/usr/include/elementary-1/elm_gengrid_legacy.h is in libelementary-dev 1.8.5-2.
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* Add a new gengrid widget to the given parent Elementary
* (container) object
*
* @param parent The parent object
* @return a new gengrid widget handle or @c NULL, on errors
*
* This function inserts a new gengrid widget on the canvas.
*
* @see elm_gengrid_item_size_set()
* @see elm_gengrid_group_item_size_set()
* @see elm_gengrid_horizontal_set()
* @see elm_gengrid_item_append()
* @see elm_object_item_del()
* @see elm_gengrid_clear()
*
* @ingroup Gengrid
*/
EAPI Evas_Object *elm_gengrid_add(Evas_Object *parent);
/**
* Remove all items from a given gengrid widget
*
* @param obj The gengrid object.
*
* This removes (and deletes) all items in @p obj, leaving it
* empty.
*
* @see elm_object_item_del(), to remove just one item.
*
* @ingroup Gengrid
*/
EAPI void elm_gengrid_clear(Evas_Object *obj);
/**
* Enable or disable multi-selection in a given gengrid widget
*
* @param obj The gengrid object.
* @param multi @c EINA_TRUE, to enable multi-selection,
* @c EINA_FALSE to disable it.
*
* Multi-selection is the ability to have @b more than one
* item selected, on a given gengrid, simultaneously. When it is
* enabled, a sequence of clicks on different items will make them
* all selected, progressively. A click on an already selected item
* will unselect it. If interacting via the keyboard,
* multi-selection is enabled while holding the "Shift" key.
*
* @note By default, multi-selection is @b disabled on gengrids
*
* @see elm_gengrid_multi_select_get()
*
* @ingroup Gengrid
*/
EAPI void elm_gengrid_multi_select_set(Evas_Object *obj, Eina_Bool multi);
/**
* Get whether multi-selection is enabled or disabled for a given
* gengrid widget
*
* @param obj The gengrid object.
* @return @c EINA_TRUE, if multi-selection is enabled, @c
* EINA_FALSE otherwise
*
* @see elm_gengrid_multi_select_set() for more details
*
* @ingroup Gengrid
*/
EAPI Eina_Bool elm_gengrid_multi_select_get(const Evas_Object *obj);
/**
* Set the gengrid multi select mode.
*
* @param obj The gengrid object
* @param mode The multi select mode
*
* - ELM_OBJECT_MULTI_SELECT_MODE_DEFAULT : select/unselect items whenever each
* item is clicked.
* - ELM_OBJECT_MULTI_SELECT_MODE_WITH_CONTROL : Only one item will be selected
* although multi-selection is enabled, if clicked without pressing control
* key. This mode is only available with multi-selection.
*
* @see elm_gengrid_multi_select_set()
* @see elm_gengrid_multi_select_mode_get()
*
* @ingroup Gengrid
* @since 1.8
*/
EAPI void elm_gengrid_multi_select_mode_set(Evas_Object *obj, Elm_Object_Multi_Select_Mode mode);
/**
* Get the gengrid multi select mode.
*
* @param obj The gengrid object
* @return The multi select mode
* (If getting mode is failed, it returns ELM_OBJECT_MULTI_SELECT_MODE_MAX)
*
* @see elm_gengrid_multi_select_set()
* @see elm_gengrid_multi_select_mode_set()
*
* @ingroup Gengrid
* @since 1.8
*/
EAPI Elm_Object_Multi_Select_Mode elm_gengrid_multi_select_mode_get(const Evas_Object *obj);
/**
* Set the direction in which a given gengrid widget will expand while
* placing its items.
*
* @param obj The gengrid object.
* @param horizontal @c EINA_TRUE to make the gengrid expand horizontally,
* @c EINA_FALSE to expand vertically.
*
* When in "horizontal mode" (@c EINA_TRUE), items will be placed in @b columns,
* from top to bottom and, when the space for a column is filled, another one is
* started on the right, thus expanding the grid horizontally. When in
* "vertical mode" (@c EINA_FALSE), though, items will be placed in @b rows,
* from left to right and, when the space for a row is filled, another one is
* started below, thus expanding the grid vertically.
*
* @note By default, gengrid is in vertical mode, @c EINA_FALSE.
*
* @see elm_gengrid_horizontal_get()
*
* @ingroup Gengrid
*/
EAPI void elm_gengrid_horizontal_set(Evas_Object *obj, Eina_Bool horizontal);
/**
* Get for what direction a given gengrid widget will expand while
* placing its items.
*
* @param obj The gengrid object.
* @return @c EINA_TRUE, if @p obj is set to expand horizontally,
* @c EINA_FALSE if it's set to expand vertically.
*
* @see elm_gengrid_horizontal_set() for more details
*
* @ingroup Gengrid
*/
EAPI Eina_Bool elm_gengrid_horizontal_get(const Evas_Object *obj);
/**
* Enable or disable bouncing effect for a given gengrid widget
*
* @param obj The gengrid object
* @param h_bounce @c EINA_TRUE, to enable @b horizontal bouncing,
* @c EINA_FALSE to disable it
* @param v_bounce @c EINA_TRUE, to enable @b vertical bouncing,
* @c EINA_FALSE to disable it
*
* The bouncing effect occurs whenever one reaches the gengrid's
* edge's while panning it -- it will scroll past its limits a
* little bit and return to the edge again, in a animated for,
* automatically.
*
* @note By default, gengrids have bouncing enabled on both axis
*
* @deprecated Use elm_scroller_bounce_set() instead.
*
* @see elm_scroller_bounce_set()
*
* @ingroup Gengrid
*/
EINA_DEPRECATED EAPI void elm_gengrid_bounce_set(Evas_Object *obj, Eina_Bool h_bounce, Eina_Bool v_bounce);
/**
* Get whether bouncing effects are enabled or disabled, for a
* given gengrid widget, on each axis
*
* @param obj The gengrid object
* @param h_bounce Pointer to a variable where to store the
* horizontal bouncing flag.
* @param v_bounce Pointer to a variable where to store the
* vertical bouncing flag.
*
* @deprecated Use elm_scroller_bounce_get() instead.
*
* @see elm_scroller_bounce_get()
*
* @ingroup Gengrid
*/
EINA_DEPRECATED EAPI void elm_gengrid_bounce_get(const Evas_Object *obj, Eina_Bool *h_bounce, Eina_Bool *v_bounce);
/**
* Append a new item in a given gengrid widget.
*
* @param obj The gengrid object.
* @param gic The item class for the item.
* @param data The item data.
* @param func Convenience function called when the item is
* selected.
* @param func_data Data to be passed to @p func.
* @return A handle to the item added or @c NULL, on errors.
*
* This adds an item to the beginning of the gengrid.
*
* @see elm_gengrid_item_prepend()
* @see elm_gengrid_item_insert_before()
* @see elm_gengrid_item_insert_after()
* @see elm_object_item_del()
*
* @ingroup Gengrid
*/
EAPI Elm_Object_Item *elm_gengrid_item_append(Evas_Object *obj, const Elm_Gengrid_Item_Class *gic, const void *data, Evas_Smart_Cb func, const void *func_data);
/**
* Prepend a new item in a given gengrid widget.
*
* @param obj The gengrid object.
* @param gic The item class for the item.
* @param data The item data.
* @param func Convenience function called when the item is
* selected.
* @param func_data Data to be passed to @p func.
* @return A handle to the item added or @c NULL, on errors.
*
* This adds an item to the end of the gengrid.
*
* @see elm_gengrid_item_append()
* @see elm_gengrid_item_insert_before()
* @see elm_gengrid_item_insert_after()
* @see elm_object_item_del()
*
* @ingroup Gengrid
*/
EAPI Elm_Object_Item *elm_gengrid_item_prepend(Evas_Object *obj, const Elm_Gengrid_Item_Class *gic, const void *data, Evas_Smart_Cb func, const void *func_data);
/**
* Insert an item before another in a gengrid widget
*
* @param obj The gengrid object.
* @param gic The item class for the item.
* @param data The item data.
* @param relative The item to place this new one before.
* @param func Convenience function called when the item is
* selected.
* @param func_data Data to be passed to @p func.
* @return A handle to the item added or @c NULL, on errors.
*
* This inserts an item before another in the gengrid.
*
* @see elm_gengrid_item_append()
* @see elm_gengrid_item_prepend()
* @see elm_gengrid_item_insert_after()
* @see elm_object_item_del()
*
* @ingroup Gengrid
*/
EAPI Elm_Object_Item *elm_gengrid_item_insert_before(Evas_Object *obj, const Elm_Gengrid_Item_Class *gic, const void *data, Elm_Object_Item *relative, Evas_Smart_Cb func, const void *func_data);
/**
* Insert an item after another in a gengrid widget
*
* @param obj The gengrid object.
* @param gic The item class for the item.
* @param data The item data.
* @param relative The item to place this new one after.
* @param func Convenience function called when the item is
* selected.
* @param func_data Data to be passed to @p func.
* @return A handle to the item added or @c NULL, on errors.
*
* This inserts an item after another in the gengrid.
*
* @see elm_gengrid_item_append()
* @see elm_gengrid_item_prepend()
* @see elm_gengrid_item_insert_after()
* @see elm_object_item_del()
*
* @ingroup Gengrid
*/
EAPI Elm_Object_Item *elm_gengrid_item_insert_after(Evas_Object *obj, const Elm_Gengrid_Item_Class *gic, const void *data, Elm_Object_Item *relative, Evas_Smart_Cb func, const void *func_data);
/**
* Insert an item in a gengrid widget using a user-defined sort function.
*
* @param obj The gengrid object.
* @param gic The item class for the item.
* @param data The item data.
* @param comp User defined comparison function that defines the sort order
* based on gengrid item and its data.
* @param func Convenience function called when the item is selected.
* @param func_data Data to be passed to @p func.
* @return A handle to the item added or @c NULL, on errors.
*
* This inserts an item in the gengrid based on user defined comparison
* function. The two arguments passed to the function @p func are gengrid
* item handles to compare.
*
* @see elm_gengrid_item_append()
* @see elm_gengrid_item_prepend()
* @see elm_gengrid_item_insert_after()
* @see elm_object_item_data_get()
* @see elm_object_item_del()
*
* @ingroup Gengrid
*/
EAPI Elm_Object_Item *elm_gengrid_item_sorted_insert(Evas_Object *obj, const Elm_Gengrid_Item_Class *gic, const void *data, Eina_Compare_Cb comp, Evas_Smart_Cb func, const void *func_data);
/**
* Get the selected item in a given gengrid widget
*
* @param obj The gengrid object.
* @return The selected item's handle or @c NULL, if none is
* selected at the moment (and on errors)
*
* This returns the selected item in @p obj. If multi selection is
* enabled on @p obj (@see elm_gengrid_multi_select_set()), only
* the first item in the list is selected, which might not be very
* useful. For that case, see elm_gengrid_selected_items_get().
*
* @ingroup Gengrid
*/
EAPI Elm_Object_Item *elm_gengrid_selected_item_get(const Evas_Object *obj);
/**
* Get <b>a list</b> of selected items in a given gengrid
*
* @param obj The gengrid object.
* @return The list of selected items or @c NULL, if none is
* selected at the moment (and on errors)
*
* This returns a list of the selected items, in the order that
* they appear in the grid. This list is only valid as long as no
* more items are selected or unselected (or unselected implicitly
* by deletion). The list contains Gengrid item pointers as
* data, naturally.
*
* @see elm_gengrid_selected_item_get()
*
* @ingroup Gengrid
*/
EAPI const Eina_List *elm_gengrid_selected_items_get(const Evas_Object *obj);
/**
* Get a list of realized items in gengrid
*
* @param obj The gengrid object
* @return The list of realized items, nor NULL if none are realized.
*
* This returns a list of the realized items in the gengrid. The list
* contains gengrid item pointers. The list must be freed by the
* caller when done with eina_list_free(). The item pointers in the
* list are only valid so long as those items are not deleted or the
* gengrid is not deleted.
*
* @see elm_gengrid_realized_items_update()
*
* @ingroup Gengrid
*/
EAPI Eina_List *elm_gengrid_realized_items_get(const Evas_Object *obj);
/**
* Update the contents of all realized items.
*
* @param obj The gengrid object.
*
* This updates all realized items by calling all the item class functions again
* to get the contents, texts and states. Use this when the original
* item data has changed and the changes are desired to be reflected.
*
* To update just one item, use elm_gengrid_item_update().
*
* @see elm_gengrid_realized_items_get()
* @see elm_gengrid_item_update()
*
* @ingroup Gengrid
*/
EAPI void elm_gengrid_realized_items_update(Evas_Object *obj);
/**
* Get the first item in a given gengrid widget
*
* @param obj The gengrid object
* @return The first item's handle or @c NULL, if there are no
* items in @p obj (and on errors)
*
* This returns the first item in the @p obj's internal list of
* items.
*
* @see elm_gengrid_last_item_get()
*
* @ingroup Gengrid
*/
EAPI Elm_Object_Item *elm_gengrid_first_item_get(const Evas_Object *obj);
/**
* Get the last item in a given gengrid widget
*
* @param obj The gengrid object
* @return The last item's handle or @c NULL, if there are no
* items in @p obj (and on errors)
*
* This returns the last item in the @p obj's internal list of
* items.
*
* @see elm_gengrid_first_item_get()
*
* @ingroup Gengrid
*/
EAPI Elm_Object_Item *elm_gengrid_last_item_get(const Evas_Object *obj);
/**
* Set the scrollbar policy
*
* @param obj The gengrid object
* @param policy_h Horizontal scrollbar policy.
* @param policy_v Vertical scrollbar policy.
*
* This sets the scrollbar visibility policy for the given gengrid
* scroller. #ELM_SCROLLER_POLICY_AUTO means the scrollbar is made
* visible if it is needed, and otherwise kept
* hidden. #ELM_SCROLLER_POLICY_ON turns it on all the time, and
* #ELM_SCROLLER_POLICY_OFF always keeps it off. This applies
* respectively for the horizontal and vertical scrollbars. Default
* is #ELM_SCROLLER_POLICY_AUTO.
*
* @deprecated Use elm_scroller_policy_set() instead.
*
* @see elm_scroller_policy_set()
*
* @see elm_gengrid_scroller_policy_get()
*
* @ingroup Gengrid
*/
EINA_DEPRECATED EAPI void elm_gengrid_scroller_policy_set(Evas_Object *obj, Elm_Scroller_Policy policy_h, Elm_Scroller_Policy policy_v);
/**
* Get the scrollbar policy
*
* @param obj The gengrid object
* @param policy_h Pointer to store the horizontal scrollbar policy.
* @param policy_v Pointer to store the vertical scrollbar policy.
*
* @deprecated Use elm_scroller_policy_get() instead.
*
* @see elm_scroller_policy_get()
*
* @see elm_gengrid_scroller_policy_set()
*
* @ingroup Gengrid
*/
EINA_DEPRECATED EAPI void elm_gengrid_scroller_policy_get(const Evas_Object *obj, Elm_Scroller_Policy *policy_h, Elm_Scroller_Policy *policy_v);
/**
* Return how many items are currently in a list
*
* @param obj The list
* @return The total number of list items in the list
*
* This behavior is O(1) and includes items which may or may not be realized.
*
* @ingroup Gengrid
*/
EAPI unsigned int elm_gengrid_items_count(const Evas_Object *obj);
/**
* Set the size for the items of a given gengrid widget
*
* @param obj The gengrid object.
* @param w The items' width.
* @param h The items' height.
*
* A gengrid, after creation, has still no information on the size
* to give to each of its cells. So, you most probably will end up
* with squares one @ref Fingers "finger" wide, the default
* size. Use this function to force a custom size for you items,
* making them as big as you wish.
*
* @see elm_gengrid_item_size_get()
*
* @ingroup Gengrid
*/
EAPI void elm_gengrid_item_size_set(Evas_Object *obj, Evas_Coord w, Evas_Coord h);
/**
* Get the size set for the items of a given gengrid widget
*
* @param obj The gengrid object.
* @param w Pointer to a variable where to store the items' width.
* @param h Pointer to a variable where to store the items' height.
*
* @note Use @c NULL pointers on the size values you're not
* interested in: they'll be ignored by the function.
*
* @see elm_gengrid_item_size_get() for more details
*
* @ingroup Gengrid
*/
EAPI void elm_gengrid_item_size_get(const Evas_Object *obj, Evas_Coord *w, Evas_Coord *h);
/**
* Set the size for the group items of a given gengrid widget
*
* @param obj The gengrid object.
* @param w The group items' width.
* @param h The group items' height.
*
* A gengrid, after creation, has still no information on the size
* to give to each of its cells. So, you most probably will end up
* with squares one @ref Fingers "finger" wide, the default
* size. Use this function to force a custom size for you group items,
* making them as big as you wish.
*
* @see elm_gengrid_group_item_size_get()
*
* @ingroup Gengrid
*/
EAPI void elm_gengrid_group_item_size_set(Evas_Object *obj, Evas_Coord w, Evas_Coord h);
/**
* Get the size set for the group items of a given gengrid widget
*
* @param obj The gengrid object.
* @param w Pointer to a variable where to store the group items' width.
* @param h Pointer to a variable where to store the group items' height.
*
* @note Use @c NULL pointers on the size values you're not
* interested in: they'll be ignored by the function.
*
* @see elm_gengrid_group_item_size_get() for more details
*
* @ingroup Gengrid
*/
EAPI void elm_gengrid_group_item_size_get(const Evas_Object *obj, Evas_Coord *w, Evas_Coord *h);
/**
* Set the items grid's alignment within a given gengrid widget
*
* @param obj The gengrid object.
* @param align_x Alignment in the horizontal axis (0 <= align_x <= 1).
* @param align_y Alignment in the vertical axis (0 <= align_y <= 1).
*
* This sets the alignment of the whole grid of items of a gengrid
* within its given viewport. By default, those values are both
* 0.5, meaning that the gengrid will have its items grid placed
* exactly in the middle of its viewport.
*
* @note If given alignment values are out of the cited ranges,
* they'll be changed to the nearest boundary values on the valid
* ranges.
*
* @see elm_gengrid_align_get()
*
* @ingroup Gengrid
*/
EAPI void elm_gengrid_align_set(Evas_Object *obj, double align_x, double align_y);
/**
* Get the items grid's alignment values within a given gengrid
* widget
*
* @param obj The gengrid object.
* @param align_x Pointer to a variable where to store the
* horizontal alignment.
* @param align_y Pointer to a variable where to store the vertical
* alignment.
*
* @note Use @c NULL pointers on the alignment values you're not
* interested in: they'll be ignored by the function.
*
* @see elm_gengrid_align_set() for more details
*
* @ingroup Gengrid
*/
EAPI void elm_gengrid_align_get(const Evas_Object *obj, double *align_x, double *align_y);
/**
* Set whether a given gengrid widget is or not able have items
* @b reordered
*
* @param obj The gengrid object
* @param reorder_mode Use @c EINA_TRUE to turn reordering on,
* @c EINA_FALSE to turn it off
*
* If a gengrid is set to allow reordering, a click held for more
* than 0.5 over a given item will highlight it specially,
* signaling the gengrid has entered the reordering state. From
* that time on, the user will be able to, while still holding the
* mouse button down, move the item freely in the gengrid's
* viewport, replacing to said item to the locations it goes to.
* The replacements will be animated and, whenever the user
* releases the mouse button, the item being replaced gets a new
* definitive place in the grid.
*
* @see elm_gengrid_reorder_mode_get()
*
* @ingroup Gengrid
*/
EAPI void elm_gengrid_reorder_mode_set(Evas_Object *obj, Eina_Bool reorder_mode);
/**
* Get whether a given gengrid widget is or not able have items
* @b reordered
*
* @param obj The gengrid object
* @return @c EINA_TRUE, if reordering is on, @c EINA_FALSE if it's
* off
*
* @see elm_gengrid_reorder_mode_set() for more details
*
* @ingroup Gengrid
*/
EAPI Eina_Bool elm_gengrid_reorder_mode_get(const Evas_Object *obj);
/**
* Set a given gengrid widget's scrolling page size, relative to
* its viewport size.
*
* @param obj The gengrid object
* @param h_pagerel The horizontal page (relative) size
* @param v_pagerel The vertical page (relative) size
*
* The gengrid's scroller is capable of binding scrolling by the
* user to "pages". It means that, while scrolling and, specially
* after releasing the mouse button, the grid will @b snap to the
* nearest displaying page's area. When page sizes are set, the
* grid's continuous content area is split into (equal) page sized
* pieces.
*
* This function sets the size of a page <b>relatively to the
* viewport dimensions</b> of the gengrid, for each axis. A value
* @c 1.0 means "the exact viewport's size", in that axis, while @c
* 0.0 turns paging off in that axis. Likewise, @c 0.5 means "half
* a viewport". Sane usable values are, than, between @c 0.0 and @c
* 1.0. Values beyond those will make it behave behave
* inconsistently. If you only want one axis to snap to pages, use
* the value @c 0.0 for the other one.
*
* There is a function setting page size values in @b absolute
* values, too -- elm_gengrid_page_size_set(). Naturally, its use
* is mutually exclusive to this one.
*
* @deprecated Use elm_scroller_page_relative_set() instead.
*
* @see elm_scroller_page_relative_set()
*
* @ingroup Gengrid
*/
EINA_DEPRECATED EAPI void elm_gengrid_page_relative_set(Evas_Object *obj, double h_pagerel, double v_pagerel);
/**
* Get a given gengrid widget's scrolling page size, relative to
* its viewport size.
*
* @param obj The gengrid object
* @param h_pagerel Pointer to a variable where to store the
* horizontal page (relative) size
* @param v_pagerel Pointer to a variable where to store the
* vertical page (relative) size
*
* @deprecated Use elm_scroller_page_relative_get() instead.
*
* @see elm_scroller_page_relative_get()
*
* @ingroup Gengrid
*/
EINA_DEPRECATED EAPI void elm_gengrid_page_relative_get(const Evas_Object *obj, double *h_pagerel, double *v_pagerel);
/**
* Set a given gengrid widget's scrolling page size
*
* @param obj The gengrid object
* @param h_pagesize The horizontal page size, in pixels
* @param v_pagesize The vertical page size, in pixels
*
* The gengrid's scroller is capable of binding scrolling by the
* user to "pages". It means that, while scrolling and, specially
* after releasing the mouse button, the grid will @b snap to the
* nearest displaying page's area. When page sizes are set, the
* grid's continuous content area is split into (equal) page sized
* pieces.
*
* This function sets the size of a page of the gengrid, in pixels,
* for each axis. Sane usable values are, between @c 0 and the
* dimensions of @p obj, for each axis. Values beyond those will
* make it behave behave inconsistently. If you only want one axis
* to snap to pages, use the value @c 0 for the other one.
*
* There is a function setting page size values in @b relative
* values, too -- elm_gengrid_page_relative_set(). Naturally, its
* use is mutually exclusive to this one.
*
* @deprecated Use elm_scroller_page_size_set() instead.
*
* @see elm_scroller_page_size_set()
*
* @ingroup Gengrid
*/
EINA_DEPRECATED EAPI void elm_gengrid_page_size_set(Evas_Object *obj, Evas_Coord h_pagesize, Evas_Coord v_pagesize);
/**
* @brief Get gengrid current page number.
*
* @param obj The gengrid object
* @param h_pagenumber The horizontal page number
* @param v_pagenumber The vertical page number
*
* The page number starts from 0. 0 is the first page.
* Current page means the page which meet the top-left of the viewport.
* If there are two or more pages in the viewport, it returns the number of page
* which meet the top-left of the viewport.
*
* @deprecated Use elm_scroller_current_page_set() instead.
*
* @see elm_scroller_current_page_set()
*
* @see elm_gengrid_last_page_get()
* @see elm_gengrid_page_show()
* @see elm_gengrid_page_bring_in()
*/
EINA_DEPRECATED EAPI void elm_gengrid_current_page_get(const Evas_Object *obj, int *h_pagenumber, int *v_pagenumber);
/**
* @brief Get gengrid last page number.
*
* @param obj The gengrid object
* @param h_pagenumber The horizontal page number
* @param v_pagenumber The vertical page number
*
* The page number starts from 0. 0 is the first page.
* This returns the last page number among the pages.
*
* @deprecated Use elm_scroller_last_page_set() instead.
*
* @see elm_scroller_last_page_set()
*
* @see elm_gengrid_current_page_get()
* @see elm_gengrid_page_show()
* @see elm_gengrid_page_bring_in()
*/
EINA_DEPRECATED EAPI void elm_gengrid_last_page_get(const Evas_Object *obj, int *h_pagenumber, int *v_pagenumber);
/**
* Show a specific virtual region within the gengrid content object by page number.
*
* @param obj The gengrid object
* @param h_pagenumber The horizontal page number
* @param v_pagenumber The vertical page number
*
* 0, 0 of the indicated page is located at the top-left of the viewport.
* This will jump to the page directly without animation.
*
* Example of usage:
*
* @code
* sc = elm_gengrid_add(win);
* elm_gengrid_content_set(sc, content);
* elm_gengrid_page_relative_set(sc, 1, 0);
* elm_gengrid_current_page_get(sc, &h_page, &v_page);
* elm_gengrid_page_show(sc, h_page + 1, v_page);
* @endcode
*
* @see elm_gengrid_page_bring_in()
*/
EAPI void elm_gengrid_page_show(const Evas_Object *obj, int h_pagenumber, int v_pagenumber);
/**
* Show a specific virtual region within the gengrid content object by page number.
*
* @param obj The gengrid object
* @param h_pagenumber The horizontal page number
* @param v_pagenumber The vertical page number
*
* 0, 0 of the indicated page is located at the top-left of the viewport.
* This will slide to the page with animation.
*
* Example of usage:
*
* @code
* sc = elm_gengrid_add(win);
* elm_gengrid_content_set(sc, content);
* elm_gengrid_page_relative_set(sc, 1, 0);
* elm_gengrid_last_page_get(sc, &h_page, &v_page);
* elm_gengrid_page_bring_in(sc, h_page, v_page);
* @endcode
*
* @deprecated Use elm_scroller_page_bring_in() instead.
*
* @see elm_scroller_page_bring_in()
*
* @see elm_gengrid_page_show()
*/
EINA_DEPRECATED EAPI void elm_gengrid_page_bring_in(const Evas_Object *obj, int h_pagenumber, int v_pagenumber);
/**
* Set how the items grid's filled within a given gengrid widget
*
* @param obj The gengrid object.
* @param fill Filled if True
*
* This sets the fill state of the whole grid of items of a gengrid
* within its given viewport. By default, this value is false, meaning
* that if the first line of items grid's isn't filled, the items are
* centered with the alignment
*
* @see elm_gengrid_filled_get()
*
* @ingroup Gengrid
*
*/
EAPI void elm_gengrid_filled_set(Evas_Object *obj, Eina_Bool fill);
/**
* Get how the items grid's filled within a given gengrid widget
*
* @param obj The gengrid object.
* @return @c EINA_TRUE, if filled is on, @c EINA_FALSE if it's
* off
*
* @note Use @c NULL pointers on the alignment values you're not
* interested in: they'll be ignored by the function.
*
* @see elm_gengrid_align_set() for more details
*
* @ingroup Gengrid
*/
EAPI Eina_Bool elm_gengrid_filled_get(const Evas_Object *obj);
/**
* Set the gengrid select mode.
*
* @param obj The gengrid object
* @param mode The select mode
*
* elm_gengrid_select_mode_set() changes item select mode in the gengrid widget.
* - ELM_OBJECT_SELECT_MODE_DEFAULT : Items will only call their selection func and
* callback when first becoming selected. Any further clicks will
* do nothing, unless you set always select mode.
* - ELM_OBJECT_SELECT_MODE_ALWAYS : This means that, even if selected,
* every click will make the selected callbacks be called.
* - ELM_OBJECT_SELECT_MODE_NONE : This will turn off the ability to select items
* entirely and they will neither appear selected nor call selected
* callback functions.
*
* @see elm_gengrid_select_mode_get()
*
* @ingroup Gengrid
*/
EAPI void elm_gengrid_select_mode_set(Evas_Object *obj, Elm_Object_Select_Mode mode);
/**
* Get the gengrid select mode.
*
* @param obj The gengrid object
* @return The select mode
* (If getting mode is failed, it returns ELM_OBJECT_SELECT_MODE_MAX)
*
* @see elm_gengrid_select_mode_set()
*
* @ingroup Gengrid
*/
EAPI Elm_Object_Select_Mode elm_gengrid_select_mode_get(const Evas_Object *obj);
/**
* Set whether the gengrid items' should be highlighted when item selected.
*
* @param obj The gengrid object.
* @param highlight @c EINA_TRUE to enable highlight or @c EINA_FALSE to
* disable it.
*
* This will turn on/off the highlight effect when items are selected and
* they will or will not be highlighted. The selected and clicked
* callback functions will still be called.
*
* highlight is enabled by default.
*
* @see elm_gengrid_highlight_mode_get().
*
* @ingroup Gengrid
*/
EAPI void elm_gengrid_highlight_mode_set(Evas_Object *obj, Eina_Bool highlight);
/**
* Get whether the gengrid items' should be highlighted when item selected.
*
* @param obj The gengrid object.
* @return @c EINA_TRUE means items can be highlighted. @c EINA_FALSE indicates
* they can't. If @p obj is @c NULL, @c EINA_FALSE is returned.
*
* @see elm_gengrid_highlight_mode_set() for details.
*
* @ingroup Gengrid
*/
EAPI Eina_Bool elm_gengrid_highlight_mode_get(const Evas_Object *obj);
/**
* Get the nth item, in a given gengrid widget, placed at position @p nth, in
* its internal items list
*
* @param obj The gengrid object
* @param nth The number of the item to grab (0 being the first)
*
* @return The item stored in @p obj at position @p nth or @c NULL, if there's
* no item with that index (and on errors)
*
* @ingroup Genilst
* @since 1.8
*/
EAPI Elm_Object_Item *elm_gengrid_nth_item_get(const Evas_Object *obj, unsigned int nth);
/**
* Get the item that is at the x, y canvas coords.
*
* @param obj The gengrid object.
* @param x The input x coordinate
* @param y The input y coordinate
* @param xposret The position relative to the item returned here
* @param yposret The position relative to the item returned here
* @return The item at the coordinates or NULL if none
*
* This returns the item at the given coordinates (which are canvas
* relative, not object-relative). If an item is at that coordinate,
* that item handle is returned, and if @p xposret is not NULL, the
* integer pointed to is set to a value of -1, 0 or 1, depending if
* the coordinate is on the left portion of that item (-1), on the
* middle section (0) or on the right part (1).
* if @p yposret is not NULL, the
* integer pointed to is set to a value of -1, 0 or 1, depending if
* the coordinate is on the upper portion of that item (-1), on the
* middle section (0) or on the lower part (1). If NULL is returned as
* an item (no item found there), then posret may indicate -1 or 1
* based if the coordinate is above or below all items respectively in
* the gengrid.
*
* @ingroup Gengrid
*/
EAPI Elm_Object_Item *elm_gengrid_at_xy_item_get(const Evas_Object *obj, Evas_Coord x, Evas_Coord y, int *xposret, int *yposret);
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