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// Created on: 2002-10-30
// Created by: Michael SAZONOV
// Copyright (c) 2002-2014 OPEN CASCADE SAS
//
// This file is part of Open CASCADE Technology software library.
//
// This library is free software; you can redistribute it and/or modify it under
// the terms of the GNU Lesser General Public License version 2.1 as published
// by the Free Software Foundation, with special exception defined in the file
// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
// distribution for complete text of the license and disclaimer of any warranty.
//
// Alternatively, this file may be used under the terms of Open CASCADE
// commercial license or contractual agreement.

#define BP_HEADSIZE        ((Standard_Integer)(3 * sizeof(Standard_Integer)))
#define BP_PIECESIZE       102400

//=======================================================================
//function : SetId
//purpose  : Sets the Id of the object
//=======================================================================

inline void BinObjMgt_Persistent::SetId (const Standard_Integer theId)
{
  ((Standard_Integer*) myData(1)) [1] = theId;
}

//=======================================================================
//function : SetTypeId
//purpose  : Sets the Id of the type of the object
//=======================================================================

inline void BinObjMgt_Persistent::SetTypeId (const Standard_Integer theTypeId)
{
  ((Standard_Integer*) myData(1)) [0] = theTypeId;
}

//=======================================================================
//function : Id
//purpose  : Returns the Id of the object
//=======================================================================

inline Standard_Integer BinObjMgt_Persistent::Id () const
{
  return ((Standard_Integer*) myData(1)) [1];
}

//=======================================================================
//function : TypeId
//purpose  : Returns the Id of the type of the object
//=======================================================================

inline Standard_Integer BinObjMgt_Persistent::TypeId () const
{
  return ((Standard_Integer*) myData(1)) [0];
}

//=======================================================================
//function : Length
//purpose  : Returns the length of data
//=======================================================================

inline Standard_Integer BinObjMgt_Persistent::Length () const
{
  return mySize - BP_HEADSIZE;
}

//=======================================================================
//function : operator <<
//purpose  : 
//=======================================================================

inline Standard_OStream& operator << (Standard_OStream& theOS,
				      BinObjMgt_Persistent& theObj)
{
  return theObj.Write (theOS);
}

//=======================================================================
//function : operator >>
//purpose  : 
//=======================================================================

inline Standard_IStream& operator >> (Standard_IStream& theIS,
				      BinObjMgt_Persistent& theObj)
{
  return theObj.Read (theIS);
}

//=======================================================================
//function : Position
//purpose  : Tells the current position for get/put
//=======================================================================

inline Standard_Integer BinObjMgt_Persistent::Position() const
{
  return (myIndex-1) * BP_PIECESIZE + myOffset;
}

//=======================================================================
//function : SetPosition
//purpose  : Sets the current position for get/put.
//           Resets an error state depending on the validity of thePos.
//           Returns the new state (value of IsOK())
//=======================================================================

inline Standard_Boolean BinObjMgt_Persistent::SetPosition
  (const Standard_Integer thePos) const
{
  ((BinObjMgt_Persistent*)this)->myIndex = thePos / BP_PIECESIZE + 1;
  ((BinObjMgt_Persistent*)this)->myOffset = thePos % BP_PIECESIZE;
  ((BinObjMgt_Persistent*)this)->myIsError = thePos > mySize || thePos < BP_HEADSIZE;
  return !myIsError;
}

//=======================================================================
//function : Truncate
//purpose  : Truncates the buffer by current position,
//           i.e. updates mySize
//=======================================================================

inline void BinObjMgt_Persistent::Truncate()
{
  mySize = Position();
}

//=======================================================================
//function : IsError
//purpose  : Indicates an error after Get methods or SetPosition
//=======================================================================

inline Standard_Boolean BinObjMgt_Persistent::IsError() const
{
  return myIsError;
}

//=======================================================================
//function : IsOK
//purpose  : Indicates a good state after Get methods or SetPosition
//=======================================================================

inline Standard_Boolean BinObjMgt_Persistent::IsOK() const
{
  return !myIsError;
}

//=======================================================================
//function : alignOffset
//purpose  : Aligns myOffset to the given size;
//           enters the next piece if the end of the current one is reached;
//           toClear==true means to fill unused space by 0
//=======================================================================

inline void BinObjMgt_Persistent::alignOffset
  (const Standard_Integer theSize,
   const Standard_Boolean toClear) const
{
  unsigned alignMask = theSize - 1;
  Standard_Integer anOffset = (myOffset + alignMask) & ~alignMask;

  if (anOffset > myOffset) {
    if (toClear && anOffset <= BP_PIECESIZE)
      memset ( ((char*)myData(myIndex)) + myOffset, 0, anOffset - myOffset);
    ((BinObjMgt_Persistent*)this)->myOffset = anOffset;
  }

  // ensure there is a room for at least one item in the current piece
  if (myOffset >= BP_PIECESIZE) {
    ((BinObjMgt_Persistent*)this)->myIndex++;
    ((BinObjMgt_Persistent*)this)->myOffset = 0;
  }
}

//=======================================================================
//function : prepareForPut
//purpose  : Prepares the room for theSize bytes;
//           returns the number of pieces except for the current one
//           are to be occupied
//=======================================================================

inline Standard_Integer BinObjMgt_Persistent::prepareForPut
  (const Standard_Integer theSize)
{
  Standard_Integer nbPieces = (myOffset + theSize - 1) / BP_PIECESIZE;
  Standard_Integer nbToAdd = myIndex + nbPieces - myData.Length();
  if (nbToAdd > 0)
    // create needed pieces
    incrementData (nbToAdd);
  Standard_Integer aNewPosition = Position() + theSize;
  if (aNewPosition > mySize) mySize = aNewPosition;
  return nbPieces;
}

//=======================================================================
//function : noMoreData
//purpose  : Checks if there is no more data of the given size starting
//           from the current position in myData
//=======================================================================

inline Standard_Boolean BinObjMgt_Persistent::noMoreData
  (const Standard_Integer theSize) const
{
  ((BinObjMgt_Persistent*)this)->myIsError = Position() + theSize > mySize;
  return myIsError;
}

//=======================================================================
//function : PutBoolean
//purpose  : 
//=======================================================================

inline BinObjMgt_Persistent& BinObjMgt_Persistent::PutBoolean
  (const Standard_Boolean theValue)
{
  return PutInteger ((Standard_Integer) theValue);
}

//=======================================================================
//function : GetBoolean
//purpose  : 
//=======================================================================

inline const BinObjMgt_Persistent& BinObjMgt_Persistent::GetBoolean
  (Standard_Boolean& theValue) const
{
//  Standard_Integer anIntVal = (Standard_Integer) theValue;
  Standard_Integer anIntVal;
  GetInteger (anIntVal);
  theValue = (0 != anIntVal);
  return *this;
}