/usr/include/edje-1/Edje_Legacy.h is in libedje-dev 1.8.6-2.5+b2.
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* @defgroup Edje_External_Part_Group Edje Use of External Parts
*
* @brief Functions to manipulate parts of type EXTERNAL.
*
* Edje supports parts of type EXTERNAL, which will call plugins defined by the user
* to create and manipulate the object that's allocated in that part.
*
* Parts of type external may carry extra properties that have meanings defined
* by the external plugin. For instance, it may be a string that defines a button
* label and setting this property will change that label on the fly.
*
* @ingroup Edje_External_Group
*
* @{
*/
/**
* @brief Get the object created by this external part.
*
* Parts of type external creates the part object using information
* provided by external plugins. It's somehow like "swallow"
* (edje_object_part_swallow()), but it's all set automatically.
*
* This function returns the part created by such external plugins and
* being currently managed by this Edje.
*
* @note Almost all swallow rules apply: you should not move, resize,
* hide, show, set the color or clipper of such part. It's a bit
* more restrictive as one must @b never delete this object!
*
* @param obj A valid Evas_Object handle
* @param part The part name
* @return The externally created object, or NULL if there is none or
* part is not an external.
*/
EAPI Evas_Object *edje_object_part_external_object_get (const Evas_Object *obj, const char *part);
/**
* @brief Set the parameter for the external part.
*
* Parts of type external may carry extra properties that have
* meanings defined by the external plugin. For instance, it may be a
* string that defines a button label and setting this property will
* change that label on the fly.
*
* @note external parts have parameters set when they change
* states. Those parameters will never be changed by this
* function. The interpretation of how state_set parameters and
* param_set will interact is up to the external plugin.
*
* @note this function will not check if parameter value is valid
* using #Edje_External_Param_Info minimum, maximum, valid
* choices and others. However these should be checked by the
* underlying implementation provided by the external
* plugin. This is done for performance reasons.
*
* @param obj A valid Evas_Object handle
* @param part The part name
* @param param the parameter details, including its name, type and
* actual value. This pointer should be valid, and the
* parameter must exist in
* #Edje_External_Type::parameters_info, with the exact type,
* otherwise the operation will fail and @c EINA_FALSE will be
* returned.
*
* @return @c EINA_TRUE if everything went fine, @c EINA_FALSE on errors.
*/
EAPI Eina_Bool edje_object_part_external_param_set (Evas_Object *obj, const char *part, const Edje_External_Param *param);
/**
* @brief Get the parameter for the external part.
*
* Parts of type external may carry extra properties that have
* meanings defined by the external plugin. For instance, it may be a
* string that defines a button label. This property can be modified by
* state parameters, by explicit calls to
* edje_object_part_external_param_set() or getting the actual object
* with edje_object_part_external_object_get() and calling native
* functions.
*
* This function asks the external plugin what is the current value,
* independent on how it was set.
*
* @param obj A valid Evas_Object handle
* @param part The part name
* @param param the parameter details. It is used as both input and
* output variable. This pointer should be valid, and the
* parameter must exist in
* #Edje_External_Type::parameters_info, with the exact type,
* otherwise the operation will fail and @c EINA_FALSE will be
* returned.
*
* @return @c EINA_TRUE if everything went fine and @p param members
* are filled with information, @c EINA_FALSE on errors and @p
* param member values are not set or valid.
*/
EAPI Eina_Bool edje_object_part_external_param_get (const Evas_Object *obj, const char *part, Edje_External_Param *param);
/**
* @brief Get an object contained in an part of type EXTERNAL
*
* The @p content string must not be NULL. Its actual value depends on the
* code providing the EXTERNAL.
*
* @param obj The Edje object
* @param part The name of the part holding the EXTERNAL
* @param content A string identifying which content from the EXTERNAL to get
*/
EAPI Evas_Object *edje_object_part_external_content_get (const Evas_Object *obj, const char *part, const char *content);
/**
* Facility to query the type of the given parameter of the given part.
*
* @param obj A valid Evas_Object handle
* @param part The part name
* @param param the parameter name to use.
*
* @return @c EDJE_EXTERNAL_PARAM_TYPE_MAX on errors, or another value
* from #Edje_External_Param_Type on success.
*/
EAPI Edje_External_Param_Type edje_object_part_external_param_type_get (const Evas_Object *obj, const char *part, const char *param);
/**
* @}
*/
/**
* @ingroup Edje_Object_Geometry_Group
*
* @{
*/
/**
* @brief Get the minimum size specified -- as an EDC property -- for a
* given Edje object
*
* @param obj A handle to an Edje object
* @param minw Pointer to a variable where to store the minimum width
* @param minh Pointer to a variable where to store the minimum height
*
* This function retrieves the @p obj object's minimum size values,
* <b>as declared in its EDC group definition</b>. Minimum size of
* groups have the following syntax
* @code
* collections {
* group {
* name: "a_group";
* min: 100 100;
* }
* }
* @endcode
*
* where one declares a minimum size of 100 pixels both for width and
* height. Those are (hint) values which should be respected when the
* given object/group is to be controlled by a given container object
* (e.g. an Edje object being "swallowed" into a given @c SWALLOW
* typed part, as in edje_object_part_swallow()). Check the complete
* @ref edcref "syntax reference" for EDC files.
*
* @note If the @c min EDC property was not declared for @p obj, this
* call will return the value 0, for each axis.
*
* @note On failure, this function will make all non-@c NULL size
* pointers' pointed variables be set to zero.
*
* @see edje_object_size_max_get()
*/
EAPI void edje_object_size_min_get (const Evas_Object *obj, Evas_Coord *minw, Evas_Coord *minh);
/**
* @brief Edje will automatically update the size hints on itself.
*
* @param obj A handle to an Edje object.
* @param update Wether or not update the size hints.
*
* By default edje doesn't set size hints on itself. With this function
* call, it will do so if update is true. Be carefully, it cost a lot to
* trigger this feature as it will recalc the object every time it make
* sense to be sure that's its minimal size hint is always accurate.
*/
EAPI void edje_object_update_hints_set(Evas_Object *obj, Eina_Bool update);
/**
* @brief Wether or not Edje will update size hints on itself.
*
* @param obj A handle to an Edje object.
* @return @c true if does, @c false if it doesn't.
*/
EAPI Eina_Bool edje_object_update_hints_get(Evas_Object *obj);
/**
* @brief Get the maximum size specified -- as an EDC property -- for a
* given Edje object
*
* @param obj A handle to an Edje object
* @param maxw Pointer to a variable where to store the maximum width
* @param maxh Pointer to a variable where to store the maximum height
*
* This function retrieves the @p obj object's maximum size values,
* <b>as declared in its EDC group definition</b>. Maximum size of
* groups have the following syntax
* @code
* collections {
* group {
* name: "a_group";
* max: 100 100;
* }
* }
* @endcode
*
* where one declares a maximum size of 100 pixels both for width and
* height. Those are (hint) values which should be respected when the
* given object/group is to be controlled by a given container object
* (e.g. an Edje object being "swallowed" into a given @c SWALLOW
* typed part, as in edje_object_part_swallow()). Check the complete
* @ref edcref "syntax reference" for EDC files.
*
* @note If the @c max EDC property was not declared for @p obj, this
* call will return the maximum size a given Edje object may have, for
* each axis.
*
* @note On failure, this function will make all non-@c NULL size
* pointers' pointed variables be set to zero.
*
* @see edje_object_size_min_get()
*/
EAPI void edje_object_size_max_get (const Evas_Object *obj, Evas_Coord *maxw, Evas_Coord *maxh);
/**
* @brief Force a Size/Geometry calculation.
*
* @param obj A valid Evas_Object handle
*
* Forces the object @p obj to recalculation layout regardless of
* freeze/thaw.
*/
EAPI void edje_object_calc_force (Evas_Object *obj);
/**
* @brief Calculate the minimum required size for a given Edje object.
*
* @param obj A handle to an Edje object
* @param minw Pointer to a variable where to store the minimum
* required width
* @param minh Pointer to a variable where to store the minimum
* required height
*
* This call works exactly as edje_object_size_min_restricted_calc(),
* with the last two arguments set to 0. Please refer to its
* documentation, then.
*/
EAPI void edje_object_size_min_calc (Evas_Object *obj, Evas_Coord *minw, Evas_Coord *minh);
/**
* Calculate the geometry of the region, relative to a given Edje
* object's area, <b>occupied by all parts in the object</b>
*
* @param obj A handle to an Edje object
* @param x A pointer to a variable where to store the parts region's
* x coordinate
* @param y A pointer to a variable where to store the parts region's
* y coordinate
* @param w A pointer to a variable where to store the parts region's
* width
* @param h A pointer to a variable where to store the parts region's
* height
*
* This function gets the geometry of the rectangle equal to the area
* required to group all parts in @p obj's group/collection. The @p x
* and @p y coordinates are relative to the top left corner of the
* whole @p obj object's area. Parts placed out of the group's
* boundaries will also be taken in account, so that @p x and @p y
* <b>may be negative</b>.
*
* @note Use @c NULL pointers on the geometry components you're not
* interested in: they'll be ignored by the function.
*
* @note On failure, this function will make all non-@c NULL geometry
* pointers' pointed variables be set to zero.
*/
EAPI Eina_Bool edje_object_parts_extends_calc (Evas_Object *obj, Evas_Coord *x, Evas_Coord *y, Evas_Coord *w, Evas_Coord *h);
/**
* @brief Calculate the minimum required size for a given Edje object.
*
* @param obj A handle to an Edje object
* @param minw Pointer to a variable where to store the minimum
* required width
* @param minh Pointer to a variable where to store the minimum
* required height
* @param restrictedw Do not allow object's calculated (minimum) width
* to be less than this value
* @param restrictedh Do not allow object's calculated (minimum)
* height to be less than this value
*
* This call will trigger an internal recalculation of all parts of
* the @p obj object, in order to return its minimum required
* dimensions for width and height. The user might choose to @b impose
* those minimum sizes, making the resulting calculation to get to values
* equal or bigger than @p restrictedw and @p restrictedh, for width and
* height, respectively.
*
* @note At the end of this call, @p obj @b won't be automatically
* resized to new dimensions, but just return the calculated
* sizes. The caller is the one up to change its geometry or not.
*
* @warning Be advised that invisible parts in @p obj @b will be taken
* into account in this calculation.
*/
EAPI void edje_object_size_min_restricted_calc(Evas_Object *obj, Evas_Coord *minw, Evas_Coord *minh, Evas_Coord restrictedw, Evas_Coord restrictedh);
/**
* @}
*/
/**
* @ingroup Edje_Object_Scale
*
* @{
*/
/**
* @brief Set the scaling factor for a given Edje object.
*
* @param obj A handle to an Edje object
* @param scale The scaling factor (the default value is @c 0.0,
* meaning individual scaling @b not set)
*
* This function sets an @b individual scaling factor on the @a obj
* Edje object. This property (or Edje's global scaling factor, when
* applicable), will affect this object's part sizes. If @p scale is
* not zero, than the individual scaling will @b override any global
* scaling set, for the object @p obj's parts. Put it back to zero to
* get the effects of the global scaling again.
*
* @warning Only parts which, at EDC level, had the @c "scale"
* property set to @c 1, will be affected by this function. Check the
* complete @ref edcref "syntax reference" for EDC files.
*
* @see edje_object_scale_get()
* @see edje_scale_get() for more details
*/
EAPI Eina_Bool edje_object_scale_set (Evas_Object *obj, double scale);
/**
* @brief Get a given Edje object's scaling factor.
*
* @param obj A handle to an Edje object
*
* This function returns the @c individual scaling factor set on the
* @a obj Edje object.
*
* @see edje_object_scale_set() for more details
*
*/
EAPI double edje_object_scale_get (const Evas_Object *obj);
/**
* @}
*/
/**
* @ingroup Edje_Object_Part
*
* @{
*/
/**
* @brief Check if an Edje part exists in a given Edje object's group
* definition.
*
* @param obj A handle to an Edje object
* @param part The part's name to check for existence in @p obj's
* group
* @return @c EINA_TRUE, if the Edje part exists in @p obj's group or
* @c EINA_FALSE, otherwise (and on errors)
*
* This function returns if a given part exists in the Edje group
* bound to object @p obj (with edje_object_file_set()).
*
* This call is useful, for example, when one could expect or not a
* given GUI element, depending on the @b theme applied to @p obj.
*/
EAPI Eina_Bool edje_object_part_exists (const Evas_Object *obj, const char *part);
/**
* @brief Get a handle to the Evas object implementing a given Edje
* part, in an Edje object.
*
* @param obj A handle to an Edje object
* @param part The Edje part's name
* @return A pointer to the Evas object implementing the given part,
* or @c NULL on failure (e.g. the given part doesn't exist)
*
* This function gets a pointer of the Evas object corresponding to a
* given part in the @p obj object's group.
*
* You should @b never modify the state of the returned object (with
* @c evas_object_move() or @c evas_object_hide() for example),
* because it's meant to be managed by Edje, solely. You are safe to
* query information about its current state (with @c
* evas_object_visible_get() or @c evas_object_color_get() for
* example), though.
*/
EAPI const Evas_Object *edje_object_part_object_get (const Evas_Object *obj, const char *part);
/**
* @brief Retrieve the geometry of a given Edje part, in a given Edje
* object's group definition, <b>relative to the object's area</b>
*
* @param obj A handle to an Edje object
* @param part The Edje part's name
* @param x A pointer to a variable where to store the part's x
* coordinate
* @param y A pointer to a variable where to store the part's y
* coordinate
* @param w A pointer to a variable where to store the part's width
* @param h A pointer to a variable where to store the part's height
*
* This function gets the geometry of an Edje part within its
* group. The @p x and @p y coordinates are relative to the top left
* corner of the whole @p obj object's area.
*
* @note Use @c NULL pointers on the geometry components you're not
* interested in: they'll be ignored by the function.
*
* @note On failure, this function will make all non-@c NULL geometry
* pointers' pointed variables be set to zero.
*/
EAPI Eina_Bool edje_object_part_geometry_get (const Evas_Object *obj, const char *part, Evas_Coord *x, Evas_Coord *y, Evas_Coord *w, Evas_Coord *h);
/**
* @brief Retrieve a list all accessibility part names
*
* @param obj A valid Evas_Object handle
* @return A list all accessibility part names on @p obj
* @since 1.7.0
*/
EAPI Eina_List *edje_object_access_part_list_get (const Evas_Object *obj);
/**
* @}
*/
/**
* @ingroup Edje_Part_Text
*
* @{
*/
/**
* @brief Set the object text callback.
*
* @param obj A valid Evas_Object handle
* @param func The callback function to handle the text change
* @param data The data associated to the callback function.
*
* This function sets the callback to be called when the text changes.
*/
EAPI void edje_object_text_change_cb_set (Evas_Object *obj, Edje_Text_Change_Cb func, void *data);
/**
* @brief Sets the text for an object part
*
* @param obj A valid Evas Object handle
* @param part The part name
* @param text The text string
*
* @return @c EINA_TRUE on success, @c EINA_FALSE otherwise
*/
EAPI Eina_Bool edje_object_part_text_set (Evas_Object *obj, const char *part, const char *text);
/**
* @brief Sets the text for an object part, but converts HTML escapes to UTF8
*
* This converts the given string @p text to UTF8 assuming it contains HTML
* style escapes like "&" and "©" etc. IF the part is of type TEXT,
* as opposed to TEXTBLOCK.
*
* @param obj A valid Evas Object handle
* @param part The part name
* @param text The text string
*
* @return @c EINA_TRUE on success, @c EINA_FALSE otherwise
*
* @since 1.2
*/
EAPI Eina_Bool edje_object_part_text_escaped_set (Evas_Object *obj, const char *part, const char *text);
/**
* @brief Return the text of the object part.
*
* @param obj A valid Evas_Object handle
* @param part The part name
*
* @return The text string
*
* This function returns the text associated to the object part.
*
* @see edje_object_part_text_set().
*/
EAPI const char *edje_object_part_text_get (const Evas_Object *obj, const char *part);
/**
* @brief Set the style of the
*
* @param obj A valid Evas_Object handle
* @param part The part name
* @param style The style to set (textblock conventions).
*
* This function sets the style associated with the textblock part.
*
* @since 1.2.0
*/
EAPI void edje_object_part_text_style_user_push(Evas_Object *obj, const char *part, const char *style);
/**
* @brief Return the text of the object part.
*
* @param obj A valid Evas_Object handle
* @param part The part name
*
* @return The text string
*
* This function returns the style associated with the textblock part.
*
* @since 1.2.0
*/
EAPI const char *edje_object_part_text_style_user_peek(const Evas_Object *obj, const char *part);
/**
* @brief Delete the top style form the user style stack.
*
* @param obj A valid Evas_Object handle
* @param part The part name
*
* @since 1.2.0
*/
EAPI void edje_object_part_text_style_user_pop(Evas_Object *obj, const char *part);
/**
* @brief Sets the raw (non escaped) text for an object part.
*
* @param obj A valid Evas Object handle
* @param part The part name
* @param text_to_escape The text string
*
* This funciton will not do escape for you if it is a TEXTBLOCK part, that is,
* if text contain tags, these tags will not be interpreted/parsed by TEXTBLOCK.
*
* @see edje_object_part_text_unescaped_get().
*/
EAPI Eina_Bool edje_object_part_text_unescaped_set (Evas_Object *obj, const char *part, const char *text_to_escape);
/**
* @brief Returns the text of the object part, without escaping.
*
* @param obj A valid Evas_Object handle
* @param part The part name
* @return The @b allocated text string without escaping, or NULL on
* problems.
*
* This function is the counterpart of
* edje_object_part_text_unescaped_set(). Please notice that the
* result is newly allocated memory and should be released with free()
* when done.
*
* @see edje_object_part_text_unescaped_set().
*/
EAPI char *edje_object_part_text_unescaped_get (const Evas_Object *obj, const char *part);
/**
* @brief Insert text for an object part.
*
* @param obj A valid Evas Object handle
* @param part The part name
* @param text The text string
*
* This function inserts the text for an object part just before the
* cursor position.
*
*/
EAPI void edje_object_part_text_insert (Evas_Object *obj, const char *part, const char *text);
/**
* @brief Insert text for an object part.
*
* @param obj A valid Evas Object handle
* @param part The part name
* @param text The text string
*
* This function inserts the text for an object part at the end; It does not
* move the cursor.
*
* @since 1.1
*/
EAPI void edje_object_part_text_append(Evas_Object *obj, const char *part, const char *text);
/**
* @brief Return a list of char anchor names.
*
* @param obj A valid Evas_Object handle
* @param part The part name
*
* @return The list of anchors (const char *), do not modify!
*
* This function returns a list of char anchor names.
*
*/
EAPI const Eina_List *edje_object_part_text_anchor_list_get (const Evas_Object *obj, const char *part);
/**
* @brief Return a list of Evas_Textblock_Rectangle anchor rectangles.
*
* @param obj A valid Evas_Object handle
* @param part The part name
* @param anchor The anchor name
*
* @return The list of anchor rects (const Evas_Textblock_Rectangle
* *), do not modify! Geometry is relative to entry part.
*
* This function return a list of Evas_Textblock_Rectangle anchor
* rectangles.
*
*/
EAPI const Eina_List *edje_object_part_text_anchor_geometry_get (const Evas_Object *obj, const char *part, const char *anchor);
/**
* @brief Return a list of char item names.
*
* @param obj A valid Evas_Object handle
* @param part The part name
*
* @return The list of items (const char *), do not modify!
*
* This function returns a list of char item names.
*
*/
EAPI const Eina_List *edje_object_part_text_item_list_get (const Evas_Object *obj, const char *part);
/**
* @brief Return item geometry.
*
* @param obj A valid Evas_Object handle
* @param part The part name
* @param item The item name
* @param cx Item x return (relative to entry part)
* @param cy Item y return (relative to entry part)
* @param cw Item width return
* @param ch Item height return
*
* @return 1 if item exists, 0 if not
*
* This function return a list of Evas_Textblock_Rectangle item
* rectangles.
*
*/
EAPI Eina_Bool edje_object_part_text_item_geometry_get (const Evas_Object *obj, const char *part, const char *item, Evas_Coord *cx, Evas_Coord *cy, Evas_Coord *cw, Evas_Coord *ch);
/**
* @brief This function inserts text as if the user has inserted it.
*
* This means it actually registers as a change and emits signals, triggers
* callbacks as appropriate.
*
* @param obj A valid Evas_Object handle
* @param part The part name
* @param text The text string
* @since 1.2.0
*/
EAPI void edje_object_part_text_user_insert (const Evas_Object *obj, const char *part, const char *text);
/**
* @}
*/
/**
* @ingroup Edje_Text_Selection
*
* @{
*/
/**
* @brief Return the selection text of the object part.
*
* @param obj A valid Evas_Object handle
* @param part The part name
* @return The text string
*
* This function returns selection text of the object part.
*
* @see edje_object_part_text_select_all()
* @see edje_object_part_text_select_none()
*/
EAPI const char *edje_object_part_text_selection_get (const Evas_Object *obj, const char *part);
/**
* @brief Set the selection to be none.
*
* @param obj A valid Evas_Object handle
* @param part The part name
*
* This function sets the selection text to be none.
*/
EAPI void edje_object_part_text_select_none (const Evas_Object *obj, const char *part);
/**
* @brief Set the selection to be everything.
*
* @param obj A valid Evas_Object handle
* @param part The part name
*
* This function selects all text of the object of the part.
*/
EAPI void edje_object_part_text_select_all (const Evas_Object *obj, const char *part);
/**
* @brief Enables selection if the entry is an EXPLICIT selection mode
* type.
*
* @param obj A valid Evas_Object handle
* @param part The part name
* @param allow EINA_TRUE to enable, EINA_FALSE otherwise
*
* The default is to @b not allow selection. This function only affects user
* selection, functions such as edje_object_part_text_select_all() and
* edje_object_part_text_select_none() are not affected.
*/
EAPI void edje_object_part_text_select_allow_set (const Evas_Object *obj, const char *part, Eina_Bool allow);
/**
* @brief Aborts any selection action on a part.
*
* @param obj A valid Evas_Object handle
* @param part The part name
*/
EAPI void edje_object_part_text_select_abort (const Evas_Object *obj, const char *part);
/**
* @brief Starts selecting at current cursor position
*
* @param obj A valid Evas_Object handle
* @param part The part name
*/
EAPI void edje_object_part_text_select_begin (const Evas_Object *obj, const char *part);
/**
* @brief Extends the current selection to the current cursor position
*
* @param obj A valid Evas_Object handle
* @param part The part name
*/
EAPI void edje_object_part_text_select_extend (const Evas_Object *obj, const char *part);
/**
* @}
*/
/**
* @ingroup Edje_Text_Cursor
*
* @{
*/
/**
* @brief Advances the cursor to the next cursor position.
* @see evas_textblock_cursor_char_next
*
* @param obj A valid Evas_Object handle
* @param part The part name
* @param cur The edje cursor to advance
*/
EAPI Eina_Bool edje_object_part_text_cursor_next (Evas_Object *obj, const char *part, Edje_Cursor cur);
/**
* @brief Moves the cursor to the previous char
* @see evas_textblock_cursor_char_prev
*
* @param obj A valid Evas_Object handle
* @param part The part name
* @param cur the edje cursor to work on
*/
EAPI Eina_Bool edje_object_part_text_cursor_prev (Evas_Object *obj, const char *part, Edje_Cursor cur);
/**
* @brief Move the cursor to the char above the current cursor position.
*
* @param obj A valid Evas_Object handle
* @param part The part name
* @param cur the edje cursor to work on
*/
EAPI Eina_Bool edje_object_part_text_cursor_up (Evas_Object *obj, const char *part, Edje_Cursor cur);
/**
* @brief Moves the cursor to the char below the current cursor position.
*
* @param obj A valid Evas_Object handle
* @param part The part name
* @param cur the edje cursor to work on
*/
EAPI Eina_Bool edje_object_part_text_cursor_down (Evas_Object *obj, const char *part, Edje_Cursor cur);
/**
* @brief Moves the cursor to the beginning of the text part
* @see evas_textblock_cursor_paragraph_first
*
* @param obj A valid Evas_Object handle
* @param part The part name
* @param cur the edje cursor to work on
*/
EAPI void edje_object_part_text_cursor_begin_set (Evas_Object *obj, const char *part, Edje_Cursor cur);
/**
* @brief Moves the cursor to the end of the text part.
* @see evas_textblock_cursor_paragraph_last
*
* @param obj A valid Evas_Object handle
* @param part The part name
* @param cur the edje cursor to work on
*/
EAPI void edje_object_part_text_cursor_end_set (Evas_Object *obj, const char *part, Edje_Cursor cur);
/**
* @brief Copy the cursor to another cursor.
*
* @param obj A valid Evas_Object handle
* @param part The part name
* @param src the cursor to copy from
* @param dst the cursor to copy to
*/
EAPI void edje_object_part_text_cursor_copy (Evas_Object *obj, const char *part, Edje_Cursor src, Edje_Cursor dst);
/**
* @brief Move the cursor to the beginning of the line.
* @see evas_textblock_cursor_line_char_first
*
* @param obj A valid Evas_Object handle
* @param part The part name
* @param cur the edje cursor to work on
*/
EAPI void edje_object_part_text_cursor_line_begin_set (Evas_Object *obj, const char *part, Edje_Cursor cur);
/**
* @brief Move the cursor to the end of the line.
* @see evas_textblock_cursor_line_char_last
*
* @param obj A valid Evas_Object handle
* @param part The part name
* @param cur the edje cursor to work on
*/
EAPI void edje_object_part_text_cursor_line_end_set (Evas_Object *obj, const char *part, Edje_Cursor cur);
/**
* Position the given cursor to a X,Y position.
*
* This is frequently used with the user cursor.
*
* @param obj An Edje object.
* @param part The part containing the object.
* @param cur The cursor to adjust.
* @param x X Coordinate.
* @param y Y Coordinate.
* @return True on success, false on error.
*/
EAPI Eina_Bool edje_object_part_text_cursor_coord_set (Evas_Object *obj, const char *part, Edje_Cursor cur, Evas_Coord x, Evas_Coord y);
/**
* @brief Returns whether the cursor points to a format.
* @see evas_textblock_cursor_is_format
*
* @param obj A valid Evas_Object handle
* @param part The part name
* @param cur The cursor to adjust.
* @return EINA_TRUE if it's true, EINA_FALSE otherwise.
*/
EAPI Eina_Bool edje_object_part_text_cursor_is_format_get (const Evas_Object *obj, const char *part, Edje_Cursor cur);
/**
* @brief Return true if the cursor points to a visible format
* For example \\t, \\n, item and etc.
* @see evas_textblock_cursor_format_is_visible_get
*
* @param obj A valid Evas_Object handle
* @param part The part name
* @param cur The cursor to adjust.
*/
EAPI Eina_Bool edje_object_part_text_cursor_is_visible_format_get(const Evas_Object *obj, const char *part, Edje_Cursor cur);
/**
* @brief Returns the content (char) at the cursor position.
* @see evas_textblock_cursor_content_get
*
* You must free the return (if not NULL) after you are done with it.
*
* @param obj A valid Evas_Object handle
* @param part The part name
* @param cur The cursor to use
* @return The character string pointed to (may be a multi-byte utf8 sequence) terminated by a nul byte.
*/
EAPI char *edje_object_part_text_cursor_content_get (const Evas_Object *obj, const char *part, Edje_Cursor cur);
/**
* @brief Sets the cursor position to the given value
*
* @param obj A valid Evas_Object handle
* @param part The part name
* @param cur The cursor to move
* @param pos the position of the cursor
* @since 1.1.0
*/
EAPI void edje_object_part_text_cursor_pos_set (Evas_Object *obj, const char *part, Edje_Cursor cur, int pos);
/**
* @brief Retrieves the current position of the cursor
*
* @param obj A valid Evas_Object handle
* @param part The part name
* @param cur The cursor to get the position
* @return The cursor position
* @since 1.1.0
*/
EAPI int edje_object_part_text_cursor_pos_get (const Evas_Object *obj, const char *part, Edje_Cursor cur);
/**
* @brief Returns the cursor geometry of the part relative to the edje
* object.
*
* @param obj A valid Evas_Object handle
* @param part The part name
* @param x Cursor X position
* @param y Cursor Y position
* @param w Cursor width
* @param h Cursor height
*
*/
EAPI void edje_object_part_text_cursor_geometry_get (const Evas_Object *obj, const char *part, Evas_Coord *x, Evas_Coord *y, Evas_Coord *w, Evas_Coord *h);
/**
* @}
*/
/**
* @ingroup Edje_Text_Entry
*
* @{
*/
/**
* @brief Set the RTL orientation for this object.
*
* @param obj A handle to an Edje object.
* @param rtl new value of flag EINA_TRUE/EINA_FALSE
* @since 1.1.0
*/
EAPI void edje_object_mirrored_set (Evas_Object *obj, Eina_Bool rtl);
/**
* @brief Get the RTL orientation for this object.
*
* You can RTL orientation explicitly with edje_object_mirrored_set.
*
* @param obj A handle to an Edje object.
* @return @c EINA_TRUE if the flag is set or @c EINA_FALSE if not.
* @since 1.1.0
*/
EAPI Eina_Bool edje_object_mirrored_get (const Evas_Object *obj);
/**
* @brief Set the function that provides item objects for named items in an edje entry text
*
* @param obj A valid Evas Object handle
* @param func The function to call (or NULL to disable) to get item objects
* @param data The data pointer to pass to the @p func callback
*
* Item objects may be deleted any time by Edje, and will be deleted when the
* Edje object is deleted (or file is set to a new file).
*/
EAPI void edje_object_item_provider_set (Evas_Object *obj, Edje_Item_Provider_Cb func, void *data);
/**
* @brief Reset the input method context if needed.
*
* This can be necessary in the case where modifying the buffer would confuse on-going input method behavior
*
* @param obj A valid Evas_Object handle
* @param part The part name
* @since 1.2.0
*/
EAPI void edje_object_part_text_imf_context_reset (const Evas_Object *obj, const char *part);
/**
* @brief Get the input method context in entry.
*
* If ecore_imf was not available when edje was compiled, this function returns NULL
* otherwise, the returned pointer is an Ecore_IMF *
*
* @param obj A valid Evas_Object handle
* @param part The part name
*
* @return The input method context (Ecore_IMF_Context *) in entry
* @since 1.2.0
*/
EAPI void *edje_object_part_text_imf_context_get (const Evas_Object *obj, const char *part);
/**
* @brief Set the layout of the input panel.
*
* The layout of the input panel or virtual keyboard can make it easier or
* harder to enter content. This allows you to hint what kind of input you
* are expecting to enter and thus have the input panel automatically
* come up with the right mode.
*
* @param obj A valid Evas_Object handle
* @param part The part name
* @param layout layout type
* @since 1.1
*/
EAPI void edje_object_part_text_input_panel_layout_set (Evas_Object *obj, const char *part, Edje_Input_Panel_Layout layout);
/**
* @brief Get the layout of the input panel.
*
* @param obj A valid Evas_Object handle
* @param part The part name
*
* @return Layout type of the input panel
*
* @see edje_object_part_text_input_panel_layout_set
* @since 1.1
*/
EAPI Edje_Input_Panel_Layout edje_object_part_text_input_panel_layout_get (const Evas_Object *obj, const char *part);
/**
* @brief Set the layout variation of the input panel.
*
* The layout variation of the input panel or virtual keyboard can make it easier or
* harder to enter content. This allows you to hint what kind of input you
* are expecting to enter and thus have the input panel automatically
* come up with the right mode.
*
* @param obj A valid Evas_Object handle
* @param part The part name
* @param variation layout variation type
* @since 1.8
*/
EAPI void edje_object_part_text_input_panel_layout_variation_set(Evas_Object *obj, const char *part, int variation);
/**
* @brief Get the layout variation of the input panel.
*
* @param obj A valid Evas_Object handle
* @param part The part name
*
* @return Layout variation type of the input panel
*
* @see edje_object_part_text_input_panel_layout_variation_set
* @since 1.8
*/
EAPI int edje_object_part_text_input_panel_layout_variation_get(const Evas_Object *obj, const char *part);
/**
* @brief Set the autocapitalization type on the immodule.
*
* @param obj A valid Evas_Object handle
* @param part The part name
* @param autocapital_type The type of autocapitalization
* @since 1.1.0
*/
EAPI void edje_object_part_text_autocapital_type_set (Evas_Object *obj, const char *part, Edje_Text_Autocapital_Type autocapital_type);
/**
* @brief Retrieves the autocapitalization type
*
* @param obj A valid Evas_Object handle
* @param part The part name
* @return The autocapitalization type
* @since 1.1.0
*/
EAPI Edje_Text_Autocapital_Type edje_object_part_text_autocapital_type_get (const Evas_Object *obj, const char *part);
/**
* @brief Set whether the prediction is allowed or not.
*
* @param obj A valid Evas_Object handle
* @param part The part name
* @param prediction If true, the prediction feature is allowed.
* @since 1.2.0
*/
EAPI void edje_object_part_text_prediction_allow_set (Evas_Object *obj, const char *part, Eina_Bool prediction);
/**
* @brief Get whether the prediction is allowed or not.
*
* @param obj A valid Evas_Object handle
* @param part The part name
* @return EINA_TRUE if prediction feature is allowed.
* @since 1.2.0
*/
EAPI Eina_Bool edje_object_part_text_prediction_allow_get (const Evas_Object *obj, const char *part);
/**
* @brief Sets the attribute to show the input panel automatically.
*
* @param obj A valid Evas_Object handle
* @param part The part name
* @param enabled If true, the input panel is appeared when entry is clicked or has a focus
* @since 1.1.0
*/
EAPI void edje_object_part_text_input_panel_enabled_set (Evas_Object *obj, const char *part, Eina_Bool enabled);
/**
* @brief Retrieve the attribute to show the input panel automatically.
* @see edje_object_part_text_input_panel_enabled_set
*
* @param obj A valid Evas_Object handle
* @param part The part name
* @return EINA_TRUE if it supports or EINA_FALSE otherwise
* @since 1.1.0
*/
EAPI Eina_Bool edje_object_part_text_input_panel_enabled_get (const Evas_Object *obj, const char *part);
/**
* @brief Show the input panel (virtual keyboard) based on the input panel property such as layout, autocapital types, and so on.
*
* Note that input panel is shown or hidden automatically according to the focus state.
* This API can be used in the case of manually controlling by using edje_object_part_text_input_panel_enabled_set.
*
* @param obj A valid Evas_Object handle
* @param part The part name
* @since 1.2.0
*/
EAPI void edje_object_part_text_input_panel_show(const Evas_Object *obj, const char *part);
/**
* @brief Hide the input panel (virtual keyboard).
* @see edje_object_part_text_input_panel_show
*
* Note that input panel is shown or hidden automatically according to the focus state.
* This API can be used in the case of manually controlling by using edje_object_part_text_input_panel_enabled_set.
*
* @param obj A valid Evas_Object handle
* @param part The part name
* @since 1.2.0
*/
EAPI void edje_object_part_text_input_panel_hide(const Evas_Object *obj, const char *part);
/**
* Set the language mode of the input panel.
*
* This API can be used if you want to show the Alphabet keyboard.
*
* @param obj A valid Evas_Object handle
* @param part The part name
* @param lang the language to be set to the input panel.
* @since 1.2.0
*/
EAPI void edje_object_part_text_input_panel_language_set(Evas_Object *obj, const char *part, Edje_Input_Panel_Lang lang);
/**
* Get the language mode of the input panel.
*
* See @ref edje_object_part_text_input_panel_language_set for more details.
*
* @param obj A valid Evas_Object handle
* @param part The part name
* @return input panel language type
* @since 1.2.0
*/
EAPI Edje_Input_Panel_Lang edje_object_part_text_input_panel_language_get(const Evas_Object *obj, const char *part);
/**
* Set the input panel-specific data to deliver to the input panel.
*
* This API is used by applications to deliver specific data to the input panel.
* The data format MUST be negotiated by both application and the input panel.
* The size and format of data are defined by the input panel.
*
* @param obj A valid Evas_Object handle
* @param part The part name
* @param data The specific data to be set to the input panel.
* @param len the length of data, in bytes, to send to the input panel
* @since 1.2.0
*/
EAPI void edje_object_part_text_input_panel_imdata_set(Evas_Object *obj, const char *part, const void *data, int len);
/**
* Get the specific data of the current active input panel.
*
* @param obj A valid Evas_Object handle
* @param part The part name
* @param data The specific data to be got from the input panel
* @param len The length of data
* @since 1.2.0
*/
EAPI void edje_object_part_text_input_panel_imdata_get(const Evas_Object *obj, const char *part, void *data, int *len);
/**
* Set the "return" key type. This type is used to set string or icon on the "return" key of the input panel.
*
* An input panel displays the string or icon associated with this type
*
* @param obj A valid Evas_Object handle
* @param part The part name
* @param return_key_type The type of "return" key on the input panel
* @since 1.2.0
*/
EAPI void edje_object_part_text_input_panel_return_key_type_set(Evas_Object *obj, const char *part, Edje_Input_Panel_Return_Key_Type return_key_type);
/**
* Get the "return" key type.
*
* @see edje_object_part_text_input_panel_return_key_type_set() for more details
*
* @param obj A valid Evas_Object handle
* @param part The part name
* @return The type of "return" key on the input panel
* @since 1.2.0
*/
EAPI Edje_Input_Panel_Return_Key_Type edje_object_part_text_input_panel_return_key_type_get(const Evas_Object *obj, const char *part);
/**
* Set the return key on the input panel to be disabled.
*
* @param obj A valid Evas_Object handle
* @param part The part name
* @param disabled The state
* @since 1.2.0
*/
EAPI void edje_object_part_text_input_panel_return_key_disabled_set(Evas_Object *obj, const char *part, Eina_Bool disabled);
/**
* Get whether the return key on the input panel should be disabled or not.
*
* @param obj A valid Evas_Object handle
* @param part The part name
* @return EINA_TRUE if it should be disabled
* @since 1.2.0
*/
EAPI Eina_Bool edje_object_part_text_input_panel_return_key_disabled_get(const Evas_Object *obj, const char *part);
/**
* Add a filter function for newly inserted text.
*
* Whenever text is inserted (not the same as set) into the given @p part,
* the list of filter functions will be called to decide if and how the new
* text will be accepted.
* There are three types of filters, EDJE_TEXT_FILTER_TEXT,
* EDJE_TEXT_FILTER_FORMAT and EDJE_TEXT_FILTER_MARKUP.
* The text parameter in the @p func filter can be modified by the user and
* it's up to him to free the one passed if he's to change the pointer. If
* doing so, the newly set text should be malloc'ed, as once all the filters
* are called Edje will free it.
* If the text is to be rejected, freeing it and setting the pointer to NULL
* will make Edje break out of the filter cycle and reject the inserted
* text.
*
* @warning This function will be deprecated because of difficulty in use.
* The type(format, text, or markup) of text should be always
* checked in the filter function for correct filtering.
* Please use edje_object_text_markup_filter_callback_add() instead. There
* is no need to check the type of text in the filter function
* because the text is always markup.
* @warning If you use this function with
* edje_object_text_markup_filter_callback_add() together, all
* Edje_Text_Filter_Cb functions and Edje_Markup_Filter_Cb functions
* will be executed, and then filtered text will be inserted.
*
* @see edje_object_text_insert_filter_callback_del
* @see edje_object_text_insert_filter_callback_del_full
* @see edje_object_text_markup_filter_callback_add
*
* @param obj A valid Evas_Object handle
* @param part The part name
* @param func The callback function that will act as filter
* @param data User provided data to pass to the filter function
*/
EAPI void edje_object_text_insert_filter_callback_add (Evas_Object *obj, const char *part, Edje_Text_Filter_Cb func, void *data);
/**
* Delete a function from the filter list.
*
* Delete the given @p func filter from the list in @p part. Returns
* the user data pointer given when added.
*
* @see edje_object_text_insert_filter_callback_add
* @see edje_object_text_insert_filter_callback_del_full
*
* @param obj A valid Evas_Object handle
* @param part The part name
* @param func The function callback to remove
*
* @return The user data pointer if successful, or NULL otherwise
*/
EAPI void *edje_object_text_insert_filter_callback_del (Evas_Object *obj, const char *part, Edje_Text_Filter_Cb func);
/**
* Delete a function and matching user data from the filter list.
*
* Delete the given @p func filter and @p data user data from the list
* in @p part.
* Returns the user data pointer given when added.
*
* @see edje_object_text_insert_filter_callback_add
* @see edje_object_text_insert_filter_callback_del
*
* @param obj A valid Evas_Object handle
* @param part The part name
* @param func The function callback to remove
* @param data The data passed to the callback function
*
* @return The same data pointer if successful, or NULL otherwise
*/
EAPI void *edje_object_text_insert_filter_callback_del_full (Evas_Object *obj, const char *part, Edje_Text_Filter_Cb func, void *data);
/**
* Add a markup filter function for newly inserted text.
*
* Whenever text is inserted (not the same as set) into the given @p part,
* the list of markup filter functions will be called to decide if and how
* the new text will be accepted.
* The text parameter in the @p func filter is always markup. It can be
* modified by the user and it's up to him to free the one passed if he's to
* change the pointer. If doing so, the newly set text should be malloc'ed,
* as once all the filters are called Edje will free it.
* If the text is to be rejected, freeing it and setting the pointer to NULL
* will make Edje break out of the filter cycle and reject the inserted
* text.
* This function is different from edje_object_text_insert_filter_callback_add()
* in that the text parameter in the @p fucn filter is always markup.
*
* @warning If you use this function with
* edje_object_text_insert_filter_callback_add() togehter, all
* Edje_Text_Filter_Cb functions and Edje_Markup_Filter_Cb functions
* will be executed, and then filtered text will be inserted.
*
* @see edje_object_text_markup_filter_callback_del
* @see edje_object_text_markup_filter_callback_del_full
* @see edje_object_text_insert_filter_callback_add
*
* @param obj A valid Evas_Object handle
* @param part The part name
* @param func The callback function that will act as markup filter
* @param data User provided data to pass to the filter function
* @since 1.2.0
*/
EAPI void edje_object_text_markup_filter_callback_add(Evas_Object *obj, const char *part, Edje_Markup_Filter_Cb func, void *data);
/**
* Delete a function from the markup filter list.
*
* Delete the given @p func filter from the list in @p part. Returns
* the user data pointer given when added.
*
* @see edje_object_text_markup_filter_callback_add
* @see edje_object_text_markup_filter_callback_del_full
*
* @param obj A valid Evas_Object handle
* @param part The part name
* @param func The function callback to remove
*
* @return The user data pointer if successful, or NULL otherwise
* @since 1.2.0
*/
EAPI void *edje_object_text_markup_filter_callback_del(Evas_Object *obj, const char *part, Edje_Markup_Filter_Cb func);
/**
* Delete a function and matching user data from the markup filter list.
*
* Delete the given @p func filter and @p data user data from the list
* in @p part.
* Returns the user data pointer given when added.
*
* @see edje_object_text_markup_filter_callback_add
* @see edje_object_text_markup_filter_callback_del
*
* @param obj A valid Evas_Object handle
* @param part The part name
* @param func The function callback to remove
* @param data The data passed to the callback function
*
* @return The same data pointer if successful, or NULL otherwise
* @since 1.2.0
*/
EAPI void *edje_object_text_markup_filter_callback_del_full(Evas_Object *obj, const char *part, Edje_Markup_Filter_Cb func, void *data);
/**
* @}
*/
/**
* @ingroup Edje_Part_Swallow
*
* @{
*/
/**
* @brief Set the object minimum size.
*
* @param obj A valid Evas_Object handle
* @param minw The minimum width
* @param minh The minimum height
*
* This sets the minimum size restriction for the object.
*/
EAPI void edje_extern_object_min_size_set (Evas_Object *obj, Evas_Coord minw, Evas_Coord minh);
/**
* @brief Set the object maximum size.
*
* @param obj A valid Evas_Object handle
* @param maxw The maximum width
* @param maxh The maximum height
*
* This sets the maximum size restriction for the object.
*/
EAPI void edje_extern_object_max_size_set (Evas_Object *obj, Evas_Coord maxw, Evas_Coord maxh);
/**
* @brief Set the object aspect size.
*
* @param obj A valid Evas_Object handle
* @param aspect The aspect control axes
* @param aw The aspect radio width
* @param ah The aspect ratio height
*
* This sets the desired aspect ratio to keep an object that will be
* swallowed by Edje. The width and height define a preferred size
* ASPECT and the object may be scaled to be larger or smaller, but
* retaining the relative scale of both aspect width and height.
*/
EAPI void edje_extern_object_aspect_set (Evas_Object *obj, Edje_Aspect_Control aspect, Evas_Coord aw, Evas_Coord ah);
/**
* @brief "Swallows" an object into one of the Edje object @c SWALLOW
* parts.
*
* @param obj A valid Edje object handle
* @param part The swallow part's name
* @param obj_swallow The object to occupy that part
*
* Swallowing an object into an Edje object is, for a given part of
* type @c SWALLOW in the EDC group which gave life to @a obj, to set
* an external object to be controlled by @a obj, being displayed
* exactly over that part's region inside the whole Edje object's
* viewport.
*
* From this point on, @a obj will have total control over @a
* obj_swallow's geometry and visibility. For instance, if @a obj is
* visible, as in @c evas_object_show(), the swallowed object will be
* visible too -- if the given @c SWALLOW part it's in is also
* visible. Other actions on @a obj will also reflect on the swallowed
* object as well (e.g. resizing, moving, raising/lowering, etc.).
*
* Finally, all internal changes to @a part, specifically, will
* reflect on the displaying of @a obj_swallow, for example state
* changes leading to different visibility states, geometries,
* positions, etc.
*
* If an object has already been swallowed into this part, then it
* will first be unswallowed (as in edje_object_part_unswallow())
* before the new object is swallowed.
*
* @note @a obj @b won't delete the swallowed object once it is
* deleted -- @a obj_swallow will get to an unparented state again.
*
* For more details on EDC @c SWALLOW parts, see @ref edcref "syntax
* reference".
*/
EAPI Eina_Bool edje_object_part_swallow (Evas_Object *obj, const char *part, Evas_Object *obj_swallow);
/**
* @brief Unswallow an object.
*
* @param obj A valid Evas_Object handle
* @param obj_swallow The swallowed object
*
* Causes the edje to regurgitate a previously swallowed object. :)
*
* @note @p obj_swallow will @b not be deleted or hidden.
* @note @p obj_swallow may appear shown on the evas depending on its state when
* it got unswallowed. Make sure you delete it or hide it if you do not want it to.
*/
EAPI void edje_object_part_unswallow (Evas_Object *obj, Evas_Object *obj_swallow);
/**
* @brief Get the object currently swallowed by a part.
*
* @param obj A valid Evas_Object handle
* @param part The part name
* @return The swallowed object, or NULL if there is none.
*/
EAPI Evas_Object *edje_object_part_swallow_get (const Evas_Object *obj, const char *part);
/**
* @}
*/
/**
* @ingroup Edje_Part_Drag
*
* @{
*/
/**
* @brief Determine dragable directions.
*
* @param obj A valid Evas_Object handle
* @param part The part name
*
* The dragable directions are defined in the EDC file, inside the @c dragable
* section, by the attributes @c x and @c y. See the @ref edcref for more
* information.
*
* @return #EDJE_DRAG_DIR_NONE: Not dragable\n
* #EDJE_DRAG_DIR_X: Dragable in X direction\n
* #EDJE_DRAG_DIR_Y: Dragable in Y direction\n
* #EDJE_DRAG_DIR_XY: Dragable in X & Y directions
*/
EAPI Edje_Drag_Dir edje_object_part_drag_dir_get (const Evas_Object *obj, const char *part);
/**
* @brief Set the dragable object location.
*
* @param obj A valid Evas_Object handle
* @param part The part name
* @param dx The x value
* @param dy The y value
*
* Places the dragable object at the given location.
*
* Values for @p dx and @p dy are real numbers that range from 0 to 1,
* representing the relative position to the dragable area on that axis.
*
* This value means, for the vertical axis, that 0.0 will be at the top if the
* first parameter of @c y in the dragable part theme is 1, and at bottom if it
* is -1.
*
* For the horizontal axis, 0.0 means left if the first parameter of @c x in the
* dragable part theme is 1, and right if it is -1.
*
* @see edje_object_part_drag_value_get()
*/
EAPI Eina_Bool edje_object_part_drag_value_set (Evas_Object *obj, const char *part, double dx, double dy);
/**
* @brief Get the dragable object location.
*
* @param obj A valid Evas_Object handle
* @param part The part name
* @param dx The X value pointer
* @param dy The Y value pointer
*
* Values for @p dx and @p dy are real numbers that range from 0 to 1,
* representing the relative position to the dragable area on that axis.
*
* @see edje_object_part_drag_value_set()
*
* Gets the drag location values.
*/
EAPI Eina_Bool edje_object_part_drag_value_get (const Evas_Object *obj, const char *part, double *dx, double *dy);
/**
* @brief Set the dragable object size.
*
* @param obj A valid Evas_Object handle
* @param part The part name
* @param dw The drag width
* @param dh The drag height
*
* Values for @p dw and @p dh are real numbers that range from 0 to 1,
* representing the relative size of the dragable area on that axis.
*
* Sets the size of the dragable object.
*
* @see edje_object_part_drag_size_get()
*/
EAPI Eina_Bool edje_object_part_drag_size_set (Evas_Object *obj, const char *part, double dw, double dh);
/**
* @brief Get the dragable object size.
*
* @param obj A valid Evas_Object handle
* @param part The part name
* @param dw The drag width pointer
* @param dh The drag height pointer
*
* Gets the dragable object size.
*
* @see edje_object_part_drag_size_set()
*/
EAPI Eina_Bool edje_object_part_drag_size_get (const Evas_Object *obj, const char *part, double *dw, double *dh);
/**
* @brief Sets the drag step increment.
*
* @param obj A valid Evas_Object handle
* @param part The part name
* @param dx The x step amount
* @param dy The y step amount
*
* Sets the x,y step increments for a dragable object.
*
* Values for @p dx and @p dy are real numbers that range from 0 to 1,
* representing the relative size of the dragable area on that axis by which the
* part will be moved.
*
* @see edje_object_part_drag_step_get()
*/
EAPI Eina_Bool edje_object_part_drag_step_set (Evas_Object *obj, const char *part, double dx, double dy);
/**
* @brief Gets the drag step increment values.
*
* @param obj A valid Evas_Object handle
* @param part The part
* @param dx The x step increment pointer
* @param dy The y step increment pointer
*
* Gets the x and y step increments for the dragable object.
*
*
* @see edje_object_part_drag_step_set()
*/
EAPI Eina_Bool edje_object_part_drag_step_get (const Evas_Object *obj, const char *part, double *dx, double *dy);
/**
* @brief Sets the page step increments.
*
* @param obj A valid Evas_Object handle
* @param part The part name
* @param dx The x page step increment
* @param dy The y page step increment
*
* Sets the x,y page step increment values.
*
* Values for @p dx and @p dy are real numbers that range from 0 to 1,
* representing the relative size of the dragable area on that axis by which the
* part will be moved.
*
* @see edje_object_part_drag_page_get()
*/
EAPI Eina_Bool edje_object_part_drag_page_set (Evas_Object *obj, const char *part, double dx, double dy);
/**
* @brief Gets the page step increments.
*
* @param obj A valid Evas_Object handle
* @param part The part name
* @param dx The dx page increment pointer
* @param dy The dy page increment pointer
*
* Gets the x,y page step increments for the dragable object.
*
* @see edje_object_part_drag_page_set()
*/
EAPI Eina_Bool edje_object_part_drag_page_get (const Evas_Object *obj, const char *part, double *dx, double *dy);
/**
* @brief Steps the dragable x,y steps.
*
* @param obj A valid Evas_Object handle
* @param part The part name
* @param dx The x step
* @param dy The y step
*
* Steps x,y where the step increment is the amount set by
* edje_object_part_drag_step_set.
*
* Values for @p dx and @p dy are real numbers that range from 0 to 1.
*
* @see edje_object_part_drag_page()
*/
EAPI Eina_Bool edje_object_part_drag_step (Evas_Object *obj, const char *part, double dx, double dy);
/**
* @brief Pages x,y steps.
*
* @param obj A valid Evas_Object handle
* @param part The part name
* @param dx The x step
* @param dy The y step
*
* Pages x,y where the increment is defined by
* edje_object_part_drag_page_set.
*
* Values for @p dx and @p dy are real numbers that range from 0 to 1.
*
* @warning Paging is bugged!
*
* @see edje_object_part_drag_step()
*/
EAPI Eina_Bool edje_object_part_drag_page (Evas_Object *obj, const char *part, double dx, double dy);
/**
* @}
*/
/**
* @ingroup Edje_Object_File
*
* @{
*/
/**
* @brief Retrive an <b>EDC data field's value</b> from a given Edje
* object's group.
*
* @param obj A handle to an Edje object
* @param key The data field's key string
* @return The data's value string. Must not be freed.
*
* This function fetches an EDC data field's value, which is declared
* on the objects building EDC file, <b>under its group</b>. EDC data
* blocks are most commonly used to pass arbitrary parameters from an
* application's theme to its code.
*
* They look like the following:
*
* @code
* collections {
* group {
* name: "a_group";
* data {
* item: "key1" "value1";
* item: "key2" "value2";
* }
* }
* }
* @endcode
*
* EDC data fields always hold @b strings as values, hence the return
* type of this function. Check the complete @ref edcref "syntax reference"
* for EDC files.
*
* @warning Do not confuse this call with edje_file_data_get(), which
* queries for a @b global EDC data field on an EDC declaration file.
*
* @see edje_object_file_set()
*/
EAPI const char *edje_object_data_get (const Evas_Object *obj, const char *key);
/**
* @brief Sets the @b EDJ file (and group within it) to load an Edje
* object's contents from
*
* @param obj A handle to an Edje object
* @param file The path to the EDJ file to load @p from
* @param group The name of the group, in @p file, which implements an
* Edje object
* @return @c EINA_TRUE, on success or @c EINA_FALSE, on errors (check
* edje_object_load_error_get() after this call to get errors causes)
*
* Edje expects EDJ files, which are theming objects' descriptions and
* resources packed together in an EET file, to read Edje object
* definitions from. They usually are created with the @c .edj
* extension. EDJ files, in turn, are assembled from @b textual object
* description files, where one describes Edje objects declaratively
* -- the EDC files (see @ref edcref "the syntax" for those files).
*
* Those description files were designed so that many Edje object
* definitions -- also called @b groups (or collections) -- could be
* packed together <b>in the same EDJ file</b>, so that a whole
* application's theme could be packed in one file only. This is the
* reason for the @p group argument.
*
* Use this function after you instantiate a new Edje object, so that
* you can "give him life", telling where to get its contents from.
*
* @see edje_object_add()
* @see edje_object_file_get()
* @see edje_object_mmap_set()
*/
EAPI Eina_Bool edje_object_file_set (Evas_Object *obj, const char *file, const char *group);
/**
* @brief Sets the @b EDJ file (and group within it) to load an Edje
* object's contents from
*
* @param obj A handle to an Edje object
* @param file The Eina_File pointing to the EDJ file to load @p from
* @param group The name of the group, in @p file, which implements an
* Edje object
* @return @c EINA_TRUE, on success or @c EINA_FALSE, on errors (check
* edje_object_load_error_get() after this call to get errors causes)
*
* Edje expects EDJ files, which are theming objects' descriptions and
* resources packed together in an EET file, to read Edje object
* definitions from. They usually are created with the @c .edj
* extension. EDJ files, in turn, are assembled from @b textual object
* description files, where one describes Edje objects declaratively
* -- the EDC files (see @ref edcref "the syntax" for those files).
*
* Those description files were designed so that many Edje object
* definitions -- also called @b groups (or collections) -- could be
* packed together <b>in the same EDJ file</b>, so that a whole
* application's theme could be packed in one file only. This is the
* reason for the @p group argument.
*
* Use this function after you instantiate a new Edje object, so that
* you can "give him life", telling where to get its contents from.
*
* @see edje_object_add()
* @see edje_object_file_get()
* @see edje_object_mmap_set()
* @since 1.8
*/
EAPI Eina_Bool edje_object_mmap_set(Evas_Object *obj, const Eina_File *file, const char *group);
/**
* @brief Get the file and group name that a given Edje object is bound to
*
* @param obj A handle to an Edje object
* @param file A pointer to a variable whero to store the <b>file's
* path</b>
* @param group A pointer to a variable where to store the <b>group
* name</b> in
*
* This gets the EDJ file's path, with the respective group set for
* the given Edje object. If @a obj is either not an Edje file, or has
* not had its file/group set previously, by edje_object_file_set(),
* then both @p file and @p group will be set to @c NULL, indicating
* an error.
*
* @see edje_object_file_set()
*
* @note Use @c NULL pointers on the file/group components you're not
* interested in: they'll be ignored by the function.
*/
EAPI void edje_object_file_get (const Evas_Object *obj, const char **file, const char **group);
/**
* @brief Gets the (last) file loading error for a given Edje object
*
* @param obj A handlet to an Edje object
*
* @return The Edje loading error, one of:
* - #EDJE_LOAD_ERROR_NONE
* - #EDJE_LOAD_ERROR_GENERIC
* - #EDJE_LOAD_ERROR_DOES_NOT_EXIST
* - #EDJE_LOAD_ERROR_PERMISSION_DENIED
* - #EDJE_LOAD_ERROR_RESOURCE_ALLOCATION_FAILED
* - #EDJE_LOAD_ERROR_CORRUPT_FILE
* - #EDJE_LOAD_ERROR_UNKNOWN_FORMAT
* - #EDJE_LOAD_ERROR_INCOMPATIBLE_FILE
* - #EDJE_LOAD_ERROR_UNKNOWN_COLLECTION
* - #EDJE_LOAD_ERROR_RECURSIVE_REFERENCE
*
* This function is meant to be used after an Edje EDJ <b>file
* loading</b>, what takes place with the edje_object_file_set()
* function. If that function does not return @c EINA_TRUE, one should
* check for the reason of failure with this one.
*
* @see edje_load_error_str()
*/
EAPI Edje_Load_Error edje_object_load_error_get (const Evas_Object *obj);
/**
* @}
*/
/**
* @ingroup Edje_Object_Animation
*
* @{
*/
/**
* @brief Set the Edje object to playing or paused states.
*
* @param obj A handle to an Edje object.
* @param play Object state (@c EINA_TRUE to playing,
* @c EINA_FALSE to paused).
*
* This function sets the Edje object @a obj to playing or paused
* states, depending on the parameter @a play. This has no effect if
* the object was already at that state.
*
* @see edje_object_play_get().
*
*/
EAPI void edje_object_play_set (Evas_Object *obj, Eina_Bool play);
/**
* @brief Get the Edje object's state.
*
* @param obj A handle to an Edje object.
* @return @c EINA_FALSE if the object is not connected, its @c delete_me flag
* is set, or it is at paused state; @c EINA_TRUE if the object is at playing
* state.
*
* This function tells if an Edje object is playing or not. This state
* is set by edje_object_play_set().
*
* @see edje_object_play_set().
*
*/
EAPI Eina_Bool edje_object_play_get (const Evas_Object *obj);
/**
* @brief Set the object's animation state.
*
* @param obj A handle to an Edje object.
* @param on The animation state. @c EINA_TRUE to starts or
* @c EINA_FALSE to stops.
*
* This function starts or stops an Edje object's animation. The
* information if it's stopped can be retrieved by
* edje_object_animation_get().
*
* @see edje_object_animation_get()
*
*/
EAPI void edje_object_animation_set (Evas_Object *obj, Eina_Bool on);
/**
* @brief Get the Edje object's animation state.
*
* @param obj A handle to an Edje object.
* @return @c EINA_FALSE on error or if object is not animated;
* @c EINA_TRUE if animated.
*
* This function returns if the animation is stopped or not. The
* animation state is set by edje_object_animation_set().
*
* @see edje_object_animation_set().
*
*/
EAPI Eina_Bool edje_object_animation_get (const Evas_Object *obj);
/**
* @brief Freezes the Edje object.
*
* @param obj A handle to an Edje object.
* @return The frozen state or 0 on Error
*
* This function puts all changes on hold. Successive freezes will
* nest, requiring an equal number of thaws.
*
* @see edje_object_thaw()
*/
EAPI int edje_object_freeze (Evas_Object *obj);
/**
* @brief Thaws the Edje object.
*
* @param obj A handle to an Edje object.
* @return The frozen state or 0 if the object is not frozen or on error.
*
* This function thaws the given Edje object.
*
* @note: If sucessives freezes were done, an equal number of
* thaws will be required.
*
* @see edje_object_freeze()
*/
EAPI int edje_object_thaw (Evas_Object *obj);
/**
* @brief Returns the state of the Edje part.
*
* @param obj A valid Evas_Object handle
* @param part The part name
* @param val_ret
*
* @return The part state:\n
* "default" for the default state\n
* "" for other states
*/
EAPI const char *edje_object_part_state_get (const Evas_Object *obj, const char *part, double *val_ret);
/**
* @}
*/
/**
* @ingroup Edje_Object_Color_Class
*
* @{
*/
/**
* @brief Sets the object color class.
*
* @param obj A valid Evas_Object handle
* @param color_class
* @param r Object Red value
* @param g Object Green value
* @param b Object Blue value
* @param a Object Alpha value
* @param r2 Outline Red value
* @param g2 Outline Green value
* @param b2 Outline Blue value
* @param a2 Outline Alpha value
* @param r3 Shadow Red value
* @param g3 Shadow Green value
* @param b3 Shadow Blue value
* @param a3 Shadow Alpha value
*
* This function sets the color values for an object level color
* class. This will cause all edje parts in the specified object that
* have the specified color class to have their colors multiplied by
* these values.
*
* The first color is the object, the second is the text outline, and
* the third is the text shadow. (Note that the second two only apply
* to text parts).
*
* Setting color emits a signal "color_class,set" with source being
* the given color.
*
* @note unlike Evas, Edje colors are @b not pre-multiplied. That is,
* half-transparent white is 255 255 255 128.
*/
EAPI Eina_Bool edje_object_color_class_set (Evas_Object *obj, const char *color_class, int r, int g, int b, int a, int r2, int g2, int b2, int a2, int r3, int g3, int b3, int a3);
/**
* @brief Gets the object color class.
*
* @param o A valid Evas_Object handle
* @param color_class
* @param r Object Red value
* @param g Object Green value
* @param b Object Blue value
* @param a Object Alpha value
* @param r2 Outline Red value
* @param g2 Outline Green value
* @param b2 Outline Blue value
* @param a2 Outline Alpha value
* @param r3 Shadow Red value
* @param g3 Shadow Green value
* @param b3 Shadow Blue value
* @param a3 Shadow Alpha value
*
* @return EINA_TRUE if found or EINA_FALSE if not found and all
* values are zeroed.
*
* This function gets the color values for an object level color
* class. If no explicit object color is set, then global values will
* be used.
*
* The first color is the object, the second is the text outline, and
* the third is the text shadow. (Note that the second two only apply
* to text parts).
*
* @note unlike Evas, Edje colors are @b not pre-multiplied. That is,
* half-transparent white is 255 255 255 128.
*/
EAPI Eina_Bool edje_object_color_class_get (const Evas_Object *o, const char *color_class, int *r, int *g, int *b, int *a, int *r2, int *g2, int *b2, int *a2, int *r3, int *g3, int *b3, int *a3);
/**
* @brief Delete the object color class.
*
* @param obj The edje object's reference.
* @param color_class The color class to be deleted.
*
* This function deletes any values at the object level for the
* specified object and color class.
* @note Deleting the color class will revert it to the values
* defined by edje_color_class_set() or the color class
* defined in the theme file.
*
* Deleting the color class will emit the signal "color_class,del"
* for the given Edje object.
*/
EAPI void edje_object_color_class_del (Evas_Object *obj, const char *color_class);
/**
* @}
*/
/**
* @ingroup Edje_Part_Box
*
* @{
*/
/**
* @brief Appends an object to the box.
*
* @param obj A valid Evas_Object handle
* @param part The part name
* @param child The object to append
*
* @return @c EINA_TRUE: Successfully added.\n
* @c EINA_FALSE: An error occurred.
*
* Appends child to the box indicated by part.
*
* @see edje_object_part_box_prepend()
* @see edje_object_part_box_insert_before()
* @see edje_object_part_box_insert_at()
*/
EAPI Eina_Bool edje_object_part_box_append (Evas_Object *obj, const char *part, Evas_Object *child);
/**
* @brief Prepends an object to the box.
*
* @param obj A valid Evas_Object handle
* @param part The part name
* @param child The object to prepend
*
* @return @c EINA_TRUE: Successfully added.\n
* @c EINA_FALSE: An error occurred.
*
* Prepends child to the box indicated by part.
*
* @see edje_object_part_box_append()
* @see edje_object_part_box_insert_before()
* @see edje_object_part_box_insert_at()
*/
EAPI Eina_Bool edje_object_part_box_prepend (Evas_Object *obj, const char *part, Evas_Object *child);
/**
* @brief Adds an object to the box.
*
* @param obj A valid Evas_Object handle
* @param part The part name
* @param child The object to insert
* @param reference The object to be used as reference
*
* @return @c EINA_TRUE: Successfully added.\n
* @c EINA_FALSE: An error occurred.
*
* Inserts child in the box given by part, in the position marked by
* reference.
*
* @see edje_object_part_box_append()
* @see edje_object_part_box_prepend()
* @see edje_object_part_box_insert_at()
*/
EAPI Eina_Bool edje_object_part_box_insert_before (Evas_Object *obj, const char *part, Evas_Object *child, const Evas_Object *reference);
/**
* @brief Inserts an object to the box.
*
* @param obj A valid Evas_Object handle
* @param part The part name
* @param child The object to insert
* @param pos The position where to insert child
*
* @return @c EINA_TRUE: Successfully added.\n
* @c EINA_FALSE: An error occurred.
*
* Adds child to the box indicated by part, in the position given by
* pos.
*
* @see edje_object_part_box_append()
* @see edje_object_part_box_prepend()
* @see edje_object_part_box_insert_before()
*/
EAPI Eina_Bool edje_object_part_box_insert_at (Evas_Object *obj, const char *part, Evas_Object *child, unsigned int pos);
/**
* @brief Removes an object from the box.
*
* @param obj A valid Evas_Object handle
* @param part The part name
* @param child The object to remove
*
* @return Pointer to the object removed, or @c NULL.
*
* Removes child from the box indicated by part.
*
* @see edje_object_part_box_remove_at()
* @see edje_object_part_box_remove_all()
*/
EAPI Evas_Object *edje_object_part_box_remove (Evas_Object *obj, const char *part, Evas_Object *child);
/**
* @brief Removes an object from the box.
*
* @param obj A valid Evas_Object handle
* @param part The part name
* @param pos The position index of the object (starts counting from 0)
*
* @return Pointer to the object removed, or @c NULL.
*
* Removes from the box indicated by part, the object in the position
* pos.
*
* @see edje_object_part_box_remove()
* @see edje_object_part_box_remove_all()
*/
EAPI Evas_Object *edje_object_part_box_remove_at (Evas_Object *obj, const char *part, unsigned int pos);
/**
* @brief Removes all elements from the box.
*
* @param obj A valid Evas_Object handle
* @param part The part name
* @param clear Delete objects on removal
*
* @return 1: Successfully cleared.\n
* 0: An error occurred.
*
* Removes all the external objects from the box indicated by part.
* Elements created from the theme will not be removed.
*
* @see edje_object_part_box_remove()
* @see edje_object_part_box_remove_at()
*/
EAPI Eina_Bool edje_object_part_box_remove_all (Evas_Object *obj, const char *part, Eina_Bool clear);
/**
* @}
*/
/**
* @ingroup Edje_Part_Table
*
* @{
*/
/**
* @brief Retrieve a child from a table
*
* @param obj A valid Evas_Object handle
* @param part The part name
* @param col The column of the child to get
* @param row The row of the child to get
* @return The child Evas_Object
*/
EAPI Evas_Object *edje_object_part_table_child_get (const Evas_Object *obj, const char *part, unsigned int col, unsigned int row);
/**
* @brief Packs an object into the table.
*
* @param obj A valid Evas_Object handle
* @param part The part name
* @param child_obj The object to pack in
* @param col The column to place it in
* @param row The row to place it in
* @param colspan Columns the child will take
* @param rowspan Rows the child will take
*
* @return @c EINA_TRUE object was added, @c EINA_FALSE on failure
*
* Packs an object into the table indicated by part.
*/
EAPI Eina_Bool edje_object_part_table_pack (Evas_Object *obj, const char *part, Evas_Object *child_obj, unsigned short col, unsigned short row, unsigned short colspan, unsigned short rowspan);
/**
* @brief Removes an object from the table.
*
* @param obj A valid Evas_Object handle
* @param part The part name
* @param child_obj The object to pack in
*
* @return @c EINA_TRUE object removed, @c EINA_FALSE on failure
*
* Removes an object from the table indicated by part.
*/
EAPI Eina_Bool edje_object_part_table_unpack (Evas_Object *obj, const char *part, Evas_Object *child_obj);
/**
* @brief Gets the number of columns and rows the table has.
*
* @param obj A valid Evas_Object handle
* @param part The part name
* @param cols Pointer where to store number of columns (can be NULL)
* @param rows Pointer where to store number of rows (can be NULL)
*
* @return @c EINA_TRUE get some data, @c EINA_FALSE on failure
*
* Retrieves the size of the table in number of columns and rows.
*/
EAPI Eina_Bool edje_object_part_table_col_row_size_get (const Evas_Object *obj, const char *part, int *cols, int *rows);
/**
* @brief Removes all object from the table.
*
* @param obj A valid Evas_Object handle
* @param part The part name
* @param clear If set, will delete subobjs on remove
*
* @return @c EINA_TRUE clear the table, @c EINA_FALSE on failure
*
* Removes all object from the table indicated by part, except the
* internal ones set from the theme.
*/
EAPI Eina_Bool edje_object_part_table_clear (Evas_Object *obj, const char *part, Eina_Bool clear);
/**
* @}
*/
/**
* @ingroup Edje_Object_Text_Class
*
* @{
*/
/**
* @brief Sets Edje text class.
*
* @param obj A valid Evas_Object handle
* @param text_class The text class name
* @param font Font name
* @param size Font Size
*
* @return @c EINA_TRUE, on success or @c EINA_FALSE, on error
*
* This function sets the text class for the Edje.
*
*/
EAPI Eina_Bool edje_object_text_class_set (Evas_Object *obj, const char *text_class, const char *font, Evas_Font_Size size);
/**
* @}
*/
/**
* @ingroup Edje_Perspective
*
* @{
*/
/**
* Set the given perspective object on this Edje object.
*
* @param obj The Edje object on the perspective will be set.
* @param ps The perspective object that will be used.
*
* Make the given perspective object be the default perspective for this Edje
* object.
*
* There can be only one perspective object per Edje object, and if a
* previous one was set, it will be removed and the new perspective object
* will be used.
*
* An Edje perspective will only affect a part if it doesn't point to another
* part to be used as perspective.
*
* @see edje_object_perspective_new()
* @see edje_object_perspective_get()
* @see edje_perspective_set()
*/
EAPI void edje_object_perspective_set (Evas_Object *obj, Edje_Perspective *ps);
/**
* Get the current perspective used on this Edje object.
*
* @param obj the given Edje object.
* @return The perspective object being used on this Edje object. Or @c NULL
* if there was none, and on errors.
*
* @see edje_object_perspective_set()
*/
EAPI const Edje_Perspective *edje_object_perspective_get (const Evas_Object *obj);
/**
* @}
*/
/**
* @ingroup Edje_Object_Group
*
* @{
*/
/**
* @brief Instantiate a new Edje object
*
* @param evas A valid Evas handle, the canvas to place the new object
* in
* @return A handle to the new object created or @c NULL, on errors.
*
* This function creates a new Edje smart object, returning its @c
* Evas_Object handle. An Edje object is useless without a (source)
* file set to it, so you'd most probably call edje_object_file_set()
* afterwards, like in:
* @code
* Evas_Object *edje;
*
* edje = edje_object_add(canvas);
* if (!edje)
* {
* fprintf(stderr, "could not create edje object!\n");
* return NULL;
* }
*
* if (!edje_object_file_set(edje, "theme.edj", "group_name"))
* {
* int err = edje_object_load_error_get(edje);
* const char *errmsg = edje_load_error_str(err);
* fprintf(stderr, "could not load 'group_name' from theme.edj: %s",
* errmsg);
*
* evas_object_del(edje);
* return NULL;
* }
*
* @endcode
*
* @note You can get a callback every time edje re-calculates the object
* (either due to animation or some kind of signal or input). This is called
* in-line just after the recalculation has occurred. It is a good idea not
* to go and delete or alter the object inside this callbacks, simply make
* a note that the recalculation has taken place and then do something about
* it outside the callback. to register a callback use code like:
*
* @code
* evas_object_smart_callback_add(edje_obj, "recalc", my_cb, my_cb_data);
* @endcode
*
* @see evas_object_smart_callback_add()
*
* @note Before creating the first Edje object in your code, remember
* to initialize the library, with edje_init(), or unexpected behavior
* might occur.
*/
EAPI Evas_Object *edje_object_add (Evas *evas);
/**
* @brief Preload the images on the Edje Object in the background.
*
* @param obj A handle to an Edje object
* @param cancel @c EINA_FALSE will add it the preloading work queue,
* @c EINA_TRUE will remove it (if it was issued before).
* @return @c EINA_FASLE if obj was not a valid Edje object
* otherwise @c EINA_TRUE
*
* This function requests the preload of all data images (on the given
* object) in the background. The work is queued before being processed
* (because there might be other pending requests of this type).
* It emits a signal "preload,done" when finished.
*
* @note Use @c EINA_TRUE on scenarios where you don't need
* the image data preloaded anymore.
*/
EAPI Eina_Bool edje_object_preload (Evas_Object *obj, Eina_Bool cancel);
/**
* @}
*/
/**
* @ingroup Edje_Object_Communication_Interface_Signal
*
* @{
*/
/**
* @brief Add a callback for an arriving Edje signal, emitted by
* a given Edje object.
*
* @param obj A handle to an Edje object
* @param emission The signal's "emission" string
* @param source The signal's "source" string
* @param func The callback function to be executed when the signal is
* emitted.
* @param data A pointer to data to pass in to @p func.
*
* Edje signals are one of the communication interfaces between
* @b code and a given Edje object's @b theme. With signals, one can
* communicate two string values at a time, which are:
* - "emission" value: the name of the signal, in general
* - "source" value: a name for the signal's context, in general
*
* Though there are those common uses for the two strings, one is free
* to use them however they like.
*
* This function adds a callback function to a signal emitted by @a obj, to
* be issued every time an EDC program like the following
* @code
* program {
* name: "emit_example";
* action: SIGNAL_EMIT "a_signal" "a_source";
* }
* @endcode
* is run, if @p emission and @p source are given those same values,
* here.
*
* Signal callback registration is powerful, in the way that @b blobs
* may be used to match <b>multiple signals at once</b>. All the @c
* "*?[\" set of @c fnmatch() operators can be used, both for @p
* emission and @p source.
*
* Edje has @b internal signals it will emit, automatically, on
* various actions taking place on group parts. For example, the mouse
* cursor being moved, pressed, released, etc., over a given part's
* area, all generate individual signals.
*
* By using something like
* @code
* edje_object_signal_callback_add(obj, "mouse,down,*", "button.*",
* signal_cb, NULL);
* @endcode
* being @c "button.*" the pattern for the names of parts implementing
* buttons on an interface, you'd be registering for notifications on
* events of mouse buttons being pressed down on either of those parts
* (those events all have the @c "mouse,down," common prefix on their
* names, with a suffix giving the button number). The actual emission
* and source strings of an event will be passed in as the @a emission
* and @a source parameters of the callback function (e.g. @c
* "mouse,down,2" and @c "button.close"), for each of those events.
*
* @note See @ref edcref "the syntax" for EDC files
* @see edje_object_signal_emit() on how to emits Edje signals from
* code to a an object
* @see edje_object_signal_callback_del_full()
*/
EAPI void edje_object_signal_callback_add (Evas_Object *obj, const char *emission, const char *source, Edje_Signal_Cb func, void *data);
/**
* @brief Remove a signal-triggered callback from an object.
*
* @param obj A valid Evas_Object handle.
* @param emission The emission string.
* @param source The source string.
* @param func The callback function.
* @return The data pointer
*
* This function removes a callback, previously attached to the
* emittion of a signal, from the object @a obj. The parameters @a
* emission, @a source and @a func must match exactly those passed to
* a previous call to edje_object_signal_callback_add(). The data
* pointer that was passed to this call will be returned.
*
* @see edje_object_signal_callback_add().
* @see edje_object_signal_callback_del_full().
*
*/
EAPI void *edje_object_signal_callback_del (Evas_Object *obj, const char *emission, const char *source, Edje_Signal_Cb func);
/**
* @brief Unregister/delete a callback set for an arriving Edje
* signal, emitted by a given Edje object.
*
* @param obj A handle to an Edje object
* @param emission The signal's "emission" string
* @param source The signal's "source" string
* @param func The callback function passed on the callback's
* registration
* @param data The pointer given to be passed as data to @p func
* @return @p data, on success or @c NULL, on errors (or if @p data
* had this value)
*
* This function removes a callback, previously attached to the
* emittion of a signal, from the object @a obj. The parameters
* @a emission, @a source, @a func and @a data must match exactly those
* passed to a previous call to edje_object_signal_callback_add(). The
* data pointer that was passed to this call will be returned.
*
* @see edje_object_signal_callback_add().
* @see edje_object_signal_callback_del().
*
*/
EAPI void *edje_object_signal_callback_del_full(Evas_Object *obj, const char *emission, const char *source, Edje_Signal_Cb func, void *data);
/**
* @brief Send/emit an Edje signal to a given Edje object
*
* @param obj A handle to an Edje object
* @param emission The signal's "emission" string
* @param source The signal's "source" string
*
* This function sends a signal to the object @a obj. An Edje program,
* at @p obj's EDC specification level, can respond to a signal by
* having declared matching @c 'signal' and @c 'source' fields on its
* block (see @ref edcref "the syntax" for EDC files).
*
* As an example,
* @code
* edje_object_signal_emit(obj, "a_signal", "");
* @endcode
* would trigger a program which had an EDC declaration block like
* @code
* program {
* name: "a_program";
* signal: "a_signal";
* source: "";
* action: ...
* }
* @endcode
*
* @see edje_object_signal_callback_add() for more on Edje signals.
*/
EAPI void edje_object_signal_emit (Evas_Object *obj, const char *emission, const char *source);
/**
* @}
*/
/**
* @ingroup Edje_Object_Communication_Interface_Message
*
* @{
*/
/**
* @brief Send an (Edje) message to a given Edje object
*
* @param obj A handle to an Edje object
* @param type The type of message to send to @p obj
* @param id A identification number for the message to be sent
* @param msg The message's body, a struct depending on @p type
*
* This function sends an Edje message to @p obj and to all of its
* child objects, if it has any (swallowed objects are one kind of
* child object). @p type and @p msg @b must be matched accordingly,
* as documented in #Edje_Message_Type.
*
* The @p id argument as a form of code and theme defining a common
* interface on message communication. One should define the same IDs
* on both code and EDC declaration (see @ref edcref "the syntax" for
* EDC files), to individualize messages (binding them to a given
* context).
*
* The function to handle messages arriving @b from @b obj is set with
* edje_object_message_handler_set().
*/
EAPI void edje_object_message_send (Evas_Object *obj, Edje_Message_Type type, int id, void *msg);
/**
* @brief Set an Edje message handler function for a given Edje object.
*
* @param obj A handle to an Edje object
* @param func The function to handle messages @b coming from @p obj
* @param data Auxiliary data to be passed to @p func
*
* For scriptable programs on an Edje object's defining EDC file which
* send messages with the @c send_message() primitive, one can attach
* <b>handler functions</b>, to be called in the code which creates
* that object (see @ref edcref "the syntax" for EDC files).
*
* This function associates a message handler function and the
* attached data pointer to the object @p obj.
*
* @see edje_object_message_send()
*/
EAPI void edje_object_message_handler_set (Evas_Object *obj, Edje_Message_Handler_Cb func, void *data);
/**
* @brief Process an object's message queue.
*
* @param obj A handle to an Edje object.
*
* This function goes through the object message queue processing the
* pending messages for @b this specific Edje object. Normally they'd
* be processed only at idle time.
*
*/
EAPI void edje_object_message_signal_process (Evas_Object *obj);
/**
* @}
*/
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