/usr/include/oce/Convert_SphereToBSplineSurface.hxx is in liboce-foundation-dev 0.17.2-2.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 | // This file is generated by WOK (CPPExt).
// Please do not edit this file; modify original file instead.
// The copyright and license terms as defined for the original file apply to
// this header file considered to be the "object code" form of the original source.
#ifndef _Convert_SphereToBSplineSurface_HeaderFile
#define _Convert_SphereToBSplineSurface_HeaderFile
#include <Standard.hxx>
#include <Standard_DefineAlloc.hxx>
#include <Standard_Macro.hxx>
#include <Convert_ElementarySurfaceToBSplineSurface.hxx>
#include <Standard_Real.hxx>
#include <Standard_Boolean.hxx>
class Standard_DomainError;
class gp_Sphere;
//! This algorithm converts a bounded Sphere into a rational
//! B-spline surface. The sphere is a Sphere from package gp.
//! The parametrization of the sphere is
//! P (U, V) = Loc + Radius * Sin(V) * Zdir +
//! Radius * Cos(V) * (Cos(U)*Xdir + Sin(U)*Ydir)
//! where Loc is the center of the sphere Xdir, Ydir and Zdir are the
//! normalized directions of the local cartesian coordinate system of
//! the sphere. The parametrization range is U [0, 2PI] and
//! V [-PI/2, PI/2].
//! KeyWords :
//! Convert, Sphere, BSplineSurface.
class Convert_SphereToBSplineSurface : public Convert_ElementarySurfaceToBSplineSurface
{
public:
DEFINE_STANDARD_ALLOC
//! The equivalent B-spline surface as the same orientation as the
//! sphere in the U and V parametric directions.
//!
//! Raised if U1 = U2 or U1 = U2 + 2.0 * Pi
//! Raised if V1 = V2.
Standard_EXPORT Convert_SphereToBSplineSurface(const gp_Sphere& Sph, const Standard_Real U1, const Standard_Real U2, const Standard_Real V1, const Standard_Real V2);
//! The equivalent B-spline surface as the same orientation
//! as the sphere in the U and V parametric directions.
//!
//! Raised if UTrim = True and Param1 = Param2 or
//! Param1 = Param2 + 2.0 * Pi
//! Raised if UTrim = False and Param1 = Param2
Standard_EXPORT Convert_SphereToBSplineSurface(const gp_Sphere& Sph, const Standard_Real Param1, const Standard_Real Param2, const Standard_Boolean UTrim = Standard_True);
//! The equivalent B-spline surface as the same orientation
//! as the sphere in the U and V parametric directions.
Standard_EXPORT Convert_SphereToBSplineSurface(const gp_Sphere& Sph);
protected:
private:
};
#endif // _Convert_SphereToBSplineSurface_HeaderFile
|