/usr/include/fcl/BV/BV.h is in libfcl-dev 0.5.0-5.
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* Software License Agreement (BSD License)
*
* Copyright (c) 2011-2014, Willow Garage, Inc.
* Copyright (c) 2014-2016, Open Source Robotics Foundation
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above
* copyright notice, this list of conditions and the following
* disclaimer in the documentation and/or other materials provided
* with the distribution.
* * Neither the name of Open Source Robotics Foundation nor the names of its
* contributors may be used to endorse or promote products derived
* from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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* BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
* POSSIBILITY OF SUCH DAMAGE.
*/
/** \author Jia Pan */
#ifndef FCL_BV_H
#define FCL_BV_H
#include "fcl/BV/kDOP.h"
#include "fcl/BV/AABB.h"
#include "fcl/BV/OBB.h"
#include "fcl/BV/RSS.h"
#include "fcl/BV/OBBRSS.h"
#include "fcl/BV/kIOS.h"
#include "fcl/math/transform.h"
/** \brief Main namespace */
namespace fcl
{
/// @cond IGNORE
namespace details
{
/// @brief Convert a bounding volume of type BV1 in configuration tf1 to a bounding volume of type BV2 in I configuration.
template<typename BV1, typename BV2>
class Converter
{
private:
static void convert(const BV1& bv1, const Transform3f& tf1, BV2& bv2)
{
// should only use the specialized version, so it is private.
}
};
/// @brief Convert from AABB to AABB, not very tight but is fast.
template<>
class Converter<AABB, AABB>
{
public:
static void convert(const AABB& bv1, const Transform3f& tf1, AABB& bv2)
{
const Vec3f& center = bv1.center();
FCL_REAL r = (bv1.max_ - bv1.min_).length() * 0.5;
Vec3f center2 = tf1.transform(center);
Vec3f delta(r, r, r);
bv2.min_ = center2 - delta;
bv2.max_ = center2 + delta;
}
};
template<>
class Converter<AABB, OBB>
{
public:
static void convert(const AABB& bv1, const Transform3f& tf1, OBB& bv2)
{
/*
bv2.To = tf1.transform(bv1.center());
/// Sort the AABB edges so that AABB extents are ordered.
FCL_REAL d[3] = {bv1.width(), bv1.height(), bv1.depth() };
std::size_t id[3] = {0, 1, 2};
for(std::size_t i = 1; i < 3; ++i)
{
for(std::size_t j = i; j > 0; --j)
{
if(d[j] > d[j-1])
{
{
FCL_REAL tmp = d[j];
d[j] = d[j-1];
d[j-1] = tmp;
}
{
std::size_t tmp = id[j];
id[j] = id[j-1];
id[j-1] = tmp;
}
}
}
}
Vec3f extent = (bv1.max_ - bv1.min_) * 0.5;
bv2.extent = Vec3f(extent[id[0]], extent[id[1]], extent[id[2]]);
const Matrix3f& R = tf1.getRotation();
bool left_hand = (id[0] == (id[1] + 1) % 3);
bv2.axis[0] = left_hand ? -R.getColumn(id[0]) : R.getColumn(id[0]);
bv2.axis[1] = R.getColumn(id[1]);
bv2.axis[2] = R.getColumn(id[2]);
*/
bv2.To = tf1.transform(bv1.center());
bv2.extent = (bv1.max_ - bv1.min_) * 0.5;
const Matrix3f& R = tf1.getRotation();
bv2.axis[0] = R.getColumn(0);
bv2.axis[1] = R.getColumn(1);
bv2.axis[2] = R.getColumn(2);
}
};
template<>
class Converter<OBB, OBB>
{
public:
static void convert(const OBB& bv1, const Transform3f& tf1, OBB& bv2)
{
bv2.extent = bv1.extent;
bv2.To = tf1.transform(bv1.To);
bv2.axis[0] = tf1.getQuatRotation().transform(bv1.axis[0]);
bv2.axis[1] = tf1.getQuatRotation().transform(bv1.axis[1]);
bv2.axis[2] = tf1.getQuatRotation().transform(bv1.axis[2]);
}
};
template<>
class Converter<OBBRSS, OBB>
{
public:
static void convert(const OBBRSS& bv1, const Transform3f& tf1, OBB& bv2)
{
Converter<OBB, OBB>::convert(bv1.obb, tf1, bv2);
}
};
template<>
class Converter<RSS, OBB>
{
public:
static void convert(const RSS& bv1, const Transform3f& tf1, OBB& bv2)
{
bv2.extent = Vec3f(bv1.l[0] * 0.5 + bv1.r, bv1.l[1] * 0.5 + bv1.r, bv1.r);
bv2.To = tf1.transform(bv1.Tr);
bv2.axis[0] = tf1.getQuatRotation().transform(bv1.axis[0]);
bv2.axis[1] = tf1.getQuatRotation().transform(bv1.axis[1]);
bv2.axis[2] = tf1.getQuatRotation().transform(bv1.axis[2]);
}
};
template<typename BV1>
class Converter<BV1, AABB>
{
public:
static void convert(const BV1& bv1, const Transform3f& tf1, AABB& bv2)
{
const Vec3f& center = bv1.center();
FCL_REAL r = Vec3f(bv1.width(), bv1.height(), bv1.depth()).length() * 0.5;
Vec3f delta(r, r, r);
Vec3f center2 = tf1.transform(center);
bv2.min_ = center2 - delta;
bv2.max_ = center2 + delta;
}
};
template<typename BV1>
class Converter<BV1, OBB>
{
public:
static void convert(const BV1& bv1, const Transform3f& tf1, OBB& bv2)
{
AABB bv;
Converter<BV1, AABB>::convert(bv1, Transform3f(), bv);
Converter<AABB, OBB>::convert(bv, tf1, bv2);
}
};
template<>
class Converter<OBB, RSS>
{
public:
static void convert(const OBB& bv1, const Transform3f& tf1, RSS& bv2)
{
bv2.Tr = tf1.transform(bv1.To);
bv2.axis[0] = tf1.getQuatRotation().transform(bv1.axis[0]);
bv2.axis[1] = tf1.getQuatRotation().transform(bv1.axis[1]);
bv2.axis[2] = tf1.getQuatRotation().transform(bv1.axis[2]);
bv2.r = bv1.extent[2];
bv2.l[0] = 2 * (bv1.extent[0] - bv2.r);
bv2.l[1] = 2 * (bv1.extent[1] - bv2.r);
}
};
template<>
class Converter<RSS, RSS>
{
public:
static void convert(const RSS& bv1, const Transform3f& tf1, RSS& bv2)
{
bv2.Tr = tf1.transform(bv1.Tr);
bv2.axis[0] = tf1.getQuatRotation().transform(bv1.axis[0]);
bv2.axis[1] = tf1.getQuatRotation().transform(bv1.axis[1]);
bv2.axis[2] = tf1.getQuatRotation().transform(bv1.axis[2]);
bv2.r = bv1.r;
bv2.l[0] = bv1.l[0];
bv2.l[1] = bv1.l[1];
}
};
template<>
class Converter<OBBRSS, RSS>
{
public:
static void convert(const OBBRSS& bv1, const Transform3f& tf1, RSS& bv2)
{
Converter<RSS, RSS>::convert(bv1.rss, tf1, bv2);
}
};
template<>
class Converter<AABB, RSS>
{
public:
static void convert(const AABB& bv1, const Transform3f& tf1, RSS& bv2)
{
bv2.Tr = tf1.transform(bv1.center());
/// Sort the AABB edges so that AABB extents are ordered.
FCL_REAL d[3] = {bv1.width(), bv1.height(), bv1.depth() };
std::size_t id[3] = {0, 1, 2};
for(std::size_t i = 1; i < 3; ++i)
{
for(std::size_t j = i; j > 0; --j)
{
if(d[j] > d[j-1])
{
{
FCL_REAL tmp = d[j];
d[j] = d[j-1];
d[j-1] = tmp;
}
{
std::size_t tmp = id[j];
id[j] = id[j-1];
id[j-1] = tmp;
}
}
}
}
Vec3f extent = (bv1.max_ - bv1.min_) * 0.5;
bv2.r = extent[id[2]];
bv2.l[0] = (extent[id[0]] - bv2.r) * 2;
bv2.l[1] = (extent[id[1]] - bv2.r) * 2;
const Matrix3f& R = tf1.getRotation();
bool left_hand = (id[0] == (id[1] + 1) % 3);
bv2.axis[0] = left_hand ? -R.getColumn(id[0]) : R.getColumn(id[0]);
bv2.axis[1] = R.getColumn(id[1]);
bv2.axis[2] = R.getColumn(id[2]);
}
};
}
/// @endcond
/// @brief Convert a bounding volume of type BV1 in configuration tf1 to bounding volume of type BV2 in identity configuration.
template<typename BV1, typename BV2>
static inline void convertBV(const BV1& bv1, const Transform3f& tf1, BV2& bv2)
{
details::Converter<BV1, BV2>::convert(bv1, tf1, bv2);
}
}
#endif
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