/usr/include/flatzebra/SoundMixer.h is in libflatzebra-dev 0.1.6-4.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 | /* $Id: SoundMixer.h,v 1.5 2010/06/05 20:50:42 sarrazip Exp $
SoundMixer.h - Sound mixer based on the SDL_mixer library
flatzebra - Generic 2D Game Engine library
Copyright (C) 2001, 2002, 2003 Pierre Sarrazin <http://sarrazip.com/>
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA
02110-1301, USA.
*/
#ifndef _H_SoundMixer
#define _H_SoundMixer
#include <SDL_mixer.h>
#include <string>
namespace flatzebra {
class SoundMixer
{
public:
class Error
{
public:
Error(const std::string &s) : errMsg(s) {}
const std::string &what() const { return errMsg; }
private:
std::string errMsg;
};
SoundMixer(int numChannels = 8) throw(Error);
/* Initializes the SDL_mixer system at a rate of 11025 Hz, mono.
'numChannels' must be the number of channels to be allocated.
SDL must already have been initialized.
If the SDL_mixer initialization fails, throws the error message
as an exception.
Only one instance of this class should be created.
*/
~SoundMixer();
/* Shuts down the SDL_mixer system.
*/
class Chunk
{
public:
Chunk();
/* Initializes an empty sound chunk. Call init() after this.
*/
Chunk(const std::string &wavFilename) throw(Error);
/* Calls init() with 'wavFilename' and it if returns a (non-empty)
error message, throws it as an exception.
*/
void init(const std::string &wavFilename) throw(Error);
/* Loads the WAV file whose name is given.
If the load fails, throws the error message as an exception.
*/
~Chunk();
/* Frees the resources used by the chunk.
*/
private:
Mix_Chunk *sample;
friend class SoundMixer;
// Forbidden operations:
Chunk(const Chunk &);
Chunk &operator = (const Chunk &);
};
void playChunk(Chunk &theSound) throw(Error);
/* Schedules 'theSound' to be played now on a free unreserved channel.
On failure, throws the error message as an exception.
*/
private:
/* Forbidden operations:
*/
SoundMixer(const SoundMixer &x);
SoundMixer &operator = (const SoundMixer &x);
};
} // namespace flatzebra
#endif /* _H_SoundMixer */
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