/usr/include/oce/OpenGl_AspectLine.hxx is in liboce-visualization-dev 0.17.2-2.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 | // Created on: 2011-07-13
// Created by: Sergey ZERCHANINOV
// Copyright (c) 2011-2014 OPEN CASCADE SAS
//
// This file is part of Open CASCADE Technology software library.
//
// This library is free software; you can redistribute it and/or modify it under
// the terms of the GNU Lesser General Public License version 2.1 as published
// by the Free Software Foundation, with special exception defined in the file
// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
// distribution for complete text of the license and disclaimer of any warranty.
//
// Alternatively, this file may be used under the terms of Open CASCADE
// commercial license or contractual agreement.
#ifndef _OpenGl_AspectLine_Header
#define _OpenGl_AspectLine_Header
#include <TCollection_AsciiString.hxx>
#include <InterfaceGraphic_Graphic3d.hxx>
#include <Aspect_TypeOfLine.hxx>
#include <Graphic3d_CAspectLine.hxx>
#include <Handle_OpenGl_ShaderProgram.hxx>
#include <OpenGl_Element.hxx>
class OpenGl_AspectLine : public OpenGl_Element
{
public:
Standard_EXPORT OpenGl_AspectLine();
Standard_EXPORT OpenGl_AspectLine (const OpenGl_AspectLine &AnOther);
Standard_EXPORT void SetAspect (const CALL_DEF_CONTEXTLINE& theAspect);
const TEL_COLOUR & Color() const { return myColor; }
Aspect_TypeOfLine Type() const { return myType; }
float Width() const { return myWidth; }
//! Init and return OpenGl shader program resource.
//! @return shader program resource.
const Handle(OpenGl_ShaderProgram)& ShaderProgramRes (const Handle(OpenGl_Context)& theCtx) const
{
if (!myResources.IsShaderReady())
{
myResources.BuildShader (theCtx, myShaderProgram);
myResources.SetShaderReady();
}
return myResources.ShaderProgram;
}
Standard_EXPORT virtual void Render (const Handle(OpenGl_Workspace)& theWorkspace) const;
Standard_EXPORT virtual void Release (OpenGl_Context* theContext);
protected:
TEL_COLOUR myColor;
Aspect_TypeOfLine myType;
float myWidth;
Handle(Graphic3d_ShaderProgram) myShaderProgram;
protected:
//! OpenGl resources
mutable struct Resources
{
public:
Resources() : myIsShaderReady (Standard_False) {}
Standard_Boolean IsShaderReady() const { return myIsShaderReady; }
void SetShaderReady() { myIsShaderReady = Standard_True; }
void ResetShaderReadiness() { myIsShaderReady = Standard_False; }
Standard_EXPORT void BuildShader (const Handle(OpenGl_Context)& theCtx,
const Handle(Graphic3d_ShaderProgram)& theShader);
Handle(OpenGl_ShaderProgram) ShaderProgram;
TCollection_AsciiString ShaderProgramId;
private:
Standard_Boolean myIsShaderReady;
} myResources;
public:
DEFINE_STANDARD_ALLOC
};
#endif //_OpenGl_AspectLine_Header
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