This file is indexed.

/usr/include/oce/BVH_Tree.hxx is in liboce-foundation-dev 0.17.2-2.

This file is owned by root:root, with mode 0o644.

The actual contents of the file can be viewed below.

  1
  2
  3
  4
  5
  6
  7
  8
  9
 10
 11
 12
 13
 14
 15
 16
 17
 18
 19
 20
 21
 22
 23
 24
 25
 26
 27
 28
 29
 30
 31
 32
 33
 34
 35
 36
 37
 38
 39
 40
 41
 42
 43
 44
 45
 46
 47
 48
 49
 50
 51
 52
 53
 54
 55
 56
 57
 58
 59
 60
 61
 62
 63
 64
 65
 66
 67
 68
 69
 70
 71
 72
 73
 74
 75
 76
 77
 78
 79
 80
 81
 82
 83
 84
 85
 86
 87
 88
 89
 90
 91
 92
 93
 94
 95
 96
 97
 98
 99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
// Created on: 2013-12-20
// Created by: Denis BOGOLEPOV
// Copyright (c) 2013-2014 OPEN CASCADE SAS
//
// This file is part of Open CASCADE Technology software library.
//
// This library is free software; you can redistribute it and/or modify it under
// the terms of the GNU Lesser General Public License version 2.1 as published
// by the Free Software Foundation, with special exception defined in the file
// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
// distribution for complete text of the license and disclaimer of any warranty.
//
// Alternatively, this file may be used under the terms of Open CASCADE
// commercial license or contractual agreement.

#ifndef _BVH_Tree_Header
#define _BVH_Tree_Header

#include <Standard_Type.hxx>

#include <BVH_Box.hxx>

template<class T, int N> class BVH_Builder;

//! Stores parameters of bounding volume hierarchy (BVH).
//! Bounding volume hierarchy (BVH) organizes geometric objects in
//! the tree based on spatial relationships. Each node in the tree
//! contains an axis-aligned bounding box of all the objects below
//! it. Bounding volume hierarchies are used in many algorithms to
//! support efficient operations on the sets of geometric objects,
//! such as collision detection, ray-tracing, searching of nearest
//! objects, and view frustum culling.
template<class T, int N>
class BVH_Tree
{
  friend class BVH_Builder<T, N>;

public:

  typedef typename BVH_Box<T, N>::BVH_VecNt BVH_VecNt;

public:

  //! Creates new empty BVH tree.
  BVH_Tree() : myDepth (0)
  {
    //
  }

  //! Returns minimum point of the given node.
  BVH_VecNt& MinPoint (const Standard_Integer theNodeIndex)
  {
    return BVH::Array<T, N>::ChangeValue (myMinPointBuffer, theNodeIndex);
  }

  //! Returns maximum point of the given node.
  BVH_VecNt& MaxPoint (const Standard_Integer theNodeIndex)
  {
    return BVH::Array<T, N>::ChangeValue (myMaxPointBuffer, theNodeIndex);
  }

  //! Returns minimum point of the given node.
  const BVH_VecNt& MinPoint (const Standard_Integer theNodeIndex) const
  {
    return BVH::Array<T, N>::Value (myMinPointBuffer, theNodeIndex);
  }

  //! Returns maximum point of the given node.
  const BVH_VecNt& MaxPoint (const Standard_Integer theNodeIndex) const
  {
    return BVH::Array<T, N>::Value (myMaxPointBuffer, theNodeIndex);
  }

  //! Returns index of left child of the given inner node.
  Standard_Integer& LeftChild (const Standard_Integer theNodeIndex)
  {
    return BVH::Array<Standard_Integer, 4>::ChangeValue (myNodeInfoBuffer, theNodeIndex).y();
  }

  //! Returns index of left child of the given inner node.
  Standard_Integer LeftChild (const Standard_Integer theNodeIndex) const
  {
    return BVH::Array<Standard_Integer, 4>::Value (myNodeInfoBuffer, theNodeIndex).y();
  }

  //! Returns index of right child of the given inner node.
  Standard_Integer& RightChild (const Standard_Integer theNodeIndex)
  {
    return BVH::Array<Standard_Integer, 4>::ChangeValue (myNodeInfoBuffer, theNodeIndex).z();
  }

  //! Returns index of right child of the given inner node.
  Standard_Integer RightChild (const Standard_Integer theNodeIndex) const
  {
    return BVH::Array<Standard_Integer, 4>::Value (myNodeInfoBuffer, theNodeIndex).z();
  }

  //! Returns index of first primitive of the given leaf node.
  Standard_Integer& BegPrimitive (const Standard_Integer theNodeIndex)
  {
    return BVH::Array<Standard_Integer, 4>::ChangeValue (myNodeInfoBuffer, theNodeIndex).y();
  }

  //! Returns index of first primitive of the given leaf node.
  Standard_Integer BegPrimitive (const Standard_Integer theNodeIndex) const
  {
    return BVH::Array<Standard_Integer, 4>::Value (myNodeInfoBuffer, theNodeIndex).y();
  }

  //! Returns index of last primitive of the given leaf node.
  Standard_Integer& EndPrimitive (const Standard_Integer theNodeIndex)
  {
    return BVH::Array<Standard_Integer, 4>::ChangeValue (myNodeInfoBuffer, theNodeIndex).z();
  }

  //! Returns index of last primitive of the given leaf node.
  Standard_Integer EndPrimitive (const Standard_Integer theNodeIndex) const
  {
    return BVH::Array<Standard_Integer, 4>::Value (myNodeInfoBuffer, theNodeIndex).z();
  }

  //! Returns number of primitives for the given tree node.
  Standard_Integer NbPrimitives (const Standard_Integer theNodeIndex) const
  {
    return EndPrimitive (theNodeIndex) - BegPrimitive (theNodeIndex) + 1;
  }

  //! Returns level (depth) of the given node.
  Standard_Integer& Level (const Standard_Integer theNodeIndex)
  {
    return BVH::Array<Standard_Integer, 4>::ChangeValue (myNodeInfoBuffer, theNodeIndex).w();
  }

  //! Returns level (depth) of the given node.
  Standard_Integer Level (const Standard_Integer theNodeIndex) const
  {
    return BVH::Array<Standard_Integer, 4>::Value (myNodeInfoBuffer, theNodeIndex).w();
  }

  //! Is node a leaf (outer)?
  Standard_Boolean IsOuter (const Standard_Integer theNodeIndex) const
  {
    return BVH::Array<Standard_Integer, 4>::Value (myNodeInfoBuffer, theNodeIndex).x() > 0;
  }

  //! Sets node type to 'outer'.
  void SetOuter (const Standard_Integer theNodeIndex)
  {
    BVH::Array<Standard_Integer, 4>::ChangeValue (myNodeInfoBuffer, theNodeIndex).x() = 1;
  }

  //! Sets node type to 'inner'.
  void SetInner (const Standard_Integer theNodeIndex)
  {
    BVH::Array<Standard_Integer, 4>::ChangeValue (myNodeInfoBuffer, theNodeIndex).x() = 0;
  }

  //! Returns total number of BVH nodes.
  Standard_Integer Length() const
  {
    return BVH::Array<Standard_Integer, 4>::Size (myNodeInfoBuffer);
  }

  //! Returns depth of BVH tree from last build.
  Standard_Integer Depth() const
  {
    return myDepth;
  }

public:

  //! Removes all BVH nodes.
  void Clear();

  //! Adds new leaf node to the BVH.
  Standard_Integer AddLeafNode (const BVH_VecNt&       theMinPoint,
                                const BVH_VecNt&       theMaxPoint,
                                const Standard_Integer theBegElem,
                                const Standard_Integer theEndElem);

  //! Adds new inner node to the BVH.
  Standard_Integer AddInnerNode (const BVH_VecNt&       theMinPoint,
                                 const BVH_VecNt&       theMaxPoint,
                                 const Standard_Integer theLftChild,
                                 const Standard_Integer theRghChild);

  //! Adds new leaf node to the BVH.
  Standard_Integer AddLeafNode (const BVH_Box<T, N>&   theAABB,
                                const Standard_Integer theBegElem,
                                const Standard_Integer theEndElem);

  //! Adds new inner node to the BVH.
  Standard_Integer AddInnerNode (const BVH_Box<T, N>&   theAABB,
                                 const Standard_Integer theLftChild,
                                 const Standard_Integer theRghChild);

  //! Adds new leaf node to the BVH with UNINITIALIZED bounds.
  Standard_Integer AddLeafNode (const Standard_Integer theBegElem,
                                const Standard_Integer theEndElem);

  //! Adds new inner node to the BVH with UNINITIALIZED bounds.
  Standard_Integer AddInnerNode (const Standard_Integer theLftChild,
                                 const Standard_Integer theRghChild);

  //! Returns value of SAH (surface area heuristic).
  //! Allows to compare the quality of BVH trees constructed for
  //! the same sets of geometric objects with different methods.
  T EstimateSAH() const;

public:

  //! Returns array of node min points.
  typename BVH::ArrayType<T, N>::Type& MinPointBuffer()
  {
    return myMinPointBuffer;
  }

  //! Returns array of node min points.
  const typename BVH::ArrayType<T, N>::Type& MinPointBuffer() const
  {
    return myMinPointBuffer;
  }

  //! Returns array of node max points.
  typename BVH::ArrayType<T, N>::Type& MaxPointBuffer()
  {
    return myMaxPointBuffer;
  }

  //! Returns array of node max points.
  const typename BVH::ArrayType<T, N>::Type& MaxPointBuffer() const
  {
    return myMaxPointBuffer;
  }

  //! Returns array of node data records.
  BVH_Array4i& NodeInfoBuffer()
  {
    return myNodeInfoBuffer;
  }

  //! Returns array of node data records.
  const BVH_Array4i& NodeInfoBuffer() const
  {
    return myNodeInfoBuffer;
  }

protected:

  //! Array of node minimum points.
  typename BVH::ArrayType<T, N>::Type myMinPointBuffer;

  //! Array of node maximum points.
  typename BVH::ArrayType<T, N>::Type myMaxPointBuffer;

  //! Array of node data records.
  BVH_Array4i myNodeInfoBuffer;

  //! Depth of constructed tree.
  Standard_Integer myDepth;

};

#include <BVH_Tree.lxx>

#endif // _BVH_Tree_Header