/usr/include/fcl/broadphase/broadphase_spatialhash.h is in libfcl-dev 0.5.0-5.
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* Software License Agreement (BSD License)
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* Copyright (c) 2011-2014, Willow Garage, Inc.
* Copyright (c) 2014-2016, Open Source Robotics Foundation
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/** \author Jia Pan */
#ifndef FCL_BROAD_PHASE_SPATIAL_HASH_H
#define FCL_BROAD_PHASE_SPATIAL_HASH_H
#include "fcl/broadphase/broadphase.h"
#include "fcl/broadphase/hash.h"
#include "fcl/BV/AABB.h"
#include <list>
#include <map>
namespace fcl
{
/// @brief Spatial hash function: hash an AABB to a set of integer values
struct SpatialHash
{
SpatialHash(const AABB& scene_limit_, FCL_REAL cell_size_) : cell_size(cell_size_),
scene_limit(scene_limit_)
{
width[0] = std::ceil(scene_limit.width() / cell_size);
width[1] = std::ceil(scene_limit.height() / cell_size);
width[2] = std::ceil(scene_limit.depth() / cell_size);
}
std::vector<unsigned int> operator() (const AABB& aabb) const
{
int min_x = std::floor((aabb.min_[0] - scene_limit.min_[0]) / cell_size);
int max_x = std::ceil((aabb.max_[0] - scene_limit.min_[0]) / cell_size);
int min_y = std::floor((aabb.min_[1] - scene_limit.min_[1]) / cell_size);
int max_y = std::ceil((aabb.max_[1] - scene_limit.min_[1]) / cell_size);
int min_z = std::floor((aabb.min_[2] - scene_limit.min_[2]) / cell_size);
int max_z = std::ceil((aabb.max_[2] - scene_limit.min_[2]) / cell_size);
std::vector<unsigned int> keys((max_x - min_x) * (max_y - min_y) * (max_z - min_z));
int id = 0;
for(int x = min_x; x < max_x; ++x)
{
for(int y = min_y; y < max_y; ++y)
{
for(int z = min_z; z < max_z; ++z)
{
keys[id++] = x + y * width[0] + z * width[0] * width[1];
}
}
}
return keys;
}
private:
FCL_REAL cell_size;
AABB scene_limit;
unsigned int width[3];
};
/// @brief spatial hashing collision mananger
template<typename HashTable = SimpleHashTable<AABB, CollisionObject*, SpatialHash> >
class SpatialHashingCollisionManager : public BroadPhaseCollisionManager
{
public:
SpatialHashingCollisionManager(FCL_REAL cell_size, const Vec3f& scene_min, const Vec3f& scene_max, unsigned int default_table_size = 1000) : scene_limit(AABB(scene_min, scene_max)),
hash_table(new HashTable(SpatialHash(scene_limit, cell_size)))
{
hash_table->init(default_table_size);
}
~SpatialHashingCollisionManager()
{
delete hash_table;
}
/// @brief add one object to the manager
void registerObject(CollisionObject* obj);
/// @brief remove one object from the manager
void unregisterObject(CollisionObject* obj);
/// @brief initialize the manager, related with the specific type of manager
void setup();
/// @brief update the condition of manager
void update();
/// @brief update the manager by explicitly given the object updated
void update(CollisionObject* updated_obj);
/// @brief update the manager by explicitly given the set of objects update
void update(const std::vector<CollisionObject*>& updated_objs);
/// @brief clear the manager
void clear();
/// @brief return the objects managed by the manager
void getObjects(std::vector<CollisionObject*>& objs) const;
/// @brief perform collision test between one object and all the objects belonging to the manager
void collide(CollisionObject* obj, void* cdata, CollisionCallBack callback) const;
/// @brief perform distance computation between one object and all the objects belonging ot the manager
void distance(CollisionObject* obj, void* cdata, DistanceCallBack callback) const;
/// @brief perform collision test for the objects belonging to the manager (i.e, N^2 self collision)
void collide(void* cdata, CollisionCallBack callback) const;
/// @brief perform distance test for the objects belonging to the manager (i.e., N^2 self distance)
void distance(void* cdata, DistanceCallBack callback) const;
/// @brief perform collision test with objects belonging to another manager
void collide(BroadPhaseCollisionManager* other_manager, void* cdata, CollisionCallBack callback) const;
/// @brief perform distance test with objects belonging to another manager
void distance(BroadPhaseCollisionManager* other_manager, void* cdata, DistanceCallBack callback) const;
/// @brief whether the manager is empty
bool empty() const;
/// @brief the number of objects managed by the manager
size_t size() const;
/// @brief compute the bound for the environent
static void computeBound(std::vector<CollisionObject*>& objs, Vec3f& l, Vec3f& u)
{
AABB bound;
for(unsigned int i = 0; i < objs.size(); ++i)
bound += objs[i]->getAABB();
l = bound.min_;
u = bound.max_;
}
protected:
/// @brief perform collision test between one object and all the objects belonging to the manager
bool collide_(CollisionObject* obj, void* cdata, CollisionCallBack callback) const;
/// @brief perform distance computation between one object and all the objects belonging ot the manager
bool distance_(CollisionObject* obj, void* cdata, DistanceCallBack callback, FCL_REAL& min_dist) const;
/// @brief all objects in the scene
std::list<CollisionObject*> objs;
/// @brief objects outside the scene limit are in another list
std::list<CollisionObject*> objs_outside_scene_limit;
/// @brief the size of the scene
AABB scene_limit;
/// @brief store the map between objects and their aabbs. will make update more convenient
std::map<CollisionObject*, AABB> obj_aabb_map;
/// @brief objects in the scene limit (given by scene_min and scene_max) are in the spatial hash table
HashTable* hash_table;
};
}
#include "fcl/broadphase/broadphase_spatialhash.hxx"
#endif
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