This file is indexed.

/usr/include/mozjs-24/js/Utility.h is in libmozjs-24-dev 24.2.0-5.1+b2.

This file is owned by root:root, with mode 0o644.

The actual contents of the file can be viewed below.

  1
  2
  3
  4
  5
  6
  7
  8
  9
 10
 11
 12
 13
 14
 15
 16
 17
 18
 19
 20
 21
 22
 23
 24
 25
 26
 27
 28
 29
 30
 31
 32
 33
 34
 35
 36
 37
 38
 39
 40
 41
 42
 43
 44
 45
 46
 47
 48
 49
 50
 51
 52
 53
 54
 55
 56
 57
 58
 59
 60
 61
 62
 63
 64
 65
 66
 67
 68
 69
 70
 71
 72
 73
 74
 75
 76
 77
 78
 79
 80
 81
 82
 83
 84
 85
 86
 87
 88
 89
 90
 91
 92
 93
 94
 95
 96
 97
 98
 99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 4 -*-
 * vim: set ts=8 sts=4 et sw=4 tw=99:
 * This Source Code Form is subject to the terms of the Mozilla Public
 * License, v. 2.0. If a copy of the MPL was not distributed with this
 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */

#ifndef js_Utility_h
#define js_Utility_h

#include "mozilla/Assertions.h"
#include "mozilla/Attributes.h"
#include "mozilla/Compiler.h"
#include "mozilla/Scoped.h"

#include <stdlib.h>
#include <string.h>

#ifdef JS_OOM_DO_BACKTRACES
#include <stdio.h>
#include <execinfo.h>
#endif

#include "jstypes.h"

#include "js/TemplateLib.h"

/* The public JS engine namespace. */
namespace JS {}

/* The mozilla-shared reusable template/utility namespace. */
namespace mozilla {}

/* The private JS engine namespace. */
namespace js {}

/*
 * Pattern used to overwrite freed memory. If you are accessing an object with
 * this pattern, you probably have a dangling pointer.
 */
#define JS_FREE_PATTERN 0xDA

#define JS_ASSERT(expr)           MOZ_ASSERT(expr)
#define JS_ASSERT_IF(cond, expr)  MOZ_ASSERT_IF(cond, expr)
#define JS_NOT_REACHED(reason)    MOZ_NOT_REACHED(reason)
#define JS_ALWAYS_TRUE(expr)      MOZ_ALWAYS_TRUE(expr)
#define JS_ALWAYS_FALSE(expr)     MOZ_ALWAYS_FALSE(expr)

#ifdef JS_DEBUG
# ifdef JS_THREADSAFE
#  define JS_THREADSAFE_ASSERT(expr) JS_ASSERT(expr)
# else
#  define JS_THREADSAFE_ASSERT(expr) ((void) 0)
# endif
#else
# define JS_THREADSAFE_ASSERT(expr) ((void) 0)
#endif

#if defined(JS_DEBUG)
# define JS_DIAGNOSTICS_ASSERT(expr) MOZ_ASSERT(expr)
#elif defined(JS_CRASH_DIAGNOSTICS)
# define JS_DIAGNOSTICS_ASSERT(expr) do { if (!(expr)) MOZ_CRASH(); } while(0)
#else
# define JS_DIAGNOSTICS_ASSERT(expr) ((void) 0)
#endif

#define JS_STATIC_ASSERT(cond)           MOZ_STATIC_ASSERT(cond, "JS_STATIC_ASSERT")
#define JS_STATIC_ASSERT_IF(cond, expr)  MOZ_STATIC_ASSERT_IF(cond, expr, "JS_STATIC_ASSERT_IF")

extern MOZ_NORETURN JS_PUBLIC_API(void)
JS_Assert(const char *s, const char *file, int ln);

/*
 * Abort the process in a non-graceful manner. This will cause a core file,
 * call to the debugger or other moral equivalent as well as causing the
 * entire process to stop.
 */
extern JS_PUBLIC_API(void) JS_Abort(void);

/*
 * Custom allocator support for SpiderMonkey
 */
#if defined JS_USE_CUSTOM_ALLOCATOR
# include "jscustomallocator.h"
#else
# ifdef JS_DEBUG
/*
 * In order to test OOM conditions, when the testing function
 * oomAfterAllocations COUNT is passed, we fail continuously after the NUM'th
 * allocation from now.
 */
extern JS_PUBLIC_DATA(uint32_t) OOM_maxAllocations; /* set in builtins/TestingFunctions.cpp */
extern JS_PUBLIC_DATA(uint32_t) OOM_counter; /* data race, who cares. */

#ifdef JS_OOM_DO_BACKTRACES
#define JS_OOM_BACKTRACE_SIZE 32
static JS_ALWAYS_INLINE void
PrintBacktrace()
{
    void* OOM_trace[JS_OOM_BACKTRACE_SIZE];
    char** OOM_traceSymbols = NULL;
    int32_t OOM_traceSize = 0;
    int32_t OOM_traceIdx = 0;
    OOM_traceSize = backtrace(OOM_trace, JS_OOM_BACKTRACE_SIZE);
    OOM_traceSymbols = backtrace_symbols(OOM_trace, OOM_traceSize);

    if (!OOM_traceSymbols)
        return;

    for (OOM_traceIdx = 0; OOM_traceIdx < OOM_traceSize; ++OOM_traceIdx) {
        fprintf(stderr, "#%d %s\n", OOM_traceIdx, OOM_traceSymbols[OOM_traceIdx]);
    }

    // This must be free(), not js_free(), because backtrace_symbols()
    // allocates with malloc().
    free(OOM_traceSymbols);
}

#define JS_OOM_EMIT_BACKTRACE() \
    do {\
        fprintf(stderr, "Forcing artificial memory allocation function failure:\n");\
	PrintBacktrace();\
    } while (0)
# else
#  define JS_OOM_EMIT_BACKTRACE() do {} while(0)
#endif /* JS_OOM_DO_BACKTRACES */

#  define JS_OOM_POSSIBLY_FAIL() \
    do \
    { \
        if (++OOM_counter > OOM_maxAllocations) { \
            JS_OOM_EMIT_BACKTRACE();\
            return NULL; \
        } \
    } while (0)

#  define JS_OOM_POSSIBLY_FAIL_REPORT(cx) \
    do \
    { \
        if (++OOM_counter > OOM_maxAllocations) { \
            JS_OOM_EMIT_BACKTRACE();\
            js_ReportOutOfMemory(cx);\
            return NULL; \
        } \
    } while (0)

# else
#  define JS_OOM_POSSIBLY_FAIL() do {} while(0)
#  define JS_OOM_POSSIBLY_FAIL_REPORT(cx) do {} while(0)
# endif /* JS_DEBUG */

static JS_INLINE void* js_malloc(size_t bytes)
{
    JS_OOM_POSSIBLY_FAIL();
    return malloc(bytes);
}

static JS_INLINE void* js_calloc(size_t bytes)
{
    JS_OOM_POSSIBLY_FAIL();
    return calloc(bytes, 1);
}

static JS_INLINE void* js_calloc(size_t nmemb, size_t size)
{
    JS_OOM_POSSIBLY_FAIL();
    return calloc(nmemb, size);
}

static JS_INLINE void* js_realloc(void* p, size_t bytes)
{
    JS_OOM_POSSIBLY_FAIL();
    return realloc(p, bytes);
}

static JS_INLINE void js_free(void* p)
{
    free(p);
}
#endif/* JS_USE_CUSTOM_ALLOCATOR */

JS_BEGIN_EXTERN_C

/*
 * Replace bit-scanning code sequences with CPU-specific instructions to
 * speedup calculations of ceiling/floor log2.
 *
 * With GCC 3.4 or later we can use __builtin_clz for that, see bug 327129.
 *
 * SWS: Added MSVC intrinsic bitscan support.  See bugs 349364 and 356856.
 */
#if defined(_WIN32) && (_MSC_VER >= 1300) && (defined(_M_IX86) || defined(_M_AMD64) || defined(_M_X64))

unsigned char _BitScanForward(unsigned long * Index, unsigned long Mask);
unsigned char _BitScanReverse(unsigned long * Index, unsigned long Mask);
# pragma intrinsic(_BitScanForward,_BitScanReverse)

__forceinline static int
__BitScanForward32(unsigned int val)
{
    unsigned long idx;

    _BitScanForward(&idx, (unsigned long)val);
    return (int)idx;
}
__forceinline static int
__BitScanReverse32(unsigned int val)
{
    unsigned long idx;

    _BitScanReverse(&idx, (unsigned long)val);
    return (int)(31-idx);
}
# define js_bitscan_ctz32(val)  __BitScanForward32(val)
# define js_bitscan_clz32(val)  __BitScanReverse32(val)

#if defined(_M_AMD64) || defined(_M_X64)
unsigned char _BitScanForward64(unsigned long * Index, unsigned __int64 Mask);
unsigned char _BitScanReverse64(unsigned long * Index, unsigned __int64 Mask);
# pragma intrinsic(_BitScanForward64,_BitScanReverse64)
#endif

__forceinline static int
__BitScanForward64(unsigned __int64 val)
{
#if defined(_M_AMD64) || defined(_M_X64)
    unsigned long idx;

    _BitScanForward64(&idx, val);
    return (int)idx;
#else
    uint32_t lo = (uint32_t)val;
    uint32_t hi = (uint32_t)(val >> 32);
    return lo != 0 ?
           js_bitscan_ctz32(lo) :
           32 + js_bitscan_ctz32(hi);
#endif
}
__forceinline static int
__BitScanReverse64(unsigned __int64 val)
{
#if defined(_M_AMD64) || defined(_M_X64)
    unsigned long idx;

    _BitScanReverse64(&idx, val);
    return (int)(63-idx);
#else
    uint32_t lo = (uint32_t)val;
    uint32_t hi = (uint32_t)(val >> 32);
    return hi != 0 ?
           js_bitscan_clz32(hi) :
           32 + js_bitscan_clz32(lo);
#endif
}
# define js_bitscan_ctz64(val)  __BitScanForward64(val)
# define js_bitscan_clz64(val)  __BitScanReverse64(val)
#elif MOZ_IS_GCC

#if MOZ_GCC_VERSION_AT_LEAST(3, 4, 0)
# define USE_BUILTIN_CTZ
#endif

#elif defined(__clang__)

#if __has_builtin(__builtin_ctz)
# define USE_BUILTIN_CTZ
#endif

#endif

#if defined(USE_BUILTIN_CTZ)

JS_STATIC_ASSERT(sizeof(unsigned int) == sizeof(uint32_t));
# define js_bitscan_ctz32(val)  __builtin_ctz(val)
# define js_bitscan_clz32(val)  __builtin_clz(val)

JS_STATIC_ASSERT(sizeof(unsigned long long) == sizeof(uint64_t));
# define js_bitscan_ctz64(val)  __builtin_ctzll(val)
# define js_bitscan_clz64(val)  __builtin_clzll(val)

# undef USE_BUILTIN_CTZ

#endif

/*
** Macro version of JS_CeilingLog2: Compute the log of the least power of
** 2 greater than or equal to _n. The result is returned in _log2.
*/
/*
 * Use intrinsic function or count-leading-zeros to calculate ceil(log2(_n)).
 * The macro checks for "n <= 1" and not "n != 0" as js_bitscan_clz32(0) is
 * undefined.
 */
# define JS_CEILING_LOG2(_log2,_n)                                            \
    JS_BEGIN_MACRO                                                            \
        unsigned int j_ = (unsigned int)(_n);                                 \
        (_log2) = (j_ <= 1 ? 0 : 32 - js_bitscan_clz32(j_ - 1));              \
    JS_END_MACRO

/*
** Macro version of JS_FloorLog2: Compute the log of the greatest power of
** 2 less than or equal to _n. The result is returned in _log2.
**
** This is equivalent to finding the highest set bit in the word.
*/
/*
 * Use js_bitscan_clz32 or count-leading-zeros to calculate floor(log2(_n)).
 * Since js_bitscan_clz32(0) is undefined, the macro set the loweset bit to 1
 * to ensure 0 result when _n == 0.
 */
# define JS_FLOOR_LOG2(_log2,_n)                                              \
    JS_BEGIN_MACRO                                                            \
        (_log2) = 31 - js_bitscan_clz32(((unsigned int)(_n)) | 1);            \
    JS_END_MACRO

#if JS_BYTES_PER_WORD == 4
#  define js_FloorLog2wImpl(n)                                                \
    ((size_t)(JS_BITS_PER_WORD - 1 - js_bitscan_clz32(n)))
#elif JS_BYTES_PER_WORD == 8
#  define js_FloorLog2wImpl(n)                                                \
    ((size_t)(JS_BITS_PER_WORD - 1 - js_bitscan_clz64(n)))
#else
# error "NOT SUPPORTED"
#endif

JS_END_EXTERN_C

/*
 * Internal function.
 * Compute the log of the least power of 2 greater than or equal to n. This is
 * a version of JS_CeilingLog2 that operates on unsigned integers with
 * CPU-dependant size.
 */
#define JS_CEILING_LOG2W(n) ((n) <= 1 ? 0 : 1 + JS_FLOOR_LOG2W((n) - 1))

/*
 * Internal function.
 * Compute the log of the greatest power of 2 less than or equal to n.
 * This is a version of JS_FloorLog2 that operates on unsigned integers with
 * CPU-dependant size and requires that n != 0.
 */
static MOZ_ALWAYS_INLINE size_t
JS_FLOOR_LOG2W(size_t n)
{
    JS_ASSERT(n != 0);
    return js_FloorLog2wImpl(n);
}

/*
 * JS_ROTATE_LEFT32
 *
 * There is no rotate operation in the C Language so the construct (a << 4) |
 * (a >> 28) is used instead. Most compilers convert this to a rotate
 * instruction but some versions of MSVC don't without a little help.  To get
 * MSVC to generate a rotate instruction, we have to use the _rotl intrinsic
 * and use a pragma to make _rotl inline.
 *
 * MSVC in VS2005 will do an inline rotate instruction on the above construct.
 */
#if defined(_MSC_VER) && (defined(_M_IX86) || defined(_M_AMD64) || \
    defined(_M_X64))
#include <stdlib.h>
#pragma intrinsic(_rotl)
#define JS_ROTATE_LEFT32(a, bits) _rotl(a, bits)
#else
#define JS_ROTATE_LEFT32(a, bits) (((a) << (bits)) | ((a) >> (32 - (bits))))
#endif

#include <new>

/*
 * Low-level memory management in SpiderMonkey:
 *
 *  ** Do not use the standard malloc/free/realloc: SpiderMonkey allows these
 *     to be redefined (via JS_USE_CUSTOM_ALLOCATOR) and Gecko even #define's
 *     these symbols.
 *
 *  ** Do not use the builtin C++ operator new and delete: these throw on
 *     error and we cannot override them not to.
 *
 * Allocation:
 *
 * - If the lifetime of the allocation is tied to the lifetime of a GC-thing
 *   (that is, finalizing the GC-thing will free the allocation), call one of
 *   the following functions:
 *
 *     JSContext::{malloc_,realloc_,calloc_,new_}
 *     JSRuntime::{malloc_,realloc_,calloc_,new_}
 *
 *   These functions accumulate the number of bytes allocated which is used as
 *   part of the GC-triggering heuristic.
 *
 *   The difference between the JSContext and JSRuntime versions is that the
 *   cx version reports an out-of-memory error on OOM. (This follows from the
 *   general SpiderMonkey idiom that a JSContext-taking function reports its
 *   own errors.)
 *
 * - Otherwise, use js_malloc/js_realloc/js_calloc/js_free/js_new
 *
 * Deallocation:
 *
 * - Ordinarily, use js_free/js_delete.
 *
 * - For deallocations during GC finalization, use one of the following
 *   operations on the FreeOp provided to the finalizer:
 *
 *     FreeOp::{free_,delete_}
 *
 *   The advantage of these operations is that the memory is batched and freed
 *   on another thread.
 */

#define JS_NEW_BODY(allocator, t, parms)                                       \
    void *memory = allocator(sizeof(t));                                       \
    return memory ? new(memory) t parms : NULL;

/*
 * Given a class which should provide 'new' methods, add
 * JS_DECLARE_NEW_METHODS (see JSContext for a usage example). This
 * adds news with up to 12 parameters. Add more versions of new below if
 * you need more than 12 parameters.
 *
 * Note: Do not add a ; at the end of a use of JS_DECLARE_NEW_METHODS,
 * or the build will break.
 */
#define JS_DECLARE_NEW_METHODS(NEWNAME, ALLOCATOR, QUALIFIERS)\
    template <class T>\
    QUALIFIERS T *NEWNAME() {\
        JS_NEW_BODY(ALLOCATOR, T, ())\
    }\
\
    template <class T, class P1>\
    QUALIFIERS T *NEWNAME(P1 p1) {\
        JS_NEW_BODY(ALLOCATOR, T, (p1))\
    }\
\
    template <class T, class P1, class P2>\
    QUALIFIERS T *NEWNAME(P1 p1, P2 p2) {\
        JS_NEW_BODY(ALLOCATOR, T, (p1, p2))\
    }\
\
    template <class T, class P1, class P2, class P3>\
    QUALIFIERS T *NEWNAME(P1 p1, P2 p2, P3 p3) {\
        JS_NEW_BODY(ALLOCATOR, T, (p1, p2, p3))\
    }\
\
    template <class T, class P1, class P2, class P3, class P4>\
    QUALIFIERS T *NEWNAME(P1 p1, P2 p2, P3 p3, P4 p4) {\
        JS_NEW_BODY(ALLOCATOR, T, (p1, p2, p3, p4))\
    }\
\
    template <class T, class P1, class P2, class P3, class P4, class P5>\
    QUALIFIERS T *NEWNAME(P1 p1, P2 p2, P3 p3, P4 p4, P5 p5) {\
        JS_NEW_BODY(ALLOCATOR, T, (p1, p2, p3, p4, p5))\
    }\
\
    template <class T, class P1, class P2, class P3, class P4, class P5, class P6>\
    QUALIFIERS T *NEWNAME(P1 p1, P2 p2, P3 p3, P4 p4, P5 p5, P6 p6) {\
        JS_NEW_BODY(ALLOCATOR, T, (p1, p2, p3, p4, p5, p6))\
    }\
\
    template <class T, class P1, class P2, class P3, class P4, class P5, class P6, class P7>\
    QUALIFIERS T *NEWNAME(P1 p1, P2 p2, P3 p3, P4 p4, P5 p5, P6 p6, P7 p7) {\
        JS_NEW_BODY(ALLOCATOR, T, (p1, p2, p3, p4, p5, p6, p7))\
    }\
\
    template <class T, class P1, class P2, class P3, class P4, class P5, class P6, class P7, class P8>\
    QUALIFIERS T *NEWNAME(P1 p1, P2 p2, P3 p3, P4 p4, P5 p5, P6 p6, P7 p7, P8 p8) {\
        JS_NEW_BODY(ALLOCATOR, T, (p1, p2, p3, p4, p5, p6, p7, p8))\
    }\
\
    template <class T, class P1, class P2, class P3, class P4, class P5, class P6, class P7, class P8, class P9>\
    QUALIFIERS T *NEWNAME(P1 p1, P2 p2, P3 p3, P4 p4, P5 p5, P6 p6, P7 p7, P8 p8, P9 p9) {\
        JS_NEW_BODY(ALLOCATOR, T, (p1, p2, p3, p4, p5, p6, p7, p8, p9))\
    }\
\
    template <class T, class P1, class P2, class P3, class P4, class P5, class P6, class P7, class P8, class P9, class P10>\
    QUALIFIERS T *NEWNAME(P1 p1, P2 p2, P3 p3, P4 p4, P5 p5, P6 p6, P7 p7, P8 p8, P9 p9, P10 p10) {\
        JS_NEW_BODY(ALLOCATOR, T, (p1, p2, p3, p4, p5, p6, p7, p8, p9, p10))\
    }\
\
    template <class T, class P1, class P2, class P3, class P4, class P5, class P6, class P7, class P8, class P9, class P10, class P11>\
    QUALIFIERS T *NEWNAME(P1 p1, P2 p2, P3 p3, P4 p4, P5 p5, P6 p6, P7 p7, P8 p8, P9 p9, P10 p10, P11 p11) {\
        JS_NEW_BODY(ALLOCATOR, T, (p1, p2, p3, p4, p5, p6, p7, p8, p9, p10, p11))\
    }\
\
    template <class T, class P1, class P2, class P3, class P4, class P5, class P6, class P7, class P8, class P9, class P10, class P11, class P12>\
    QUALIFIERS T *NEWNAME(P1 p1, P2 p2, P3 p3, P4 p4, P5 p5, P6 p6, P7 p7, P8 p8, P9 p9, P10 p10, P11 p11, P12 p12) {\
        JS_NEW_BODY(ALLOCATOR, T, (p1, p2, p3, p4, p5, p6, p7, p8, p9, p10, p11, p12))\
    }\

JS_DECLARE_NEW_METHODS(js_new, js_malloc, static JS_ALWAYS_INLINE)

template <class T>
static JS_ALWAYS_INLINE void
js_delete(T *p)
{
    if (p) {
        p->~T();
        js_free(p);
    }
}

template<class T>
static JS_ALWAYS_INLINE void
js_delete_poison(T *p)
{
    if (p) {
        p->~T();
        memset(p, 0x3B, sizeof(T));
        js_free(p);
    }
}

template <class T>
static JS_ALWAYS_INLINE T *
js_pod_malloc()
{
    return (T *)js_malloc(sizeof(T));
}

template <class T>
static JS_ALWAYS_INLINE T *
js_pod_calloc()
{
    return (T *)js_calloc(sizeof(T));
}

template <class T>
static JS_ALWAYS_INLINE T *
js_pod_malloc(size_t numElems)
{
    if (numElems & js::tl::MulOverflowMask<sizeof(T)>::result)
        return NULL;
    return (T *)js_malloc(numElems * sizeof(T));
}

template <class T>
static JS_ALWAYS_INLINE T *
js_pod_calloc(size_t numElems)
{
    if (numElems & js::tl::MulOverflowMask<sizeof(T)>::result)
        return NULL;
    return (T *)js_calloc(numElems * sizeof(T));
}

namespace js {

template<typename T>
struct ScopedFreePtrTraits
{
    typedef T* type;
    static T* empty() { return NULL; }
    static void release(T* ptr) { js_free(ptr); }
};
SCOPED_TEMPLATE(ScopedJSFreePtr, ScopedFreePtrTraits)

template <typename T>
struct ScopedDeletePtrTraits : public ScopedFreePtrTraits<T>
{
    static void release(T *ptr) { js_delete(ptr); }
};
SCOPED_TEMPLATE(ScopedJSDeletePtr, ScopedDeletePtrTraits)

template <typename T>
struct ScopedReleasePtrTraits : public ScopedFreePtrTraits<T>
{
    static void release(T *ptr) { if (ptr) ptr->release(); }
};
SCOPED_TEMPLATE(ScopedReleasePtr, ScopedReleasePtrTraits)

} /* namespace js */

namespace js {

/*
 * "Move" References
 *
 * Some types can be copied much more efficiently if we know the original's
 * value need not be preserved --- that is, if we are doing a "move", not a
 * "copy". For example, if we have:
 *
 *   Vector<T> u;
 *   Vector<T> v(u);
 *
 * the constructor for v must apply a copy constructor to each element of u ---
 * taking time linear in the length of u. However, if we know we will not need u
 * any more once v has been initialized, then we could initialize v very
 * efficiently simply by stealing u's dynamically allocated buffer and giving it
 * to v --- a constant-time operation, regardless of the size of u.
 *
 * Moves often appear in container implementations. For example, when we append
 * to a vector, we may need to resize its buffer. This entails moving each of
 * its extant elements from the old, smaller buffer to the new, larger buffer.
 * But once the elements have been migrated, we're just going to throw away the
 * old buffer; we don't care if they still have their values. So if the vector's
 * element type can implement "move" more efficiently than "copy", the vector
 * resizing should by all means use a "move" operation. Hash tables also need to
 * be resized.
 *
 * The details of the optimization, and whether it's worth applying, vary from
 * one type to the next. And while some constructor calls are moves, many really
 * are copies, and can't be optimized this way. So we need:
 *
 * 1) a way for a particular invocation of a copy constructor to say that it's
 *    really a move, and that the value of the original isn't important
 *    afterwards (althought it must still be safe to destroy); and
 *
 * 2) a way for a type (like Vector) to announce that it can be moved more
 *    efficiently than it can be copied, and provide an implementation of that
 *    move operation.
 *
 * The Move(T &) function takes a reference to a T, and returns an MoveRef<T>
 * referring to the same value; that's 1). An MoveRef<T> is simply a reference
 * to a T, annotated to say that a copy constructor applied to it may move that
 * T, instead of copying it. Finally, a constructor that accepts an MoveRef<T>
 * should perform a more efficient move, instead of a copy, providing 2).
 *
 * So, where we might define a copy constructor for a class C like this:
 *
 *   C(const C &rhs) { ... copy rhs to this ... }
 *
 * we would declare a move constructor like this:
 *
 *   C(MoveRef<C> rhs) { ... move rhs to this ... }
 *
 * And where we might perform a copy like this:
 *
 *   C c2(c1);
 *
 * we would perform a move like this:
 *
 *   C c2(Move(c1))
 *
 * Note that MoveRef<T> implicitly converts to T &, so you can pass an
 * MoveRef<T> to an ordinary copy constructor for a type that doesn't support a
 * special move constructor, and you'll just get a copy. This means that
 * templates can use Move whenever they know they won't use the original value
 * any more, even if they're not sure whether the type at hand has a specialized
 * move constructor. If it doesn't, the MoveRef<T> will just convert to a T &,
 * and the ordinary copy constructor will apply.
 *
 * A class with a move constructor can also provide a move assignment operator,
 * which runs this's destructor, and then applies the move constructor to
 * *this's memory. A typical definition:
 *
 *   C &operator=(MoveRef<C> rhs) {
 *     this->~C();
 *     new(this) C(rhs);
 *     return *this;
 *   }
 *
 * With that in place, one can write move assignments like this:
 *
 *   c2 = Move(c1);
 *
 * This destroys c1, moves c1's value to c2, and leaves c1 in an undefined but
 * destructible state.
 *
 * This header file defines MoveRef and Move in the js namespace. It's up to
 * individual containers to annotate moves as such, by calling Move; and it's up
 * to individual types to define move constructors.
 *
 * One hint: if you're writing a move constructor where the type has members
 * that should be moved themselves, it's much nicer to write this:
 *
 *   C(MoveRef<C> c) : x(c->x), y(c->y) { }
 *
 * than the equivalent:
 *
 *   C(MoveRef<C> c) { new(&x) X(c->x); new(&y) Y(c->y); }
 *
 * especially since GNU C++ fails to notice that this does indeed initialize x
 * and y, which may matter if they're const.
 */
template<typename T>
class MoveRef {
  public:
    typedef T Referent;
    explicit MoveRef(T &t) : pointer(&t) { }
    T &operator*()  const { return *pointer; }
    T *operator->() const { return  pointer; }
    operator T& ()   const { return *pointer; }
  private:
    T *pointer;
};

template<typename T>
MoveRef<T> Move(T &t) { return MoveRef<T>(t); }

template<typename T>
MoveRef<T> Move(const T &t) { return MoveRef<T>(const_cast<T &>(t)); }

/* Useful for implementing containers that assert non-reentrancy */
class ReentrancyGuard
{
    /* ReentrancyGuard is not copyable. */
    ReentrancyGuard(const ReentrancyGuard &);
    void operator=(const ReentrancyGuard &);

#ifdef JS_DEBUG
    bool &entered;
#endif
  public:
    template <class T>
#ifdef JS_DEBUG
    ReentrancyGuard(T &obj)
      : entered(obj.entered)
#else
    ReentrancyGuard(T &/*obj*/)
#endif
    {
#ifdef JS_DEBUG
        JS_ASSERT(!entered);
        entered = true;
#endif
    }
    ~ReentrancyGuard()
    {
#ifdef JS_DEBUG
        entered = false;
#endif
    }
};

template <class T>
JS_ALWAYS_INLINE static void
Swap(T &t, T &u)
{
    T tmp(Move(t));
    t = Move(u);
    u = Move(tmp);
}

/*
 * Round x up to the nearest power of 2.  This function assumes that the most
 * significant bit of x is not set, which would lead to overflow.
 */
JS_ALWAYS_INLINE size_t
RoundUpPow2(size_t x)
{
    return size_t(1) << JS_CEILING_LOG2W(x);
}

/* Integral types for all hash functions. */
typedef uint32_t HashNumber;
const unsigned HashNumberSizeBits = 32;

namespace detail {

/*
 * Given a raw hash code, h, return a number that can be used to select a hash
 * bucket.
 *
 * This function aims to produce as uniform an output distribution as possible,
 * especially in the most significant (leftmost) bits, even though the input
 * distribution may be highly nonrandom, given the constraints that this must
 * be deterministic and quick to compute.
 *
 * Since the leftmost bits of the result are best, the hash bucket index is
 * computed by doing ScrambleHashCode(h) / (2^32/N) or the equivalent
 * right-shift, not ScrambleHashCode(h) % N or the equivalent bit-mask.
 *
 * FIXME: OrderedHashTable uses a bit-mask; see bug 775896.
 */
inline HashNumber
ScrambleHashCode(HashNumber h)
{
    /*
     * Simply returning h would not cause any hash tables to produce wrong
     * answers. But it can produce pathologically bad performance: The caller
     * right-shifts the result, keeping only the highest bits. The high bits of
     * hash codes are very often completely entropy-free. (So are the lowest
     * bits.)
     *
     * So we use Fibonacci hashing, as described in Knuth, The Art of Computer
     * Programming, 6.4. This mixes all the bits of the input hash code h.
     * 
     * The value of goldenRatio is taken from the hex
     * expansion of the golden ratio, which starts 1.9E3779B9....
     * This value is especially good if values with consecutive hash codes
     * are stored in a hash table; see Knuth for details.
     */
    static const HashNumber goldenRatio = 0x9E3779B9U;
    return h * goldenRatio;
}

} /* namespace detail */

} /* namespace js */

namespace JS {

/*
 * Methods for poisoning GC heap pointer words and checking for poisoned words.
 * These are in this file for use in Value methods and so forth.
 *
 * If the moving GC hazard analysis is in use and detects a non-rooted stack
 * pointer to a GC thing, one byte of that pointer is poisoned to refer to an
 * invalid location. For both 32 bit and 64 bit systems, the fourth byte of the
 * pointer is overwritten, to reduce the likelihood of accidentally changing
 * a live integer value.
 */

inline void PoisonPtr(void *v)
{
#if defined(JSGC_ROOT_ANALYSIS) && defined(JS_DEBUG)
    uint8_t *ptr = (uint8_t *) v + 3;
    *ptr = JS_FREE_PATTERN;
#endif
}

template <typename T>
inline bool IsPoisonedPtr(T *v)
{
#if defined(JSGC_ROOT_ANALYSIS) && defined(JS_DEBUG)
    uint32_t mask = uintptr_t(v) & 0xff000000;
    return mask == uint32_t(JS_FREE_PATTERN << 24);
#else
    return false;
#endif
}

}

/*
 * This is SpiderMonkey's equivalent to |nsMallocSizeOfFun|.
 */
typedef size_t(*JSMallocSizeOfFun)(const void *p);

/* sixgill annotation defines */
#ifndef HAVE_STATIC_ANNOTATIONS
# define HAVE_STATIC_ANNOTATIONS
# ifdef XGILL_PLUGIN
#  define STATIC_PRECONDITION(COND)         __attribute__((precondition(#COND)))
#  define STATIC_PRECONDITION_ASSUME(COND)  __attribute__((precondition_assume(#COND)))
#  define STATIC_POSTCONDITION(COND)        __attribute__((postcondition(#COND)))
#  define STATIC_POSTCONDITION_ASSUME(COND) __attribute__((postcondition_assume(#COND)))
#  define STATIC_INVARIANT(COND)            __attribute__((invariant(#COND)))
#  define STATIC_INVARIANT_ASSUME(COND)     __attribute__((invariant_assume(#COND)))
#  define STATIC_PASTE2(X,Y) X ## Y
#  define STATIC_PASTE1(X,Y) STATIC_PASTE2(X,Y)
#  define STATIC_ASSERT(COND)                        \
  JS_BEGIN_MACRO                                     \
    __attribute__((assert_static(#COND), unused))    \
    int STATIC_PASTE1(assert_static_, __COUNTER__);  \
  JS_END_MACRO
#  define STATIC_ASSUME(COND)                        \
  JS_BEGIN_MACRO                                     \
    __attribute__((assume_static(#COND), unused))    \
    int STATIC_PASTE1(assume_static_, __COUNTER__);  \
  JS_END_MACRO
#  define STATIC_ASSERT_RUNTIME(COND)                       \
  JS_BEGIN_MACRO                                            \
    __attribute__((assert_static_runtime(#COND), unused))   \
    int STATIC_PASTE1(assert_static_runtime_, __COUNTER__); \
  JS_END_MACRO
# else /* XGILL_PLUGIN */
#  define STATIC_PRECONDITION(COND)          /* nothing */
#  define STATIC_PRECONDITION_ASSUME(COND)   /* nothing */
#  define STATIC_POSTCONDITION(COND)         /* nothing */
#  define STATIC_POSTCONDITION_ASSUME(COND)  /* nothing */
#  define STATIC_INVARIANT(COND)             /* nothing */
#  define STATIC_INVARIANT_ASSUME(COND)      /* nothing */
#  define STATIC_ASSERT(COND)          JS_BEGIN_MACRO /* nothing */ JS_END_MACRO
#  define STATIC_ASSUME(COND)          JS_BEGIN_MACRO /* nothing */ JS_END_MACRO
#  define STATIC_ASSERT_RUNTIME(COND)  JS_BEGIN_MACRO /* nothing */ JS_END_MACRO
# endif /* XGILL_PLUGIN */
# define STATIC_SKIP_INFERENCE STATIC_INVARIANT(skip_inference())
#endif /* HAVE_STATIC_ANNOTATIONS */

#endif /* js_Utility_h */