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/usr/include/linbox/blackbox/null-matrix.h is in liblinbox-dev 1.4.2-3.

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/* Copyright (C) 2010 LinBox
 * Written by
 * zhendong wan
 *
 *
 *
 * ========LICENCE========
 * This file is part of the library LinBox.
 *
  * LinBox is free software: you can redistribute it and/or modify
 * it under the terms of the  GNU Lesser General Public
 * License as published by the Free Software Foundation; either
 * version 2.1 of the License, or (at your option) any later version.
 *
 * This library is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.	 See the GNU
 * Lesser General Public License for more details.
 *
 * You should have received a copy of the GNU Lesser General Public
 * License along with this library; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301  USA
 * ========LICENCE========
 */


#ifndef __LINBOX_bb_nullmatrix_H
#define __LINBOX_bb_nullmatrix_H

#include "linbox/util/debug.h"
#include "linbox/blackbox/blackbox-interface.h"

namespace LinBox
{

	// couldn't a null instance of one of the other classes serve as well?

	/** \brief  This is a representation of the 0 by 0 empty matrix which does not occupy memory.
	 * It has it's uses!
	 * \ingroup blackbox
	 */

	class NullMatrix : public  BlackboxInterface{
	public:
		NullMatrix() {}//cout << "NullMatrix default cstor" << endl;}
		NullMatrix(const NullMatrix& n) {}
		virtual ~NullMatrix() {}

public:

		template<class OutVector, class InVector>
		inline OutVector& apply(OutVector& y, const InVector& x) const {
			linbox_check(y.size()==0);
			linbox_check(x.size()==0);
			return y;
		}

		/* applyIn is depreciated.  If you have a desire to use it, please tell me about that.  -bds
		   virtual inline Vector& applyIn(Vector& x) const {
		   linbox_check(x.size()==0);
		   return x;
		   }
		   */


		template<class OutVector, class InVector>
		inline OutVector& applyTranspose(OutVector& y, const InVector& x) const {
			linbox_check(y.size()==0);
			linbox_check(x.size()==0);
			return y;
		}

		/* applyIn is depreciated.  If you have a desire to use it, please tell me about that.  -bds
		   virtual inline Vector& applyTransposeIn(Vector& x) const {
		   linbox_check(x.size()==0);
		   return x;
		   }
		   */

		virtual inline size_t rowdim() const {return 0;}

		virtual inline size_t coldim() const {return 0;}

		template<typename _Tp1>
		struct rebind
		{ typedef NullMatrix other; };


};

}

#endif //__LINBOX_bb_nullmatrix_H


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