/usr/include/KF5/kjs/CompileState.h is in libkf5kjs-dev 5.28.0-1.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
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* This file is part of the KDE libraries
* Copyright (C) 1999-2000 Harri Porten (porten@kde.org)
* Copyright (C) 2001 Peter Kelly (pmk@post.com)
* Copyright (C) 2003, 2004, 2005, 2006 Apple Computer, Inc.
* Copyright (C) 2007, 2008 Maksim Orlovich (maksim@kde.org)
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public License
* along with this library; see the file COPYING.LIB. If not, write to
* the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
* Boston, MA 02110-1301, USA.
*
*/
#ifndef COMPILE_STATE_H
#define COMPILE_STATE_H
#include "ExecState.h" // For codetype... Kinda odd.
#include "opcodes.h"
#include "bytecode/opargs.h"
#include <wtf/Assertions.h>
#include <wtf/HashSet.h>
#include <wtf/HashMap.h>
using WTF::HashSet;
using WTF::HashMap;
using WTF::Vector;
namespace KJS
{
class RegDescriptor;
class FunctionBodyNode;
enum CompileType {
NotCompiled,
Release,
Debug
};
class CompileState
{
public:
CompileState(CodeType ctype, CompileType compType, FunctionBodyNode *fbody, Register initialMaxTemp):
localScopeVal(0), thisVal(0), globalScopeVal(0), evalResRegister(0),
ctype(ctype), compType(compType), locals(initialMaxTemp, 0), initialMaxTemp(initialMaxTemp),
maxTemp(initialMaxTemp), fbody(fbody), scopeDepth(0), finallyDepth(0), neededClosures(false)
{ }
FunctionBodyNode *functionBody()
{
return fbody;
}
CodeType codeType() const
{
return ctype;
}
CodeBlock &codeBlock();
CompileType compileType() const
{
return compType;
}
~CompileState();
// Returns true if the register is a formal temporary.
bool isTemporaryReg(Register regNum)
{
return regNum >= initialMaxTemp;
}
// We distinguish two kinds of temporaries --- markable and not. They'll get
// corresponding bits set in localStore when that's initialized.
void requestTemporary(OpType type, OpValue *value, OpValue *reference);
// This method is used to acquire a read value of a local...
OpValue localReadVal(Register regNum);
// And this one returns a reference, acquiring it for (immediate) write.
// If there are any active read copies, we will backup the old value to
// a temporary, and petchup their register descriptor to point to the backup.
OpValue localWriteRef(CodeBlock &block, Register regNum);
// This forces all live locals to temporaries.
void localFlushAll(CodeBlock &block);
// This sets the registers containing the local scope and
// 'this' values... It should be the rvalue, not the regnums
void setPreloadRegs(OpValue *localReg, OpValue *globalReg, OpValue *thisReg)
{
localScopeVal = localReg;
globalScopeVal = globalReg;
thisVal = thisReg;
}
OpValue *localScope()
{
return localScopeVal;
}
OpValue *thisValue()
{
return thisVal;
}
OpValue *globalScope()
{
return globalScopeVal;
}
void setEvalResultRegister(OpValue *val)
{
evalResRegister = val;
}
OpValue *evalResultReg()
{
return evalResRegister;
}
// To properly implement operations like continue and break, we need to keep track whether we
// are nested inside with, try-catch and try-finally operations.
// This serves two purposes:
// 1) if we're not jumping out of a try-finally, we have to unwind the cleanup stacks
// 2) if we're inside a try-finally, we have to jump to the finally and not
// do the normal operation (this applies to return as well)
// Also, if we're inside a 'with' or a catch we cannot optimize local variable access.
enum NestType {
Scope,
OtherCleanup,
TryFinally,
ContBreakTarget
};
void pushNest(NestType type, Node *node = 0);
void popNest();
struct NestInfo {
NestType type;
Node *node;
};
bool inNestedScope()
{
return scopeDepth > 0;
}
bool inTryFinally()
{
return finallyDepth > 0;
}
const WTF::Vector<NestInfo> &nestStack()
{
return nests;
}
// Some constructs can be detected at compile time to involve
// taking of closures. We keep track of that and avoid stack-allocation
// if those are present.
bool needsClosures()
{
return neededClosures;
}
void setNeedsClosures()
{
neededClosures = true;
}
// Label stuff....
// Registers a pending label. Returns true if the label is OK, false if it's a duplicate.
// If it fails, the label stack isn't touched!
bool pushLabel(const Identifier &label);
void popLabel();
// Binds all the labels to the given node
void bindLabels(Node *node);
// Returns destination for the label (node will be 0 if not found)
Node *resolveContinueLabel(Identifier label);
Node *resolveBreakLabel(Identifier label);
// Sets the targets for break/continues w/o label name
void pushDefaultBreak(Node *node);
void pushDefaultContinue(Node *node);
void popDefaultBreak();
void popDefaultContinue();
// Helpers for these and resolvePendingBreak
void enterLoop(Node *node)
{
pushNest(ContBreakTarget, node);
pushDefaultBreak(node);
pushDefaultContinue(node);
}
void exitLoop(Node *node)
{
popNest();
popDefaultBreak();
popDefaultContinue();
resolvePendingBreaks(node, CodeGen::nextPC(this));
}
// Adds break/continue as needing relevant target for given node
void addPendingBreak(Node *node, Addr addr);
void addPendingContinue(Node *node, Addr addr);
// Patches up all pending break/continue statements to given destination.
// LabelNode takes care of the breaks itself, the loops need to deal
// with continue, though.
void resolvePendingBreaks(Node *node, Addr dest);
void resolvePendingContinues(Node *node, Addr dest);
private:
OpValue *localScopeVal;
OpValue *thisVal;
OpValue *globalScopeVal;
OpValue *evalResRegister;
CodeType ctype;
CompileType compType;
// Makes sure that any values of a local are
void flushLocal(CodeBlock &block, Register reg);
friend class RegDescriptor;
WTF::Vector<RegDescriptor *> locals;
WTF::Vector<RegDescriptor *> freeMarkTemps;
WTF::Vector<RegDescriptor *> freeNonMarkTemps;
Register initialMaxTemp;
Register maxTemp;
FunctionBodyNode *fbody;
void reuse(RegDescriptor *desc, bool markable)
{
if (markable) {
freeMarkTemps.append(desc);
} else {
freeNonMarkTemps.append(desc);
}
}
// Cached version of #of Scopes's from below.
int scopeDepth;
// Cached version of #of Finally's from below...
int finallyDepth;
WTF::Vector<NestInfo> nests;
// This is true if we see code constructs that require taking a closure
// inside here, which means we should not stack-allocate activations.
bool neededClosures;
// Label resolution..
WTF::HashSet<Identifier> seenLabels; // all labels we're inside
WTF::Vector <Identifier> seenLabelsStack;
WTF::Vector <Identifier> pendingLabels; // labels tha that haven't been bound to
// a statement yet.
// Targets for continue/break w/o destination.
WTF::Vector<Node *> defaultBreakTargets;
WTF::Vector<Node *> defaultContinueTargets;
// Named label targets
WTF::HashMap<Identifier, Node *> labelTargets;
WTF::HashMap<Node *, WTF::Vector<Addr>* > pendingBreaks;
WTF::HashMap<Node *, WTF::Vector<Addr>* > pendingContinues;
};
// We used register descriptors for two reasons:
// 1) For temporaries, we ref-counted them by OpValue in order to manage their lifetime
// 2) For locals, we use them to do COW of values...
class RegDescriptor
{
public:
RegDescriptor(CompileState *owner, Register reg, bool markable, bool temp = true):
owner(owner), regNo(reg), temp(temp), markable(markable), killed(false), refCount(0)
{}
Register reg() const
{
return regNo;
}
void ref()
{
++refCount;
}
void deref()
{
--refCount;
if (refCount == 0) {
if (killed) {
delete this;
} else if (temp) {
owner->reuse(this, markable);
}
}
}
bool live()
{
return refCount > 0;
}
void adopt(RegDescriptor *other)
{
// Make this point to the same as an another descriptor, which is about to die..
temp = other->temp;
markable = other->markable;
regNo = other->regNo;
// Mark the other descriptor as killed, as we took ownership of this.
other->killed = true;
}
private:
CompileState *owner;
Register regNo;
bool temp;
bool markable;
bool killed;
int refCount;
};
inline OpValue OpValue::immInt32(int32_t in)
{
OpValue res;
initImm(&res, OpType_int32);
res.value.narrow.int32Val = in;
return res;
}
inline OpValue OpValue::immNumber(double in)
{
OpValue res;
initImm(&res, OpType_number);
res.value.wide.numberVal = in;
return res;
}
inline OpValue OpValue::immValue(JSValue *in)
{
assert(in);
OpValue res;
initImm(&res, OpType_value);
res.value.wide.valueVal = in;
return res;
}
inline OpValue OpValue::immBool(bool in)
{
OpValue res;
initImm(&res, OpType_bool);
res.value.narrow.boolVal = in;
return res;
}
inline OpValue OpValue::immString(UString *in)
{
OpValue res;
initImm(&res, OpType_string);
res.value.wide.stringVal = in;
return res;
}
inline OpValue OpValue::immIdent(Identifier *in)
{
OpValue res;
initImm(&res, OpType_ident);
res.value.wide.identVal = in;
return res;
}
inline OpValue OpValue::immNode(KJS::Node *in)
{
OpValue res;
initImm(&res, OpType_node);
res.value.wide.nodeVal = in;
return res;
}
inline OpValue OpValue::immCStr(const char *in)
{
OpValue res;
initImm(&res, OpType_cstr);
res.value.wide.cstrVal = in;
return res;
}
inline OpValue OpValue::immAddr(Addr in)
{
OpValue res;
initImm(&res, OpType_addr);
res.value.narrow.addrVal = in;
return res;
}
inline OpValue::OpValue(): type(OpType_void) {} // since should never occur as an argument..
}
#endif
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