/usr/include/oce/NCollection_Array2.hxx is in liboce-foundation-dev 0.17.2-2.
This file is owned by root:root, with mode 0o644.
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// Created by: Alexander Kartomin (akm)
// Copyright (c) 2002-2014 OPEN CASCADE SAS
//
// This file is part of Open CASCADE Technology software library.
//
// This library is free software; you can redistribute it and/or modify it under
// the terms of the GNU Lesser General Public License version 2.1 as published
// by the Free Software Foundation, with special exception defined in the file
// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
// distribution for complete text of the license and disclaimer of any warranty.
//
// Alternatively, this file may be used under the terms of Open CASCADE
// commercial license or contractual agreement.
#ifndef NCollection_Array2_HeaderFile
#define NCollection_Array2_HeaderFile
#include <Standard_DimensionMismatch.hxx>
#include <Standard_OutOfMemory.hxx>
#include <Standard_OutOfRange.hxx>
#include <NCollection_DefineAlloc.hxx>
// *********************************************** Template for Array2 class
/**
* Purpose: The class Array2 represents bi-dimensional arrays
* of fixed size known at run time.
* The ranges of indices are user defined.
*
* Warning: Programs clients of such class must be independant
* of the range of the first element. Then, a C++ for
* loop must be written like this
*
* for (i = A.LowerRow(); i <= A.UpperRow(); i++)
* for (j = A.LowerCol(); j <= A.UpperCol(); j++)
*/
template <class TheItemType>
class NCollection_Array2
{
public:
//! STL-compliant typedef for value type
typedef TheItemType value_type;
public:
// **************** Implementation of the Iterator interface.
class Iterator
{
public:
//! Empty constructor - for later Init
Iterator (void) :
myCurrent (0),
mySize (0),
myArray (NULL) {}
//! Constructor with initialisation
Iterator (const NCollection_Array2& theArray) :
myCurrent (0),
mySize (theArray.Length()),
myArray ((NCollection_Array2<TheItemType> *) &theArray) {}
//! Initialisation
void Init (const NCollection_Array2& theArray)
{
myCurrent = 0;
mySize = theArray.Length();
myArray = (NCollection_Array2<TheItemType> *) &theArray;
}
//! Check end
Standard_Boolean More (void) const
{ return (myCurrent < mySize); }
//! Make step
void Next (void)
{ myCurrent++; }
//! Constant value access
const TheItemType& Value (void) const
{ return myArray->myStart[myCurrent]; }
//! Variable value access
TheItemType& ChangeValue (void) const
{ return myArray->myStart[myCurrent]; }
private:
Standard_Integer myCurrent; //!< Index of the current item
Standard_Integer mySize; //!< Total amount of items
NCollection_Array2* myArray; //!< Pointer to the array being iterated
}; // End of nested class Iterator
public:
// ---------- PUBLIC METHODS ------------
//! Constructor
NCollection_Array2(const Standard_Integer theRowLower,
const Standard_Integer theRowUpper,
const Standard_Integer theColLower,
const Standard_Integer theColUpper) :
myLowerRow (theRowLower),
myUpperRow (theRowUpper),
myLowerCol (theColLower),
myUpperCol (theColUpper),
myDeletable (Standard_True)
{ Allocate(); }
//! Copy constructor
NCollection_Array2 (const NCollection_Array2& theOther) :
myLowerRow (theOther.LowerRow()),
myUpperRow (theOther.UpperRow()),
myLowerCol (theOther.LowerCol()),
myUpperCol (theOther.UpperCol()),
myDeletable (Standard_True)
{
Allocate();
*this = theOther;
}
//! C array-based constructor
NCollection_Array2(const TheItemType& theBegin,
const Standard_Integer theRowLower,
const Standard_Integer theRowUpper,
const Standard_Integer theColLower,
const Standard_Integer theColUpper) :
myLowerRow (theRowLower),
myUpperRow (theRowUpper),
myLowerCol (theColLower),
myUpperCol (theColUpper),
myDeletable (Standard_False)
{
myStart = (TheItemType *) &theBegin;
Allocate();
}
//! Initialise the values
void Init (const TheItemType& theValue)
{
TheItemType *pCur, *pEnd=myStart+Size();
for(pCur = myStart; pCur<pEnd; pCur++)
*pCur = theValue;
}
//! Size (number of items)
Standard_Integer Size (void) const
{ return Length(); }
//! Length (number of items)
Standard_Integer Length (void) const
{ return RowLength() * ColLength(); }
//! RowLength
Standard_Integer RowLength (void) const
{ return (myUpperCol-myLowerCol+1); }
//! ColLength
Standard_Integer ColLength (void) const
{ return (myUpperRow-myLowerRow+1); }
//! LowerRow
Standard_Integer LowerRow (void) const
{ return myLowerRow; }
//! UpperRow
Standard_Integer UpperRow (void) const
{ return myUpperRow; }
//! LowerCol
Standard_Integer LowerCol (void) const
{ return myLowerCol; }
//! UpperCol
Standard_Integer UpperCol (void) const
{ return myUpperCol; }
//! myDeletable flag
Standard_Boolean IsDeletable (void) const
{ return myDeletable; }
//! Assignment
NCollection_Array2& Assign (const NCollection_Array2& theOther)
{
if (&theOther == this)
return *this;
Standard_DimensionMismatch_Raise_if (Length() != theOther.Length(), "NCollection_Array2::operator=");
TheItemType * pMyItem = myStart;
TheItemType * pItem = theOther.myStart;
const Standard_Integer iSize = Length();
for (Standard_Integer i=0; i < iSize; i++, pItem++, pMyItem++)
*pMyItem = *pItem;
return *this;
}
//! Assignment operator
NCollection_Array2& operator= (const NCollection_Array2& theOther)
{
return Assign (theOther);
}
//! Constant value access
const TheItemType& Value (const Standard_Integer theRow,
const Standard_Integer theCol) const
{
Standard_OutOfRange_Raise_if (theRow < myLowerRow || theRow > myUpperRow ||
theCol < myLowerCol || theCol > myUpperCol, "NCollection_Array2::Value");
return myData[theRow][theCol];
}
//! operator() - alias to ChangeValue
const TheItemType& operator() (const Standard_Integer theRow,
const Standard_Integer theCol) const
{ return Value (theRow,theCol); }
//! Variable value access
TheItemType& ChangeValue (const Standard_Integer theRow,
const Standard_Integer theCol)
{
Standard_OutOfRange_Raise_if (theRow < myLowerRow || theRow > myUpperRow ||
theCol < myLowerCol || theCol > myUpperCol, "NCollection_Array2::ChangeValue");
return myData[theRow][theCol];
}
//! operator() - alias to ChangeValue
TheItemType& operator() (const Standard_Integer theRow,
const Standard_Integer theCol)
{ return ChangeValue (theRow,theCol); }
//! SetValue
void SetValue (const Standard_Integer theRow,
const Standard_Integer theCol,
const TheItemType& theItem)
{
Standard_OutOfRange_Raise_if (theRow < myLowerRow || theRow > myUpperRow ||
theCol < myLowerCol || theCol > myUpperCol, "NCollection_Array2::SetValue");
myData[theRow][theCol] = theItem;
}
//! Destructor - releases the memory
~NCollection_Array2 (void)
{
if (myDeletable) delete [] myStart;
delete [] &(myData[myLowerRow]);
}
private:
// ----------- PRIVATE METHODS -----------
//! Allocate memory for the array, set up indirection table
void Allocate (void)
{
const Standard_Integer iRowSize = myUpperCol - myLowerCol + 1;
const Standard_Integer iColSize = myUpperRow - myLowerRow + 1;
Standard_RangeError_Raise_if (iRowSize <= 0 || iColSize <= 0, "NCollection_Array2::Allocate");
if (myDeletable) {
// allocation of the data in the array
myStart = new TheItemType[iRowSize * iColSize];
Standard_OutOfMemory_Raise_if (!myStart, "NCollection_Array2 : Allocation failed");
}
// else myStart is set to the beginning of the given array
TheItemType** pTable = new TheItemType* [iColSize];
Standard_OutOfMemory_Raise_if (!pTable, "NCollection_Array2 : Allocation failed");
// Items of pTable point to the '0'th items in the rows of the array
TheItemType* pRow = myStart - myLowerCol;
for (Standard_Integer i = 0; i < iColSize; i++)
{
pTable[i] = pRow;
pRow += iRowSize;
}
// Set myData to the '0'th row pointer of the pTable
myData = pTable - myLowerRow;
}
protected:
// ---------- PROTECTED FIELDS -----------
Standard_Integer myLowerRow;
Standard_Integer myUpperRow;
Standard_Integer myLowerCol;
Standard_Integer myUpperCol;
TheItemType** myData; //!< Pointer to the row pointers table
TheItemType* myStart; //!< Pointer to the memory array
Standard_Boolean myDeletable; //!< Flag showing who allocated the array
// ----------- FRIEND CLASSES ------------
friend class Iterator;
};
#endif
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