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// See www.openfst.org for extensive documentation on this weighted
// finite-state transducer library.
//
// Expanded FST augmented with mutators; interface class definition and
// mutable arc iterator interface.

#ifndef FST_LIB_MUTABLE_FST_H_
#define FST_LIB_MUTABLE_FST_H_

#include <stddef.h>
#include <sys/types.h>
#include <istream>
#include <string>
#include <vector>

#include <fstream>

#include <fst/expanded-fst.h>


namespace fst {

template <class A>
struct MutableArcIteratorData;

// An expanded FST plus mutators (use MutableArcIterator to modify arcs).
template <class A>
class MutableFst : public ExpandedFst<A> {
 public:
  typedef A Arc;
  typedef typename A::Weight Weight;
  typedef typename A::StateId StateId;

  virtual MutableFst<A> &operator=(const Fst<A> &fst) = 0;

  MutableFst<A> &operator=(const MutableFst<A> &fst) {
    return operator=(static_cast<const Fst<A> &>(fst));
  }

  virtual void SetStart(StateId) = 0;          // Set the initial state
  virtual void SetFinal(StateId, Weight) = 0;  // Set a state's final weight
  virtual void SetProperties(uint64 props,
                             uint64 mask) = 0;  // Set property bits wrt mask

  virtual StateId AddState() = 0;                  // Add a state, return its ID
  virtual void AddArc(StateId, const A &arc) = 0;  // Add an arc to state

  // Delete some states. Retains original StateId ordering.
  virtual void DeleteStates(const std::vector<StateId> &) = 0;
  virtual void DeleteStates() = 0;                         // Delete all states
  virtual void DeleteArcs(StateId, size_t n) = 0;  // Delete some arcs at state
  virtual void DeleteArcs(StateId) = 0;            // Delete all arcs at state

  virtual void ReserveStates(StateId n) {}  // Optional, best effort only.
  virtual void ReserveArcs(StateId s, size_t n) {}  // Optional, Best effort.

  // Return input label symbol table; return NULL if not specified
  const SymbolTable *InputSymbols() const override = 0;
  // Return output label symbol table; return NULL if not specified
  const SymbolTable *OutputSymbols() const override = 0;

  // Return input label symbol table; return NULL if not specified
  virtual SymbolTable *MutableInputSymbols() = 0;
  // Return output label symbol table; return NULL if not specified
  virtual SymbolTable *MutableOutputSymbols() = 0;

  // Set input label symbol table; NULL signifies not unspecified
  virtual void SetInputSymbols(const SymbolTable *isyms) = 0;
  // Set output label symbol table; NULL signifies not unspecified
  virtual void SetOutputSymbols(const SymbolTable *osyms) = 0;

  // Get a copy of this MutableFst. See Fst<>::Copy() for further doc.
  MutableFst<A> *Copy(bool safe = false) const override = 0;

  // Read an MutableFst from an input stream; return NULL on error.
  static MutableFst<A> *Read(std::istream &strm, const FstReadOptions &opts) {
    FstReadOptions ropts(opts);
    FstHeader hdr;
    if (ropts.header)
      hdr = *opts.header;
    else {
      if (!hdr.Read(strm, opts.source)) return 0;
      ropts.header = &hdr;
    }
    if (!(hdr.Properties() & kMutable)) {
      LOG(ERROR) << "MutableFst::Read: Not a MutableFst: " << ropts.source;
      return 0;
    }
    FstRegister<A> *registr = FstRegister<A>::GetRegister();
    const typename FstRegister<A>::Reader reader =
        registr->GetReader(hdr.FstType());
    if (!reader) {
      LOG(ERROR) << "MutableFst::Read: Unknown FST type \"" << hdr.FstType()
                 << "\" (arc type = \"" << A::Type() << "\"): " << ropts.source;
      return 0;
    }
    Fst<A> *fst = reader(strm, ropts);
    if (!fst) return 0;
    return static_cast<MutableFst<A> *>(fst);
  }

  // Read a MutableFst from a file; return NULL on error.
  // Empty filename reads from standard input. If 'convert' is true,
  // convert to a mutable FST of type 'convert_type' if file is
  // a non-mutable FST.
  static MutableFst<A> *Read(const string &filename, bool convert = false,
                             const string &convert_type = "vector") {
    if (convert == false) {
      if (!filename.empty()) {
        std::ifstream strm(filename.c_str(),
                                std::ios_base::in | std::ios_base::binary);
        if (!strm) {
          LOG(ERROR) << "MutableFst::Read: Can't open file: " << filename;
          return 0;
        }
        return Read(strm, FstReadOptions(filename));
      } else {
        return Read(std::cin, FstReadOptions("standard input"));
      }
    } else {  // Converts to 'convert_type' if not mutable.
      Fst<A> *ifst = Fst<A>::Read(filename);
      if (!ifst) return 0;
      if (ifst->Properties(kMutable, false)) {
        return static_cast<MutableFst *>(ifst);
      } else {
        Fst<A> *ofst = Convert(*ifst, convert_type);
        delete ifst;
        if (!ofst) return nullptr;
        if (!ofst->Properties(kMutable, false))
          LOG(ERROR) << "MutableFst: Bad convert type: " << convert_type;
        return static_cast<MutableFst *>(ofst);
      }
    }
  }

  // For generic mutuble arc iterator construction; not normally called
  // directly by users.
  virtual void InitMutableArcIterator(StateId s,
                                      MutableArcIteratorData<A> *) = 0;
};

// Mutable arc iterator interface, templated on the Arc definition; used
// for mutable Arc iterator specializations that are returned by
// the InitMutableArcIterator MutableFst method.
template <class A>
class MutableArcIteratorBase : public ArcIteratorBase<A> {
 public:
  typedef A Arc;

  void SetValue(const A &arc) { SetValue_(arc); }  // Set current arc's content

 private:
  virtual void SetValue_(const A &arc) = 0;
};

template <class A>
struct MutableArcIteratorData {
  MutableArcIteratorBase<A> *base;  // Specific iterator
};

// Generic mutable arc iterator, templated on the FST definition
// - a wrapper around pointer to specific one.
// Here is a typical use: \code
//   for (MutableArcIterator<StdFst> aiter(&fst, s);
//        !aiter.Done();
//         aiter.Next()) {
//     StdArc arc = aiter.Value();
//     arc.ilabel = 7;
//     aiter.SetValue(arc);
//     ...
//   } \endcode
// This version requires function calls.
template <class F>
class MutableArcIterator {
 public:
  typedef F FST;
  typedef typename F::Arc Arc;
  typedef typename Arc::StateId StateId;

  MutableArcIterator(F *fst, StateId s) {
    fst->InitMutableArcIterator(s, &data_);
  }
  ~MutableArcIterator() { delete data_.base; }

  bool Done() const { return data_.base->Done(); }
  const Arc &Value() const { return data_.base->Value(); }
  void Next() { data_.base->Next(); }
  size_t Position() const { return data_.base->Position(); }
  void Reset() { data_.base->Reset(); }
  void Seek(size_t a) { data_.base->Seek(a); }
  void SetValue(const Arc &a) { data_.base->SetValue(a); }
  uint32 Flags() const { return data_.base->Flags(); }
  void SetFlags(uint32 f, uint32 m) { return data_.base->SetFlags(f, m); }

 private:
  MutableArcIteratorData<Arc> data_;
  DISALLOW_COPY_AND_ASSIGN(MutableArcIterator);
};

namespace internal {

//  MutableFst<A> case - abstract methods.
template <class A>
inline typename A::Weight Final(const MutableFst<A> &fst,
                                typename A::StateId s) {
  return fst.Final(s);
}

template <class A>
inline ssize_t NumArcs(const MutableFst<A> &fst, typename A::StateId s) {
  return fst.NumArcs(s);
}

template <class A>
inline ssize_t NumInputEpsilons(const MutableFst<A> &fst,
                                typename A::StateId s) {
  return fst.NumInputEpsilons(s);
}

template <class A>
inline ssize_t NumOutputEpsilons(const MutableFst<A> &fst,
                                 typename A::StateId s) {
  return fst.NumOutputEpsilons(s);
}

}  // namespace internal

// A useful alias when using StdArc.
typedef MutableFst<StdArc> StdMutableFst;

// This is a helper class template useful for attaching a MutableFst
// interface to its implementation, handling reference counting and
// copy-on-write.
template <class I, class F = MutableFst<typename I::Arc>>
class ImplToMutableFst : public ImplToExpandedFst<I, F> {
 public:
  typedef typename I::Arc Arc;
  typedef typename Arc::Weight Weight;
  typedef typename Arc::StateId StateId;

  void SetStart(StateId s) override {
    MutateCheck();
    GetMutableImpl()->SetStart(s);
  }

  void SetFinal(StateId s, Weight w) override {
    MutateCheck();
    GetMutableImpl()->SetFinal(s, w);
  }

  void SetProperties(uint64 props, uint64 mask) override {
    // Can skip mutate check if extrinsic properties don't change,
    // since it is then safe to update all (shallow) copies
    uint64 exprops = kExtrinsicProperties & mask;
    if (GetImpl()->Properties(exprops) != (props & exprops)) MutateCheck();
    GetMutableImpl()->SetProperties(props, mask);
  }

  StateId AddState() override {
    MutateCheck();
    return GetMutableImpl()->AddState();
  }

  void AddArc(StateId s, const Arc &arc) override {
    MutateCheck();
    GetMutableImpl()->AddArc(s, arc);
  }

  void DeleteStates(const std::vector<StateId> &dstates) override {
    MutateCheck();
    GetMutableImpl()->DeleteStates(dstates);
  }

  void DeleteStates() override {
    if (!Unique()) {
      const SymbolTable *isymbols = GetImpl()->InputSymbols();
      const SymbolTable *osymbols = GetImpl()->OutputSymbols();
      SetImpl(std::make_shared<I>());
      GetMutableImpl()->SetInputSymbols(isymbols);
      GetMutableImpl()->SetOutputSymbols(osymbols);
    } else {
      GetMutableImpl()->DeleteStates();
    }
  }

  void DeleteArcs(StateId s, size_t n) override {
    MutateCheck();
    GetMutableImpl()->DeleteArcs(s, n);
  }

  void DeleteArcs(StateId s) override {
    MutateCheck();
    GetMutableImpl()->DeleteArcs(s);
  }

  void ReserveStates(StateId s) override {
    MutateCheck();
    GetMutableImpl()->ReserveStates(s);
  }

  void ReserveArcs(StateId s, size_t n) override {
    MutateCheck();
    GetMutableImpl()->ReserveArcs(s, n);
  }

  const SymbolTable *InputSymbols() const override {
    return GetImpl()->InputSymbols();
  }

  const SymbolTable *OutputSymbols() const override {
    return GetImpl()->OutputSymbols();
  }

  SymbolTable *MutableInputSymbols() override {
    MutateCheck();
    return GetMutableImpl()->InputSymbols();
  }

  SymbolTable *MutableOutputSymbols() override {
    MutateCheck();
    return GetMutableImpl()->OutputSymbols();
  }

  void SetInputSymbols(const SymbolTable *isyms) override {
    MutateCheck();
    GetMutableImpl()->SetInputSymbols(isyms);
  }

  void SetOutputSymbols(const SymbolTable *osyms) override {
    MutateCheck();
    GetMutableImpl()->SetOutputSymbols(osyms);
  }

 protected:
  using ImplToExpandedFst<I, F>::GetImpl;
  using ImplToExpandedFst<I, F>::GetMutableImpl;
  using ImplToExpandedFst<I, F>::Unique;
  using ImplToExpandedFst<I, F>::SetImpl;
  using ImplToExpandedFst<I, F>::InputSymbols;

  explicit ImplToMutableFst(std::shared_ptr<I> impl)
      : ImplToExpandedFst<I, F>(impl) {}

  ImplToMutableFst(const ImplToMutableFst<I, F> &fst, bool safe)
      : ImplToExpandedFst<I, F>(fst, safe) {}

  void MutateCheck() {
    // Copy on write
    if (!Unique()) SetImpl(std::make_shared<I>(*this));
  }
};

}  // namespace fst

#endif  // FST_LIB_MUTABLE_FST_H_