This file is indexed.

/usr/include/oce/gp_Vec2d.hxx is in liboce-foundation-dev 0.17.2-2.

This file is owned by root:root, with mode 0o644.

The actual contents of the file can be viewed below.

  1
  2
  3
  4
  5
  6
  7
  8
  9
 10
 11
 12
 13
 14
 15
 16
 17
 18
 19
 20
 21
 22
 23
 24
 25
 26
 27
 28
 29
 30
 31
 32
 33
 34
 35
 36
 37
 38
 39
 40
 41
 42
 43
 44
 45
 46
 47
 48
 49
 50
 51
 52
 53
 54
 55
 56
 57
 58
 59
 60
 61
 62
 63
 64
 65
 66
 67
 68
 69
 70
 71
 72
 73
 74
 75
 76
 77
 78
 79
 80
 81
 82
 83
 84
 85
 86
 87
 88
 89
 90
 91
 92
 93
 94
 95
 96
 97
 98
 99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
// This file is generated by WOK (CPPExt).
// Please do not edit this file; modify original file instead.
// The copyright and license terms as defined for the original file apply to 
// this header file considered to be the "object code" form of the original source.

#ifndef _gp_Vec2d_HeaderFile
#define _gp_Vec2d_HeaderFile

#include <Standard.hxx>
#include <Standard_DefineAlloc.hxx>
#include <Standard_Macro.hxx>

#include <gp_XY.hxx>
#include <Standard_Storable.hxx>
#include <Standard_Real.hxx>
#include <Standard_Integer.hxx>
#include <Standard_Boolean.hxx>
#include <Standard_PrimitiveTypes.hxx>
class Standard_ConstructionError;
class Standard_OutOfRange;
class gp_VectorWithNullMagnitude;
class gp_Dir2d;
class gp_XY;
class gp_Pnt2d;
class gp_Ax2d;
class gp_Trsf2d;


Standard_EXPORT const Handle(Standard_Type)& STANDARD_TYPE(gp_Vec2d);


//! Defines a non-persistent vector in 2D space.
class gp_Vec2d 
{

public:

  DEFINE_STANDARD_ALLOC

  
  //! Creates a zero vector.
    gp_Vec2d();
  
  //! Creates a unitary vector from a direction V.
    gp_Vec2d(const gp_Dir2d& V);
  
  //! Creates a vector with a doublet of coordinates.
    gp_Vec2d(const gp_XY& Coord);
  
  //! Creates a point with its two cartesian coordinates.
    gp_Vec2d(const Standard_Real Xv, const Standard_Real Yv);
  

  //! Creates a vector from two points. The length of the vector
  //! is the distance between P1 and P2
    gp_Vec2d(const gp_Pnt2d& P1, const gp_Pnt2d& P2);
  
  //! Changes the coordinate of range Index
  //! Index = 1 => X is modified
  //! Index = 2 => Y is modified
  //! Raises OutOfRange if Index != {1, 2}.
      void SetCoord (const Standard_Integer Index, const Standard_Real Xi) ;
  
  //! For this vector, assigns
  //! the values Xv and Yv to its two coordinates
      void SetCoord (const Standard_Real Xv, const Standard_Real Yv) ;
  
  //! Assigns the given value to the X coordinate of this vector.
      void SetX (const Standard_Real X) ;
  
  //! Assigns the given value to the Y coordinate of this vector.
      void SetY (const Standard_Real Y) ;
  
  //! Assigns the two coordinates of Coord to this vector.
      void SetXY (const gp_XY& Coord) ;
  

  //! Returns the coordinate of range Index :
  //! Index = 1 => X is returned
  //! Index = 2 => Y is returned
  //! Raised if Index != {1, 2}.
      Standard_Real Coord (const Standard_Integer Index)  const;
  
  //! For this vector, returns  its two coordinates Xv and Yv
      void Coord (Standard_Real& Xv, Standard_Real& Yv)  const;
  
  //! For this vector, returns its X  coordinate.
      Standard_Real X()  const;
  
  //! For this vector, returns its Y  coordinate.
      Standard_Real Y()  const;
  
  //! For this vector, returns its two coordinates as a number pair
     const  gp_XY& XY()  const;
  

  //! Returns True if the two vectors have the same magnitude value
  //! and the same direction. The precision values are LinearTolerance
  //! for the magnitude and AngularTolerance for the direction.
  Standard_EXPORT   Standard_Boolean IsEqual (const gp_Vec2d& Other, const Standard_Real LinearTolerance, const Standard_Real AngularTolerance)  const;
  

  //! Returns True if abs(Abs(<me>.Angle(Other)) - PI/2.)
  //! <= AngularTolerance
  //! Raises VectorWithNullMagnitude if <me>.Magnitude() <= Resolution or
  //! Other.Magnitude() <= Resolution from gp.
      Standard_Boolean IsNormal (const gp_Vec2d& Other, const Standard_Real AngularTolerance)  const;
  

  //! Returns True if PI - Abs(<me>.Angle(Other)) <= AngularTolerance
  //! Raises VectorWithNullMagnitude if <me>.Magnitude() <= Resolution or
  //! Other.Magnitude() <= Resolution from gp.
      Standard_Boolean IsOpposite (const gp_Vec2d& Other, const Standard_Real AngularTolerance)  const;
  

  //! Returns true if Abs(Angle(<me>, Other)) <= AngularTolerance or
  //! PI - Abs(Angle(<me>, Other)) <= AngularTolerance
  //! Two vectors with opposite directions are considered as parallel.
  //! Raises VectorWithNullMagnitude if <me>.Magnitude() <= Resolution or
  //! Other.Magnitude() <= Resolution from gp
      Standard_Boolean IsParallel (const gp_Vec2d& Other, const Standard_Real AngularTolerance)  const;
  

  //! Computes the angular value between <me> and <Other>
  //! returns the angle value between -PI and PI in radian.
  //! The orientation is from <me> to Other. The positive sense is the
  //! trigonometric sense.
  //! Raises VectorWithNullMagnitude if <me>.Magnitude() <= Resolution from gp or
  //! Other.Magnitude() <= Resolution because the angular value is
  //! indefinite if one of the vectors has a null magnitude.
  Standard_EXPORT   Standard_Real Angle (const gp_Vec2d& Other)  const;
  
  //! Computes the magnitude of this vector.
      Standard_Real Magnitude()  const;
  
  //! Computes the square magnitude of this vector.
      Standard_Real SquareMagnitude()  const;
  
      void Add (const gp_Vec2d& Other) ;
    void operator += (const gp_Vec2d& Other) 
{
  Add(Other);
}
  
  //! Adds two vectors
      gp_Vec2d Added (const gp_Vec2d& Other)  const;
    gp_Vec2d operator + (const gp_Vec2d& Other)  const
{
  return Added(Other);
}
  
  //! Computes the crossing product between two vectors
      Standard_Real Crossed (const gp_Vec2d& Right)  const;
    Standard_Real operator ^ (const gp_Vec2d& Right)  const
{
  return Crossed(Right);
}
  

  //! Computes the magnitude of the cross product between <me> and
  //! Right. Returns || <me> ^ Right ||
      Standard_Real CrossMagnitude (const gp_Vec2d& Right)  const;
  

  //! Computes the square magnitude of the cross product between <me> and
  //! Right. Returns || <me> ^ Right ||**2
      Standard_Real CrossSquareMagnitude (const gp_Vec2d& Right)  const;
  
      void Divide (const Standard_Real Scalar) ;
    void operator /= (const Standard_Real Scalar) 
{
  Divide(Scalar);
}
  
  //! divides a vector by a scalar
      gp_Vec2d Divided (const Standard_Real Scalar)  const;
    gp_Vec2d operator / (const Standard_Real Scalar)  const
{
  return Divided(Scalar);
}
  
  //! Computes the scalar product
      Standard_Real Dot (const gp_Vec2d& Other)  const;
    Standard_Real operator * (const gp_Vec2d& Other)  const
{
  return Dot(Other);
}
  
      gp_Vec2d GetNormal()  const;
  
      void Multiply (const Standard_Real Scalar) ;
    void operator *= (const Standard_Real Scalar) 
{
  Multiply(Scalar);
}
  
  //! Normalizes a vector
  //! Raises an exception if the magnitude of the vector is
  //! lower or equal to Resolution from package gp.
      gp_Vec2d Multiplied (const Standard_Real Scalar)  const;
    gp_Vec2d operator * (const Standard_Real Scalar)  const
{
  return Multiplied(Scalar);
}
  
      void Normalize() ;
  
  //! Normalizes a vector
  //! Raises an exception if the magnitude of the vector is
  //! lower or equal to Resolution from package gp.
  //! Reverses the direction of a vector
      gp_Vec2d Normalized()  const;
  
      void Reverse() ;
  
  //! Reverses the direction of a vector
  //! Subtracts two vectors
      gp_Vec2d Reversed()  const;
    gp_Vec2d operator -()  const
{
  return Reversed();
}
  
      void Subtract (const gp_Vec2d& Right) ;
    void operator -= (const gp_Vec2d& Right) 
{
  Subtract(Right);
}
  
  //! Subtracts two vectors
      gp_Vec2d Subtracted (const gp_Vec2d& Right)  const;
    gp_Vec2d operator - (const gp_Vec2d& Right)  const
{
  return Subtracted(Right);
}
  

  //! <me> is setted to the following linear form :
  //! A1 * V1 + A2 * V2 + V3
      void SetLinearForm (const Standard_Real A1, const gp_Vec2d& V1, const Standard_Real A2, const gp_Vec2d& V2, const gp_Vec2d& V3) ;
  

  //! <me> is setted to the following linear form : A1 * V1 + A2 * V2
      void SetLinearForm (const Standard_Real A1, const gp_Vec2d& V1, const Standard_Real A2, const gp_Vec2d& V2) ;
  

  //! <me> is setted to the following linear form : A1 * V1 + V2
      void SetLinearForm (const Standard_Real A1, const gp_Vec2d& V1, const gp_Vec2d& V2) ;
  

  //! <me> is setted to the following linear form : Left + Right
  //!
  //! Performs the symmetrical transformation of a vector
  //! with respect to the vector V which is the center of
  //! the  symmetry.
      void SetLinearForm (const gp_Vec2d& Left, const gp_Vec2d& Right) ;
  
  Standard_EXPORT   void Mirror (const gp_Vec2d& V) ;
  

  //! Performs the symmetrical transformation of a vector
  //! with respect to the vector V which is the center of
  //! the  symmetry.
  //!
  //! Performs the symmetrical transformation of a vector
  //! with respect to an axis placement which is the axis
  //! of the symmetry.
  Standard_EXPORT   gp_Vec2d Mirrored (const gp_Vec2d& V)  const;
  
  Standard_EXPORT   void Mirror (const gp_Ax2d& A1) ;
  

  //! Performs the symmetrical transformation of a vector
  //! with respect to an axis placement which is the axis
  //! of the symmetry.
  Standard_EXPORT   gp_Vec2d Mirrored (const gp_Ax2d& A1)  const;
  
      void Rotate (const Standard_Real Ang) ;
  

  //! Rotates a vector. Ang is the angular value of the
  //! rotation in radians.
      gp_Vec2d Rotated (const Standard_Real Ang)  const;
  
      void Scale (const Standard_Real S) ;
  
  //! Scales a vector. S is the scaling value.
      gp_Vec2d Scaled (const Standard_Real S)  const;
  
  Standard_EXPORT   void Transform (const gp_Trsf2d& T) ;
  
  //! Transforms a vector with a Trsf from gp.
      gp_Vec2d Transformed (const gp_Trsf2d& T)  const;
    const gp_XY& _CSFDB_Getgp_Vec2dcoord() const { return coord; }



protected:




private: 


  gp_XY coord;


};


#include <gp_Vec2d.lxx>





#endif // _gp_Vec2d_HeaderFile