This file is indexed.

/usr/include/OpenLayer/Circle.hpp is in libopenlayer-dev 2.1-2.1+b1.

This file is owned by root:root, with mode 0o644.

The actual contents of the file can be viewed below.

  1
  2
  3
  4
  5
  6
  7
  8
  9
 10
 11
 12
 13
 14
 15
 16
 17
 18
 19
 20
 21
 22
 23
 24
 25
 26
 27
 28
 29
 30
 31
 32
 33
 34
 35
 36
 37
 38
 39
 40
 41
 42
 43
 44
 45
 46
 47
 48
 49
 50
 51
 52
 53
 54
 55
 56
 57
 58
 59
 60
 61
 62
 63
 64
 65
 66
 67
 68
 69
 70
 71
 72
 73
 74
 75
 76
 77
 78
 79
 80
 81
 82
 83
 84
 85
 86
 87
 88
 89
 90
 91
 92
 93
 94
 95
 96
 97
 98
 99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
#ifndef OL_CIRCLE_HPP
#define OL_CIRCLE_HPP


#include "Shape.hpp"
#include "Settings.hpp"
#include "Rgba.hpp"
#include "Placement.hpp"
#include "Declspec.hpp"
#include <cmath>
#include <vector>

#ifdef max
#undef max
#endif

#ifdef min
#undef min
#endif


namespace ol {


// The ellipse shape //

class OL_LIB_DECLSPEC Ellipse : public Shape {
public:
   virtual ~Ellipse() {}

   Ellipse()
      : Shape( 1.0 )
      { SetAccuracy( Settings::GetCircleAccuracy()); }

   Ellipse( float x, float y, float xRadius, float yRadius, float lineWidth = 1.0,
      float angle = 0.0, float accuracy = Settings::GetCircleAccuracy() )

      : Shape( lineWidth ), pos( x, y ), angle( angle ), xRad( xRadius ), yRad( yRadius )
      { SetAccuracy( accuracy ); }

   Ellipse( Vec2D pos, Vec2D radiuses, float lineWidth = 1.0,
      float angle = 0.0, float accuracy = Settings::GetCircleAccuracy() )

      : Shape( lineWidth ), pos( pos ), angle( angle ), xRad( radiuses.x ), yRad( radiuses.y )
      { SetAccuracy( accuracy ); }

   inline void Draw( const Rgba &color ) const {
      OL_SHAPE_START_RENDERING()

      color.Select();
      ExecDraw();

      OL_SHAPE_FINISH_RENDERING()
   }

   void DrawOutline( const Rgba &color ) const {
   #ifdef OL_NO_STATE_CHANGE
      GLboolean texturesEnabled;
      glGetBooleanv( GL_TEXTURE_2D, &texturesEnabled );
   #endif
      glDisable( GL_TEXTURE_2D );
      color.Select();

      ExecDrawOutline();

   #ifdef OL_NO_STATE_CHANGE
      if( texturesEnabled )
         glEnable( GL_TEXTURE_2D );
   #endif
   }

   // Draws the circle with colors smoothly changing from center to outer edge //
   void Draw( const Rgba &innerColor, const Rgba &outerColor ) const;

   // Draws a slice of the circle //
   void DrawSlice( const Rgba &color, float startAngle, float angleSweep ) const;

   // Draws a gradient filled slice //
   void DrawSlice( const Rgba &innerColor, const Rgba &outerColor,
                   float startAngle, float angleSweep ) const;

   // Draws a filled disk //
   void DrawDisk( const Rgba &color, float innerXRadius, float innerYRadius ) const {
      color.Select();
      DiskRender( color, color, innerXRadius, innerYRadius, false );
   }

   // Draws a gradient filled disk //
   inline void DrawDisk( const Rgba &innerColor, const Rgba &outerColor,
                  float innerXRadius, float innerYRadius ) const {
      DiskRender( innerColor, outerColor, innerXRadius, innerYRadius, true );
   }

   // Draws an arc of the ellipse //
   void DrawArc( const Rgba &color, float startAngle, float angleSweep,
                 float innerXRadius, float innerYRadius ) const;

   // Draws an arc of the ellipse //
   void DrawArc( const Rgba &innerColor, const Rgba &outerColor,
                 float startAngle, float angleSweep,
                 float innerXRadius, float innerYRadius ) const;
   
   inline std::vector< Vec2D > ToPolygon() const {
      return ToPolygon( 0.0, 2.0 * AL_PI );
   }
   
   std::vector< Vec2D > ToPolygon( float startAngle, float angleSweep ) const;
   
   // Moves the circle by the specified amount //
   virtual void MoveBy( const Vec2D &amount ) {
      pos += amount;
   }

   virtual void MoveTo( const Vec2D &position ) {
   	pos = position;
   }
   
   virtual void TransformBy( const Placement &placement ) {
      pos += placement.GetPosition();
      angle += placement.GetRotation();
      xRad *= placement.GetStretch();
      yRad *= placement.GetStretch();
   }

   // Sets the x or y radius of the ellipse //
   // Axis should be: X_AXIS or Y_AXIS //
   inline void SetRadius( Axis axis, float radius ) {
      switch( axis ) {
         case X_AXIS: xRad = radius; break;
         case Y_AXIS: yRad = radius; break;
      }
   }

   // Returns the x or y radius of the ellipse //
   inline float GetRadius( Axis axis ) {
      switch( axis ) {
         case X_AXIS: return xRad; break;
         case Y_AXIS: return yRad; break;
      }
   }
   
   virtual void RotateBy( float angle );
   
   // Sets the visual accuracy of the circle //
   void SetAccuracy( float accuracy ) {
      float radius = std::max( xRad, yRad );
      
      angleIncrement = std::min(( 2.0 * asin( 1.0/radius )/accuracy ), 0.35 * AL_PI );
   }
   
   Vec2D pos;
   float angle;

   void ExecDraw() const;
   // Draws the circle //

   // Draws an outline of the circle //
   void ExecDrawOutline() const;

   // Raw disk rendering function //
   void DiskRender( const Rgba &innerCol, const Rgba &outerCol,
                    float innerXRad, float innerYRad, bool setCols ) const;
   
   virtual std::string ToString() const;

protected:
   float xRad;
   float yRad;

   float angleIncrement;
};


// The circle shape //

class OL_LIB_DECLSPEC Circle : public Ellipse {
public:
   Circle( Vec2D pos, float radius,
           float lineWidth = 1.0, float accuracy = Settings::GetCircleAccuracy() )
      : Ellipse( pos, Vec2D( radius, radius ), lineWidth, 0.0, accuracy ) {}
   
   Circle( float x, float y, float radius,
           float lineWidth = 1.0, float accuracy = Settings::GetCircleAccuracy() )
      : Ellipse( Vec2D( x, y ), Vec2D( radius, radius ), lineWidth, 0.0, accuracy ) {}
   
   // Draws a filled disk //
   inline void DrawDisk( const Rgba &color, float innerRadius ) const {
      Ellipse::DrawDisk( color, innerRadius, innerRadius );
   }

   // Draws a gradient filled disk //
   inline void DrawDisk( const Rgba &innerColor, const Rgba &outerColor, float innerRadius ) const {
      Ellipse::DrawDisk( innerColor, outerColor, innerRadius, innerRadius );
   }

   // Draws an arc of the circle //
   inline void DrawArc( const Rgba &color, float startAngle, float angleSweep, float innerRadius ) const {
      Ellipse::DrawArc( color, startAngle, angleSweep, innerRadius, innerRadius );
   }

   // Sets the radius of the circle //
   inline void SetRadius( float radius ) {
      xRad = radius;
      yRad = radius;
   }
};


}



#endif // OL_CIRCLE_HPP