/usr/include/libnoise/module/billow.h is in libnoise-dev 1.0.0+repack-1.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 | // billow.h
//
// Copyright (C) 2004 Jason Bevins
//
// This library is free software; you can redistribute it and/or modify it
// under the terms of the GNU Lesser General Public License as published by
// the Free Software Foundation; either version 2.1 of the License, or (at
// your option) any later version.
//
// This library is distributed in the hope that it will be useful, but WITHOUT
// ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
// FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public
// License (COPYING.txt) for more details.
//
// You should have received a copy of the GNU Lesser General Public License
// along with this library; if not, write to the Free Software Foundation,
// Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
//
// The developer's email is jlbezigvins@gmzigail.com (for great email, take
// off every 'zig'.)
//
#ifndef NOISE_MODULE_BILLOW_H
#define NOISE_MODULE_BILLOW_H
#include "modulebase.h"
namespace noise
{
namespace module
{
/// @addtogroup libnoise
/// @{
/// @addtogroup modules
/// @{
/// @addtogroup generatormodules
/// @{
/// Default frequency for the noise::module::Billow noise module.
const double DEFAULT_BILLOW_FREQUENCY = 1.0;
/// Default lacunarity for the the noise::module::Billow noise module.
const double DEFAULT_BILLOW_LACUNARITY = 2.0;
/// Default number of octaves for the the noise::module::Billow noise
/// module.
const int DEFAULT_BILLOW_OCTAVE_COUNT = 6;
/// Default persistence value for the the noise::module::Billow noise
/// module.
const double DEFAULT_BILLOW_PERSISTENCE = 0.5;
/// Default noise quality for the the noise::module::Billow noise module.
const noise::NoiseQuality DEFAULT_BILLOW_QUALITY = QUALITY_STD;
/// Default noise seed for the the noise::module::Billow noise module.
const int DEFAULT_BILLOW_SEED = 0;
/// Maximum number of octaves for the the noise::module::Billow noise
/// module.
const int BILLOW_MAX_OCTAVE = 30;
/// Noise module that outputs three-dimensional "billowy" noise.
///
/// @image html modulebillow.png
///
/// This noise module generates "billowy" noise suitable for clouds and
/// rocks.
///
/// This noise module is nearly identical to noise::module::Perlin except
/// this noise module modifies each octave with an absolute-value
/// function. See the documentation of noise::module::Perlin for more
/// information.
class Billow: public Module
{
public:
/// Constructor.
///
/// The default frequency is set to
/// noise::module::DEFAULT_BILLOW_FREQUENCY.
///
/// The default lacunarity is set to
/// noise::module::DEFAULT_BILLOW_LACUNARITY.
///
/// The default number of octaves is set to
/// noise::module::DEFAULT_BILLOW_OCTAVE_COUNT.
///
/// The default persistence value is set to
/// noise::module::DEFAULT_BILLOW_PERSISTENCE.
///
/// The default seed value is set to
/// noise::module::DEFAULT_BILLOW_SEED.
Billow ();
/// Returns the frequency of the first octave.
///
/// @returns The frequency of the first octave.
double GetFrequency () const
{
return m_frequency;
}
/// Returns the lacunarity of the billowy noise.
///
/// @returns The lacunarity of the billowy noise.
///
/// The lacunarity is the frequency multiplier between successive
/// octaves.
double GetLacunarity () const
{
return m_lacunarity;
}
/// Returns the quality of the billowy noise.
///
/// @returns The quality of the billowy noise.
///
/// See noise::NoiseQuality for definitions of the various
/// coherent-noise qualities.
noise::NoiseQuality GetNoiseQuality () const
{
return m_noiseQuality;
}
/// Returns the number of octaves that generate the billowy noise.
///
/// @returns The number of octaves that generate the billowy noise.
///
/// The number of octaves controls the amount of detail in the billowy
/// noise.
int GetOctaveCount () const
{
return m_octaveCount;
}
/// Returns the persistence value of the billowy noise.
///
/// @returns The persistence value of the billowy noise.
///
/// The persistence value controls the roughness of the billowy noise.
double GetPersistence () const
{
return m_persistence;
}
/// Returns the seed value used by the billowy-noise function.
///
/// @returns The seed value.
int GetSeed () const
{
return m_seed;
}
virtual int GetSourceModuleCount () const
{
return 0;
}
virtual double GetValue (double x, double y, double z) const;
/// Sets the frequency of the first octave.
///
/// @param frequency The frequency of the first octave.
void SetFrequency (double frequency)
{
m_frequency = frequency;
}
/// Sets the lacunarity of the billowy noise.
///
/// @param lacunarity The lacunarity of the billowy noise.
///
/// The lacunarity is the frequency multiplier between successive
/// octaves.
///
/// For best results, set the lacunarity to a number between 1.5 and
/// 3.5.
void SetLacunarity (double lacunarity)
{
m_lacunarity = lacunarity;
}
/// Sets the quality of the billowy noise.
///
/// @param noiseQuality The quality of the billowy noise.
///
/// See noise::NoiseQuality for definitions of the various
/// coherent-noise qualities.
void SetNoiseQuality (noise::NoiseQuality noiseQuality)
{
m_noiseQuality = noiseQuality;
}
/// Sets the number of octaves that generate the billowy noise.
///
/// @param octaveCount The number of octaves that generate the billowy
/// noise.
///
/// @pre The number of octaves ranges from 1 to
/// noise::module::BILLOW_MAX_OCTAVE.
///
/// @throw noise::ExceptionInvalidParam An invalid parameter was
/// specified; see the preconditions for more information.
///
/// The number of octaves controls the amount of detail in the billowy
/// noise.
///
/// The larger the number of octaves, the more time required to
/// calculate the billowy-noise value.
void SetOctaveCount (int octaveCount)
{
if (octaveCount < 1 || octaveCount > BILLOW_MAX_OCTAVE) {
throw noise::ExceptionInvalidParam ();
}
m_octaveCount = octaveCount;
}
/// Sets the persistence value of the billowy noise.
///
/// @param persistence The persistence value of the billowy noise.
///
/// The persistence value controls the roughness of the billowy noise.
///
/// For best results, set the persistence value to a number between
/// 0.0 and 1.0.
void SetPersistence (double persistence)
{
m_persistence = persistence;
}
/// Sets the seed value used by the billowy-noise function.
///
/// @param seed The seed value.
void SetSeed (int seed)
{
m_seed = seed;
}
protected:
/// Frequency of the first octave.
double m_frequency;
/// Frequency multiplier between successive octaves.
double m_lacunarity;
/// Quality of the billowy noise.
noise::NoiseQuality m_noiseQuality;
/// Total number of octaves that generate the billowy noise.
int m_octaveCount;
/// Persistence value of the billowy noise.
double m_persistence;
/// Seed value used by the billowy-noise function.
int m_seed;
};
/// @}
/// @}
/// @}
}
}
#endif
|