/usr/include/fox-1.6/FXWizard.h is in libfox-1.6-dev 1.6.53-1.
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* *
* W i z a r d W i d g e t *
* *
*********************************************************************************
* Copyright (C) 2002,2006 by Jeroen van der Zijp. All Rights Reserved. *
*********************************************************************************
* This library is free software; you can redistribute it and/or *
* modify it under the terms of the GNU Lesser General Public *
* License as published by the Free Software Foundation; either *
* version 2.1 of the License, or (at your option) any later version. *
* *
* This library is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU *
* Lesser General Public License for more details. *
* *
* You should have received a copy of the GNU Lesser General Public *
* License along with this library; if not, write to the Free Software *
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA. *
*********************************************************************************
* $Id: FXWizard.h,v 1.8 2006/01/22 17:58:12 fox Exp $ *
********************************************************************************/
#ifndef FXWIZARD_H
#define FXWIZARD_H
#ifndef FXDIALOGBOX_H
#include "FXDialogBox.h"
#endif
namespace FX {
class FXImage;
class FXIcon;
class FXImageFrame;
class FXButton;
class FXSwitcher;
/**
* A Wizard widget guides the user through a number of panels
* in a predefined sequence; each step must be completed before
* moving on to the next step.
* For example, a Wizard may be used to install software components,
* and ask various questions at each step in the installation.
*/
class FXAPI FXWizard : public FXDialogBox {
FXDECLARE(FXWizard)
protected:
FXHorizontalFrame *buttons; // Button frame
FXImageFrame *sidebar; // Sidebar comprising image
FXButton *advance; // Advance to next stage
FXButton *retreat; // Retreat to last stage
FXButton *finish; // Finish panel
FXButton *cancel; // Cancel button
FXSwitcher *panels; // Sub panels
FXIcon *finishicon;
FXIcon *nexticon;
FXIcon *backicon;
protected:
FXWizard(){}
void construct();
private:
FXWizard(const FXWizard&);
FXWizard &operator=(const FXWizard&);
public:
long onUpdFinish(FXObject*,FXSelector,void*);
long onCmdNext(FXObject*,FXSelector,void*);
long onUpdNext(FXObject*,FXSelector,void*);
long onCmdBack(FXObject*,FXSelector,void*);
long onUpdBack(FXObject*,FXSelector,void*);
public:
enum {
ID_NEXT=FXDialogBox::ID_LAST,
ID_BACK,
ID_LAST
};
public:
/// Construct free-floating Wizard
FXWizard(FXApp* a,const FXString& name,FXImage *image,FXuint opts=DECOR_TITLE|DECOR_BORDER|DECOR_RESIZE,FXint x=0,FXint y=0,FXint w=0,FXint h=0,FXint pl=10,FXint pr=10,FXint pt=10,FXint pb=10,FXint hs=10,FXint vs=10);
/// Construct Wizard which will always float over the owner window
FXWizard(FXWindow* owner,const FXString& name,FXImage *image,FXuint opts=DECOR_TITLE|DECOR_BORDER|DECOR_RESIZE,FXint x=0,FXint y=0,FXint w=0,FXint h=0,FXint pl=10,FXint pr=10,FXint pt=10,FXint pb=10,FXint hs=10,FXint vs=10);
/// Return a pointer to the button frame
FXHorizontalFrame *buttonFrame() const { return buttons; }
/// Return a pointer to the "Advance" button
FXButton *advanceButton() const { return advance; }
/// Return a pointer to the "Retreat" button
FXButton *retreatButton() const { return retreat; }
/// Return a pointer to the "Finish" button
FXButton *finishButton() const { return finish; }
/// Return a pointer to the "Cancel" button
FXButton *cancelButton() const { return cancel; }
/// Return the container used as parent for the subpanels
FXSwitcher *getContainer() const { return panels; }
/// Change the image being displayed
void setImage(FXImage* img);
/// Return the current image
FXImage* getImage() const;
/// Return number of panels
FXint getNumPanels() const;
/// Bring the child window at index to the top
void setCurrentPanel(FXint index);
/// Return the index of the child window currently on top
FXint getCurrentPanel() const;
/// Save to stream
virtual void save(FXStream& store) const;
/// Load from stream
virtual void load(FXStream& store);
// Destroy
virtual ~FXWizard();
};
}
#endif
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