/usr/include/oce/gp_Trsf.hxx is in liboce-foundation-dev 0.17.2-2.
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// Please do not edit this file; modify original file instead.
// The copyright and license terms as defined for the original file apply to
// this header file considered to be the "object code" form of the original source.
#ifndef _gp_Trsf_HeaderFile
#define _gp_Trsf_HeaderFile
#include <Standard.hxx>
#include <Standard_DefineAlloc.hxx>
#include <Standard_Macro.hxx>
#include <Standard_Real.hxx>
#include <gp_TrsfForm.hxx>
#include <gp_Mat.hxx>
#include <gp_XYZ.hxx>
#include <Standard_Storable.hxx>
#include <Standard_Boolean.hxx>
#include <Standard_Integer.hxx>
#include <Standard_PrimitiveTypes.hxx>
class Standard_ConstructionError;
class Standard_OutOfRange;
class gp_GTrsf;
class gp_Trsf2d;
class gp_Pnt;
class gp_Ax1;
class gp_Ax2;
class gp_Quaternion;
class gp_Ax3;
class gp_Vec;
class gp_XYZ;
class gp_Mat;
Standard_EXPORT const Handle(Standard_Type)& STANDARD_TYPE(gp_Trsf);
//! Defines a non-persistent transformation in 3D space.
//! The following transformations are implemented :
//! . Translation, Rotation, Scale
//! . Symmetry with respect to a point, a line, a plane.
//! Complex transformations can be obtained by combining the
//! previous elementary transformations using the method
//! Multiply.
//! The transformations can be represented as follow :
//!
//! V1 V2 V3 T XYZ XYZ
//! | a11 a12 a13 a14 | | x | | x'|
//! | a21 a22 a23 a24 | | y | | y'|
//! | a31 a32 a33 a34 | | z | = | z'|
//! | 0 0 0 1 | | 1 | | 1 |
//!
//! where {V1, V2, V3} defines the vectorial part of the
//! transformation and T defines the translation part of the
//! transformation.
//! This transformation never change the nature of the objects.
class gp_Trsf
{
public:
DEFINE_STANDARD_ALLOC
//! Returns the identity transformation.
gp_Trsf();
//! Creates a 3D transformation from the 2D transformation T.
//! The resulting transformation has a homogeneous
//! vectorial part, V3, and a translation part, T3, built from T:
//! a11 a12
//! 0 a13
//! V3 = a21 a22 0 T3
//! = a23
//! 0 0 1.
//! 0
//! It also has the same scale factor as T. This
//! guarantees (by projection) that the transformation
//! which would be performed by T in a plane (2D space)
//! is performed by the resulting transformation in the xOy
//! plane of the 3D space, (i.e. in the plane defined by the
//! origin (0., 0., 0.) and the vectors DX (1., 0., 0.), and DY
//! (0., 1., 0.)). The scale factor is applied to the entire space.
Standard_EXPORT gp_Trsf(const gp_Trsf2d& T);
//! Makes the transformation into a symmetrical transformation.
//! P is the center of the symmetry.
void SetMirror (const gp_Pnt& P) ;
//! Makes the transformation into a symmetrical transformation.
//! A1 is the center of the axial symmetry.
Standard_EXPORT void SetMirror (const gp_Ax1& A1) ;
//! Makes the transformation into a symmetrical transformation.
//! A2 is the center of the planar symmetry
//! and defines the plane of symmetry by its origin, "X
//! Direction" and "Y Direction".
Standard_EXPORT void SetMirror (const gp_Ax2& A2) ;
//! Changes the transformation into a rotation.
//! A1 is the rotation axis and Ang is the angular value of the
//! rotation in radians.
Standard_EXPORT void SetRotation (const gp_Ax1& A1, const Standard_Real Ang) ;
//! Changes the transformation into a rotation defined by quaternion.
//! Note that rotation is performed around origin, i.e.
//! no translation is involved.
Standard_EXPORT void SetRotation (const gp_Quaternion& R) ;
//! Changes the transformation into a scale.
//! P is the center of the scale and S is the scaling value.
//! Raises ConstructionError If <S> is null.
Standard_EXPORT void SetScale (const gp_Pnt& P, const Standard_Real S) ;
//! Modifies this transformation so that it transforms the
//! coordinate system defined by FromSystem1 into the
//! one defined by ToSystem2. After this modification, this
//! transformation transforms:
//! - the origin of FromSystem1 into the origin of ToSystem2,
//! - the "X Direction" of FromSystem1 into the "X
//! Direction" of ToSystem2,
//! - the "Y Direction" of FromSystem1 into the "Y
//! Direction" of ToSystem2, and
//! - the "main Direction" of FromSystem1 into the "main
//! Direction" of ToSystem2.
//! Warning
//! When you know the coordinates of a point in one
//! coordinate system and you want to express these
//! coordinates in another one, do not use the
//! transformation resulting from this function. Use the
//! transformation that results from SetTransformation instead.
//! SetDisplacement and SetTransformation create
//! related transformations: the vectorial part of one is the
//! inverse of the vectorial part of the other.
Standard_EXPORT void SetDisplacement (const gp_Ax3& FromSystem1, const gp_Ax3& ToSystem2) ;
//! Modifies this transformation so that it transforms the
//! coordinates of any point, (x, y, z), relative to a source
//! coordinate system into the coordinates (x', y', z') which
//! are relative to a target coordinate system, but which
//! represent the same point
//! The transformation is from the coordinate
//! system "FromSystem1" to the coordinate system "ToSystem2".
//! Example :
//! In a C++ implementation :
//! Real x1, y1, z1; // are the coordinates of a point in the
//! // local system FromSystem1
//! Real x2, y2, z2; // are the coordinates of a point in the
//! // local system ToSystem2
//! gp_Pnt P1 (x1, y1, z1)
//! Trsf T;
//! T.SetTransformation (FromSystem1, ToSystem2);
//! gp_Pnt P2 = P1.Transformed (T);
//! P2.Coord (x2, y2, z2);
Standard_EXPORT void SetTransformation (const gp_Ax3& FromSystem1, const gp_Ax3& ToSystem2) ;
//! Modifies this transformation so that it transforms the
//! coordinates of any point, (x, y, z), relative to a source
//! coordinate system into the coordinates (x', y', z') which
//! are relative to a target coordinate system, but which
//! represent the same point
//! The transformation is from the default coordinate system
//! {P(0.,0.,0.), VX (1.,0.,0.), VY (0.,1.,0.), VZ (0., 0. ,1.) }
//! to the local coordinate system defined with the Ax3 ToSystem.
//! Use in the same way as the previous method. FromSystem1 is
//! defaulted to the absolute coordinate system.
Standard_EXPORT void SetTransformation (const gp_Ax3& ToSystem) ;
//! Sets transformation by directly specified rotation and translation.
Standard_EXPORT void SetTransformation (const gp_Quaternion& R, const gp_Vec& T) ;
//! Changes the transformation into a translation.
//! V is the vector of the translation.
void SetTranslation (const gp_Vec& V) ;
//! Makes the transformation into a translation where the translation vector
//! is the vector (P1, P2) defined from point P1 to point P2.
void SetTranslation (const gp_Pnt& P1, const gp_Pnt& P2) ;
//! Replaces the translation vector with the vector V.
Standard_EXPORT void SetTranslationPart (const gp_Vec& V) ;
//! Modifies the scale factor.
//! Raises ConstructionError If S is null.
Standard_EXPORT void SetScaleFactor (const Standard_Real S) ;
//! Sets the coefficients of the transformation. The
//! transformation of the point x,y,z is the point
//! x',y',z' with :
//!
//! x' = a11 x + a12 y + a13 z + a14
//! y' = a21 x + a22 y + a23 z + a24
//! z' = a31 x + a32 y + a33 z + a34
//!
//! The method Value(i,j) will return aij.
//! Raises ConstructionError if the determinant of the aij is null.
//! The matrix is orthogonalized before future using.
Standard_EXPORT void SetValues (const Standard_Real a11, const Standard_Real a12, const Standard_Real a13, const Standard_Real a14, const Standard_Real a21, const Standard_Real a22, const Standard_Real a23, const Standard_Real a24, const Standard_Real a31, const Standard_Real a32, const Standard_Real a33, const Standard_Real a34) ;
//! Returns true if the determinant of the vectorial part of
//! this transformation is negative.
Standard_Boolean IsNegative() const;
//! Returns the nature of the transformation. It can be: an
//! identity transformation, a rotation, a translation, a mirror
//! transformation (relative to a point, an axis or a plane), a
//! scaling transformation, or a compound transformation.
gp_TrsfForm Form() const;
//! Returns the scale factor.
Standard_Real ScaleFactor() const;
//! Returns the translation part of the transformation's matrix
const gp_XYZ& TranslationPart() const;
//! Returns the boolean True if there is non-zero rotation.
//! In the presence of rotation, the output parameters store the axis
//! and the angle of rotation. The method always returns positive
//! value "theAngle", i.e., 0. < theAngle <= PI.
//! Note that this rotation is defined only by the vectorial part of
//! the transformation; generally you would need to check also the
//! translational part to obtain the axis (gp_Ax1) of rotation.
Standard_EXPORT Standard_Boolean GetRotation (gp_XYZ& theAxis, Standard_Real& theAngle) const;
//! Returns quaternion representing rotational part of the transformation.
Standard_EXPORT gp_Quaternion GetRotation() const;
//! Returns the vectorial part of the transformation. It is
//! a 3*3 matrix which includes the scale factor.
Standard_EXPORT gp_Mat VectorialPart() const;
//! Computes the homogeneous vectorial part of the transformation.
//! It is a 3*3 matrix which doesn't include the scale factor.
//! In other words, the vectorial part of this transformation is equal
//! to its homogeneous vectorial part, multiplied by the scale factor.
//! The coefficients of this matrix must be multiplied by the
//! scale factor to obtain the coefficients of the transformation.
const gp_Mat& HVectorialPart() const;
//! Returns the coefficients of the transformation's matrix.
//! It is a 3 rows * 4 columns matrix.
//! This coefficient includes the scale factor.
//! Raises OutOfRanged if Row < 1 or Row > 3 or Col < 1 or Col > 4
Standard_Real Value (const Standard_Integer Row, const Standard_Integer Col) const;
Standard_EXPORT void Invert() ;
//! Computes the reverse transformation
//! Raises an exception if the matrix of the transformation
//! is not inversible, it means that the scale factor is lower
//! or equal to Resolution from package gp.
//! Computes the transformation composed with T and <me>.
//! In a C++ implementation you can also write Tcomposed = <me> * T.
//! Example :
//! Trsf T1, T2, Tcomp; ...............
//! Tcomp = T2.Multiplied(T1); // or (Tcomp = T2 * T1)
//! Pnt P1(10.,3.,4.);
//! Pnt P2 = P1.Transformed(Tcomp); //using Tcomp
//! Pnt P3 = P1.Transformed(T1); //using T1 then T2
//! P3.Transform(T2); // P3 = P2 !!!
gp_Trsf Inverted() const;
gp_Trsf Multiplied (const gp_Trsf& T) const;
gp_Trsf operator * (const gp_Trsf& T) const
{
return Multiplied(T);
}
//! Computes the transformation composed with <me> and T.
//! <me> = <me> * T
Standard_EXPORT void Multiply (const gp_Trsf& T) ;
void operator *= (const gp_Trsf& T)
{
Multiply(T);
}
//! Computes the transformation composed with <me> and T.
//! <me> = T * <me>
Standard_EXPORT void PreMultiply (const gp_Trsf& T) ;
Standard_EXPORT void Power (const Standard_Integer N) ;
//! Computes the following composition of transformations
//! <me> * <me> * .......* <me>, N time.
//! if N = 0 <me> = Identity
//! if N < 0 <me> = <me>.Inverse() *...........* <me>.Inverse().
//!
//! Raises if N < 0 and if the matrix of the transformation not
//! inversible.
gp_Trsf Powered (const Standard_Integer N) ;
void Transforms (Standard_Real& X, Standard_Real& Y, Standard_Real& Z) const;
//! Transformation of a triplet XYZ with a Trsf
void Transforms (gp_XYZ& Coord) const;
Standard_Real _CSFDB_Getgp_Trsfscale() const { return scale; }
void _CSFDB_Setgp_Trsfscale(const Standard_Real p) { scale = p; }
gp_TrsfForm _CSFDB_Getgp_Trsfshape() const { return shape; }
void _CSFDB_Setgp_Trsfshape(const gp_TrsfForm p) { shape = p; }
const gp_Mat& _CSFDB_Getgp_Trsfmatrix() const { return matrix; }
const gp_XYZ& _CSFDB_Getgp_Trsfloc() const { return loc; }
friend class gp_GTrsf;
protected:
//! Makes orthogonalization of "matrix"
Standard_EXPORT void Orthogonalize() ;
private:
Standard_Real scale;
gp_TrsfForm shape;
gp_Mat matrix;
gp_XYZ loc;
};
#include <gp_Trsf.lxx>
#endif // _gp_Trsf_HeaderFile
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