/usr/include/oce/gp_Ax2d.hxx is in liboce-foundation-dev 0.17.2-2.
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// Please do not edit this file; modify original file instead.
// The copyright and license terms as defined for the original file apply to
// this header file considered to be the "object code" form of the original source.
#ifndef _gp_Ax2d_HeaderFile
#define _gp_Ax2d_HeaderFile
#include <Standard.hxx>
#include <Standard_DefineAlloc.hxx>
#include <Standard_Macro.hxx>
#include <gp_Pnt2d.hxx>
#include <gp_Dir2d.hxx>
#include <Standard_Storable.hxx>
#include <Standard_Boolean.hxx>
#include <Standard_Real.hxx>
#include <Standard_PrimitiveTypes.hxx>
class gp_Pnt2d;
class gp_Dir2d;
class gp_Trsf2d;
class gp_Vec2d;
Standard_EXPORT const Handle(Standard_Type)& STANDARD_TYPE(gp_Ax2d);
//! Describes an axis in the plane (2D space).
//! An axis is defined by:
//! - its origin (also referred to as its "Location point"), and
//! - its unit vector (referred to as its "Direction").
//! An axis implicitly defines a direct, right-handed
//! coordinate system in 2D space by:
//! - its origin,
//! - its "Direction" (giving the "X Direction" of the coordinate system), and
//! - the unit vector normal to "Direction" (positive angle
//! measured in the trigonometric sense).
//! An axis is used:
//! - to describe 2D geometric entities (for example, the
//! axis which defines angular coordinates on a circle).
//! It serves for the same purpose as the STEP function
//! "axis placement one axis", or
//! - to define geometric transformations (axis of
//! symmetry, axis of rotation, and so on).
//! Note: to define a left-handed 2D coordinate system, use gp_Ax22d.
class gp_Ax2d
{
public:
DEFINE_STANDARD_ALLOC
//! Creates an axis object representing X axis of
//! the reference co-ordinate system.
gp_Ax2d();
//! Creates an Ax2d. <P> is the "Location" point of
//! the axis placement and V is the "Direction" of
//! the axis placement.
gp_Ax2d(const gp_Pnt2d& P, const gp_Dir2d& V);
//! Changes the "Location" point (origin) of <me>.
void SetLocation (const gp_Pnt2d& Locat) ;
//! Changes the direction of <me>.
void SetDirection (const gp_Dir2d& V) ;
//! Returns the origin of <me>.
const gp_Pnt2d& Location() const;
//! Returns the direction of <me>.
const gp_Dir2d& Direction() const;
//! Returns True if :
//! . the angle between <me> and <Other> is lower or equal
//! to <AngularTolerance> and
//! . the distance between <me>.Location() and <Other> is lower
//! or equal to <LinearTolerance> and
//! . the distance between <Other>.Location() and <me> is lower
//! or equal to LinearTolerance.
Standard_EXPORT Standard_Boolean IsCoaxial (const gp_Ax2d& Other, const Standard_Real AngularTolerance, const Standard_Real LinearTolerance) const;
//! Returns true if this axis and the axis Other are normal to
//! each other. That is, if the angle between the two axes is equal to Pi/2 or -Pi/2.
//! Note: the tolerance criterion is given by AngularTolerance.
Standard_Boolean IsNormal (const gp_Ax2d& Other, const Standard_Real AngularTolerance) const;
//! Returns true if this axis and the axis Other are parallel,
//! and have opposite orientations. That is, if the angle
//! between the two axes is equal to Pi or -Pi.
//! Note: the tolerance criterion is given by AngularTolerance.
Standard_Boolean IsOpposite (const gp_Ax2d& Other, const Standard_Real AngularTolerance) const;
//! Returns true if this axis and the axis Other are parallel,
//! and have either the same or opposite orientations. That
//! is, if the angle between the two axes is equal to 0, Pi or -Pi.
//! Note: the tolerance criterion is given by AngularTolerance.
Standard_Boolean IsParallel (const gp_Ax2d& Other, const Standard_Real AngularTolerance) const;
//! Computes the angle, in radians, between this axis and
//! the axis Other. The value of the angle is between -Pi and Pi.
Standard_Real Angle (const gp_Ax2d& Other) const;
//! Reverses the direction of <me> and assigns the result to this axis.
void Reverse() ;
//! Computes a new axis placement with a direction opposite to
//! the direction of <me>.
gp_Ax2d Reversed() const;
Standard_EXPORT void Mirror (const gp_Pnt2d& P) ;
//! Performs the symmetrical transformation of an axis
//! placement with respect to the point P which is the
//! center of the symmetry.
Standard_EXPORT gp_Ax2d Mirrored (const gp_Pnt2d& P) const;
Standard_EXPORT void Mirror (const gp_Ax2d& A) ;
//! Performs the symmetrical transformation of an axis
//! placement with respect to an axis placement which
//! is the axis of the symmetry.
Standard_EXPORT gp_Ax2d Mirrored (const gp_Ax2d& A) const;
void Rotate (const gp_Pnt2d& P, const Standard_Real Ang) ;
//! Rotates an axis placement. <P> is the center of the
//! rotation . Ang is the angular value of the rotation
//! in radians.
gp_Ax2d Rotated (const gp_Pnt2d& P, const Standard_Real Ang) const;
Standard_EXPORT void Scale (const gp_Pnt2d& P, const Standard_Real S) ;
//! Applies a scaling transformation on the axis placement.
//! The "Location" point of the axisplacement is modified.
//! The "Direction" is reversed if the scale is negative.
gp_Ax2d Scaled (const gp_Pnt2d& P, const Standard_Real S) const;
void Transform (const gp_Trsf2d& T) ;
//! Transforms an axis placement with a Trsf.
gp_Ax2d Transformed (const gp_Trsf2d& T) const;
void Translate (const gp_Vec2d& V) ;
//! Translates an axis placement in the direction of the vector
//! <V>. The magnitude of the translation is the vector's magnitude.
gp_Ax2d Translated (const gp_Vec2d& V) const;
void Translate (const gp_Pnt2d& P1, const gp_Pnt2d& P2) ;
//! Translates an axis placement from the point <P1> to the
//! point <P2>.
gp_Ax2d Translated (const gp_Pnt2d& P1, const gp_Pnt2d& P2) const;
const gp_Pnt2d& _CSFDB_Getgp_Ax2dloc() const { return loc; }
const gp_Dir2d& _CSFDB_Getgp_Ax2dvdir() const { return vdir; }
protected:
private:
gp_Pnt2d loc;
gp_Dir2d vdir;
};
#include <gp_Ax2d.lxx>
#endif // _gp_Ax2d_HeaderFile
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