in many contexts or should do their jobs independent of the context inside Edje.
*
* @{
*/
/**
* @brief Initialize the Edje library.
*
* @return The new init count. The initial value is zero.
*
* This function initializes the Edje library, making the proper calls
* to internal initialization functions. It will also initialize its
* @b dependencies, making calls to @c eina_init(), @c ecore_init(),
* @c embryo_init() and @c eet_init(). So, there is no need to call
* those functions again, in your code. To shutdown Edje there is the
* function edje_shutdown().
*
* @see edje_shutdown()
* @see eina_init()
* @see ecore_init()
* @see embryo_init()
* @see eet_init()
*
*/
EAPI int edje_init (void);
/**
* @brief Shutdown the Edje library.
*
* @return The number of times the library has been initialized
* without being shutdown.
*
* This function shuts down the Edje library. It will also call the
* shutdown functions of its @b dependencies, which are @c
* eina_shutdown(), @c ecore_shutdown(), @c embryo_shutdown() and @c
* eet_shutdown(), so there is no need to call these functions again,
* in your code.
*
* @see edje_init()
* @see eina_shutdown()
* @see ecore_shutdown()
* @see embryo_shutdown()
* @see eet_shutdown()
*
*/
EAPI int edje_shutdown (void);
/**
* @brief Set the edje append fontset.
*
* @param fonts The fontset to append.
*
* This function sets the edje append fontset.
*
*/
EAPI void edje_fontset_append_set (const char *fonts);
/**
* Get data from the file level data block of an edje mapped file
* @param f The mapped edje file
* @param key The data key
* @return The string value of the data or NULL if no key is found.
* Must be freed by the user when no longer needed.
*
* If an edje file test.edj is built from the following edc:
*
* data {
* item: "key1" "value1";
* item: "key2" "value2";
* }
* collections { ... }
*
* Then, edje_file_data_get("test.edj", "key1") will return "value1"
*/
EAPI char *edje_mmap_data_get(const Eina_File *f, const char *key);
/**
* Get data from the file level data block of an edje file
* @param file The path to the .edj file
* @param key The data key
* @return The string value of the data or NULL if no key is found.
* Must be freed by the user when no longer needed.
*
* If an edje file test.edj is built from the following edc:
*
* data {
* item: "key1" "value1";
* item: "key2" "value2";
* }
* collections { ... }
*
* Then, edje_file_data_get("test.edj", "key1") will return "value1"
*
* @see edje_mmap_data_get()
*/
EAPI char *edje_file_data_get (const char *file, const char *key);
/**
* @brief Load a new module in Edje.
* @param module The name of the module that will be added to Edje.
* @return EINA_TRUE if the module was successfully loaded. Otherwise, EINA_FALSE.
*
* Modules are used to add functionality to Edje.
* So, when a module is loaded, its functionality should be available for use.
*
*/
EAPI Eina_Bool edje_module_load (const char *module);
/**
* @brief Retrieves all modules that can be loaded.
* @return A list of all loadable modules.
*
* This function retrieves all modules that can be loaded by edje_module_load().
*
* @see edje_module_load().
*
*/
EAPI const Eina_List *edje_available_modules_get (void);
/**
* @brief Get the edje append fontset.
*
* @return The edje append fontset.
*
* This function returns the edje append fontset set by
* edje_fontset_append_set() function.
*
* @see edje_fontset_append_set().
*
*/
EAPI const char *edje_fontset_append_get (void);
/**
* @brief Set the file cache size.
*
* @param count The file cache size in edje file units. Default is 16.
*
* This function sets the file cache size. Edje keeps this cache in
* order to prevent duplicates of edje file entries in memory. The
* file cache size can be retrieved with edje_file_cache_get().
*
* @see edje_file_cache_get()
* @see edje_file_cache_flush()
*
*/
EAPI void edje_file_cache_set (int count);
/**
* @brief Return the file cache size.
*
* @return The file cache size in edje file units. Default is 16.
*
* This function returns the file cache size set by
* edje_file_cache_set().
*
* @see edje_file_cache_set()
* @see edje_file_cache_flush()
*
*/
EAPI int edje_file_cache_get (void);
/**
* @brief Clean the file cache.
*
* This function cleans the file cache entries, but keeps this cache's
* size to the last value set.
*
* @see edje_file_cache_set()
* @see edje_file_cache_get()
*
*/
EAPI void edje_file_cache_flush (void);
/**
* @brief Set the collection cache size.
*
* @param count The collection cache size, in edje object units. Default is 16.
*
* This function sets the collection cache size. Edje keeps this cache
* in order to prevent duplicates of edje {collection,group,part}
* entries in memory. The collection cache size can be retrieved with
* edje_collection_cache_get().
*
* @see edje_collection_cache_get()
* @see edje_collection_cache_flush()
*
*/
EAPI void edje_collection_cache_set (int count);
/**
* @brief Return the collection cache size.
*
* @return The collection cache size, in edje object units. Default is 16.
*
* This function returns the collection cache size set by
* edje_collection_cache_set().
*
* @see edje_collection_cache_set()
* @see edje_collection_cache_flush()
*
*/
EAPI int edje_collection_cache_get (void);
/**
* @brief Clean the collection cache.
*
* This function cleans the collection cache, but keeps this cache's
* size to the last value set.
*
* @see edje_collection_cache_set()
* @see edje_collection_cache_get()
*
*/
EAPI void edje_collection_cache_flush (void);
/**
* @}
*/
/**
* @defgroup Edje_External_Group Edje External
* @ingroup Edje
*
* @brief This group discusses functions of the external section of Edje.
*
* The programmer can create new types for parts, that will be called generically
* EXTERNALS as they are not native of Edje. The developer must also create
* plugins that will define the meaning of each extra properties carried by
* these parts of type EXTERNAL.
*
* As long as there are new types properly registered with the plugins created,
* the user can use the parts of type EXTERNAL as all the parts of native types.
*
* @{
*/
/**
* The possible types the parameters of an EXTERNAL part can be.
*/
typedef enum _Edje_External_Param_Type
{
EDJE_EXTERNAL_PARAM_TYPE_INT, /**< Parameter value is an integer. */
EDJE_EXTERNAL_PARAM_TYPE_DOUBLE, /**< Parameter value is a double. */
EDJE_EXTERNAL_PARAM_TYPE_STRING, /**< Parameter value is a string. */
EDJE_EXTERNAL_PARAM_TYPE_BOOL, /**< Parameter value is boolean. */
EDJE_EXTERNAL_PARAM_TYPE_CHOICE, /**< Parameter value is one of a set of
predefined string choices. */
EDJE_EXTERNAL_PARAM_TYPE_MAX /**< Sentinel. Don't use. */
} Edje_External_Param_Type;
/**
* Flags that determine how a parameter may be accessed in different
* circumstances.
*/
typedef enum _Edje_External_Param_Flags
{
EDJE_EXTERNAL_PARAM_FLAGS_NONE = 0, /**< Property is incapable of operations, this is used to catch bogus flags. */
EDJE_EXTERNAL_PARAM_FLAGS_GET = (1 << 0), /**< Property can be read/get. */
EDJE_EXTERNAL_PARAM_FLAGS_SET = (1 << 1), /**< Property can be written/set. This only enables edje_object_part_external_param_set() and Embryo scripts. To enable the parameter being set from state description whenever it changes state, use #EDJE_EXTERNAL_PARAM_FLAGS_STATE. */
EDJE_EXTERNAL_PARAM_FLAGS_STATE = (1 << 2), /**< Property can be set from state description. */
EDJE_EXTERNAL_PARAM_FLAGS_CONSTRUCTOR = (1 << 3), /**< This property is only set once when the object is constructed using its value from "default" 0.0 state description. Setting this overrides #EDJE_EXTERNAL_PARAM_FLAGS_STATE. */
EDJE_EXTERNAL_PARAM_FLAGS_REGULAR = (EDJE_EXTERNAL_PARAM_FLAGS_GET |
EDJE_EXTERNAL_PARAM_FLAGS_SET |
EDJE_EXTERNAL_PARAM_FLAGS_STATE) /**< Convenience flag that sets property as GET, SET and STATE. */
} Edje_External_Param_Flags;
/**
* @brief Converts type identifier to string nicer representation.
*
* This may be used to debug or other informational purposes.
*
* @param type the identifier to convert.
* @return the string with the string representation, or @c "(unknown)".
*/
EAPI const char *edje_external_param_type_str(Edje_External_Param_Type type) EINA_PURE;
/**
* Struct that holds parameters for parts of type EXTERNAL.
*/
struct _Edje_External_Param
{
const char *name; /**< The name of the parameter. */
Edje_External_Param_Type type; /**< The type of the parameter. This defines
which of the next three variables holds
the value for it. */
// XXX these could be in a union, but eet doesn't support them (or does it?)
int i; /**< Used by both integer and boolean */
double d; /**< Used by double */
const char *s; /**< Used by both string and choice */
};
/**
* Struct that holds parameters for parts of type EXTERNAL.
*/
typedef struct _Edje_External_Param Edje_External_Param;
/**
* Helper macro to indicate an EXTERNAL's integer parameter is undefined.
*/
#define EDJE_EXTERNAL_INT_UNSET INT_MAX
/**
* Helper macro to indicate an EXTERNAL's double parameter is undefined.
*/
#define EDJE_EXTERNAL_DOUBLE_UNSET DBL_MAX
/**
* Struct holding information about an EXTERNAL part's parameters.
*
* When creating types to use with EXTERNAL parts, an array of this type is
* used to describe the different parameters the object uses.
*
* This struct holds the name, type and flags that define how and when the
* parameter is used, as well as information specific to each type, like the
* maximum or minimum value, that can be used by editors to restrict the
* range of values to set for each parameter.
*/
typedef struct _Edje_External_Param_Info Edje_External_Param_Info;
/**
* Struct holding information about an EXTERNAL part's parameters.
*
* When creating types to use with EXTERNAL parts, an array of this type is
* used to describe the different parameters the object uses.
*
* This struct holds the name, type and flags that define how and when the
* parameter is used, as well as information specific to each type, like the
* maximum or minimum value, that can be used by editors to restrict the
* range of values to set for each parameter.
*/
struct _Edje_External_Param_Info
{
const char *name; /**< Name of the parameter. */
Edje_External_Param_Type type; /**< Type of the parameter. */
Edje_External_Param_Flags flags; /**< Flags indicating how this parameter is
used. */
union {
struct {
int def, /**< Default value for the parameter. */
min, /**< Minimum value it can have. */
max, /**< Maximum value it can have. */
step; /**< Values will be a multiple of this. */
} i; /**< Info about integer type parameters. Use #EDJE_EXTERNAL_INT_UNSET
on any of them to indicate they are not defined.*/
struct {
double def, /**< Default value for the parameter. */
min, /**< Minimum value it can have. */
max, /**< Maximum value it can have. */
step; /**< Values will be a multiple of this. */
} d; /**< Info about double type parameters. Use
#EDJE_EXTERNAL_DOUBLE_UNSET on any of them to indicate they are not defined.*/
struct {
const char *def; /**< Default value. */
const char *accept_fmt; /**< Not implemented. */
const char *deny_fmt; /**< Not implemented */
} s; /**< Info about string type parameters. NULL indicates undefined. */
struct {
int def; /**< Default value. */
const char *false_str; /**< String shown by editors to indicate the false state. */
const char *true_str; /**< String shown by editors to indicate the true state. */
} b; /**< Info about boolean type parameters.*/
struct {
const char *def; /**< Default value. */
const char **choices; /* Array of strings, each represents a
valid value for this parameter. The
last element of the array must be
NULL. */
char *(*def_get)(void *data, const Edje_External_Param_Info *info); /** return malloc() memory with the default choice, should be used if def is NULL. First parameter is Edje_External_Type::data */
char **(*query)(void *data, const Edje_External_Param_Info *info); /** NULL terminated array of strings, memory is dynamically allocated and should be freed with free() for array and each element. First parameter is Edje_External_Type::data */
} c; /**< Info about choice type parameters. */
} info;
};
#define EDJE_EXTERNAL_PARAM_INFO_INT_FULL_FLAGS(name, def, min, max, step, flags) \
{name, EDJE_EXTERNAL_PARAM_TYPE_INT, flags, {.i = {def, min, max, step}}}
#define EDJE_EXTERNAL_PARAM_INFO_DOUBLE_FULL_FLAGS(name, def, min, max, step, flags) \
{name, EDJE_EXTERNAL_PARAM_TYPE_DOUBLE, flags, {.d = {def, min, max, step}}}
#define EDJE_EXTERNAL_PARAM_INFO_STRING_FULL_FLAGS(name, def, accept, deny, flags) \
{name, EDJE_EXTERNAL_PARAM_TYPE_STRING, flags, {.s = {def, accept, deny}}}
#define EDJE_EXTERNAL_PARAM_INFO_BOOL_FULL_FLAGS(name, def, false_str, true_str, flags) \
{name, EDJE_EXTERNAL_PARAM_TYPE_BOOL, flags, {.b = {def, false_str, true_str}}}
#define EDJE_EXTERNAL_PARAM_INFO_CHOICE_FULL_FLAGS(name, def, choices, flags) \
{name, EDJE_EXTERNAL_PARAM_TYPE_CHOICE, flags, {.c = {def, choices, NULL, NULL}}}
#define EDJE_EXTERNAL_PARAM_INFO_CHOICE_DYNAMIC_FULL_FLAGS(name, def_get, query, flags) \
{name, EDJE_EXTERNAL_PARAM_TYPE_CHOICE, flags, {.c = {NULL, NULL, def_get, query}}}
#define EDJE_EXTERNAL_PARAM_INFO_INT_FULL(name, def, min, max, step) \
EDJE_EXTERNAL_PARAM_INFO_INT_FULL_FLAGS(name, def, min, max, step, EDJE_EXTERNAL_PARAM_FLAGS_REGULAR)
#define EDJE_EXTERNAL_PARAM_INFO_DOUBLE_FULL(name, def, min, max, step) \
EDJE_EXTERNAL_PARAM_INFO_DOUBLE_FULL_FLAGS(name, def, min, max, step, EDJE_EXTERNAL_PARAM_FLAGS_REGULAR)
#define EDJE_EXTERNAL_PARAM_INFO_STRING_FULL(name, def, accept, deny) \
EDJE_EXTERNAL_PARAM_INFO_STRING_FULL_FLAGS(name, def, accept, deny, EDJE_EXTERNAL_PARAM_FLAGS_REGULAR)
#define EDJE_EXTERNAL_PARAM_INFO_BOOL_FULL(name, def, false_str, true_str) \
EDJE_EXTERNAL_PARAM_INFO_BOOL_FULL_FLAGS(name, def, false_str, true_str, EDJE_EXTERNAL_PARAM_FLAGS_REGULAR)
#define EDJE_EXTERNAL_PARAM_INFO_CHOICE_FULL(name, def, choices) \
EDJE_EXTERNAL_PARAM_INFO_CHOICE_FULL_FLAGS(name, def, choices, EDJE_EXTERNAL_PARAM_FLAGS_REGULAR)
#define EDJE_EXTERNAL_PARAM_INFO_CHOICE_DYNAMIC_FULL(name, def_get, query) \
EDJE_EXTERNAL_PARAM_INFO_CHOICE_DYNAMIC_FULL_FLAGS(name, def_get, query, EDJE_EXTERNAL_PARAM_FLAGS_REGULAR)
#define EDJE_EXTERNAL_PARAM_INFO_INT_DEFAULT(name, def) \
EDJE_EXTERNAL_PARAM_INFO_INT_FULL(name, def, EDJE_EXTERNAL_INT_UNSET, EDJE_EXTERNAL_INT_UNSET, EDJE_EXTERNAL_INT_UNSET)
#define EDJE_EXTERNAL_PARAM_INFO_DOUBLE_DEFAULT(name, def) \
EDJE_EXTERNAL_PARAM_INFO_DOUBLE_FULL(name, def, EDJE_EXTERNAL_DOUBLE_UNSET, EDJE_EXTERNAL_DOUBLE_UNSET, EDJE_EXTERNAL_DOUBLE_UNSET)
#define EDJE_EXTERNAL_PARAM_INFO_STRING_DEFAULT(name, def) \
EDJE_EXTERNAL_PARAM_INFO_STRING_FULL(name, def, NULL, NULL)
#define EDJE_EXTERNAL_PARAM_INFO_BOOL_DEFAULT(name, def) \
EDJE_EXTERNAL_PARAM_INFO_BOOL_FULL(name, def, "false", "true")
#define EDJE_EXTERNAL_PARAM_INFO_INT_DEFAULT_FLAGS(name, def, flags) \
EDJE_EXTERNAL_PARAM_INFO_INT_FULL_FLAGS(name, def, EDJE_EXTERNAL_INT_UNSET, EDJE_EXTERNAL_INT_UNSET, EDJE_EXTERNAL_INT_UNSET, flags)
#define EDJE_EXTERNAL_PARAM_INFO_DOUBLE_DEFAULT_FLAGS(name, def, flags) \
EDJE_EXTERNAL_PARAM_INFO_DOUBLE_FULL_FLAGS(name, def, EDJE_EXTERNAL_DOUBLE_UNSET, EDJE_EXTERNAL_DOUBLE_UNSET, EDJE_EXTERNAL_DOUBLE_UNSET, flags)
#define EDJE_EXTERNAL_PARAM_INFO_STRING_DEFAULT_FLAGS(name, def, flags) \
EDJE_EXTERNAL_PARAM_INFO_STRING_FULL_FLAGS(name, def, NULL, NULL, flags)
#define EDJE_EXTERNAL_PARAM_INFO_BOOL_DEFAULT_FLAGS(name, def, flags) \
EDJE_EXTERNAL_PARAM_INFO_BOOL_FULL_FLAGS(name, def, "false", "true", flags)
#define EDJE_EXTERNAL_PARAM_INFO_INT(name) \
EDJE_EXTERNAL_PARAM_INFO_INT_DEFAULT(name, 0)
#define EDJE_EXTERNAL_PARAM_INFO_DOUBLE(name) \
EDJE_EXTERNAL_PARAM_INFO_DOUBLE_DEFAULT(name, 0.0)
#define EDJE_EXTERNAL_PARAM_INFO_STRING(name) \
EDJE_EXTERNAL_PARAM_INFO_STRING_DEFAULT(name, NULL)
#define EDJE_EXTERNAL_PARAM_INFO_BOOL(name) \
EDJE_EXTERNAL_PARAM_INFO_BOOL_DEFAULT(name, 0)
#define EDJE_EXTERNAL_PARAM_INFO_INT_FLAGS(name, flags) \
EDJE_EXTERNAL_PARAM_INFO_INT_DEFAULT_FLAGS(name, 0, flags)
#define EDJE_EXTERNAL_PARAM_INFO_DOUBLE_FLAGS(name, flags) \
EDJE_EXTERNAL_PARAM_INFO_DOUBLE_DEFAULT_FLAGS(name, 0.0, flags)
#define EDJE_EXTERNAL_PARAM_INFO_STRING_FLAGS(name, flags) \
EDJE_EXTERNAL_PARAM_INFO_STRING_DEFAULT_FLAGS(name, NULL, flags)
#define EDJE_EXTERNAL_PARAM_INFO_BOOL_FLAGS(name, flags) \
EDJE_EXTERNAL_PARAM_INFO_BOOL_DEFAULT_FLAGS(name, 0, flags)
#define EDJE_EXTERNAL_PARAM_INFO_SENTINEL {NULL, 0, 0, {.s = {NULL, NULL, NULL}}}
#define EDJE_EXTERNAL_TYPE_ABI_VERSION (3)
/**
* @struct _Edje_External_Type
*
* @brief Information about an external type to be used.
*
* This structure provides information on how to display and modify a
* third party Evas_Object in Edje.
*
* Some function pointers are not really used by Edje, but provide
* means for Edje users to better interact with such objects. For
* instance, an editor may use label_get() and icon_get() to list all
* registered external types.
*
* @note The function pointers provided in this structure must check
* for errors and invalid or out-of-range values as for
* performance reasons Edje will not enforce hints provided as
* #Edje_External_Param_Info in the member parameters_info.
*/
struct _Edje_External_Type
{
unsigned int abi_version; /**< always use:
* - #EDJE_EXTERNAL_TYPE_ABI_VERSION to declare.
* - edje_external_type_abi_version_get() to check.
*/
const char *module; /**< Name of the module that holds these definitions,
as used in the externals {} block of a theme
definition. */
const char *module_name; /**< Canonical name of the module, for displaying
in edition programs, for example. */
Evas_Object *(*add) (void *data, Evas *evas, Evas_Object *parent, const Eina_List *params, const char *part_name); /**< Creates the object to be used by Edje as the part. @p part_name is the name of the part that holds the object and can be used to forward callbacks from the object as signals from Edje. @p params is the list of #Edje_External_Param, not parsed, from the default state of the part. Parameters of type #EDJE_EXTERNAL_PARAM_FLAGS_CONSTRUCTOR should be set on
the object here. */
void (*state_set) (void *data, Evas_Object *obj, const void *from_params, const void *to_params, float pos); /**< Called upon state changes, including the initial "default" 0.0 state. Parameters are the value returned by params_parse(). The @p pos parameter is a value between 0.0 and 1.0 indicating the position in time within the state transition. */
void (*signal_emit) (void *data, Evas_Object *obj, const char *emission, const char *source); /**< Feed a signal emitted with emission originally set as part_name:signal to this object (without the "part_name:" prefix) */
Eina_Bool (*param_set) (void *data, Evas_Object *obj, const Edje_External_Param *param); /**< Dynamically change a parameter of this external, called by scripts and user code. Returns @c EINA_TRUE on success */
Eina_Bool (*param_get) (void *data, const Evas_Object *obj, Edje_External_Param *param); /**< Dynamically fetch a parameter of this external, called by scripts and user code. Returns @c EINA_TRUE on success. (Must check parameter name and type!) */
Evas_Object *(*content_get) (void *data, const Evas_Object *obj, const char *content); /**< Dynamically fetch a sub object of this external, called by scripts and user code. Returns @c Evas_Object * on success. (Must check parameter name and type!) */
void *(*params_parse) (void *data, Evas_Object *obj, const Eina_List *params); /**< Parses the list of parameters, converting into a friendly representation. Used with state_set() */
void (*params_free) (void *params); /**< Free parameters parsed with params_parse() */
/* The following callbacks aren't used by Edje itself, but by UI design
tools instead */
const char *(*label_get) (void *data); /**< Get a label to use to identify this EXTERNAL. (For editors) */
const char *(*description_get) (void *data); /**< Get a user friendly description of this EXTERNAL. (For editors) */
Evas_Object *(*icon_add) (void *data, Evas *e); /**< Get an icon to use to identify this EXTERNAL. (For editors) */
Evas_Object *(*preview_add) (void *data, Evas *e); /**< Get a preview of the EXTERNAL object in use. (For editors) */
const char *(*translate) (void *data, const char *orig); /**< called to translate parameters_info name properties for use in user interfaces that support internationalization (i18n) (For editors) */
Edje_External_Param_Info *parameters_info; /**< An array of #Edje_External_Param_Info describing the different parameters this EXTERNAL may have. The last element in the array must be #EDJE_EXTERNAL_PARAM_INFO_SENTINEL. */
void *data; /**< Private user data that will be passed to all of the class functions. */
};
typedef struct _Edje_External_Type Edje_External_Type;
/**
* Convenience struct used to mass-register types of EXTERNAL objects.
*
* Used with edje_external_type_array_register().
*/
struct _Edje_External_Type_Info
{
const char *name; /**< The name of the type to register. */
const Edje_External_Type *info; /**< The type definition. */
};
typedef struct _Edje_External_Type_Info Edje_External_Type_Info;
/**
* @}
*/
/**
* @defgroup Edje_External_Plugin_Development_Group Edje Development of External Plugins
*
* @brief Functions to register, unregister EXTERNAL types and develop the plugins.
*
* This group dicusses functions useful for the development of new plugins.
* These functions deal with the newly EXTERNAL types by registering, unregistering and manipulating them.
*
* @ingroup Edje_External_Group
*
* @{
*/
/**
* Register a type to be used by EXTERNAL parts.
*
* Parts of type EXTERNAL will call user defined functions
* to create and manipulate the object that's allocated in that part. This is
* done by expecifying in the @c source property of the part the name of the
* external to use, which must be one registered with this function.
*
* @param type_name name to register and be known by edje's "source:"
* parameter of "type: EXTERNAL" parts.
* @param type_info meta-information describing how to interact with it.
*
* @return @c EINA_TRUE on success, @c EINA_FALSE on failure (like
* type already registered).
*
* @see edje_external_type_array_register()
*/
EAPI Eina_Bool edje_external_type_register (const char *type_name, const Edje_External_Type *type_info);
/**
* Unregister a previously registered EXTERNAL type.
*
* @param type_name name to unregister. It should have been registered with
* edje_external_type_register() before.
*
* @return @c EINA_TRUE on success, @c EINA_FALSE on failure (like
* type_name did not exist).
*
* @see edje_external_type_array_unregister()
*/
EAPI Eina_Bool edje_external_type_unregister (const char *type_name);
/**
* Register a batch of types and their information.
*
* When several types will be registered it is recommended to use this
* function instead of several calls to edje_external_type_register(), as it
* is faster.
*
* @note The contents of the array will be referenced directly for as long as
* the type remains registered, so both the @c name and @c info in the
* @p array must be kept alive during all this period (usually, the entire
* program lifetime). The most common case would be to keep the array as a
* @c static @c const type anyway.
*
* @param array @c NULL terminated array with type name and
* information. Note that type name or information are
* referenced directly, so they must be kept alive after
* this function returns!
*
* @return @c EINA_TRUE on success, @c EINA_FALSE on failure (like
* type already registered).
*
* @see edje_external_type_register()
*/
EAPI void edje_external_type_array_register (const Edje_External_Type_Info *array);
/**
* Unregister a batch of given external type previously registered.
*
* @param array @c NULL terminated array, should be the same as the
* one used to register with edje_external_type_array_register()
*
* @see edje_external_type_unregister()
*/
EAPI void edje_external_type_array_unregister (const Edje_External_Type_Info *array);
/**
* Return the current ABI version for Edje_External_Type structure.
*
* Always check this number before accessing Edje_External_Type in
* your own software. If the number is not the same, your software may
* access invalid memory and crash, or just get garbage values.
*
* @warning @b NEVER, EVER define your own Edje_External_Type using the
* return of this function as it will change as Edje library
* (libedje.so) changes, but your type definition will
* not. Instead, use #EDJE_EXTERNAL_TYPE_ABI_VERSION.
*
* Summary:
* - use edje_external_type_abi_version_get() to check.
* - use #EDJE_EXTERNAL_TYPE_ABI_VERSION to define/declare.
*
* @return The external ABI version the Edje library was compiled with. That
* is, the value #EDJE_EXTERNAL_TYPE_ABI_VERSION had at that moment.
*/
EAPI unsigned int edje_external_type_abi_version_get (void) EINA_CONST;
/**
* Returns an interator of all the registered EXTERNAL types.
*
* Each item in the iterator is an @c Eina_Hash_Tuple which has the type
* of the external in the @c key and #Edje_External_Type as @c data.
*
* @code
* const Eina_Hash_Tuple *tuple;
* Eina_Iterator *itr;
* const Eina_List *l, *modules;
* const char *s;
*
* modules = edje_available_modules_get();
* EINA_LIST_FOREACH(modules, l, s)
* {
* if (!edje_module_load(s))
* printf("Error loading edje module: %s\n", s);
* }
*
* itr = edje_external_iterator_get();
* EINA_ITERATOR_FOREACH(itr, tuple)
* {
* const char *name = tuple->key;
* const Edje_External_Type *type = tuple->data;
*
* if ((!type) ||
* (type->abi_version != edje_external_type_abi_version_get()))
* {
* printf("Error: invalid type %p (abi: %d, expected: %d)\n",
* type, type ? type->abi_version : 0,
* edje_external_type_abi_version_get());
* continue;
* }
*
* printf("%s: %s (%s) label='%s' desc='%s'\n",
* name, type->module, type->module_name,
* type->label_get ? type->label_get(type->data) : "",
* type->description_get ? type->description_get(type->data) : "");
* }
*
* @endcode
*/
EAPI Eina_Iterator *edje_external_iterator_get (void);
/**
* Conevenience function to find a specific parameter in a list of them.
*
* @param params The list of parameters for the external
* @param key The parameter to look for
*
* @return The matching #Edje_External_Param or NULL if it's not found.
*/
EAPI Edje_External_Param *edje_external_param_find (const Eina_List *params, const char *key);
/**
* Get the value of the given parameter of integer type.
*
* Look for the @p key parameter in the @p params list and return its value in
* @p ret. If the parameter is found and is of type
* #EDJE_EXTERNAL_PARAM_TYPE_INT, its value will be stored in the int pointed
* by @p ret, returning EINA_TRUE. In any other case, the function returns
* EINA_FALSE.
*
* @param params List of parameters where to look
* @param key Name of the parameter to fetch
* @param ret Int pointer where to store the value, must not be NULL.
*
* @return EINA_TRUE if the parameter was found and is of integer type,
* EINA_FALSE otherwise.
*/
EAPI Eina_Bool edje_external_param_int_get (const Eina_List *params, const char *key, int *ret);
/**
* Get the value of the given parameter of double type.
*
* Look for the @p key parameter in the @p params list and return its value in
* @p ret. If the parameter is found and is of type
* #EDJE_EXTERNAL_PARAM_TYPE_DOUBLE, its value will be stored in the double
* pointed by @p ret, returning EINA_TRUE. In any other case, the function
* returns EINA_FALSE.
*
* @param params List of parameters where to look
* @param key Name of the parameter to fetch
* @param ret Double pointer where to store the value, must not be NULL.
*
* @return EINA_TRUE if the parameter was found and is of double type,
* EINA_FALSE otherwise.
*/
EAPI Eina_Bool edje_external_param_double_get (const Eina_List *params, const char *key, double *ret);
/**
* Get the value of the given parameter of string type.
*
* Look for the @p key parameter in the @p params list and return its value in
* @p ret. If the parameter is found and is of type
* #EDJE_EXTERNAL_PARAM_TYPE_STRING, its value will be stored in the pointer
* pointed by @p ret, returning EINA_TRUE. In any other case, the function
* returns EINA_FALSE.
*
* The string stored in @p ret must not be freed or modified.
*
* @param params List of parameters where to look
* @param key Name of the parameter to fetch
* @param ret String pointer where to store the value, must not be NULL.
*
* @return EINA_TRUE if the parameter was found and is of string type,
* EINA_FALSE otherwise.
*/
EAPI Eina_Bool edje_external_param_string_get (const Eina_List *params, const char *key, const char **ret);
/**
* Get the value of the given parameter of boolean type.
*
* Look for the @p key parameter in the @p params list and return its value in
* @p ret. If the parameter is found and is of type
* #EDJE_EXTERNAL_PARAM_TYPE_BOOL, its value will be stored in the Eina_Bool
* pointed by @p ret, returning EINA_TRUE. In any other case, the function
* returns EINA_FALSE.
*
* @param params List of parameters where to look
* @param key Name of the parameter to fetch
* @param ret Eina_Bool pointer where to store the value, must not be NULL.
*
* @return EINA_TRUE if the parameter was found and is of boolean type,
* EINA_FALSE otherwise.
*/
EAPI Eina_Bool edje_external_param_bool_get (const Eina_List *params, const char *key, Eina_Bool *ret);
/**
* Get the value of the given parameter of choice type.
*
* Look for the @p key parameter in the @p params list and return its value in
* @p ret. If the parameter is found and is of type
* #EDJE_EXTERNAL_PARAM_TYPE_CHOICE, its value will be stored in the string
* pointed by @p ret, returning EINA_TRUE. In any other case, the function
* returns EINA_FALSE.
*
* The string stored in @p ret must not be freed or modified.
*
* @param params List of parameters where to look
* @param key Name of the parameter to fetch
* @param ret String pointer where to store the value, must not be NULL.
*
* @return EINA_TRUE if the parameter was found and is of integer type,
* EINA_FALSE otherwise.
*/
EAPI Eina_Bool edje_external_param_choice_get (const Eina_List *params, const char *key, const char **ret);
/**
* Get the array of parameters information about a type given its name.
*
* @note the type names and other strings are static, that means they are
* @b NOT translated. One must use
* Edje_External_Type::translate() to translate those.
*
* @return the NULL terminated array, or @c NULL if type is unknown or
* it does not have any parameter information.
*
* @see edje_external_type_get()
*/
EAPI const Edje_External_Param_Info *edje_external_param_info_get (const char *type_name);
/**
* Get the #Edje_External_Type that defines an EXTERNAL type registered with
* the name @p type_name.
*/
EAPI const Edje_External_Type *edje_external_type_get (const char *type_name);
/**
* @}
*/
/**
* @defgroup Edje_Object_Group Edje Object
* @ingroup Edje
*
* @brief This group discusses functions that deal with Edje layouts and its components
*
* An important thing to know about this group is that there is no
* Edje_Object in @b code. What we refer here as object are layouts (or themes)
* defined by groups, and parts, both declared in EDC files. They are of
* type Evas_Object as the other native objects of Evas, but they only exist
* in Edje, so that is why we are calling them "edje objects".
*
* With the Edje Object Group functions we can deal with layouts by managing
* its aspect, content, message and signal exchange and animation, among others.
*
* @{
*/
/**
* @}
*/
/**
* @defgroup Edje_Object_Scale Edje Scale
*
* @brief Functions that deal with scaling objects
*
* Edje allows one to build scalable interfaces. Scaling factors,
* which are set to neutral (@c 1.0) values by default (no scaling,
* actual sizes), are of two types: @b global and @b individual.
*
* Scaling affects the values of minimum/maximum @b part sizes, which
* are @b multiplied by it. Font sizes are scaled, too.
*
* @ingroup Edje_Object_Group
*
* @{
*/
/**
* @brief Set Edje's global scaling factor.
*
* @param scale The global scaling factor (the default value is @c 1.0)
*
* Edje's global scaling factor will affect all its objects which
* hadn't their individual scaling factors altered from the default
* value (which is zero). If they had it set differently, by
* edje_object_scale_set(), that factor will @b override the global
* one.
*
* @warning Only parts which, at EDC level, had the @c "scale"
* property set to @c 1, will be affected by this function. Check the
* complete @ref edcref "syntax reference" for EDC files.
*
* @see edje_scale_get().
*/
EAPI void edje_scale_set (double scale);
/**
* @brief Retrieve Edje's global scaling factor.
*
* @return The global scaling factor
*
* This function returns Edje's global scaling factor.
*
* @see edje_scale_set() for more details
*
*/
EAPI double edje_scale_get (void);
/**
* @}
*/
/**
* @defgroup Edje_Text_Entry Edje Text Entry
*
* @brief Functions that deal with text entries
*
* In Edje it's possible to use a text part as a entry so the user is
* able to make inputs of text. To do so, the text part must be set
* with a input panel taht will work as a virtual keyboard.
*
* Some of effects can be applied to the entered text and also plenty
* actions can be performed after any input.
*
* Use the functions of this section to handle the user input of text.
*
* @ingroup Edje_Part_Text
*
* @{
*/
struct _Edje_Entry_Change_Info
{
union {
struct {
const char *content;
size_t pos;
size_t plain_length; /* Number of cursor positions represented
in content. */
} insert;
struct {
const char *content;
size_t start, end;
} del;
} change;
Eina_Bool insert : 1; /**< True if the "change" union's "insert" is valid */
Eina_Bool merge : 1; /**< True if can be merged with the previous one. Used for example with insertion when something is already selected. */
};
/**
* @since 1.1.0
*/
typedef struct _Edje_Entry_Change_Info Edje_Entry_Change_Info;
typedef enum _Edje_Text_Filter_Type
{
EDJE_TEXT_FILTER_TEXT = 0,
EDJE_TEXT_FILTER_FORMAT = 1,
EDJE_TEXT_FILTER_MARKUP = 2
} Edje_Text_Filter_Type;
typedef enum _Edje_Text_Autocapital_Type
{
EDJE_TEXT_AUTOCAPITAL_TYPE_NONE,
EDJE_TEXT_AUTOCAPITAL_TYPE_WORD,
EDJE_TEXT_AUTOCAPITAL_TYPE_SENTENCE,
EDJE_TEXT_AUTOCAPITAL_TYPE_ALLCHARACTER
} Edje_Text_Autocapital_Type;
typedef enum _Edje_Input_Panel_Lang
{
EDJE_INPUT_PANEL_LANG_AUTOMATIC, /**< Automatic @since 1.2 */
EDJE_INPUT_PANEL_LANG_ALPHABET /**< Alphabet @since 1.2 */
} Edje_Input_Panel_Lang;
typedef enum _Edje_Input_Panel_Return_Key_Type
{
EDJE_INPUT_PANEL_RETURN_KEY_TYPE_DEFAULT, /**< Default @since 1.2 */
EDJE_INPUT_PANEL_RETURN_KEY_TYPE_DONE, /**< Done @since 1.2 */
EDJE_INPUT_PANEL_RETURN_KEY_TYPE_GO, /**< Go @since 1.2 */
EDJE_INPUT_PANEL_RETURN_KEY_TYPE_JOIN, /**< Join @since 1.2 */
EDJE_INPUT_PANEL_RETURN_KEY_TYPE_LOGIN, /**< Login @since 1.2 */
EDJE_INPUT_PANEL_RETURN_KEY_TYPE_NEXT, /**< Next @since 1.2 */
EDJE_INPUT_PANEL_RETURN_KEY_TYPE_SEARCH, /**< Search or magnifier icon @since 1.2 */
EDJE_INPUT_PANEL_RETURN_KEY_TYPE_SEND, /**< Send @since 1.2 */
EDJE_INPUT_PANEL_RETURN_KEY_TYPE_SIGNIN /**< Sign-in @since 1.8 */
} Edje_Input_Panel_Return_Key_Type;
typedef enum _Edje_Input_Panel_Layout
{
EDJE_INPUT_PANEL_LAYOUT_NORMAL, /**< Default layout */
EDJE_INPUT_PANEL_LAYOUT_NUMBER, /**< Number layout */
EDJE_INPUT_PANEL_LAYOUT_EMAIL, /**< Email layout */
EDJE_INPUT_PANEL_LAYOUT_URL, /**< URL layout */
EDJE_INPUT_PANEL_LAYOUT_PHONENUMBER, /**< Phone Number layout */
EDJE_INPUT_PANEL_LAYOUT_IP, /**< IP layout */
EDJE_INPUT_PANEL_LAYOUT_MONTH, /**< Month layout */
EDJE_INPUT_PANEL_LAYOUT_NUMBERONLY, /**< Number Only layout */
EDJE_INPUT_PANEL_LAYOUT_INVALID, /**< Never use this */
EDJE_INPUT_PANEL_LAYOUT_HEX, /**< Hexadecimal layout @since 1.2 */
EDJE_INPUT_PANEL_LAYOUT_TERMINAL, /**< Command-line terminal layout including esc, alt, ctrl key, so on (no auto-correct, no auto-capitalization) @since 1.2 */
EDJE_INPUT_PANEL_LAYOUT_PASSWORD, /**< Like normal, but no auto-correct, no auto-capitalization etc. @since 1.2 */
EDJE_INPUT_PANEL_LAYOUT_DATETIME /**< Date and time layout @since 1.8 */
} Edje_Input_Panel_Layout;
enum
{
EDJE_INPUT_PANEL_LAYOUT_NUMBERONLY_VARIATION_NORMAL,
EDJE_INPUT_PANEL_LAYOUT_NUMBERONLY_VARIATION_SIGNED,
EDJE_INPUT_PANEL_LAYOUT_NUMBERONLY_VARIATION_DECIMAL,
EDJE_INPUT_PANEL_LAYOUT_NUMBERONLY_VARIATION_SIGNED_AND_DECIMAL
};
typedef void (*Edje_Text_Filter_Cb) (void *data, Evas_Object *obj, const char *part, Edje_Text_Filter_Type type, char **text);
typedef void (*Edje_Markup_Filter_Cb) (void *data, Evas_Object *obj, const char *part, char **text);
typedef Evas_Object *(*Edje_Item_Provider_Cb) (void *data, Evas_Object *obj, const char *part, const char *item);
/**
* @brief Show last character in password mode.
*
* @param password_show_last If TRUE enable last character show in password mode.
*
* This function enables last input to be visible when in password mode for few seconds
* or until the next input is entered.
*
* The time out value is obtained by edje_password_show_last_timeout_set function.
*
* @see edje_password_show_last_timeout_set().
*/
EAPI void edje_password_show_last_set(Eina_Bool password_show_last);
/**
* @brief Set's the timeout value in last show password mode.
*
* @param password_show_last_timeout The timeout value.
*
* This functions sets the time out value for which the last input entered in password
* mode will be visible.
*
* This value can be used only when last show mode is set in password mode.
*
* @see edje_password_show_last_set().
*
*/
EAPI void edje_password_show_last_timeout_set(double password_show_last_timeout);
/**
* @}
*/
/**
* @defgroup Edje_Object_Color_Class Edje Class: Color
*
* @brief Functions that deal with Color Classes
*
* Sometimes we want to change the color of two or more parts equally and
* that's when we use color classes.
*
* If one or more parts are assigned with a color class, when we set color
* values to this class it will cause all these parts to have their colors
* multiplied by the values. Setting values to a color class at a process level
* will affect all parts with that color class, while at a object level will
* affect only the parts inside an specified object.
*
* @ingroup Edje_Object_Group
*
* @{
*/
/**
* @brief Set Edje color class.
*
* @param color_class
* @param r Object Red value
* @param g Object Green value
* @param b Object Blue value
* @param a Object Alpha value
* @param r2 Outline Red value
* @param g2 Outline Green value
* @param b2 Outline Blue value
* @param a2 Outline Alpha value
* @param r3 Shadow Red value
* @param g3 Shadow Green value
* @param b3 Shadow Blue value
* @param a3 Shadow Alpha value
*
* This function sets the color values for a process level color
* class. This will cause all edje parts in the current process that
* have the specified color class to have their colors multiplied by
* these values. (Object level color classes set by
* edje_object_color_class_set() will override the values set by this
* function).
*
* The first color is the object, the second is the text outline, and
* the third is the text shadow. (Note that the second two only apply
* to text parts).
*
* Setting color emits a signal "color_class,set" with source being
* the given color class in all objects.
*
* @see edje_color_class_set().
*
* @note unlike Evas, Edje colors are @b not pre-multiplied. That is,
* half-transparent white is 255 255 255 128.
*/
EAPI Eina_Bool edje_color_class_set (const char *color_class, int r, int g, int b, int a, int r2, int g2, int b2, int a2, int r3, int g3, int b3, int a3);
/**
* @brief Get Edje color class.
*
* @param color_class
* @param r Object Red value
* @param g Object Green value
* @param b Object Blue value
* @param a Object Alpha value
* @param r2 Outline Red value
* @param g2 Outline Green value
* @param b2 Outline Blue value
* @param a2 Outline Alpha value
* @param r3 Shadow Red value
* @param g3 Shadow Green value
* @param b3 Shadow Blue value
* @param a3 Shadow Alpha value
*
* @return EINA_TRUE if found or EINA_FALSE if not found and all
* values are zeroed.
*
* This function gets the color values for a process level color
* class. This value is the globally set and not per-object, that is,
* the value that would be used by objects if they did not override with
* edje_object_color_class_set().
*
* The first color is the object, the second is the text outline, and
* the third is the text shadow. (Note that the second two only apply
* to text parts).
*
* @see edje_color_class_set().
*
* @note unlike Evas, Edje colors are @b not pre-multiplied. That is,
* half-transparent white is 255 255 255 128.
*/
EAPI Eina_Bool edje_color_class_get (const char *color_class, int *r, int *g, int *b, int *a, int *r2, int *g2, int *b2, int *a2, int *r3, int *g3, int *b3, int *a3);
/**
* @brief Delete edje color class.
*
* @param color_class
*
* This function deletes any values at the process level for the
* specified color class.
* @note Deleting the color class will revert it to the
* values defined in the theme file.
*
* Deleting the color class will emit the signal "color_class,del"
* to all the Edje objects in the running program.
*/
EAPI void edje_color_class_del (const char *color_class);
/**
* @brief Lists color classes.
*
* @return A list of color class names (strings). These strings and
* the list must be free()'d by the caller.
*
* This function lists all color classes known about by the current
* process.
*
*/
EAPI Eina_List *edje_color_class_list (void);
/**
* @}
*/
/**
* @defgroup Edje_Object_Part Edje Part
*
* @brief Functions that deal with layout components
*
* Parts are layout components, but as a layout, they are objects too.
*
* There are several types of parts, these types can be divided into two
* main categories, the first being containers. Containers are parts
* that are in effect a group of elements. The second group is that of
* the elements, these part types may not contain others.
*
* This section has some functions specific for some types and others that
* could be applied to any type.
*
* @ingroup Edje_Object_Group
*
* @{
*/
typedef enum _Edje_Part_Type
{
EDJE_PART_TYPE_NONE = 0,
EDJE_PART_TYPE_RECTANGLE = 1,
EDJE_PART_TYPE_TEXT = 2,
EDJE_PART_TYPE_IMAGE = 3,
EDJE_PART_TYPE_SWALLOW = 4,
EDJE_PART_TYPE_TEXTBLOCK = 5,
EDJE_PART_TYPE_GRADIENT = 6,
EDJE_PART_TYPE_GROUP = 7,
EDJE_PART_TYPE_BOX = 8,
EDJE_PART_TYPE_TABLE = 9,
EDJE_PART_TYPE_EXTERNAL = 10,
EDJE_PART_TYPE_PROXY = 11,
EDJE_PART_TYPE_SPACER = 12, /**< @since 1.7 */
EDJE_PART_TYPE_LAST = 13
} Edje_Part_Type;
/**
* @}
*/
/**
* @defgroup Edje_Part_Text Edje Text Part
*
* @brief Functions that deal with parts of type text
*
* Text is an element type for parts. It's basic functionality is to
* display a string on the layout, but a lot more things can be done
* with texts, like string selection, setting the cursor and include
* a input panel, where one can set a virtual keyboard to handle
* keyboard entry easily.
*
* @ingroup Edje_Object_Part
*
* @{
*/
#define EDJE_TEXT_EFFECT_MASK_BASIC 0xf
#define EDJE_TEXT_EFFECT_BASIC_SET(x, s) \
do { x = ((x) & ~EDJE_TEXT_EFFECT_MASK_BASIC) | (s); } while (0)
#define EDJE_TEXT_EFFECT_MASK_SHADOW_DIRECTION (0x7 << 4)
#define EDJE_TEXT_EFFECT_SHADOW_DIRECTION_SET(x, s) \
do { x = ((x) & ~EDJE_TEXT_EFFECT_MASK_SHADOW_DIRECTION) | (s); } while (0)
typedef enum _Edje_Text_Effect
{
EDJE_TEXT_EFFECT_NONE = 0,
EDJE_TEXT_EFFECT_PLAIN = 1,
EDJE_TEXT_EFFECT_OUTLINE = 2,
EDJE_TEXT_EFFECT_SOFT_OUTLINE = 3,
EDJE_TEXT_EFFECT_SHADOW = 4,
EDJE_TEXT_EFFECT_SOFT_SHADOW = 5,
EDJE_TEXT_EFFECT_OUTLINE_SHADOW = 6,
EDJE_TEXT_EFFECT_OUTLINE_SOFT_SHADOW = 7,
EDJE_TEXT_EFFECT_FAR_SHADOW = 8,
EDJE_TEXT_EFFECT_FAR_SOFT_SHADOW = 9,
EDJE_TEXT_EFFECT_GLOW = 10,
EDJE_TEXT_EFFECT_LAST = 11,
EDJE_TEXT_EFFECT_SHADOW_DIRECTION_BOTTOM_RIGHT = (0x0 << 4),
EDJE_TEXT_EFFECT_SHADOW_DIRECTION_BOTTOM = (0x1 << 4),
EDJE_TEXT_EFFECT_SHADOW_DIRECTION_BOTTOM_LEFT = (0x2 << 4),
EDJE_TEXT_EFFECT_SHADOW_DIRECTION_LEFT = (0x3 << 4),
EDJE_TEXT_EFFECT_SHADOW_DIRECTION_TOP_LEFT = (0x4 << 4),
EDJE_TEXT_EFFECT_SHADOW_DIRECTION_TOP = (0x5 << 4),
EDJE_TEXT_EFFECT_SHADOW_DIRECTION_TOP_RIGHT = (0x6 << 4),
EDJE_TEXT_EFFECT_SHADOW_DIRECTION_RIGHT = (0x7 << 4)
} Edje_Text_Effect;
typedef void (*Edje_Text_Change_Cb) (void *data, Evas_Object *obj, const char *part);
/**
* @}
*/
/**
* @defgroup Edje_Text_Selection Edje Text Selection
*
* @brief Functions that deal with selection in text parts
*
* Selection is a known functionality for texts in the whole computational
* world. It is a block of text marked for further manipulation.
*
* Edje is responsible for handling this functionality through the
* following functions.
*
* @ingroup Edje_Part_Text
*
* @{
*/
/**
* @}
*/
/**
* @defgroup Edje_Text_Cursor Edje Text Cursor
*
* @brief Functions that deal with cursor in text parts
*
* Cursor is a known functionality for texts in the whole computational
* world. It marks a position in the text from where one may want
* to make a insertion, deletion or selection.
*
* Edje is responsible for handling this functionality through the
* following functions.
*
* @ingroup Edje_Part_Text
*
* @{
*/
typedef enum _Edje_Cursor
{
EDJE_CURSOR_MAIN,
EDJE_CURSOR_SELECTION_BEGIN,
EDJE_CURSOR_SELECTION_END,
EDJE_CURSOR_PREEDIT_START,
EDJE_CURSOR_PREEDIT_END,
EDJE_CURSOR_USER,
EDJE_CURSOR_USER_EXTRA,
// more later
} Edje_Cursor;
/**
* @}
*/
/**
* @defgroup Edje_Part_Swallow Edje Swallow Part
*
* @brief Functions that deal with parts of type swallow and swallowed objects.
*
* A important feature of Edje is to be able to create Evas_Objects
* in code and place them in a layout. And that is what swallowing
* is all about.
*
* Swallow parts are place holders defined in the EDC file for
* objects that one may want to include in the layout later, or for
* objects that are not native of Edje. In this last case, Edje will
* only treat the Evas_Object properties of the swallowed objects.
*
* @ingroup Edje_Object_Part
*
* @{
*/
typedef enum _Edje_Aspect_Control
{
EDJE_ASPECT_CONTROL_NONE = 0,
EDJE_ASPECT_CONTROL_NEITHER = 1,
EDJE_ASPECT_CONTROL_HORIZONTAL = 2,
EDJE_ASPECT_CONTROL_VERTICAL = 3,
EDJE_ASPECT_CONTROL_BOTH = 4
} Edje_Aspect_Control;
/**
* @}
*/
/**
* @defgroup Edje_Object_Geometry_Group Edje Object Geometry
*
* @brief Functions that deal with object's geometry.
*
* By geometry we mean size and position. So in this groups there are
* functions to manipulate object's geometry or retrieve information
* about it.
*
* Keep in mind that by changing an object's geometry, it may affect
* the appearance in the screen of the parts inside. Most times
* that is what you want.
*
* @ingroup Edje_Object_Group
*
* @{
*/
/**
* @}
*/
/**
* @defgroup Edje_Part_Drag Edje Drag
*
* @brief Functions that deal with dragable parts.
*
* To create a movable part it must be declared as dragable
* in EDC file. To do so, one must define a "dragable" block inside
* the "part" block.
*
* These functions are used to set dragging properties to a
* part or get dragging information about it.
*
* @see @ref tutorial_edje_drag
*
* @ingroup Edje_Object_Part
*
* @{
*/
typedef enum _Edje_Drag_Dir
{
EDJE_DRAG_DIR_NONE = 0,
EDJE_DRAG_DIR_X = 1,
EDJE_DRAG_DIR_Y = 2,
EDJE_DRAG_DIR_XY = 3
} Edje_Drag_Dir;
/**
* @}
*/
/**
* @defgroup Edje_Part_Box Edje Box Part
*
* @brief Functions that deal with parts of type box.
*
* Box is a container type for parts, that means it can contain
* other parts.
*
* @ingroup Edje_Object_Part
*
* @{
*/
/**
* @brief Registers a custom layout to be used in edje boxes.
*
* @param name The name of the layout
* @param func The function defining the layout
* @param layout_data_get This function gets the custom data pointer
* for func
* @param layout_data_free Passed to func to free its private data
* when needed
* @param free_data Frees data
* @param data Private pointer passed to layout_data_get
*
* This function registers custom layouts that can be referred from
* themes by the registered name. The Evas_Object_Box_Layout
* functions receive two pointers for internal use, one being private
* data, and the other the function to free that data when it's not
* longer needed. From Edje, this private data will be retrieved by
* calling layout_data_get, and layout_data_free will be the free
* function passed to func. layout_data_get will be called with data
* as its parameter, and this one will be freed by free_data whenever
* the layout is unregistered from Edje.
*/
EAPI void edje_box_layout_register (const char *name, Evas_Object_Box_Layout func, void *(*layout_data_get)(void *), void (*layout_data_free)(void *), void (*free_data)(void *), void *data);
/**
* @}
*/
/**
* @defgroup Edje_Part_Table Edje Table Part
*
* @brief Functions that deal with parts of type table.
*
* Table is a container type for parts, that means it can contain
* other parts.
*
* @ingroup Edje_Object_Part
*
* @{
*/
typedef enum _Edje_Object_Table_Homogeneous_Mode
{
EDJE_OBJECT_TABLE_HOMOGENEOUS_NONE = 0,
EDJE_OBJECT_TABLE_HOMOGENEOUS_TABLE = 1,
EDJE_OBJECT_TABLE_HOMOGENEOUS_ITEM = 2
} Edje_Object_Table_Homogeneous_Mode;
/**
* @}
*/
/**
* @defgroup Edje_Object_Text_Class Edje Class: Text
*
* @brief Functions that deal with Text Classes
*
* Sometimes we want to change the text of two or more parts equally and
* that's when we use text classes.
*
* If one or more parts are assigned with a text class, when we set font
* attributes to this class will update all these parts with the new font
* attributes. Setting values to a text class at a process level will affect
* all parts with that text class, while at object level will affect only
* the parts inside an specified object.
*
* @ingroup Edje_Object_Group
*
* @{
*/
/**
* @brief Set the Edje text class.
*
* @param text_class The text class name
* @param font The font name
* @param size The font size
*
* @return @c EINA_TRUE, on success or @c EINA_FALSE, on error
*
* This function updates all Edje members at the process level which
* belong to this text class with the new font attributes.
* If the @p size is 0 then the font size will be kept with the previous size.
* If the @p size is less then 0 then the font size will be calculated in the
* percentage. For example, if the @p size is -50, then the font size will be
* scaled to half of the original size and if the @p size is -10 then the font
* size will be scaled as much as 0.1x.
*
* @see edje_text_class_get().
*
*/
EAPI Eina_Bool edje_text_class_set (const char *text_class, const char *font, Evas_Font_Size size);
/**
* @brief Delete the text class.
*
* @param text_class The text class name string
*
* This function deletes any values at the process level for the
* specified text class.
*
*/
EAPI void edje_text_class_del (const char *text_class);
/**
* @brief List text classes.
*
* @return A list of text class names (strings). These strings are
* stringshares and the list must be free()'d by the caller.
*
* This function lists all text classes known about by the current
* process.
*
*/
EAPI Eina_List *edje_text_class_list (void);
/**
* @}
*/
/**
* @defgroup Edje_Object_File Edje Object File
*
* @brief Functions to deals with EDJ files.
*
* Layouts in Edje are usually called themes and they are
* created using the EDC language. The EDC language is declarative
* and must be compiled before being used. The output of this
* compilation is an EDJ file, this file can be loaded by Edje,
* and the result is a edje object.
*
* This groups of functions interact with these EDJ files,
* either by loading them or retrieving information of the EDC
* file about objects.
*
* @ingroup Edje_Object_Group
*
* @{
*/
typedef enum _Edje_Load_Error
{
EDJE_LOAD_ERROR_NONE = 0, /**< No error happened, the loading was successful */
EDJE_LOAD_ERROR_GENERIC = 1, /**< A generic error happened during the loading */
EDJE_LOAD_ERROR_DOES_NOT_EXIST = 2, /**< The file pointed to did not exist */
EDJE_LOAD_ERROR_PERMISSION_DENIED = 3, /**< Permission to read the given file was denied */
EDJE_LOAD_ERROR_RESOURCE_ALLOCATION_FAILED = 4, /**< Resource allocation failed during the loading */
EDJE_LOAD_ERROR_CORRUPT_FILE = 5, /**< The file pointed to was corrupt */
EDJE_LOAD_ERROR_UNKNOWN_FORMAT = 6, /**< The file pointed to had an unknown format */
EDJE_LOAD_ERROR_INCOMPATIBLE_FILE = 7, /**< The file pointed to is incompatible, i.e., it doesn't match the library's current version's format */
EDJE_LOAD_ERROR_UNKNOWN_COLLECTION = 8, /**< The group/collection set to load from was @b not found in the file */
EDJE_LOAD_ERROR_RECURSIVE_REFERENCE = 9 /**< The group/collection set to load from had <b>recursive references</b> on its components */
} Edje_Load_Error; /**< Edje file loading error codes one can get - see edje_load_error_str() too. */
/**
* Get a list of groups in an edje mapped file
* @param f The mapped file
*
* @return The Eina_List of group names (char *)
*
* Note: the list must be freed using edje_mmap_collection_list_free()
* when you are done with it.
*/
EAPI Eina_List *edje_mmap_collection_list(Eina_File *f);
/**
* Free file collection list
* @param lst The Eina_List of groups
*
* Frees the list returned by edje_mmap_collection_list().
*/
EAPI void edje_mmap_collection_list_free(Eina_List *lst);
/**
* Determine whether a group matching glob exists in an edje mapped file.
* @param f The mapped file
* @param glob A glob to match on
*
* @return 1 if a match is found, 0 otherwise
*/
EAPI Eina_Bool edje_mmap_group_exists(Eina_File *f, const char *glob);
/**
* Get a list of groups in an edje file
* @param file The path to the edje file
*
* @return The Eina_List of group names (char *)
* @see edje_mmap_collection_list()
*
* Note: the list must be freed using edje_file_collection_list_free()
* when you are done with it.
*
* @see edje_mmap_group_exists()
*/
EAPI Eina_List *edje_file_collection_list (const char *file);
/**
* Free file collection list
* @param lst The Eina_List of groups
*
* Frees the list returned by edje_file_collection_list().
*/
EAPI void edje_file_collection_list_free (Eina_List *lst);
/**
* Determine whether a group matching glob exists in an edje file.
* @param file The file path
* @param glob A glob to match on
*
* @return 1 if a match is found, 0 otherwise
*/
EAPI Eina_Bool edje_file_group_exists (const char *file, const char *glob);
/**
* Converts the given Edje file load error code into a string
* describing it in English.
*
* @param error the error code, a value in ::Edje_Load_Error.
* @return Always returns a valid string. If the given @p error is not
* supported, <code>"Unknown error"</code> is returned.
*
* edje_object_file_set() is a function which sets an error value,
* afterwards, which can be fetched with
* edje_object_load_error_get(). The function in question is meant
* to be used in conjunction with the latter, for pretty-printing any
* possible error cause.
*/
EAPI const char *edje_load_error_str (Edje_Load_Error error);
/**
* @}
*/
/**
* @defgroup Edje_Object_Animation Edje Object Animation
*
* @brief Functions that deal with animations.
*
* Edje has the ability to animate objects. One can start, stop, play,
* pause, freeze and thaw edje animations using the functions of this section.
*
* @ingroup Edje_Object_Group
*
* @{
*/
typedef enum _Edje_Tween_Mode
{
EDJE_TWEEN_MODE_NONE = 0,
EDJE_TWEEN_MODE_LINEAR = 1,
EDJE_TWEEN_MODE_SINUSOIDAL = 2,
EDJE_TWEEN_MODE_ACCELERATE = 3,
EDJE_TWEEN_MODE_DECELERATE = 4,
EDJE_TWEEN_MODE_ACCELERATE_FACTOR = 5,
EDJE_TWEEN_MODE_DECELERATE_FACTOR = 6,
EDJE_TWEEN_MODE_SINUSOIDAL_FACTOR = 7,
EDJE_TWEEN_MODE_DIVISOR_INTERP = 8,
EDJE_TWEEN_MODE_BOUNCE = 9,
EDJE_TWEEN_MODE_SPRING = 10,
EDJE_TWEEN_MODE_LAST = 11,
EDJE_TWEEN_MODE_MASK = 0xff,
EDJE_TWEEN_MODE_OPT_FROM_CURRENT = (1 << 31)
} Edje_Tween_Mode;
typedef enum _Edje_Action_Type
{
EDJE_ACTION_TYPE_NONE = 0,
EDJE_ACTION_TYPE_STATE_SET = 1,
EDJE_ACTION_TYPE_ACTION_STOP = 2,
EDJE_ACTION_TYPE_SIGNAL_EMIT = 3,
EDJE_ACTION_TYPE_DRAG_VAL_SET = 4,
EDJE_ACTION_TYPE_DRAG_VAL_STEP = 5,
EDJE_ACTION_TYPE_DRAG_VAL_PAGE = 6,
EDJE_ACTION_TYPE_SCRIPT = 7,
EDJE_ACTION_TYPE_FOCUS_SET = 8,
EDJE_ACTION_TYPE_RESERVED00 = 9,
EDJE_ACTION_TYPE_FOCUS_OBJECT = 10,
EDJE_ACTION_TYPE_PARAM_COPY = 11,
EDJE_ACTION_TYPE_PARAM_SET = 12,
EDJE_ACTION_TYPE_SOUND_SAMPLE = 13, /**< @since 1.1 */
EDJE_ACTION_TYPE_SOUND_TONE = 14, /**< @since 1.1 */
EDJE_ACTION_TYPE_PHYSICS_IMPULSE = 15, /**< @since 1.8 */
EDJE_ACTION_TYPE_PHYSICS_TORQUE_IMPULSE = 16, /**< @since 1.8 */
EDJE_ACTION_TYPE_PHYSICS_FORCE = 17, /**< @since 1.8 */
EDJE_ACTION_TYPE_PHYSICS_TORQUE = 18, /**< @since 1.8 */
EDJE_ACTION_TYPE_PHYSICS_FORCES_CLEAR = 19, /**< @since 1.8 */
EDJE_ACTION_TYPE_PHYSICS_VEL_SET = 20, /**< @since 1.8 */
EDJE_ACTION_TYPE_PHYSICS_ANG_VEL_SET = 21, /**< @since 1.8 */
EDJE_ACTION_TYPE_PHYSICS_STOP = 22, /**< @since 1.8 */
EDJE_ACTION_TYPE_PHYSICS_ROT_SET = 23, /**< @since 1.8 */
EDJE_ACTION_TYPE_LAST = 24
} Edje_Action_Type;
/**
* @brief Set edje trasitions' frame time.
*
* @param t The frame time, in seconds. Default value is 1/30.
*
* This function sets the edje built-in animations' frame time (thus,
* affecting their resolution) by calling
* ecore_animator_frametime_set(). This frame time can be retrieved
* with edje_frametime_get().
*
* @see edje_frametime_get()
*
*/
EAPI void edje_frametime_set (double t);
/**
* @brief Get edje trasitions' frame time.
*
* @return The frame time, in seconds.
*
* This function returns the edje frame time set by
* edje_frametime_set() or the default value 1/30.
*
* @see edje_frametime_set()
*
*/
EAPI double edje_frametime_get (void);
/**
* @brief Freeze Edje objects.
*
* This function freezes all Edje animations in the current process.
*
* @note: for freeze a specific object @see edje_object_freeze().
*
* @see edje_thaw()
*
*/
EAPI void edje_freeze (void);
/**
* @brief Thaw Edje objects.
*
* This function thaws all Edje animations in the current process.
*
* @note for thaw a specific object @see edje_object_thaw().
*
* @see edje_freeze()
*
*/
EAPI void edje_thaw (void);
/**
* @}
*/
/**
* @defgroup Edje_Object_Communication_Interface_Message Edje Communication Interface: Message
*
* @brief Functions that deal with messages.
*
* Edje has two communication interfaces between @b code and @b theme.
* Signals and messages.
*
* Edje messages are one of the communication interfaces between
* @b code and a given Edje object's @b theme. With messages, one can
* communicate values like strings, float numbers and integer
* numbers. Moreover, messages can be identified by integer
* numbers. See #Edje_Message_Type for the full list of message types.
*
* @note Messages must be handled by scripts.
*
* @ingroup Edje_Object_Group
*
* @{
*/
/**
* Identifiers of Edje message types, which can be sent back and forth
* code and a given Edje object's theme file/group.
*
* @see edje_object_message_send()
* @see edje_object_message_handler_set()
*/
typedef enum _Edje_Message_Type
{
EDJE_MESSAGE_NONE = 0,
EDJE_MESSAGE_SIGNAL = 1, /* DONT USE THIS */
EDJE_MESSAGE_STRING = 2, /**< A message with a string as value. Use #Edje_Message_String structs as message body, for this type. */
EDJE_MESSAGE_INT = 3, /**< A message with an integer number as value. Use #Edje_Message_Int structs as message body, for this type. */
EDJE_MESSAGE_FLOAT = 4, /**< A message with a floating pointer number as value. Use #Edje_Message_Float structs as message body, for this type. */
EDJE_MESSAGE_STRING_SET = 5, /**< A message with a list of strings as value. Use #Edje_Message_String_Set structs as message body, for this type. */
EDJE_MESSAGE_INT_SET = 6, /**< A message with a list of integer numbers as value. Use #Edje_Message_Int_Set structs as message body, for this type. */
EDJE_MESSAGE_FLOAT_SET = 7, /**< A message with a list of floating point numbers as value. Use #Edje_Message_Float_Set structs as message body, for this type. */
EDJE_MESSAGE_STRING_INT = 8, /**< A message with a struct containing a string and an integer number as value. Use #Edje_Message_String_Int structs as message body, for this type. */
EDJE_MESSAGE_STRING_FLOAT = 9, /**< A message with a struct containing a string and a floating point number as value. Use #Edje_Message_String_Float structs as message body, for this type. */
EDJE_MESSAGE_STRING_INT_SET = 10, /**< A message with a struct containing a string and list of integer numbers as value. Use #Edje_Message_String_Int_Set structs as message body, for this type. */
EDJE_MESSAGE_STRING_FLOAT_SET = 11 /**< A message with a struct containing a string and list of floating point numbers as value. Use #Edje_Message_String_Float_Set structs as message body, for this type. */
} Edje_Message_Type;
typedef struct _Edje_Message_String Edje_Message_String;
typedef struct _Edje_Message_Int Edje_Message_Int;
typedef struct _Edje_Message_Float Edje_Message_Float;
typedef struct _Edje_Message_String_Set Edje_Message_String_Set;
typedef struct _Edje_Message_Int_Set Edje_Message_Int_Set;
typedef struct _Edje_Message_Float_Set Edje_Message_Float_Set;
typedef struct _Edje_Message_String_Int Edje_Message_String_Int;
typedef struct _Edje_Message_String_Float Edje_Message_String_Float;
typedef struct _Edje_Message_String_Int_Set Edje_Message_String_Int_Set;
typedef struct _Edje_Message_String_Float_Set Edje_Message_String_Float_Set;
struct _Edje_Message_String
{
char *str; /**< The message's string pointer */
}; /**< Structure passed as value on #EDJE_MESSAGE_STRING messages. The string in it is automatically freed Edje if passed to you by Edje */
struct _Edje_Message_Int
{
int val; /**< The message's value */
}; /**< Structure passed as value on #EDJE_MESSAGE_INT messages */
struct _Edje_Message_Float
{
double val; /**< The message's value */
}; /**< Structure passed as value on #EDJE_MESSAGE_FLOAT messages */
struct _Edje_Message_String_Set
{
int count; /**< The size of the message's array (may be greater than 1) */
char *str[1]; /**< The message's @b array of string pointers */
}; /**< Structure passed as value on #EDJE_MESSAGE_STRING_SET messages. The array in it is automatically freed if passed to you by Edje */
struct _Edje_Message_Int_Set
{
int count; /**< The size of the message's array (may be greater than 1) */
int val[1]; /**< The message's @b array of integers */
}; /**< Structure passed as value on #EDJE_MESSAGE_INT_SET messages. The array in it is automatically freed if passed to you by Edje */
struct _Edje_Message_Float_Set
{
int count; /**< The size of the message's array (may be greater than 1) */
double val[1]; /**< The message's @b array of floats */
}; /**< Structure passed as value on #EDJE_MESSAGE_FLOAT_SET messages. The array in it is automatically freed if passed to you by Edje */
struct _Edje_Message_String_Int
{
char *str; /**< The message's string value */
int val; /**< The message's integer value */
}; /**< Structure passed as value on #EDJE_MESSAGE_STRING_INT messages. The string in it is automatically freed if passed to you by Edje */
struct _Edje_Message_String_Float
{
char *str; /**< The message's string value */
double val; /**< The message's float value */
}; /**< Structure passed as value on #EDJE_MESSAGE_STRING_FLOAT messages. The string in it is automatically freed if passed to you by Edje */
struct _Edje_Message_String_Int_Set
{
char *str; /**< The message's string value */
int count; /**< The size of the message's array (may be greater than 1) */
int val[1]; /**< The message's @b array of integers */
}; /**< Structure passed as value on #EDJE_MESSAGE_STRING_INT_SET messages. The array and string in it are automatically freed if passed to you by Edje */
struct _Edje_Message_String_Float_Set
{
char *str; /**< The message's string value */
int count; /**< The size of the message's array (may be greater than 1) */
double val[1]; /**< The message's @b array of floats */
}; /**< Structure passed as value on #EDJE_MESSAGE_STRING_FLOAT_SET messages. The array and string in it are automatically freed if passed to you by Edje */
typedef void (*Edje_Message_Handler_Cb) (void *data, Evas_Object *obj, Edje_Message_Type type, int id, void *msg); /**< Edje message handler callback functions's prototype definition. @c data will have the auxiliary data pointer set at the time the callback registration. @c obj will be a pointer the Edje object where the message comes from. @c type will identify the type of the given message and @c msg will be a pointer the message's contents, de facto, which depend on @c type. */
/**
* @brief Process all queued up edje messages.
*
* This function triggers the processing of messages addressed to any
* (alive) edje objects.
*
*/
EAPI void edje_message_signal_process (void);
/**
* @}
*/
/**
* @defgroup Edje_Perspective Edje Perspective
*
* @brief Functions that deal with 3D projection of an 2D object.
*
* Perspective is a graphical tool that makes objets represented in 2D
* look like they have a 3D appearance.
*
* Edje allows us to use perspective on any edje object. This group of
* functions deal with the use of perspective, by creating and configuring
* a perspective object that must set to a edje object or a canvas,
* affecting all the objects inside that have no particular perspective
* set already.
*
* @ingroup Edje_Object_Group
*
* @{
*/
/* perspective info for maps inside edje objects */
typedef struct _Edje_Perspective Edje_Perspective;
/**
* Creates a new perspective in the given canvas.
*
* @param e The given canvas (Evas).
* @return An @ref Edje_Perspective object for this canvas, or @c NULL on errors.
*
* This function creates a perspective object that can be set on an Edje
* object, or globally to all Edje objects on this canvas.
*
* @see edje_perspective_set()
* @see edje_perspective_free()
*/
EAPI Edje_Perspective *edje_perspective_new (Evas *e);
/**
* Delete the given perspective object.
*
* @param ps A valid perspective object, or @c NULL.
*
* This function will delete the perspective object. If the perspective
* effect was being applied to any Edje object or part, this effect won't be
* applied anymore.
*
* @see edje_perspective_new()
*/
EAPI void edje_perspective_free (Edje_Perspective *ps);
/**
* Setup the transform for this perspective object.
*
* This sets the parameters of the perspective transformation. X, Y and Z
* values are used. The px and py points specify the "infinite distance" point
* in the 3D conversion (where all lines converge to like when artists draw
* 3D by hand). The @p z0 value specifies the z value at which there is a 1:1
* mapping between spatial coordinates and screen coordinates. Any points
* on this z value will not have their X and Y values modified in the transform.
* Those further away (Z value higher) will shrink into the distance, and
* those less than this value will expand and become bigger. The @p foc value
* determines the "focal length" of the camera. This is in reality the distance
* between the camera lens plane itself (at or closer than this rendering
* results are undefined) and the "z0" z value. This allows for some "depth"
* control and @p foc must be greater than 0.
*
* @param ps The perspective object
* @param px The perspective distance X coordinate
* @param py The perspective distance Y coordinate
* @param z0 The "0" z plane value
* @param foc The focal distance
*/
EAPI void edje_perspective_set (Edje_Perspective *ps, Evas_Coord px, Evas_Coord py, Evas_Coord z0, Evas_Coord foc);
/**
* Make this perspective object be global for its canvas.
*
* @param ps The given perspective object
* @param global @c EINA_TRUE if the perspective should be global, @c
* EINA_FALSE otherwise.
*
* The canvas which this perspective object is being set as global is the one
* given as argument upon the object creation (the @p evas parameter on the
* function @c edje_perspective_new(evas) ).
*
* There can be only one global perspective object set per canvas, and if
* a perspective object is set to global when there was already another
* global perspective set, the old one will be set as non-global.
*
* A global perspective just affects a part if its Edje object doesn't have a
* perspective object set to it, and if the part doesn't point to another
* part to be used as perspective.
*
* @see edje_object_perspective_set()
* @see edje_perspective_global_get()
* @see edje_perspective_new()
*/
EAPI void edje_perspective_global_set (Edje_Perspective *ps, Eina_Bool global);
/**
* Get whether the given perspective object is global or not.
*
* @param ps The given perspective object.
* @return @c EINA_TRUE if this perspective object is global, @c EINA_FALSE
* otherwise.
*
* @see edje_perspective_global_set()
*/
EAPI Eina_Bool edje_perspective_global_get (const Edje_Perspective *ps);
/**
* Get the global perspective object set for this canvas.
*
* @param e The given canvas (Evas).
* @return The perspective object set as global for this canvas. Or @c NULL
* if there is no global perspective set and on errors.
*
* This function will return the perspective object that was set as global
* with edje_perspective_global_set().
*
* @see edje_perspective_global_set()
* @see edje_perspective_global_get()
*/
EAPI const Edje_Perspective *edje_evas_global_perspective_get(const Evas *e);
/**
* @}
*/
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