/usr/include/oce/Poly_Triangulation.hxx is in liboce-foundation-dev 0.17.2-2.
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// Please do not edit this file; modify original file instead.
// The copyright and license terms as defined for the original file apply to
// this header file considered to be the "object code" form of the original source.
#ifndef _Poly_Triangulation_HeaderFile
#define _Poly_Triangulation_HeaderFile
#include <Standard.hxx>
#include <Standard_DefineHandle.hxx>
#include <Handle_Poly_Triangulation.hxx>
#include <Standard_Real.hxx>
#include <Standard_Integer.hxx>
#include <TColgp_Array1OfPnt.hxx>
#include <Handle_TColgp_HArray1OfPnt2d.hxx>
#include <Poly_Array1OfTriangle.hxx>
#include <Handle_TShort_HArray1OfShortReal.hxx>
#include <MMgt_TShared.hxx>
#include <Standard_Boolean.hxx>
class TColgp_HArray1OfPnt2d;
class TShort_HArray1OfShortReal;
class Standard_DomainError;
class Standard_NullObject;
class TColgp_Array1OfPnt;
class Poly_Array1OfTriangle;
class TColgp_Array1OfPnt2d;
class TShort_Array1OfShortReal;
//! Provides a triangulation for a surface, a set of surfaces, or
//! more generally a shape.
//! A triangulation consists of an approximate representation
//! of the actual shape, using a collection of points and
//! triangles. The points are located on the surface. The
//! edges of the triangles connect adjacent points with a
//! straight line that approximates the true curve on the surface.
//! A triangulation comprises:
//! - A table of 3D nodes (3D points on the surface).
//! - A table of triangles. Each triangle (Poly_Triangle
//! object) comprises a triplet of indices in the table of 3D
//! nodes specific to the triangulation.
//! - A table of 2D nodes (2D points), parallel to the table of
//! 3D nodes. This table is optional. If it exists, the
//! coordinates of a 2D point are the (u, v) parameters
//! of the corresponding 3D point on the surface
//! approximated by the triangulation.
//! - A deflection (optional), which maximizes the distance
//! from a point on the surface to the corresponding point
//! on its approximate triangulation.
//! In many cases, algorithms do not need to work with the
//! exact representation of a surface. A triangular
//! representation induces simpler and more robust adjusting,
//! faster performances, and the results are as good.
//! This is a Transient class.
class Poly_Triangulation : public MMgt_TShared
{
public:
//! Constructs a triangulation from a set of triangles. The
//! triangulation is initialized without a triangle or a node, but capable of
//! containing nbNodes nodes, and nbTriangles
//! triangles. Here the UVNodes flag indicates whether
//! 2D nodes will be associated with 3D ones, (i.e. to
//! enable a 2D representation).
Standard_EXPORT Poly_Triangulation(const Standard_Integer nbNodes, const Standard_Integer nbTriangles, const Standard_Boolean UVNodes);
//! Constructs a triangulation from a set of triangles. The
//! triangulation is initialized with 3D points from Nodes and triangles
//! from Triangles.
Standard_EXPORT Poly_Triangulation(const TColgp_Array1OfPnt& Nodes, const Poly_Array1OfTriangle& Triangles);
//! Constructs a triangulation from a set of triangles. The
//! triangulation is initialized with 3D points from Nodes, 2D points from
//! UVNodes and triangles from Triangles, where
//! coordinates of a 2D point from UVNodes are the
//! (u, v) parameters of the corresponding 3D point
//! from Nodes on the surface approximated by the
//! constructed triangulation.
Standard_EXPORT Poly_Triangulation(const TColgp_Array1OfPnt& Nodes, const TColgp_Array1OfPnt2d& UVNodes, const Poly_Array1OfTriangle& Triangles);
//! Returns the deflection of this triangulation.
Standard_EXPORT Standard_Real Deflection() const;
//! Sets the deflection of this triangulation to D.
//! See more on deflection in Polygon2D
Standard_EXPORT void Deflection (const Standard_Real D) ;
//! Deallocates the UV nodes.
Standard_EXPORT void RemoveUVNodes() ;
//! Returns the number of nodes for this triangulation.
//! Null if the nodes are not yet defined.
Standard_Integer NbNodes() const;
//! Returns the number of triangles for this triangulation.
//! Null if the Triangles are not yet defined.
Standard_Integer NbTriangles() const;
//! Returns true if 2D nodes are associated with 3D nodes for
//! this triangulation.
Standard_Boolean HasUVNodes() const;
//! Returns the table of 3D nodes (3D points) for this triangulation.
Standard_EXPORT const TColgp_Array1OfPnt& Nodes() const;
//! Returns the table of 3D nodes (3D points) for this triangulation.
//! The returned array is
//! shared. Therefore if the table is selected by reference, you
//! can, by simply modifying it, directly modify the data
//! structure of this triangulation.
Standard_EXPORT TColgp_Array1OfPnt& ChangeNodes() ;
//! Returns the table of 2D nodes (2D points) associated with
//! each 3D node of this triangulation.
//! The function HasUVNodes checks if 2D nodes
//! are associated with the 3D nodes of this triangulation.
//! Const reference on the 2d nodes values.
Standard_EXPORT const TColgp_Array1OfPnt2d& UVNodes() const;
//! Returns the table of 2D nodes (2D points) associated with
//! each 3D node of this triangulation.
//! Function ChangeUVNodes shares the returned array.
//! Therefore if the table is selected by reference,
//! you can, by simply modifying it, directly modify the data
//! structure of this triangulation.
Standard_EXPORT TColgp_Array1OfPnt2d& ChangeUVNodes() ;
//! Returns the table of triangles for this triangulation.
Standard_EXPORT const Poly_Array1OfTriangle& Triangles() const;
//! Returns the table of triangles for this triangulation.
//! Function ChangeUVNodes shares the returned array.
//! Therefore if the table is selected by reference,
//! you can, by simply modifying it, directly modify the data
//! structure of this triangulation.
Standard_EXPORT Poly_Array1OfTriangle& ChangeTriangles() ;
//! Sets the table of node normals.
//! raises exception if length of theNormals != 3*NbNodes
Standard_EXPORT void SetNormals (const Handle(TShort_HArray1OfShortReal)& theNormals) ;
Standard_EXPORT const TShort_Array1OfShortReal& Normals() const;
Standard_EXPORT TShort_Array1OfShortReal& ChangeNormals() ;
Standard_EXPORT Standard_Boolean HasNormals() const;
DEFINE_STANDARD_RTTI(Poly_Triangulation)
protected:
private:
Standard_Real myDeflection;
Standard_Integer myNbNodes;
Standard_Integer myNbTriangles;
TColgp_Array1OfPnt myNodes;
Handle(TColgp_HArray1OfPnt2d) myUVNodes;
Poly_Array1OfTriangle myTriangles;
Handle(TShort_HArray1OfShortReal) myNormals;
};
#include <Poly_Triangulation.lxx>
#endif // _Poly_Triangulation_HeaderFile
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