/usr/include/oce/gp_Vec2d.hxx is in liboce-foundation-dev 0.17.2-2.
This file is owned by root:root, with mode 0o644.
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// Please do not edit this file; modify original file instead.
// The copyright and license terms as defined for the original file apply to
// this header file considered to be the "object code" form of the original source.
#ifndef _gp_Vec2d_HeaderFile
#define _gp_Vec2d_HeaderFile
#include <Standard.hxx>
#include <Standard_DefineAlloc.hxx>
#include <Standard_Macro.hxx>
#include <gp_XY.hxx>
#include <Standard_Storable.hxx>
#include <Standard_Real.hxx>
#include <Standard_Integer.hxx>
#include <Standard_Boolean.hxx>
#include <Standard_PrimitiveTypes.hxx>
class Standard_ConstructionError;
class Standard_OutOfRange;
class gp_VectorWithNullMagnitude;
class gp_Dir2d;
class gp_XY;
class gp_Pnt2d;
class gp_Ax2d;
class gp_Trsf2d;
Standard_EXPORT const Handle(Standard_Type)& STANDARD_TYPE(gp_Vec2d);
//! Defines a non-persistent vector in 2D space.
class gp_Vec2d
{
public:
DEFINE_STANDARD_ALLOC
//! Creates a zero vector.
gp_Vec2d();
//! Creates a unitary vector from a direction V.
gp_Vec2d(const gp_Dir2d& V);
//! Creates a vector with a doublet of coordinates.
gp_Vec2d(const gp_XY& Coord);
//! Creates a point with its two cartesian coordinates.
gp_Vec2d(const Standard_Real Xv, const Standard_Real Yv);
//! Creates a vector from two points. The length of the vector
//! is the distance between P1 and P2
gp_Vec2d(const gp_Pnt2d& P1, const gp_Pnt2d& P2);
//! Changes the coordinate of range Index
//! Index = 1 => X is modified
//! Index = 2 => Y is modified
//! Raises OutOfRange if Index != {1, 2}.
void SetCoord (const Standard_Integer Index, const Standard_Real Xi) ;
//! For this vector, assigns
//! the values Xv and Yv to its two coordinates
void SetCoord (const Standard_Real Xv, const Standard_Real Yv) ;
//! Assigns the given value to the X coordinate of this vector.
void SetX (const Standard_Real X) ;
//! Assigns the given value to the Y coordinate of this vector.
void SetY (const Standard_Real Y) ;
//! Assigns the two coordinates of Coord to this vector.
void SetXY (const gp_XY& Coord) ;
//! Returns the coordinate of range Index :
//! Index = 1 => X is returned
//! Index = 2 => Y is returned
//! Raised if Index != {1, 2}.
Standard_Real Coord (const Standard_Integer Index) const;
//! For this vector, returns its two coordinates Xv and Yv
void Coord (Standard_Real& Xv, Standard_Real& Yv) const;
//! For this vector, returns its X coordinate.
Standard_Real X() const;
//! For this vector, returns its Y coordinate.
Standard_Real Y() const;
//! For this vector, returns its two coordinates as a number pair
const gp_XY& XY() const;
//! Returns True if the two vectors have the same magnitude value
//! and the same direction. The precision values are LinearTolerance
//! for the magnitude and AngularTolerance for the direction.
Standard_EXPORT Standard_Boolean IsEqual (const gp_Vec2d& Other, const Standard_Real LinearTolerance, const Standard_Real AngularTolerance) const;
//! Returns True if abs(Abs(<me>.Angle(Other)) - PI/2.)
//! <= AngularTolerance
//! Raises VectorWithNullMagnitude if <me>.Magnitude() <= Resolution or
//! Other.Magnitude() <= Resolution from gp.
Standard_Boolean IsNormal (const gp_Vec2d& Other, const Standard_Real AngularTolerance) const;
//! Returns True if PI - Abs(<me>.Angle(Other)) <= AngularTolerance
//! Raises VectorWithNullMagnitude if <me>.Magnitude() <= Resolution or
//! Other.Magnitude() <= Resolution from gp.
Standard_Boolean IsOpposite (const gp_Vec2d& Other, const Standard_Real AngularTolerance) const;
//! Returns true if Abs(Angle(<me>, Other)) <= AngularTolerance or
//! PI - Abs(Angle(<me>, Other)) <= AngularTolerance
//! Two vectors with opposite directions are considered as parallel.
//! Raises VectorWithNullMagnitude if <me>.Magnitude() <= Resolution or
//! Other.Magnitude() <= Resolution from gp
Standard_Boolean IsParallel (const gp_Vec2d& Other, const Standard_Real AngularTolerance) const;
//! Computes the angular value between <me> and <Other>
//! returns the angle value between -PI and PI in radian.
//! The orientation is from <me> to Other. The positive sense is the
//! trigonometric sense.
//! Raises VectorWithNullMagnitude if <me>.Magnitude() <= Resolution from gp or
//! Other.Magnitude() <= Resolution because the angular value is
//! indefinite if one of the vectors has a null magnitude.
Standard_EXPORT Standard_Real Angle (const gp_Vec2d& Other) const;
//! Computes the magnitude of this vector.
Standard_Real Magnitude() const;
//! Computes the square magnitude of this vector.
Standard_Real SquareMagnitude() const;
void Add (const gp_Vec2d& Other) ;
void operator += (const gp_Vec2d& Other)
{
Add(Other);
}
//! Adds two vectors
gp_Vec2d Added (const gp_Vec2d& Other) const;
gp_Vec2d operator + (const gp_Vec2d& Other) const
{
return Added(Other);
}
//! Computes the crossing product between two vectors
Standard_Real Crossed (const gp_Vec2d& Right) const;
Standard_Real operator ^ (const gp_Vec2d& Right) const
{
return Crossed(Right);
}
//! Computes the magnitude of the cross product between <me> and
//! Right. Returns || <me> ^ Right ||
Standard_Real CrossMagnitude (const gp_Vec2d& Right) const;
//! Computes the square magnitude of the cross product between <me> and
//! Right. Returns || <me> ^ Right ||**2
Standard_Real CrossSquareMagnitude (const gp_Vec2d& Right) const;
void Divide (const Standard_Real Scalar) ;
void operator /= (const Standard_Real Scalar)
{
Divide(Scalar);
}
//! divides a vector by a scalar
gp_Vec2d Divided (const Standard_Real Scalar) const;
gp_Vec2d operator / (const Standard_Real Scalar) const
{
return Divided(Scalar);
}
//! Computes the scalar product
Standard_Real Dot (const gp_Vec2d& Other) const;
Standard_Real operator * (const gp_Vec2d& Other) const
{
return Dot(Other);
}
gp_Vec2d GetNormal() const;
void Multiply (const Standard_Real Scalar) ;
void operator *= (const Standard_Real Scalar)
{
Multiply(Scalar);
}
//! Normalizes a vector
//! Raises an exception if the magnitude of the vector is
//! lower or equal to Resolution from package gp.
gp_Vec2d Multiplied (const Standard_Real Scalar) const;
gp_Vec2d operator * (const Standard_Real Scalar) const
{
return Multiplied(Scalar);
}
void Normalize() ;
//! Normalizes a vector
//! Raises an exception if the magnitude of the vector is
//! lower or equal to Resolution from package gp.
//! Reverses the direction of a vector
gp_Vec2d Normalized() const;
void Reverse() ;
//! Reverses the direction of a vector
//! Subtracts two vectors
gp_Vec2d Reversed() const;
gp_Vec2d operator -() const
{
return Reversed();
}
void Subtract (const gp_Vec2d& Right) ;
void operator -= (const gp_Vec2d& Right)
{
Subtract(Right);
}
//! Subtracts two vectors
gp_Vec2d Subtracted (const gp_Vec2d& Right) const;
gp_Vec2d operator - (const gp_Vec2d& Right) const
{
return Subtracted(Right);
}
//! <me> is setted to the following linear form :
//! A1 * V1 + A2 * V2 + V3
void SetLinearForm (const Standard_Real A1, const gp_Vec2d& V1, const Standard_Real A2, const gp_Vec2d& V2, const gp_Vec2d& V3) ;
//! <me> is setted to the following linear form : A1 * V1 + A2 * V2
void SetLinearForm (const Standard_Real A1, const gp_Vec2d& V1, const Standard_Real A2, const gp_Vec2d& V2) ;
//! <me> is setted to the following linear form : A1 * V1 + V2
void SetLinearForm (const Standard_Real A1, const gp_Vec2d& V1, const gp_Vec2d& V2) ;
//! <me> is setted to the following linear form : Left + Right
//!
//! Performs the symmetrical transformation of a vector
//! with respect to the vector V which is the center of
//! the symmetry.
void SetLinearForm (const gp_Vec2d& Left, const gp_Vec2d& Right) ;
Standard_EXPORT void Mirror (const gp_Vec2d& V) ;
//! Performs the symmetrical transformation of a vector
//! with respect to the vector V which is the center of
//! the symmetry.
//!
//! Performs the symmetrical transformation of a vector
//! with respect to an axis placement which is the axis
//! of the symmetry.
Standard_EXPORT gp_Vec2d Mirrored (const gp_Vec2d& V) const;
Standard_EXPORT void Mirror (const gp_Ax2d& A1) ;
//! Performs the symmetrical transformation of a vector
//! with respect to an axis placement which is the axis
//! of the symmetry.
Standard_EXPORT gp_Vec2d Mirrored (const gp_Ax2d& A1) const;
void Rotate (const Standard_Real Ang) ;
//! Rotates a vector. Ang is the angular value of the
//! rotation in radians.
gp_Vec2d Rotated (const Standard_Real Ang) const;
void Scale (const Standard_Real S) ;
//! Scales a vector. S is the scaling value.
gp_Vec2d Scaled (const Standard_Real S) const;
Standard_EXPORT void Transform (const gp_Trsf2d& T) ;
//! Transforms a vector with a Trsf from gp.
gp_Vec2d Transformed (const gp_Trsf2d& T) const;
const gp_XY& _CSFDB_Getgp_Vec2dcoord() const { return coord; }
protected:
private:
gp_XY coord;
};
#include <gp_Vec2d.lxx>
#endif // _gp_Vec2d_HeaderFile
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