/usr/include/oce/gp_Ax22d.hxx is in liboce-foundation-dev 0.17.2-2.
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// Please do not edit this file; modify original file instead.
// The copyright and license terms as defined for the original file apply to
// this header file considered to be the "object code" form of the original source.
#ifndef _gp_Ax22d_HeaderFile
#define _gp_Ax22d_HeaderFile
#include <Standard.hxx>
#include <Standard_DefineAlloc.hxx>
#include <Standard_Macro.hxx>
#include <gp_Pnt2d.hxx>
#include <gp_Dir2d.hxx>
#include <Standard_Storable.hxx>
#include <Standard_Boolean.hxx>
#include <gp_Ax2d.hxx>
#include <Standard_Real.hxx>
#include <Standard_PrimitiveTypes.hxx>
class Standard_ConstructionError;
class gp_Pnt2d;
class gp_Dir2d;
class gp_Ax2d;
class gp_Trsf2d;
class gp_Vec2d;
Standard_EXPORT const Handle(Standard_Type)& STANDARD_TYPE(gp_Ax22d);
//! Describes a coordinate system in a plane (2D space).
//! A coordinate system is defined by:
//! - its origin (also referred to as its "Location point"), and
//! - two orthogonal unit vectors, respectively, called the "X
//! Direction" and the "Y Direction".
//! A gp_Ax22d may be right-handed ("direct sense") or
//! left-handed ("inverse" or "indirect sense").
//! You use a gp_Ax22d to:
//! - describe 2D geometric entities, in particular to position
//! them. The local coordinate system of a geometric
//! entity serves for the same purpose as the STEP
//! function "axis placement two axes", or
//! - define geometric transformations.
//! Note: we refer to the "X Axis" and "Y Axis" as the axes having:
//! - the origin of the coordinate system as their origin, and
//! - the unit vectors "X Direction" and "Y Direction",
//! respectively, as their unit vectors.
class gp_Ax22d
{
public:
DEFINE_STANDARD_ALLOC
//! Creates an object representing the reference
//! co-ordinate system (OXY).
gp_Ax22d();
//! Creates a coordinate system with origin P and where:
//! - Vx is the "X Direction", and
//! - the "Y Direction" is orthogonal to Vx and
//! oriented so that the cross products Vx^"Y
//! Direction" and Vx^Vy have the same sign.
//! Raises ConstructionError if Vx and Vy are parallel (same or opposite orientation).
gp_Ax22d(const gp_Pnt2d& P, const gp_Dir2d& Vx, const gp_Dir2d& Vy);
//! Creates - a coordinate system with origin P and "X Direction"
//! V, which is:
//! - right-handed if Sense is true (default value), or
//! - left-handed if Sense is false
gp_Ax22d(const gp_Pnt2d& P, const gp_Dir2d& V, const Standard_Boolean Sense = Standard_True);
//! Creates - a coordinate system where its origin is the origin of
//! A and its "X Direction" is the unit vector of A, which is:
//! - right-handed if Sense is true (default value), or
//! - left-handed if Sense is false.
gp_Ax22d(const gp_Ax2d& A, const Standard_Boolean Sense = Standard_True);
//! Assigns the origin and the two unit vectors of the
//! coordinate system A1 to this coordinate system.
void SetAxis (const gp_Ax22d& A1) ;
//! Changes the XAxis and YAxis ("Location" point and "Direction")
//! of <me>.
//! The "YDirection" is recomputed in the same sense as before.
void SetXAxis (const gp_Ax2d& A1) ;
//! Changes the XAxis and YAxis ("Location" point and "Direction") of <me>.
//! The "XDirection" is recomputed in the same sense as before.
void SetYAxis (const gp_Ax2d& A1) ;
//! Changes the "Location" point (origin) of <me>.
void SetLocation (const gp_Pnt2d& P) ;
//! Assigns Vx to the "X Direction" of
//! this coordinate system. The other unit vector of this
//! coordinate system is recomputed, normal to Vx ,
//! without modifying the orientation (right-handed or
//! left-handed) of this coordinate system.
void SetXDirection (const gp_Dir2d& Vx) ;
//! Assignsr Vy to the "Y Direction" of
//! this coordinate system. The other unit vector of this
//! coordinate system is recomputed, normal to Vy,
//! without modifying the orientation (right-handed or
//! left-handed) of this coordinate system.
void SetYDirection (const gp_Dir2d& Vy) ;
//! Returns an axis, for which
//! - the origin is that of this coordinate system, and
//! - the unit vector is either the "X Direction" of this coordinate system.
//! Note: the result is the "X Axis" of this coordinate system.
gp_Ax2d XAxis() const;
//! Returns an axis, for which
//! - the origin is that of this coordinate system, and
//! - the unit vector is either the "Y Direction" of this coordinate system.
//! Note: the result is the "Y Axis" of this coordinate system.
gp_Ax2d YAxis() const;
//! Returns the "Location" point (origin) of <me>.
const gp_Pnt2d& Location() const;
//! Returns the "XDirection" of <me>.
const gp_Dir2d& XDirection() const;
//! Returns the "YDirection" of <me>.
const gp_Dir2d& YDirection() const;
Standard_EXPORT void Mirror (const gp_Pnt2d& P) ;
//! Performs the symmetrical transformation of an axis
//! placement with respect to the point P which is the
//! center of the symmetry.
//! Warnings :
//! The main direction of the axis placement is not changed.
//! The "XDirection" and the "YDirection" are reversed.
//! So the axis placement stay right handed.
Standard_EXPORT gp_Ax22d Mirrored (const gp_Pnt2d& P) const;
Standard_EXPORT void Mirror (const gp_Ax2d& A) ;
//! Performs the symmetrical transformation of an axis
//! placement with respect to an axis placement which
//! is the axis of the symmetry.
//! The transformation is performed on the "Location"
//! point, on the "XDirection" and "YDirection".
//! The resulting main "Direction" is the cross product between
//! the "XDirection" and the "YDirection" after transformation.
Standard_EXPORT gp_Ax22d Mirrored (const gp_Ax2d& A) const;
void Rotate (const gp_Pnt2d& P, const Standard_Real Ang) ;
//! Rotates an axis placement. <A1> is the axis of the
//! rotation . Ang is the angular value of the rotation
//! in radians.
gp_Ax22d Rotated (const gp_Pnt2d& P, const Standard_Real Ang) const;
void Scale (const gp_Pnt2d& P, const Standard_Real S) ;
//! Applies a scaling transformation on the axis placement.
//! The "Location" point of the axisplacement is modified.
//! Warnings :
//! If the scale <S> is negative :
//! . the main direction of the axis placement is not changed.
//! . The "XDirection" and the "YDirection" are reversed.
//! So the axis placement stay right handed.
gp_Ax22d Scaled (const gp_Pnt2d& P, const Standard_Real S) const;
void Transform (const gp_Trsf2d& T) ;
//! Transforms an axis placement with a Trsf.
//! The "Location" point, the "XDirection" and the
//! "YDirection" are transformed with T. The resulting
//! main "Direction" of <me> is the cross product between
//! the "XDirection" and the "YDirection" after transformation.
gp_Ax22d Transformed (const gp_Trsf2d& T) const;
void Translate (const gp_Vec2d& V) ;
//! Translates an axis plaxement in the direction of the vector
//! <V>. The magnitude of the translation is the vector's magnitude.
gp_Ax22d Translated (const gp_Vec2d& V) const;
void Translate (const gp_Pnt2d& P1, const gp_Pnt2d& P2) ;
//! Translates an axis placement from the point <P1> to the
//! point <P2>.
gp_Ax22d Translated (const gp_Pnt2d& P1, const gp_Pnt2d& P2) const;
const gp_Pnt2d& _CSFDB_Getgp_Ax22dpoint() const { return point; }
const gp_Dir2d& _CSFDB_Getgp_Ax22dvydir() const { return vydir; }
const gp_Dir2d& _CSFDB_Getgp_Ax22dvxdir() const { return vxdir; }
protected:
private:
gp_Pnt2d point;
gp_Dir2d vydir;
gp_Dir2d vxdir;
};
#include <gp_Ax22d.lxx>
#endif // _gp_Ax22d_HeaderFile
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