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// This file is generated by WOK (CPPExt).
// Please do not edit this file; modify original file instead.
// The copyright and license terms as defined for the original file apply to 
// this header file considered to be the "object code" form of the original source.

#ifndef _Vrml_Texture2Transform_HeaderFile
#define _Vrml_Texture2Transform_HeaderFile

#include <Standard.hxx>
#include <Standard_DefineAlloc.hxx>
#include <Standard_Macro.hxx>

#include <gp_Vec2d.hxx>
#include <Standard_Real.hxx>
#include <Standard_OStream.hxx>
class gp_Vec2d;


//! defines a Texture2Transform node of VRML specifying properties of geometry
//! and its appearance.
//! This  node  defines  a 2D  transformation  applied  to  texture  coordinates.
//! This  affect  the  way  textures  are  applied  to  the  surfaces  of  subsequent
//! shapes.
//! Transformation  consisits  of(in  order)  a  non-uniform  scale  about  an
//! arbitrary  center  point,  a  rotation  about  that  same  point,  and
//! a  translation.  This  allows  a  user  to  change  the  size  and  position  of
//! the  textures  on  the  shape.
//! By  default  :
//! myTranslation (0 0)
//! myRotation (0)
//! myScaleFactor (1 1)
//! myCenter (0 0)
class Vrml_Texture2Transform 
{
public:

  DEFINE_STANDARD_ALLOC

  
  Standard_EXPORT Vrml_Texture2Transform();
  
  Standard_EXPORT Vrml_Texture2Transform(const gp_Vec2d& aTranslation, const Standard_Real aRotation, const gp_Vec2d& aScaleFactor, const gp_Vec2d& aCenter);
  
  Standard_EXPORT   void SetTranslation (const gp_Vec2d& aTranslation) ;
  
  Standard_EXPORT   gp_Vec2d Translation()  const;
  
  Standard_EXPORT   void SetRotation (const Standard_Real aRotation) ;
  
  Standard_EXPORT   Standard_Real Rotation()  const;
  
  Standard_EXPORT   void SetScaleFactor (const gp_Vec2d& aScaleFactor) ;
  
  Standard_EXPORT   gp_Vec2d ScaleFactor()  const;
  
  Standard_EXPORT   void SetCenter (const gp_Vec2d& aCenter) ;
  
  Standard_EXPORT   gp_Vec2d Center()  const;
  
  Standard_EXPORT   Standard_OStream& Print (Standard_OStream& anOStream)  const;




protected:





private:



  gp_Vec2d myTranslation;
  Standard_Real myRotation;
  gp_Vec2d myScaleFactor;
  gp_Vec2d myCenter;


};







#endif // _Vrml_Texture2Transform_HeaderFile