/usr/include/oce/BinObjMgt_Persistent.lxx is in liboce-ocaf-lite-dev 0.17.2-2.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
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// Created by: Michael SAZONOV
// Copyright (c) 2002-2014 OPEN CASCADE SAS
//
// This file is part of Open CASCADE Technology software library.
//
// This library is free software; you can redistribute it and/or modify it under
// the terms of the GNU Lesser General Public License version 2.1 as published
// by the Free Software Foundation, with special exception defined in the file
// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
// distribution for complete text of the license and disclaimer of any warranty.
//
// Alternatively, this file may be used under the terms of Open CASCADE
// commercial license or contractual agreement.
#define BP_HEADSIZE ((Standard_Integer)(3 * sizeof(Standard_Integer)))
#define BP_PIECESIZE 102400
//=======================================================================
//function : SetId
//purpose : Sets the Id of the object
//=======================================================================
inline void BinObjMgt_Persistent::SetId (const Standard_Integer theId)
{
((Standard_Integer*) myData(1)) [1] = theId;
}
//=======================================================================
//function : SetTypeId
//purpose : Sets the Id of the type of the object
//=======================================================================
inline void BinObjMgt_Persistent::SetTypeId (const Standard_Integer theTypeId)
{
((Standard_Integer*) myData(1)) [0] = theTypeId;
}
//=======================================================================
//function : Id
//purpose : Returns the Id of the object
//=======================================================================
inline Standard_Integer BinObjMgt_Persistent::Id () const
{
return ((Standard_Integer*) myData(1)) [1];
}
//=======================================================================
//function : TypeId
//purpose : Returns the Id of the type of the object
//=======================================================================
inline Standard_Integer BinObjMgt_Persistent::TypeId () const
{
return ((Standard_Integer*) myData(1)) [0];
}
//=======================================================================
//function : Length
//purpose : Returns the length of data
//=======================================================================
inline Standard_Integer BinObjMgt_Persistent::Length () const
{
return mySize - BP_HEADSIZE;
}
//=======================================================================
//function : operator <<
//purpose :
//=======================================================================
inline Standard_OStream& operator << (Standard_OStream& theOS,
BinObjMgt_Persistent& theObj)
{
return theObj.Write (theOS);
}
//=======================================================================
//function : operator >>
//purpose :
//=======================================================================
inline Standard_IStream& operator >> (Standard_IStream& theIS,
BinObjMgt_Persistent& theObj)
{
return theObj.Read (theIS);
}
//=======================================================================
//function : Position
//purpose : Tells the current position for get/put
//=======================================================================
inline Standard_Integer BinObjMgt_Persistent::Position() const
{
return (myIndex-1) * BP_PIECESIZE + myOffset;
}
//=======================================================================
//function : SetPosition
//purpose : Sets the current position for get/put.
// Resets an error state depending on the validity of thePos.
// Returns the new state (value of IsOK())
//=======================================================================
inline Standard_Boolean BinObjMgt_Persistent::SetPosition
(const Standard_Integer thePos) const
{
((BinObjMgt_Persistent*)this)->myIndex = thePos / BP_PIECESIZE + 1;
((BinObjMgt_Persistent*)this)->myOffset = thePos % BP_PIECESIZE;
((BinObjMgt_Persistent*)this)->myIsError = thePos > mySize || thePos < BP_HEADSIZE;
return !myIsError;
}
//=======================================================================
//function : Truncate
//purpose : Truncates the buffer by current position,
// i.e. updates mySize
//=======================================================================
inline void BinObjMgt_Persistent::Truncate()
{
mySize = Position();
}
//=======================================================================
//function : IsError
//purpose : Indicates an error after Get methods or SetPosition
//=======================================================================
inline Standard_Boolean BinObjMgt_Persistent::IsError() const
{
return myIsError;
}
//=======================================================================
//function : IsOK
//purpose : Indicates a good state after Get methods or SetPosition
//=======================================================================
inline Standard_Boolean BinObjMgt_Persistent::IsOK() const
{
return !myIsError;
}
//=======================================================================
//function : alignOffset
//purpose : Aligns myOffset to the given size;
// enters the next piece if the end of the current one is reached;
// toClear==true means to fill unused space by 0
//=======================================================================
inline void BinObjMgt_Persistent::alignOffset
(const Standard_Integer theSize,
const Standard_Boolean toClear) const
{
unsigned alignMask = theSize - 1;
Standard_Integer anOffset = (myOffset + alignMask) & ~alignMask;
if (anOffset > myOffset) {
if (toClear && anOffset <= BP_PIECESIZE)
memset ( ((char*)myData(myIndex)) + myOffset, 0, anOffset - myOffset);
((BinObjMgt_Persistent*)this)->myOffset = anOffset;
}
// ensure there is a room for at least one item in the current piece
if (myOffset >= BP_PIECESIZE) {
((BinObjMgt_Persistent*)this)->myIndex++;
((BinObjMgt_Persistent*)this)->myOffset = 0;
}
}
//=======================================================================
//function : prepareForPut
//purpose : Prepares the room for theSize bytes;
// returns the number of pieces except for the current one
// are to be occupied
//=======================================================================
inline Standard_Integer BinObjMgt_Persistent::prepareForPut
(const Standard_Integer theSize)
{
Standard_Integer nbPieces = (myOffset + theSize - 1) / BP_PIECESIZE;
Standard_Integer nbToAdd = myIndex + nbPieces - myData.Length();
if (nbToAdd > 0)
// create needed pieces
incrementData (nbToAdd);
Standard_Integer aNewPosition = Position() + theSize;
if (aNewPosition > mySize) mySize = aNewPosition;
return nbPieces;
}
//=======================================================================
//function : noMoreData
//purpose : Checks if there is no more data of the given size starting
// from the current position in myData
//=======================================================================
inline Standard_Boolean BinObjMgt_Persistent::noMoreData
(const Standard_Integer theSize) const
{
((BinObjMgt_Persistent*)this)->myIsError = Position() + theSize > mySize;
return myIsError;
}
//=======================================================================
//function : PutBoolean
//purpose :
//=======================================================================
inline BinObjMgt_Persistent& BinObjMgt_Persistent::PutBoolean
(const Standard_Boolean theValue)
{
return PutInteger ((Standard_Integer) theValue);
}
//=======================================================================
//function : GetBoolean
//purpose :
//=======================================================================
inline const BinObjMgt_Persistent& BinObjMgt_Persistent::GetBoolean
(Standard_Boolean& theValue) const
{
// Standard_Integer anIntVal = (Standard_Integer) theValue;
Standard_Integer anIntVal;
GetInteger (anIntVal);
theValue = (0 != anIntVal);
return *this;
}
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