/usr/include/oce/OpenGl_AspectText.hxx is in liboce-visualization-dev 0.17.2-2.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 | // Created on: 2011-07-13
// Created by: Sergey ZERCHANINOV
// Copyright (c) 2011-2013 OPEN CASCADE SAS
//
// This file is part of Open CASCADE Technology software library.
//
// This library is free software; you can redistribute it and/or modify it under
// the terms of the GNU Lesser General Public License version 2.1 as published
// by the Free Software Foundation, with special exception defined in the file
// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
// distribution for complete text of the license and disclaimer of any warranty.
//
// Alternatively, this file may be used under the terms of Open CASCADE
// commercial license or contractual agreement.
#ifndef OpenGl_AspectText_Header
#define OpenGl_AspectText_Header
#include <InterfaceGraphic_Graphic3d.hxx>
#include <Font_FontAspect.hxx>
#include <Aspect_TypeOfStyleText.hxx>
#include <Aspect_TypeOfDisplayText.hxx>
#include <Graphic3d_CAspectText.hxx>
#include <TCollection_AsciiString.hxx>
#include <OpenGl_Element.hxx>
#include <Handle_OpenGl_ShaderProgram.hxx>
//! Text representation parameters
class OpenGl_AspectText : public OpenGl_Element
{
public:
Standard_EXPORT OpenGl_AspectText();
Standard_EXPORT virtual ~OpenGl_AspectText();
//! Copy parameters
Standard_EXPORT void SetAspect (const CALL_DEF_CONTEXTTEXT& theAspect);
//! @return font family name
const TCollection_AsciiString& FontName() const
{
return myFont;
}
//! @return font family name
TCollection_AsciiString& ChangeFontName()
{
return myFont;
}
//! @return is zoomable flag
bool IsZoomable() const
{
return myZoomable;
}
//! @return rotation angle
float Angle() const
{
return myAngle;
}
//! @return font aspect (regular/bold/italic)
Font_FontAspect FontAspect() const
{
return myFontAspect;
}
//! @param theValue font aspect (regular/bold/italic)
void SetFontAspect (const Font_FontAspect theValue)
{
myFontAspect = theValue;
}
//! @return text color
const TEL_COLOUR& Color() const
{
return myColor;
}
//! @return text color
TEL_COLOUR& ChangeColor()
{
return myColor;
}
//! @return annotation style
Aspect_TypeOfStyleText StyleType() const
{
return myStyleType;
}
//! @return subtitle style (none/blend/decale/subtitle)
Aspect_TypeOfDisplayText DisplayType() const
{
return myDisplayType;
}
void SetDisplayType (const Aspect_TypeOfDisplayText theType)
{
myDisplayType = theType;
}
//! @return subtitle color
const TEL_COLOUR& SubtitleColor() const
{
return mySubtitleColor;
}
//! @return subtitle color
TEL_COLOUR& ChangeSubtitleColor()
{
return mySubtitleColor;
}
//! Init and return OpenGl shader program resource.
//! @return shader program resource.
const Handle(OpenGl_ShaderProgram)& ShaderProgramRes (const Handle(OpenGl_Context)& theCtx) const
{
if (!myResources.IsShaderReady())
{
myResources.BuildShader (theCtx, myShaderProgram);
myResources.SetShaderReady();
}
return myResources.ShaderProgram;
}
Standard_EXPORT virtual void Render (const Handle(OpenGl_Workspace)& theWorkspace) const;
Standard_EXPORT virtual void Release (OpenGl_Context* theContext);
protected:
TCollection_AsciiString myFont;
TEL_COLOUR myColor;
TEL_COLOUR mySubtitleColor;
float myAngle;
Aspect_TypeOfStyleText myStyleType;
Aspect_TypeOfDisplayText myDisplayType;
Font_FontAspect myFontAspect;
bool myZoomable;
Handle(Graphic3d_ShaderProgram) myShaderProgram;
protected:
//! OpenGl resources
mutable struct Resources
{
public:
Resources() : myIsShaderReady (Standard_False) {}
Standard_Boolean IsShaderReady() const { return myIsShaderReady; }
void SetShaderReady() { myIsShaderReady = Standard_True; }
void ResetShaderReadiness() { myIsShaderReady = Standard_False; }
Standard_EXPORT void BuildShader (const Handle(OpenGl_Context)& theCtx,
const Handle(Graphic3d_ShaderProgram)& theShader);
Handle(OpenGl_ShaderProgram) ShaderProgram;
TCollection_AsciiString ShaderProgramId;
private:
Standard_Boolean myIsShaderReady;
} myResources;
public:
DEFINE_STANDARD_ALLOC
};
#endif // OpenGl_AspectText_Header
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