/usr/include/g3d/model.h is in libg3d-dev 0.0.8-22.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
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/*
libg3d - 3D object loading library
Copyright (C) 2005-2009 Markus Dahms <mad@automagically.de>
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public
License as published by the Free Software Foundation; either
version 2.1 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public
License along with this library; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
*/
#ifndef __G3D_MODEL_H__
#define __G3D_MODEL_H__
/**
* SECTION:model
* @short_description: Model manipulation functions
* @include: g3d/g3d.h
*
* A model is a group of objects. All information loaded from a file by libg3d
* is found in this model.
*/
#include <g3d/types.h>
G_BEGIN_DECLS
/**
* g3d_model_new:
*
* This functions allocates and initializes a new G3DModel.
*
* Returns: a newly allocated G3DModel
*/
G3DModel *g3d_model_new(void);
/**
* G3D_MODEL_SCALE:
*
* The model should be scaled to a maximum extension of +/- 10.0.
*/
#define G3D_MODEL_SCALE (1 << 0)
/**
* G3D_MODEL_CENTER:
*
* The model should be centered around the (0,0,0).
*/
#define G3D_MODEL_CENTER (1 << 1)
/**
* G3D_MODEL_OPTIMIZE:
*
* The model material/object/face lists should be serialized to some private
* arrays (deprecated).
*/
#define G3D_MODEL_OPTIMIZE (1 << 2)
/**
* G3D_MODEL_NOCHECK:
*
* The common checks should be disabled. The checks include:
* <itemizedlist>
* <listitem>faces have at least 3 indices</listitem>
* <listitem>face indices are <= number of vertices</listitem>
* <listitem>material of faces is not NULL</listitem>
* </itemizedlist>
*/
#define G3D_MODEL_NOCHECK (1 << 3)
/**
* g3d_model_load_full:
* @context: a valid context
* @filename: the file name of the model to load
* @flags: object manipulation flags
*
* Loads a model from a file. Depending on @flags the model is checked,
* centered, resized, optimized.
*
* Returns: the loaded model or NULL in case of an error.
*/
G3DModel *g3d_model_load_full(G3DContext *context, const gchar *filename,
guint32 flags);
/**
* g3d_model_load:
* @context: a valid context
* @filename: the file name of the model to load
*
* Loads a model from a file. The model is checked, centered, resized,
* optimized.
*
* Returns: the loaded model or NULL in case of an error
*/
G3DModel *g3d_model_load(G3DContext *context, const gchar *filename);
/**
* g3d_model_check:
* @model: the model to check
*
* Checks whether a model returned by plugin is valid.
*
* Returns: TRUE on success, FALSE on error
*/
gboolean g3d_model_check(G3DModel *model);
/**
* g3d_model_center:
* @model: the model to center
*
* Translates all object coordinates that the object center is at (0, 0, 0)
*
* Returns: TRUE on success, FALSE on error
*/
gboolean g3d_model_center(G3DModel *model);
/**
* g3d_model_clear:
* @model: the model to clear
*
* Removes all objects from a model.
*/
void g3d_model_clear(G3DModel *model);
/**
* g3d_model_free:
* @model: the model to free
*
* Frees all memory allocated for the model including all objects, materials
* and textures.
*/
void g3d_model_free(G3DModel *model);
/**
* g3d_model_get_object_by_name:
* @model: the model containing all objects
* @name: the name of the requested object
*
* Searches the object tree for an object with the given name.
*
* Returns: the requested object or NULL if non was found
*/
G3DObject *g3d_model_get_object_by_name(G3DModel *model, const gchar *name);
/**
* g3d_model_transform:
* @model: the model
* @matrix: transformation matrix
*
* Transform all toplevel objects in model with matrix.
*
* Returns: TRUE on success, FALSE else
*/
gboolean g3d_model_transform(G3DModel *model, G3DMatrix *matrix);
G_END_DECLS
#endif /* __G3D_MODEL_H__ */
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