/usr/include/irrlicht/dimension2d.h is in libirrlicht-dev 1.8.4+dfsg1-1.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 | // Copyright (C) 2002-2012 Nikolaus Gebhardt
// This file is part of the "Irrlicht Engine".
// For conditions of distribution and use, see copyright notice in irrlicht.h
#ifndef __IRR_DIMENSION2D_H_INCLUDED__
#define __IRR_DIMENSION2D_H_INCLUDED__
#include "irrTypes.h"
#include "irrMath.h" // for irr::core::equals()
namespace irr
{
namespace core
{
template <class T>
class vector2d;
//! Specifies a 2 dimensional size.
template <class T>
class dimension2d
{
public:
//! Default constructor for empty dimension
dimension2d() : Width(0), Height(0) {}
//! Constructor with width and height
dimension2d(const T& width, const T& height)
: Width(width), Height(height) {}
dimension2d(const vector2d<T>& other); // Defined in vector2d.h
//! Use this constructor only where you are sure that the conversion is valid.
template <class U>
explicit dimension2d(const dimension2d<U>& other) :
Width((T)other.Width), Height((T)other.Height) { }
template <class U>
dimension2d<T>& operator=(const dimension2d<U>& other)
{
Width = (T) other.Width;
Height = (T) other.Height;
return *this;
}
//! Equality operator
bool operator==(const dimension2d<T>& other) const
{
return core::equals(Width, other.Width) &&
core::equals(Height, other.Height);
}
//! Inequality operator
bool operator!=(const dimension2d<T>& other) const
{
return ! (*this == other);
}
bool operator==(const vector2d<T>& other) const; // Defined in vector2d.h
bool operator!=(const vector2d<T>& other) const
{
return !(*this == other);
}
//! Set to new values
dimension2d<T>& set(const T& width, const T& height)
{
Width = width;
Height = height;
return *this;
}
//! Divide width and height by scalar
dimension2d<T>& operator/=(const T& scale)
{
Width /= scale;
Height /= scale;
return *this;
}
//! Divide width and height by scalar
dimension2d<T> operator/(const T& scale) const
{
return dimension2d<T>(Width/scale, Height/scale);
}
//! Multiply width and height by scalar
dimension2d<T>& operator*=(const T& scale)
{
Width *= scale;
Height *= scale;
return *this;
}
//! Multiply width and height by scalar
dimension2d<T> operator*(const T& scale) const
{
return dimension2d<T>(Width*scale, Height*scale);
}
//! Add another dimension to this one.
dimension2d<T>& operator+=(const dimension2d<T>& other)
{
Width += other.Width;
Height += other.Height;
return *this;
}
//! Add two dimensions
dimension2d<T> operator+(const dimension2d<T>& other) const
{
return dimension2d<T>(Width+other.Width, Height+other.Height);
}
//! Subtract a dimension from this one
dimension2d<T>& operator-=(const dimension2d<T>& other)
{
Width -= other.Width;
Height -= other.Height;
return *this;
}
//! Subtract one dimension from another
dimension2d<T> operator-(const dimension2d<T>& other) const
{
return dimension2d<T>(Width-other.Width, Height-other.Height);
}
//! Get area
T getArea() const
{
return Width*Height;
}
//! Get the optimal size according to some properties
/** This is a function often used for texture dimension
calculations. The function returns the next larger or
smaller dimension which is a power-of-two dimension
(2^n,2^m) and/or square (Width=Height).
\param requirePowerOfTwo Forces the result to use only
powers of two as values.
\param requireSquare Makes width==height in the result
\param larger Choose whether the result is larger or
smaller than the current dimension. If one dimension
need not be changed it is kept with any value of larger.
\param maxValue Maximum texturesize. if value > 0 size is
clamped to maxValue
\return The optimal dimension under the given
constraints. */
dimension2d<T> getOptimalSize(
bool requirePowerOfTwo=true,
bool requireSquare=false,
bool larger=true,
u32 maxValue = 0) const
{
u32 i=1;
u32 j=1;
if (requirePowerOfTwo)
{
while (i<(u32)Width)
i<<=1;
if (!larger && i!=1 && i!=(u32)Width)
i>>=1;
while (j<(u32)Height)
j<<=1;
if (!larger && j!=1 && j!=(u32)Height)
j>>=1;
}
else
{
i=(u32)Width;
j=(u32)Height;
}
if (requireSquare)
{
if ((larger && (i>j)) || (!larger && (i<j)))
j=i;
else
i=j;
}
if ( maxValue > 0 && i > maxValue)
i = maxValue;
if ( maxValue > 0 && j > maxValue)
j = maxValue;
return dimension2d<T>((T)i,(T)j);
}
//! Get the interpolated dimension
/** \param other Other dimension to interpolate with.
\param d Value between 0.0f and 1.0f.
\return Interpolated dimension. */
dimension2d<T> getInterpolated(const dimension2d<T>& other, f32 d) const
{
f32 inv = (1.0f - d);
return dimension2d<T>( (T)(other.Width*inv + Width*d), (T)(other.Height*inv + Height*d));
}
//! Width of the dimension.
T Width;
//! Height of the dimension.
T Height;
};
//! Typedef for an f32 dimension.
typedef dimension2d<f32> dimension2df;
//! Typedef for an unsigned integer dimension.
typedef dimension2d<u32> dimension2du;
//! Typedef for an integer dimension.
/** There are few cases where negative dimensions make sense. Please consider using
dimension2du instead. */
typedef dimension2d<s32> dimension2di;
} // end namespace core
} // end namespace irr
#endif
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