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/*
    Evocosm is a C++ framework for implementing evolutionary algorithms.

    Copyright 2011 Scott Robert Ladd. All rights reserved.

    Evocosm is user-supported open source software. Its continued development is dependent
    on financial support from the community. You can provide funding by visiting the Evocosm
    website at:

        http://www.coyotegulch.com

    You may license Evocosm in one of two fashions:

    1) Simplified BSD License (FreeBSD License)

    Redistribution and use in source and binary forms, with or without modification, are
    permitted provided that the following conditions are met:

    1.  Redistributions of source code must retain the above copyright notice, this list of
        conditions and the following disclaimer.

    2.  Redistributions in binary form must reproduce the above copyright notice, this list
        of conditions and the following disclaimer in the documentation and/or other materials
        provided with the distribution.

    THIS SOFTWARE IS PROVIDED BY SCOTT ROBERT LADD ``AS IS'' AND ANY EXPRESS OR IMPLIED
    WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
    FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL SCOTT ROBERT LADD OR
    CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
    CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
    SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
    ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
    NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
    ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.

    The views and conclusions contained in the software and documentation are those of the
    authors and should not be interpreted as representing official policies, either expressed
    or implied, of Scott Robert Ladd.

    2) Closed-Source Proprietary License

    If your project is a closed-source or proprietary project, the Simplified BSD License may
    not be appropriate or desirable. In such cases, contact the Evocosm copyright holder to
    arrange your purchase of an appropriate license.

    The author can be contacted at:

          scott.ladd@coyotegulch.com
          scott.ladd@gmail.com
          http:www.coyotegulch.com
*/

#if !defined(LIBEVOCOSM_EVOCOMMON_H)
#define LIBEVOCOSM_EVOCOMMON_H

// Brahe library
#include "libbrahe/prng.h"

// Standard C++ Library
#include <string>

namespace libevocosm
{
    //! The random number generator used by Evocosm
    /*!
        This class encapsulates the random number generator used by the
        Evocosm classes.
    */
    class prng
    {
    private:
        brahe_prng_state_t m_random;

    public:
        //! Constructor
        prng()
        {
            brahe_prng_init(&m_random,BRAHE_PRNG_MWC1038,0);
        }

        //! Destructor
        ~prng()
        {
            brahe_prng_free(&m_random);
        }

        //! Set the seed for the random number generator
        void set_seed(uint32_t a_seed)
        {
            brahe_prng_init(&m_random,BRAHE_PRNG_MWC1038,a_seed);
        }

        //! get seed value
        uint32_t get_seed()
        {
            return m_random.m_seed;
        }

        //! get a random index value
        size_t get_index(size_t n)
        {
            return brahe_prng_index(&m_random,n);
        }

        //! get the next value in the range [0,1)
        double get_real()
        {
            return brahe_prng_real2(&m_random);
        }
    };

    //! Elements shared by all classes in Evocosm
    /*!
        All Evocosm classes are derived from this class, a singleton for shared
        attributes.
    */
    class globals
    {
    protected:
        //! Static function to allow use of g_random function pointer in random_shuffle
        static size_t rand_index(size_t n)
        {
            return g_random.get_index(n);
        }

        //! A shared random number generator
        static prng g_random;

        //! Version number
        static std::string g_version;

    public:
        //! Set the seed for the random number generator
        static void set_seed(uint32_t a_seed)
        {
            g_random.set_seed(a_seed);
        }

        //! Set the seed for the random number generator
        static uint32_t get_seed()
        {
            return g_random.get_seed();
        }

        //! Get version number
        static std::string version()
        {
            return g_version;
        }
    };

}

#endif