/usr/include/globjects/UniformBlock.h is in libglobjects-dev 1.0.0-2.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 | #pragma once
#include <vector>
#include <globjects/globjects_api.h>
#include <globjects/LocationIdentity.h>
namespace globjects
{
class Program;
class GLOBJECTS_API UniformBlock
{
friend class Program;
public:
UniformBlock();
UniformBlock(const Program * program, const LocationIdentity & m_identity);
const LocationIdentity & identity() const;
void setBinding(gl::GLuint bindingIndex);
void getActive(gl::GLenum pname, gl::GLint * params) const;
gl::GLint getActive(gl::GLenum pname) const;
std::vector<gl::GLint> getActive(gl::GLenum pname, gl::GLint paramCount) const;
std::vector<gl::GLint> getActiveUniformIndices() const;
std::string getName() const;
protected:
const Program * m_program;
LocationIdentity m_identity;
gl::GLuint m_bindingIndex;
gl::GLuint blockIndex() const;
void updateBinding() const;
};
} // namespace globjects
|