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// See www.openfst.org for extensive documentation on this weighted
// finite-state transducer library.

#ifndef FST_LIB_SYMBOL_TABLE_OPS_H_
#define FST_LIB_SYMBOL_TABLE_OPS_H_

#include <string>
#include <unordered_set>
#include <vector>


#include <fst/fst.h>
#include <fst/symbol-table.h>


namespace fst {

// Returns a minimal symbol table containing only symbols referenced by the
// passed fst.  Symbols preserve their original numbering, so fst does not
// require relabeling.
template <class Arc>
SymbolTable *PruneSymbolTable(const Fst<Arc> &fst, const SymbolTable &syms,
                              bool input) {
  std::unordered_set<typename Arc::Label> seen;
  seen.insert(0);  // Always keep epslion
  StateIterator<Fst<Arc>> siter(fst);
  for (; !siter.Done(); siter.Next()) {
    ArcIterator<Fst<Arc>> aiter(fst, siter.Value());
    for (; !aiter.Done(); aiter.Next()) {
      typename Arc::Label sym =
          (input) ? aiter.Value().ilabel : aiter.Value().olabel;
      seen.insert(sym);
    }
  }
  SymbolTable *pruned = new SymbolTable(syms.Name() + "_pruned");
  for (SymbolTableIterator stiter(syms); !stiter.Done(); stiter.Next()) {
    typename Arc::Label label = stiter.Value();
    if (seen.find(label) != seen.end()) {
      pruned->AddSymbol(stiter.Symbol(), stiter.Value());
    }
  }
  return pruned;
}

// Relabels a symbol table to make it a contiguous mapping.
SymbolTable *CompactSymbolTable(const SymbolTable &syms);

// Merges two SymbolTables, all symbols from left will be merged into right
// with the same ids.  Symbols in right that have conflicting ids with those
// in left will be assigned to value assigned from the left SymbolTable.
// The returned symbol table will never modify symbol assignments from the left
// side, but may do so on the right.  If right_relabel_output is non-NULL, it
// will be assigned true if the symbols from the right table needed to be
// reassigned.
// A potential use case is to Compose two Fst's that have different symbol
// tables.  You can reconcile them in the following way:
//   Fst<Arc> a, b;
//   bool relabel;
//   SymbolTable *bnew = MergeSymbolTable(a.OutputSymbols(),
//                                        b.InputSymbols(), &relabel);
//   if (relabel) {
//     Relabel(b, bnew, NULL);
//   }
//   b.SetInputSymbols(bnew);
//   delete bnew;
SymbolTable *MergeSymbolTable(const SymbolTable &left, const SymbolTable &right,
                              bool *right_relabel_output = 0);

// Read the symbol table from any Fst::Read()able file, without loading the
// corresponding Fst.  Returns NULL if the Fst does not contain a symbol table
// or the symbol table cannot be read.
SymbolTable *FstReadSymbols(const string &filename, bool input);

// Adds a contiguous range of symbols to a symbol table using a simple prefix
// for the string, returning false if the inserted symbol string clashes with
// any currently present.
bool AddAuxiliarySymbols(const string &prefix, int64 start_label,
                         int64 nlabels, SymbolTable *syms);

}  // namespace fst
#endif  // FST_LIB_SYMBOL_TABLE_OPS_H_